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Beyond the new Battlecruisers: Identifying potential Starship "Gaps" / Player Design

First post
Author
egola
NSFW federation
#41 - 2011-10-25 10:45:20 UTC
i say NAY to your web thrower idea, all your doing is making Minnie Recon ships obsolete
Imryn Xaran
Coherent Light Enterprises
#42 - 2011-10-25 11:22:53 UTC
Gogela wrote:
Reilly Duvolle wrote:
To make small ship combat more varied and fun:

- Light Logistic Ships, T2 frigates with sig/speed tanking ability and reduceed fitting reqs for medium shield/armor reps with a 150% bonus to range per level (@ level 5 that translates to 51000 metres for medium transfers)

- Light Command Ships, heavily tanked yet agile T2 destroyers with a 2% per level bonus and reduced fitting reqs for warfare mods, and with the ability to run 3 links

- Electronic Defence Ships, T2 frigates with sig/speed tanking ability with bonus to 4 new forms of electronic warfare: Amarr: Ghost Target Projector (projecting x ghost targets to enemy sensors), Caldari: Drone Suppression Jammer (forces enemy drones into passive autonomous mode within a certain radius), Minmatar: Tactical Targeting Network (ECCM effect through shared datalinks, reducing normal ECM effect to ECM burst effect within a certain radius), Gallente: Missile Defence Jammer (jams missile guidance systems preventing them from hitting their targets within a certain radius - unguided (i.e short range) missiles unaffected)

(and incidentally, make the current EAFs able to sig/speedtank as well)


These are all great ideas. I particularly like the idea of the light command ships. That would make for a lot more frig fleets... bigger frig flees too.. I bet the FW people would love it too... and it would re-energize lowsec too. Good stuff... there's nothing like it now but definitely a roll for it.



All of this could be achieved through T3 frigates - if the right modules were implemented
Cunane Jeran
#43 - 2011-10-25 11:29:54 UTC
I really would like to see a new tier of destroyers. Firstly for the ease of access, give newbies a bit more choice unlike another t2 BC.

Also destroyers are damn fun to fly, it's just a shame that in their current state they are a little underpar, a tier 2 stat boost and maybe extra slot would really turn the class around.
Delta Jax
The Scope
Gallente Federation
#44 - 2011-10-25 11:31:44 UTC  |  Edited by: Delta Jax
I have to say one idea I've heard recently that makes a bit of since is the concept of escort carriers.

Half the size of a full carrier, maybe a reduction to drone control units fitting cost as well.

Of course there would be limitations such as not able to launch fighters , or maybe as many, remove/limit logistic bonuses and jump drive.

As I said, it's an idea I've heard thrown around that I think deserves some discussion

Twitter :  @DeltaJax

Adelphie
The Lone Wolves.
#45 - 2011-10-25 11:33:50 UTC
As part of my repopulate nullsec campaign I'd like to see anything which makes logistics to outposts easier - Especially for ships.

An industrial which gets a bonus to assembled ships cargo capacity would be my personal choice.

Oh and a t2 Drake Blink
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#46 - 2011-10-25 11:34:18 UTC
Zeerover wrote:
Had a thread in features and ideas where I advocated for:

Quote:

A freighter strictly for flying assembled ships, only a modest regular cargohold of <1000m3, but with a ship maintenance hangar of 1.000.000m3. No corp hangar, so it doesn't cut into the Orca's niche too much.


+1, moving the larger rigged ships around in highsec is a real pain.

I'm of two minds about it being able to launch ships into space for use and allow fitting services though. I think just being able to move a few fitted battleships and assorted other smaller craft and their ammo around between staging systems would be great.

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

groentenman
The Scope
Gallente Federation
#47 - 2011-10-25 11:55:38 UTC
Gogela wrote:

Maybe something with 100,000 m3 cargo here: Ascog

I like the idea and the design. The gap between an itty V and a freighter isk wise is big for a starting player, filling that gap will make the transition a bit smoother. As for the older players: there can be situations where bringing the freighter is just way overkill for the haul and using itty V's means you have to make a couple of trips.


Tanya Fox
Doomheim
#48 - 2011-10-25 12:02:39 UTC
Igualmentedos wrote:
I disagree.




Decisive but not very informative.
Tanya Fox
Doomheim
#49 - 2011-10-25 12:08:58 UTC
Trainwreck McGee wrote:
I like the idea of T3 BC's that can be specifically constructed to run unified small gangs. Subsystems would be very specific powerful gang links basically.

Such as a sub system that gives the Wolf 20% more damage up to 5 wolfs in the group or gives Jaguars 10% velocity etc. etc.




Not a big fan of keep increasing the tech levels, tends to make the older ships redundant, prefer a larger range of ships to choose from.
Danny John-Peter
Blue Canary
Watch This
#50 - 2011-10-25 12:57:43 UTC
Pocket Carriers!!!, no fighters, just regular drones, no jump drive, +1 drone control per skill level (that makes 10 drones in total at lvl 5, for people like myself that need a calculator to do the shopping list) , limited logistics, these I would buy :D
0wl
Republic Military School
Minmatar Republic
#51 - 2011-10-25 13:06:48 UTC
Oh, good topic. I'd just like to see more affordable/expendable ships, oh and more ships would be great, some of the ones I think are good ideas:

- Frigate size Logistics, fast, long range, modest rep amounts.
- Tech 3 Frigate's?
- Destroyer improvements, at least give the Coercer an extra mid slot! Tier 2 Destroyers? Affordable, effective, fun?
- Combat capable exploration ship, it's stupid having too run two accounts if you want to do it effectively as a solo pilot.
- 50,000 - 100,000 m3 Hauler that isn't an Orca, just a Tier 3 Indy ship?

0wl
Gogela
Epic Ganking Time
CODE.
#52 - 2011-10-26 14:14:10 UTC  |  Edited by: Gogela
I think the best ideas at present are:

  • Pocket Carriers
  • More transport Classes
  • Frigate command ship (destroyer class?)
  • Cyno Interruptor BC
  • Web Thrower
  • Implant salvager (again, destroyer class)


Seems doable. Seems logistical. Seems like there's a roll for these ships.

Edit: Also, the idea of having some kind of hanger-hold transport ship to move around rigged/assembled ships sounds pretty good to me too. I think making such a change would help 'normalize' the practice of putting rigged and fit ships on contracts, which I'm sure PvPers would appreciate.

Signatures should be used responsibly...

Ice Pirateer
#53 - 2011-10-26 16:38:55 UTC  |  Edited by: Ice Pirateer
why not

I sell drugs...

Prester Tom
Death By Design
#54 - 2011-10-31 03:58:39 UTC
Certainly a cloaky BC-class exploration ship would be good. Maybe a T2 tier-2 version, capable of running reasonably decent sites solo and making it possible to go low/null with less fear - certainly an incentive for highsec pilots to head out into the wilds. I'd suggest same sort of dps output as the T1 versions, bonus to exploration modules and geared towards an active tank.
Gogela
Epic Ganking Time
CODE.
#55 - 2011-10-31 14:07:44 UTC
Prester Tom wrote:
Certainly a cloaky BC-class exploration ship would be good. Maybe a T2 tier-2 version, capable of running reasonably decent sites solo and making it possible to go low/null with less fear - certainly an incentive for highsec pilots to head out into the wilds. I'd suggest same sort of dps output as the T1 versions, bonus to exploration modules and geared towards an active tank.


Yah that's actually an interesting gap there between the Recon Ships and the CovOps BS... maybe some kind of cloaky destroyer would be cool too...

Signatures should be used responsibly...

Twisted Alice
Doomheim
#56 - 2011-10-31 14:23:21 UTC
A mine layer that lays FoF mines.

Just think of the havoc those chaps could cause.
Thoughtful Dude
State War Academy
Caldari State
#57 - 2011-10-31 14:49:51 UTC
A lot of these player designs are stunning. Does anyone know where I can browse for more? Kudos to the OP and the artists behind the ships he posted.
Gogela
Epic Ganking Time
CODE.
#58 - 2011-10-31 15:43:31 UTC
Thoughtful Dude wrote:
A lot of these player designs are stunning. Does anyone know where I can browse for more? Kudos to the OP and the artists behind the ships he posted.


o7 thank you sir

Here are the contest's semi-finalists...

Here are all the original entries into the contest (I do not support the cardboard box with rockets strapped to it!)

Some of the originals are pretty impressive for not making it into the semi-finals too...

Signatures should be used responsibly...

Thoughtful Dude
State War Academy
Caldari State
#59 - 2011-10-31 15:48:15 UTC
Thanks Gogela, great stuff!
Grimmash
New Jovian Exploration Department
New Jovian Collective
#60 - 2011-10-31 16:35:06 UTC
In to support "normal" drone carrier ships. I would love a ship with 1/2 high slots for weapons that could field 10 or 15 drones. From a flavor point of view, Gallente being the "drone lords", but still fielding the same number as everyone else is... annoying.

Also, a dedicated, bonused Exploration BC would be awesome. The main thing stopping me from going on deep exploration runs is the need to be close enough to my combat ships.