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Player Features and Ideas Discussion

 
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The Sun

Author
Elsa Nietchize
School of Applied Knowledge
Caldari State
#1 - 2013-04-06 20:46:02 UTC  |  Edited by: Elsa Nietchize
The sun.
A star that provides light and energy to its solar system.
A blinding light. Always blinding.
If you’ve ever seen a picture of the sun from the Voyager spacecraft, it’s hardly visible.
According to http://voyager.jpl.nasa.gov/where/, Voyager 1 is currently 123AU from our sun.
No matter what distance you are from the solar system star in Eve, the sun blinds the crap out of you.
I request a change to be made to scale the brightness of a start with your distance from it.

picture in question
family portrait
Jason Itiner
Harmless People
#2 - 2013-04-06 20:49:15 UTC
Elsa Nietchize wrote:
The sun.
A star that provides light and energy to its solar system.
A blinding light. Always blinding.
If you’ve ever seen a picture of the sun from the Voyager spacecraft, it’s hardly visible.
According to http://voyager.jpl.nasa.gov/where/, Voyager 1 is currently 123AU from our sun.
No matter what distance you are from the solar system star in Eve, the sun blinds the crap out of you.
I request a change to be made to scale the brightness of a start with your distance from it.



All EVE stars are binaries, according to lore, as the stargates require the complex gravitational interactions to function.

To be honest, that brings up more pressing matters, such as the precarious nature of planetary systems around binaries, and the fact that one star appears to be missing...
Commander Ted
Caldari Provisions
Caldari State
#3 - 2013-04-06 21:54:27 UTC  |  Edited by: Commander Ted
Jason Itiner wrote:

All EVE stars are binaries, according to lore, as the stargates require the complex gravitational interactions to function.

To be honest, that brings up more pressing matters, such as the precarious nature of planetary systems around binaries, and the fact that one star appears to be missing...


No they aren't. Have you looked at the stars? They aren't binary. Not a single one.
If they are I don't think its very realistic for both stars to have exactly the same size and color in every situation and be touching.
Also planets do form around binary stars.

I think your confusion comes from the fact that the Eve stargates require a binary star system to be BETWEEN the two points.


Also I think its rare for most planets to be less than 1 AU from their star in this game.

Oh yea the temperate planet is 100au out, sounds legit.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Jason Itiner
Harmless People
#4 - 2013-04-06 22:10:10 UTC
Sure, they do form, but their orbits tend to be ... weird. And mostly unstable.

As for your other point, I read in the background story area ("First of all, jump gates can only be constructed in systems with two or more suns, because of the resonance nodes." - http://community.eveonline.com/backstory/scientific-articles/interstellar-traveling/) that the orbiting stars generate gravitational waves (which is scientifically sound), and that stargates can only be situated at certain nodes of the resulting vibration, where the gate mechanism traps these and forces the resonance to build up into a fairly stable wormhole.
Which is why it bother me, ever since I read that article, that none of the stars in EVE are actually binaries...
Commander Ted
Caldari Provisions
Caldari State
#5 - 2013-04-06 22:15:08 UTC
Jason Itiner wrote:
Sure, they do form, but their orbits tend to be ... weird. And mostly unstable.

As for your other point, I read in the background story area ("First of all, jump gates can only be constructed in systems with two or more suns, because of the resonance nodes." - http://community.eveonline.com/backstory/scientific-articles/interstellar-traveling/) that the orbiting stars generate gravitational waves (which is scientifically sound), and that stargates can only be situated at certain nodes of the resulting vibration, where the gate mechanism traps these and forces the resonance to build up into a fairly stable wormhole.
Which is why it bother me, ever since I read that article, that none of the stars in EVE are actually binaries...


Eves plot sucks and they should just retcon it all away.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Jason Itiner
Harmless People
#6 - 2013-04-06 22:15:54 UTC
Fine by me, just keep it consistent then Big smile
Little Dragon Khamez
Guardians of the Underworld
#7 - 2013-04-06 23:03:23 UTC
To return to the original point I too agree that stars should scale better than they do currently, also the outer solar system should be darker for obvious reasons.

Dumbing down of Eve Online will result in it's destruction...

Little Dragon Khamez
Guardians of the Underworld
#8 - 2013-04-06 23:17:37 UTC  |  Edited by: Little Dragon Khamez
Commander Ted wrote:
Jason Itiner wrote:
Sure, they do form, but their orbits tend to be ... weird. And mostly unstable.

As for your other point, I read in the background story area ("First of all, jump gates can only be constructed in systems with two or more suns, because of the resonance nodes." - http://community.eveonline.com/backstory/scientific-articles/interstellar-traveling/) that the orbiting stars generate gravitational waves (which is scientifically sound), and that stargates can only be situated at certain nodes of the resulting vibration, where the gate mechanism traps these and forces the resonance to build up into a fairly stable wormhole.
Which is why it bother me, ever since I read that article, that none of the stars in EVE are actually binaries...


Eves plot sucks and they should just retcon it all away.


I've read this a few times over the years, and despite the fact that it's full of sci-babble I thought that the gates were constructed in binary systems and tranported at sub light speeds to their destinations, hence solo systems can have multiple gates as long as they lock on to the gravitational resonances of their orign binary systems.

Dumbing down of Eve Online will result in it's destruction...

Alx Warlord
The Scope
Gallente Federation
#9 - 2013-04-07 03:32:33 UTC  |  Edited by: Alx Warlord
Commander Ted wrote:
Jason Itiner wrote:

All EVE stars are binaries, according to lore, as the stargates require the complex gravitational interactions to function.

To be honest, that brings up more pressing matters, such as the precarious nature of planetary systems around binaries, and the fact that one star appears to be missing...


No they aren't. Have you looked at the stars? They aren't binary. Not a single one.
If they are I don't think its very realistic for both stars to have exactly the same size and color in every situation and be touching.
Also planets do form around binary stars.

I think your confusion comes from the fact that the Eve stargates require a binary star system to be BETWEEN the two points.


Also I think its rare for most planets to be less than 1 AU from their star in this game.

Oh yea the temperate planet is 100au out, sounds legit.


Well, it depends an various factors:
1 - Distance from the star.
2 - Distance from the center of the galaxy
3 - Proximity from nebulae
4 - Universal background Radiation of Eve universe.
5 - Size of the star
6 - Mass and rotation of the star
7 - Mass, rotations and oscilation of the planet (also number and mass of moons) that generate sysmic activity on the planet.
8 - Etc... Etc... Etc...

Depending on the situation we could even have a temperate rogue planet (planet without star)... maybe there are some of them in our galaxy... closer to the center... why not in the Eve Universe?

If you take a look at the surrounding in eve, there are pretty much more things then around earth...
We can assume by this that the Eve universe is hotter then ours, being it younger then ours or them situated closer to their galaxy center, so the planets would have a better comfort zone further from the stars....
Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#10 - 2013-06-09 23:27:36 UTC
Interesting discussion (I'm sure), but I just came for the Sun part. Lol

The ingame Sun is too bright. Some days I have to do a lot of hauling which means hours of looking at ....well ...the Sun.

It consumes your focus and I even find myself sometimes turning my head in an attempt to avoid gazing upon it.

Its about time there was a graphics option to have a muted Sun!

We can but dream. Big smile

Fly safe. o7

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Little Dragon Khamez
Guardians of the Underworld
#11 - 2013-06-09 23:45:49 UTC
I'd like the sun to be more active in game too, such as random flares disrupting sensor locks or targetting abilities or even damaging shields if too close to it. It could give combatants an increased edge in the inner system if they are on the run from a superior force, likewise outer system combat might be better away from the interference.

Dumbing down of Eve Online will result in it's destruction...

Jade III
Sebiestor Tribe
#12 - 2013-06-09 23:57:51 UTC
Yes, with systems like Nieril, the flare from the sun is too bright. Makes me wanna wear sunglasses in RL.

My adventure blog: http://lonewolfadventures.wordpress.com/

Maximus Aerelius
PROPHET OF ENIGMA
#13 - 2013-06-10 07:43:27 UTC  |  Edited by: Maximus Aerelius
If you're on top of the Sun (i.e. Warp to 0km!) it should blind you but if you're on the edge (...of glory and you're hanging on a moment of truth) of the solar system then it should be dim...like a pin prick if 120AU's away.

Some scaling of brightness from 0km to the furthest point in any solar system would be awesome from an immersion POV.

However, I'm not for the solar flare effects\sun interaction with shields\sensors\hulls\etc while so much else needs fixing or reworking.

+1
ColdCutz
Frigonometry
#14 - 2013-06-10 08:24:23 UTC
Maximus Aerelius wrote:
However, I'm not for the solar flare effects\sun interaction with shields\sensors\hulls\etc while so much else needs fixing or reworking.

+1

I disagree. They have been spending the past year-and-a-half fixing and reworking things. So they are in more than a good position now to start implementing changes to the environment in this way.
Hesod Adee
Perkone
Caldari State
#15 - 2013-06-10 09:32:56 UTC
Jason Itiner wrote:
Sure, they do form, but their orbits tend to be ... weird. And mostly unstable.

As for your other point, I read in the background story area ("First of all, jump gates can only be constructed in systems with two or more suns, because of the resonance nodes." - http://community.eveonline.com/backstory/scientific-articles/interstellar-traveling/) that the orbiting stars generate gravitational waves (which is scientifically sound), and that stargates can only be situated at certain nodes of the resulting vibration, where the gate mechanism traps these and forces the resonance to build up into a fairly stable wormhole.
Which is why it bother me, ever since I read that article, that none of the stars in EVE are actually binaries...


Either we are all blind and can't see the second star, or the writer of that article isn't telling the truth.

But that's not the only inconsistency. From that very article:
Quote:
The EVE system is an enigma that is still very much a mystery to us. The system itself is not that impressive – just some space debris and a few asteroid belts orbiting a pale white dwarf.

A single star in the Eve system. A system that has a jump gate.

Quote:
Later versions of jump gates allowed the jump gates to hold the wormhole open for a longer time and modern day jump gates can keep a wormhole connection open for several dozen years before it has to be reset.

Quote:
Secondly, only one jump gate can be in operation in a system at any given time.

Gates are often kept open for years. Only one gate can be operating at a time in a system.
But we all know that most systems have multiple gates that are all useable at the same time.

Do we trust the author or do we trust our own personal observations ?

Quote:
By locking the capacitor onto one of these signals, the ship travels to it. The bubble is then automatically dispersed once certain distance from the gravity well is acquired. The only problem is that these capacitors can only efficiently pick up signals from gravity wells of certain size or above, with the minimum being a small moon or a cluster of asteroids. Also, in order for the gravity capacitor to align correctly on the destination object in relevance to the position of the sun, it must follow a relatively narrow route towards it, resulting in a fairly restricted emerge area for the ship. This puts some limits on the jump drive’s usage, but as all major objects in a system can be detected, this is not such a great problem. Furthermore, it is now possible to construct ‘fake’ gravity wells on space stations and jump gates, which can be detected and thus homed onto by the gravity capacitor that is part of a ship’s jump drive.

If the author was telling the truth, it should be impossible to warp to a spot in space with nothing to lock onto.
Have you ever heard of a safe spot ?

Also, be sure to give the about the author section a read.
Zaknussem
Everybody Loves Donuts
#16 - 2013-06-10 10:43:39 UTC
I agree that something should be done about the sun. Make it less bright the further one is away from it.

It shouldn't be that hard to do, and can be a good PR point for an upcoming expansion. (More immershun and realism!)