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*** Scan Strength formula - Incarna version ***

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Space Wanderer
#1 - 2013-04-07 17:50:29 UTC  |  Edited by: Space Wanderer
Ok, I should have have published this before, but RL always meddles. I don't have ALL of it nailed down perfectly (again the RL thing), but I took care to mark down the steps that for one reason or another could not be derived exactly. Besides, I didn't want to have CCP Veritas get away with his own mischiefs. Big smile So here we go....

Here is what I believe to be a close approximation of the formula employed by the game (after Incarna) to evaluate the combined scan strength of one to eight probes. Part of the formula is similar to the apochrypha formula, but as you will see there are some key differences.

The formula proceeds in separate steps:

1) Evaluate the signal strength of each probe.
2) Evaluate the angles of each couple of probes with the target.
3) Evaluate the total signal strength.


1) Evaluate the signal strength of each probe.

This is where the formula takes from the apochrypha system, but with some important differences:

base-signal-str% = size * probe-str * distance-modifier / 4
signal-str% = f(base-signal-str) + g(f(base-sig-str), position)

where:
- "size" is the target's signature size
- probe-str = probe-base-str*bonusmodifiers(skills,ship, equip,etc)/range modifier (1, 2, 4, 8... depending on the range the probe has been set to)
- "distance-modifier" is roughly the same in the old formula: e^-((Target Range / Max Range)^2).
- "position" are the 3-d coordinates of the probe relative to the target.
- "f(x)" is an asymptotic function, which is f(x)=x for x below 25% and then goes to diminishing returns up to f(x)=75% for x=infinity. I didn't have time to check what the exact asymptotic law is, so this part may still benefit from improvement.
- "g(x, y)" is a function that returns a percentage of x, variable between its 1,5% and 3,5% (or perhaps 1 and 4%? The exact amount is uncertain) depending on the position of the probe relative to the target.

What this means in crude words is that the single probe has a strength which is, for low strenghts, about half as strong as it used to be in apochrypha, and it will never return little more than 75%. In any case the value will be affected by a small random fluctuation depending on the position of the probe, but rest assured that you will never be able to get a 100% intensity with just a single probe.


2) Evaluate the angles of each couple of probes with the target.

For each couple of probes the game determines the angle P1--target--P2. The angles are counted up to 180 degrees (differently form the old formula that would count them only up to 90 degrees). From this angle a value (that we will call "angle-modifier", for reasons that will soon be clear) is derived as:

angle-modifier(P1,P2)=beta(angle(P1,P2),X,Y) where "beta" is the regularized beta function, and X and Y values depend on the ratio between the strengths of the two probes and the strength of the strongest probe (the best values are for strengths lower than 25%). Specifically the best values are X=1 and Y=2.5 and are obtained when both probes have the same strength and the strongest probe has strength lower than 25%. Conversely the worst values seem to be X=3.5 and Y=3.5. Note that I am not certain at all that the formula is actually the beta function, and even if it is, I have not clear ideas on the specific formula that changes the X and Y values. Let's just say that the beta function whose coefficients are described up here is a very, very close approximation. In most cases you will just want to use the best case values.

What this means in crude words is that having different probes hitting the same target with very different scan ranges is less efficient (i.e. gives out a worse coefficient) than actually having the same types of probe at the same range.


3) Evaluate the total signal strength.

The total signal strength is a simple weighted sum, that goes like this:

total-signal-str% = signal-str-P1 + signal-str-P2*angle-modifier(P2,P1) + signal-str-P3*angle-modifier(P3, P1)*angle-modifier(P3, P2) + signal-str-P4*angle-modifier(P4, P1)*angle-modifier(P4, P2)*angle-modifier(P4, P3) + ....(up to 8 probes).

The order in which the probes are selected is probably as follows: probe1 is the probe with the strongest sig-str. Then the value sig-str-probeX * angle-modifier(X,1) is evaluated for each unused probe, and the highest value is selected as probe2. Then the value signal-str-probeX * angle-modifier(X, 1) * angle-modifier(X, 2) is evaluated for each unused probe, and the highest value is selected as probe3. Etc, etc...

What this means in crude words is that the stronger hit will always fully contribute to the total strenght, while the other hits will contribute according to the specific geometry the probes have been deployed, where the better located probes will contribute more.

Note that no matter how high is this final scan strength, if your probes are not decently spread around the target you will get a reported strengt of 99.99% and get the usual behavior for a one, two or three probe hit. I am still working on the exact condition that defines what "decently spread around the target" actually means.
Space Wanderer
#2 - 2013-04-07 17:50:46 UTC  |  Edited by: Space Wanderer
Some Comments:

1) The new law for angles modifiers makes more sense than the old linear-and-limited-to-90-degrees law.

2) If you limit yourself to using only four probes the tetrahedron formation around the target is still optimal. Differently from apocrypha it is the ONLY optimal formation. Anything else, including the planar cross formation will return a lower signal strength. On the other hand, however, there is no need to limit yourself to four probes, unless the few seconds to launch and position 4 more probes may be vital (which might be the case when you are hunting enemy ships).

3) The "/4" factor in the single probe formula makes SINGLE probes, even in the best case, half as effective as they used to be in apochrypha and 4 time less effective as they used to be before it. However, the further changes to the formula ensure that depending on the ability of the prober it is possible to obtain a total scan strength BETTER than in the old formula if more than 4 probes are used.

4) The DSP can still be used reliably to identify sites because the old apochrypha formula is basically still in effect for a single probe whose reported signal strength is lower than 25%.


What is still missing

Let's summarize what might still be improved:
1) Derive the exact asymptotic law in Step 1.
2) Derive the exact angle modifier formula in Step 2, or if it is actually the beta function, derive the formula affecting the X and Y values.
3) Derive what "decently spread around the target" in step 3 actually means.

That's about all, for the moment. Note that from this information you are able to design your own geometries and find out whether they are more or less effective than others. Have fun.
Space Wanderer
#3 - 2013-04-07 17:51:06 UTC
Reserved
DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2013-04-07 21:42:32 UTC
Shocked

Wow.

Impressive to say the least.

+1 like for the OP.



DMC
Zircon Dasher
#5 - 2013-04-07 23:03:32 UTC
In my experience 3) is where you hit a wall because we do not have sufficient granularity in the interface to get a precision read on where the result collapse occurs given different probe sizes.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Jack Miton
School of Applied Knowledge
Caldari State
#6 - 2013-04-07 23:27:33 UTC
Ok, sure, good work figuring it out but what is this useful for?
All of this is extremely irrelevant to anything regarding probing ability/speed.

The info here can be summarized in 2 points:

1. More probes = better.
2. 3d layout = better than 2d layout for result strength.

Neither of which are really news.

Also, point 2 is arguable. I probe with a flat layout and I much faster than any 3d layout due to being significantly faster to setup and more importantly due to producing much simpler to read secondary results (ie: rings and spheres) than 3d layouts which will give you rings on all sorts of weird angles. A flat layout will give ring results that are very nearly as good as red dot results due to always being horizontal or vertical and always having a distinct end where the sig is located.
I probe a lot and over the years have tried several layouts but I have always returned to an 8 probe flat setup.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Inkarr Hashur
Skyline Federation
#7 - 2013-04-07 23:39:34 UTC
Jack Miton wrote:
Ok, sure, good work figuring it out but what is this useful for?
All of this is extremely irrelevant to anything regarding probing ability/speed.

The info here can be summarized in 2 points:

1. More probes = better.
2. 3d layout = better than 2d layout for result strength.

Neither of which are really news.

Also, point 2 is arguable. I probe with a flat layout and I much faster than any 3d layout due to being significantly faster to setup and more importantly due to producing much simpler to read secondary results (ie: rings and spheres) than 3d layouts which will give you rings on all sorts of weird angles. A flat layout will give ring results that are very nearly as good as red dot results due to always being horizontal or vertical and always having a distinct end where the sig is located.
I probe a lot and over the years have tried several layouts but I have always returned to an 8 probe flat setup.

At first I wanted to scoff but you actually have a good point. Just moving probes around in 2 dimensions instead of 3 should save a great deal of time.

Although, don't you have to use a bigger scanning radius for your probes to make sure you don't miss anything above and below? Meaning you delay getting to that 100% scan.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2013-04-07 23:51:13 UTC  |  Edited by: Jack Miton
Inkarr Hashur wrote:
Jack Miton wrote:
Ok, sure, good work figuring it out but what is this useful for?
All of this is extremely irrelevant to anything regarding probing ability/speed.

The info here can be summarized in 2 points:

1. More probes = better.
2. 3d layout = better than 2d layout for result strength.

Neither of which are really news.

Also, point 2 is arguable. I probe with a flat layout and I much faster than any 3d layout due to being significantly faster to setup and more importantly due to producing much simpler to read secondary results (ie: rings and spheres) than 3d layouts which will give you rings on all sorts of weird angles. A flat layout will give ring results that are very nearly as good as red dot results due to always being horizontal or vertical and always having a distinct end where the sig is located.
I probe a lot and over the years have tried several layouts but I have always returned to an 8 probe flat setup.

At first I wanted to scoff but you actually have a good point. Just moving probes around in 2 dimensions instead of 3 should save a great deal of time.

Although, don't you have to use a bigger scanning radius for your probes to make sure you don't miss anything above and below? Meaning you delay getting to that 100% scan.

4 probes at 8au and 4 at 2au catches everything.
Without virtues the smaller probes need to be 1au.
The only things I scan to 100% are WHs. If you want to BM everything, resizing the formation to 2au and 0.5/0.25au is easy and will hit everything.

EDIT: Here's an example: http://www.youtube.com/watch?v=TisDb8c2aS4

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Space Wanderer
#9 - 2013-04-08 07:14:13 UTC
Zircon Dasher wrote:
In my experience 3) is where you hit a wall because we do not have sufficient granularity in the interface to get a precision read on where the result collapse occurs given different probe sizes.


I am not sure I understand what you say. Could you elaborate a little?
Space Wanderer
#10 - 2013-04-08 08:16:04 UTC  |  Edited by: Space Wanderer
Jack Miton wrote:
Ok, sure, good work figuring it out but what is this useful for?
All of this is extremely irrelevant to anything regarding probing ability/speed.


For heaven's sake, how things have changed since the apoc beta phase... What? Hoshi, Miss MoonWych, I guess we wasted our time back then, didn't we? Blink

Anyway, I beg to differ from your opinion. There are many infos that can be extracted from what is written above. Some examples:
1) What is the minimum scan strength that you need to find any site or ship.
2) How good, or bad, is a certain geometry, compared with your needs. Let's take your case: you say that you use a flat 8 probe setup. Well, rest assured that you are getting a sizable loss in reported signal strength. With the information written above you KNOW how much of a hit you are taking, and you can decide consciously whether the advantages are enough to compensate for it.
3) You can even decide to use different geometries or probe numbers according to the site/ship type.

Sure, nothing stops you from deriving everything by trial and error, but takes so much more time and is much less reliable. And, let's be honest, you don't really understand what's going on. I have seen many self-styled "explorers" stating BS about scanning like it was gospel. I tend to think that they too derived their "information" empirically.

Jack Miton wrote:
I probe a lot and over the years have tried several layouts but I have always returned to an 8 probe flat setup.


Most of your objections up here stem from the fact that you clearly use a dedicated character for probing, or at the very least a dedicated ship. Using a fully equipped covop is an overkill if you are hunting sites and not people. People like me who don't take pleasure in metagaming and enjoy flying solo in low and nullsec have to pack a scan strength high enough to find sites and WHs in a combat ship. The information up here are invaluable for anybody that want to go beyond the ordinary treadmill and perform a risk-benefit trade-off, or just work on non-conventional fittings.

Also, as you write up here you "have tried several layouts". With the information written up here you can already know much about a layout before even trying it. You could probably have weeded out most of them as not useful for your purposes even before having to actually try them.
Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2013-04-08 12:48:56 UTC  |  Edited by: Jack Miton
Suit yourself.
For the record: If you think that a covops is overkill for probing then you are doing it wrong.

Space Wanderer wrote:
With the information written up here you can already know much about a layout before even trying it. You could probably have weeded out most of them as not useful for your purposes even before having to actually try them.

here's what you don't get though...
with your information, youre going to end up with a 3d probe layout as being the best on paper for strength, which it is.
in reality though, if youre probing many sigs your 3d layout will be slower than my simpler 2d layout which is something no formula will tell you.

look, you can learn the basics of applying DPS in PVP by knowing the tracking formula off by heart but it's not going to make you good at PVP.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Daniel Plain
Doomheim
#12 - 2013-04-08 13:11:11 UTC
Jack Miton wrote:
Suit yourself.
For the record: If you think that a covops is overkill for probing then you are doing it wrong.

wow, that's gonna be groundbreaking news to ishtar/gila explorers.

I should buy an Ishtar.

Space Wanderer
#13 - 2013-04-08 13:25:19 UTC  |  Edited by: Space Wanderer
Jack Miton wrote:
Suit yourself.
For the record: If you think that a covops is overkill for probing then you are doing it wrong.


I mistrust such blanket statements. I sure think that a covop is NOT an overkill when hunting people. When hunting sites, though? Very situational. By judging from your alliance name I would gather that you are member of a wormhole corp, which of course means that scanning is a chore, and the faster the better. In that context I agree that it is nice to have a dedicated covop, especially since you have a POS and corp support. Not everybody plays like that though. Shocking, I know. Big smile

Jack Miton wrote:
here's what you don't get though...
with your information, youre going to end up with a 3d probe layout as being the best on paper for strength, which it is.


Really? I wonder why I ended up with a 2d layout myself, then (often with only 4 or 5 probes). Roll

Of course the formula won't be able to tell me everything. Does this mean that I have to ignore the information it conveys? Obviously if my priority is speed instead than scan strength, it won't be telling me anything about scanning speed, so I will have to use enough brain power (which is a very scarce good, I gather) to extract the information I might need instead of following the formula blindly.
Infinite Force
#14 - 2013-04-08 17:48:17 UTC
Jack Miton wrote:
Inkarr Hashur wrote:
Jack Miton wrote:
Ok, sure, good work figuring it out but what is this useful for?
All of this is extremely irrelevant to anything regarding probing ability/speed.

The info here can be summarized in 2 points:

1. More probes = better.
2. 3d layout = better than 2d layout for result strength.

Neither of which are really news.

Also, point 2 is arguable. I probe with a flat layout and I much faster than any 3d layout due to being significantly faster to setup and more importantly due to producing much simpler to read secondary results (ie: rings and spheres) than 3d layouts which will give you rings on all sorts of weird angles. A flat layout will give ring results that are very nearly as good as red dot results due to always being horizontal or vertical and always having a distinct end where the sig is located.
I probe a lot and over the years have tried several layouts but I have always returned to an 8 probe flat setup.

At first I wanted to scoff but you actually have a good point. Just moving probes around in 2 dimensions instead of 3 should save a great deal of time.

Although, don't you have to use a bigger scanning radius for your probes to make sure you don't miss anything above and below? Meaning you delay getting to that 100% scan.

4 probes at 8au and 4 at 2au catches everything.
Without virtues the smaller probes need to be 1au.
The only things I scan to 100% are WHs. If you want to BM everything, resizing the formation to 2au and 0.5/0.25au is easy and will hit everything.

EDIT: Here's an example: http://www.youtube.com/watch?v=TisDb8c2aS4


I've always only used 7 probes for scanning. It works well. Now, I'm actually going to have to try and use 8!

Thanks for the video, Jack!

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Jack Miton
School of Applied Knowledge
Caldari State
#15 - 2013-04-08 17:57:55 UTC
Daniel Plain wrote:
Jack Miton wrote:
Suit yourself.
For the record: If you think that a covops is overkill for probing then you are doing it wrong.

wow, that's gonna be groundbreaking news to ishtar/gila explorers.

exploring and looking for specific sigs to run is not the same as just probing a system.
for that you want to be using the DSP probing guide in any case. (or ideally, an alt in a covops... ;) )

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Daniel Plain
Doomheim
#16 - 2013-04-08 19:17:44 UTC
Jack Miton wrote:
Daniel Plain wrote:
Jack Miton wrote:
Suit yourself.
For the record: If you think that a covops is overkill for probing then you are doing it wrong.

wow, that's gonna be groundbreaking news to ishtar/gila explorers.

exploring and looking for specific sigs to run is not the same as just probing a system.
for that you want to be using the DSP probing guide in any case. (or ideally, an alt in a covops... ;) )

surprisingly enough, you still need to scan down a sig after DSPing it.

I should buy an Ishtar.

Space Wanderer
#17 - 2013-04-08 19:23:15 UTC
Daniel Plain wrote:
surprisingly enough, you still need to scan down a sig after DSPing it.


Besides, you cannot understand the data obtained by the DSP if you don't know the "useless" formula. Big smile
Zircon Dasher
#18 - 2013-04-08 20:42:14 UTC
Space Wanderer wrote:
I am not sure I understand what you say. Could you elaborate a little?


Sorry. I was meaning to refer to "3) Derive what "decently spread around the target" in step 3 actually means." Trying to fit forum whoring time into my schedule is difficult atm.

When I was trying to piece together the workings of post-change probes, I kept running into the problem of how to arrive at the distance between probes that is necessary in order to keep the result from collapsing into a sphere/circle/dual-point. I could arbitrarily assign values to this range to make a computation work, but I had no way of verifying those values in game with any precision. The precision mattered because, the highest strength possible is going to be 1m (more? depends on theoretical set up) before this collapse occurs. Perhaps this was just a matter of how I put everything together though.... Anyway its been years since I have tried to work it out, since 'good enough' was....well "good enough" for my purposes. Hope my statement is a bit clearer now.

Kudos to expending the effort to get the actual formula more polished though. Its easy for people to forget that if it was not for someone expending the effort to work this stuff out, most of the tools and concepts they employ regularly would not be available. Its sad to see that the "stop doing math and log in...derp" sentiment still holds today as it did back before so many of the formulas were fleshed out publicly.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Kasutra
No Vacancies
No Vacancies.
#19 - 2013-04-09 08:59:03 UTC
Jack Miton wrote:
Ok, sure, good work figuring it out but what is this useful for?

And this is why education spending is cut. Sad
Space Wanderer
#20 - 2013-04-09 17:43:50 UTC
Zircon Dasher wrote:
Space Wanderer wrote:
I am not sure I understand what you say. Could you elaborate a little?


Sorry. I was meaning to refer to "3) Derive what "decently spread around the target" in step 3 actually means." Trying to fit forum whoring time into my schedule is difficult atm.


Ok, I get what you mean now. I have to admit that among the three things that still need some research I think the easier to find out is 3). The wall you mention exists if you rely only on the user interface, but playing with a goniometer on a flat screen allows to collect reasonably realiable data, and I actually collected a bundle. The issue here is that the thresholds seem to be highly dependent on the scan strength, which of course throw a wrench in attempts to derive them. Coupling this with my chronic lack of time I couldn't be able to find it (yet). Still, it's easier to find data for 3. Now, solving number 2 is REALLY hard... Big smile


Zircon Dasher wrote:
Kudos to expending the effort to get the actual formula more polished though. Its easy for people to forget that if it was not for someone expending the effort to work this stuff out, most of the tools and concepts they employ regularly would not be available. Its sad to see that the "stop doing math and log in...derp" sentiment still holds today as it did back before so many of the formulas were fleshed out publicly.


Eh, most of them are probably the same people that were screaming "scanning is too hard!" when apoc launched, while myself and the very few other people who actually understood the system made an effort to explain how things were working... How do people forget. Big smile
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