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Insurance

Author
Harukae
Republic Military School
Minmatar Republic
#1 - 2013-04-06 21:43:02 UTC
Some of the insurance payouts are a joke. I pay for the platinum insurance on my Mackinaw, a ship that has an average sell price of ~175m and if it gets popped, CCP refunds ~38m. That's just dumb. I put platinum insurance on my Drake and it gets popped, I get around 48m back. Which is almost enough to replace the ship. Some of the payouts need to be looked at and adjusted accordingly.
Xearal
Dead's Prostitutes
The Initiative.
#2 - 2013-04-06 21:48:14 UTC
If you had done your research, you'd know that insurance payout is based on the mineral cost of the ship.
A mack, or any other T2 ship's main cost isn't in the minerals but in the moongoo bits and bobs used to make it, as well as the invention process. These aren't covered by insurance.

If you don't want payouts that are only a fraction of what the ship is sold for in the market, stick to T1 ships.

Does railgun ammunition come in Hollow Point?

Tippia
Sunshine and Lollipops
#3 - 2013-04-06 21:48:46 UTC
You're not meant to get good insurance from T2 ships.
What you're asking for has already happened.
Lord Zim
Gallente Federation
#4 - 2013-04-06 21:50:45 UTC
Insurance covers the cost of the minerals in your ship. A mackinaw's mineral content is a small fraction of the cost, hence the smaller payout. Deal with it, it's by design.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Harukae
Republic Military School
Minmatar Republic
#5 - 2013-04-06 21:54:07 UTC
That makes sense. Ah well. Learn something new everyday regardless of whether or not I like it lol
Abrazzar
Vardaugas Family
#6 - 2013-04-06 21:56:01 UTC
At least those 38 mil will pay for a Retriever.
ElQuirko
University of Caille
Gallente Federation
#7 - 2013-04-06 22:15:13 UTC
Abrazzar wrote:
At least those 38 mil will pay for a Retriever.


Or a thorax and a wardec on a small corp. Get revenge.

Dodixie > Hek

Lord Zim
Gallente Federation
#8 - 2013-04-06 22:17:11 UTC
Don't need the wardec, you've got a killright.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#9 - 2013-04-06 22:38:05 UTC
David Cedarbridge
Republic Military School
Minmatar Republic
#10 - 2013-04-06 23:22:36 UTC
Lord Zim wrote:
Don't need the wardec, you've got a killright.

Akiyo Mayaki
Perkone
Caldari State
#11 - 2013-04-06 23:37:23 UTC
No.


Losing your Mackinaw is dumb.

No

FloppieTheBanjoClown
Arcana Imperii Ltd.
#12 - 2013-04-06 23:54:48 UTC
Tank is cheaper than insurance anyway.

Founding member of the Belligerent Undesirables movement.

Ace Uoweme
Republic Military School
Minmatar Republic
#13 - 2013-04-07 00:13:42 UTC
Lord Zim wrote:
Insurance covers the cost of the minerals in your ship. A mackinaw's mineral content is a small fraction of the cost, hence the smaller payout. Deal with it, it's by design.


The reason the insurance payout is so low is because what the Goonies did, and help to do today, to drive the price of moon goo up.

And no, no one should have to deal with that.

CCP needs to reevaluate the insurance payout, as most of the ships don't factor the basic mineral costs in the first place -- and players can't do anything if it's empty (as often the rigs/modules/weapons can cost more than the ship itself).

If your house burned down, the insurance company isn't just going to pay for the reconstruction of the house, as policies cover the contents in the house, too.

One method of changing it is basing the payout based on how RL auto insurance operates. If you keep getting in wrecks the premium increases and increases. If you're a "good driver" the premiums decrease.

Blobs shouldn't be rewarded for using tech 1 cheap ships. It defeats the reason to skill up. They need to feel what everyone else feels when their 200+mil ship is destroyed.

So, cheaper rates and higher payouts for those with a history of less "accidents" (and take the necessary precautions in having a ship). Those who continue to lose ships just because "I CAN!!!", face the reality of real insurance (in reality, carriers will drop you as a client, too).

People want EvE to be difficult, so let's have some more reality in the game. Bear

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

ElQuirko
University of Caille
Gallente Federation
#14 - 2013-04-07 00:39:59 UTC
Ace Uoweme wrote:
One method of changing it is basing the payout based on how RL auto insurance operates. If you keep getting in wrecks the premium increases and increases. If you're a "good driver" the premiums decrease.

Blobs shouldn't be rewarded for using tech 1 cheap ships. It defeats the reason to skill up. They need to feel what everyone else feels when their 200+mil ship is destroyed.

So, cheaper rates and higher payouts for those with a history of less "accidents" (and take the necessary precautions in having a ship). Those who continue to lose ships just because "I CAN!!!", face the reality of real insurance (in reality, carriers will drop you as a client, too).

People want EvE to be difficult, so let's have some more reality in the game. Bear


I don't insure anything cheaper than a battlecruiser anyway. This'll only impact smaller-gang players; big alliances will just use ship reimbursement schemes.

Dodixie > Hek

Ace Uoweme
Republic Military School
Minmatar Republic
#15 - 2013-04-07 00:47:19 UTC  |  Edited by: Ace Uoweme
ElQuirko wrote:
I don't insure anything cheaper than a battlecruiser anyway. This'll only impact smaller-gang players; big alliances will just use ship reimbursement schemes.


...Words right out of babes mouths...

And yet another loophole to plug. Because in reality, you can't drive without insurance (CCP never adjusted the insurance to meet reality).

I'm all for making EvE a difficult game, with all the issues and consequences faced in RL.

Adult game = adult rules.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Danu Charante
Black Sun Industry and Research
#16 - 2013-04-07 01:03:02 UTC
Ace Uoweme wrote:
ElQuirko wrote:
I don't insure anything cheaper than a battlecruiser anyway. This'll only impact smaller-gang players; big alliances will just use ship reimbursement schemes.


...Words right out of babes mouths...

And yet another loophole to plug. Because in reality, you can't drive without insurance (CCP never adjusted the insurance to meet reality).

I'm all for making EvE a difficult game, with all the issues and consequences faced in RL.

Adult game = adult rules.


In reality, you can. Just don't get caught.
Tippia
Sunshine and Lollipops
#17 - 2013-04-07 02:21:56 UTC
Ace Uoweme wrote:
The reason the insurance payout is so low is because
…it's meant to be low, so you can take the tinfoil hat off — it only amplifies the mind control rays anyway.

Oh, and insurance prices are already market-driven so if someone drove the prices up, the payouts would go up too.

Quote:
CCP needs to reevaluate the insurance payout, as most of the ships don't factor the basic mineral costs in the first place -- and players can't do anything if it's empty (as often the rigs/modules/weapons can cost more than the ship itself).
This has already happened.

Quote:
One method of changing it is basing the payout based on how RL auto insurance operates.
No, that's a pretty awful idea. EVE insurance is not a business — it's a game mechanic intended to encourage ship loss. If anything, it should work the opposite of how real insurances work: the more you lose, the higher your payout.
Ace Uoweme
Republic Military School
Minmatar Republic
#18 - 2013-04-07 02:51:01 UTC
Tippia wrote:
Oh, and insurance prices are already market-driven so if someone drove the prices up, the payouts would go up too.


Been eating the tin foil, Tippia? I hear it can cause Alzheimers.

One look at EvE's history will tell you the truth. So do a roach dance all you want, but the truth is the truth about powerblocks trying to control resources, and profiting from it (like destroying T2 mining ships to force people to buy mats from what they own; or now T3 dependent mats).

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tippia
Sunshine and Lollipops
#19 - 2013-04-07 02:59:05 UTC
Ace Uoweme wrote:
One look at EvE's history will tell you the truth.
Indeed it will:

“Ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. For more info, see The Circle of Life dev blog by CCP Chronotis.”

So no. Goons (or any other powerblock you're tinfoiling about) have SFA to do with the insurance you get from T2. The change you're asking for has already happened.
Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2013-04-07 03:00:57 UTC  |  Edited by: Jonah Gravenstein
Ace Uoweme wrote:
Tippia wrote:
Oh, and insurance prices are already market-driven so if someone drove the prices up, the payouts would go up too.


Been eating the tin foil, Tippia? I hear it can cause Alzheimers.

One look at EvE's history will tell you the truth. So do a roach dance all you want, but the truth is the truth about powerblocks trying to control resources, and profiting from it (like destroying T2 mining ships to force people to buy mats from what they own; or now T3 dependent mats).

Creating a market for your cartels product is good business sense, what's your point? The bottleneck of non mineral T3 components is wormholes, last time I checked null alliances don't do too well in them, they tend to get their collective backsides handed to them because it's not their area of expertise.

Insurance value is based purely on mineral content, the Tech that goes into mining barges isn't accounted for in the calculations, and if you had done your research you would know that the insurance payout depends on the average value of the "mineral basket" over a period of time, which is a purely market driven dynamic.

Oh noes, I don't understand how this works, it must be goonies fault, is tinfoilhattery at its worst, Pot meet kettle.

In the beginning there was nothing, which exploded.

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