These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Naga - low hit percentage, what did I do wrong?

Author
Orolo Protagonist
Kite Co. Space Trucking
#1 - 2013-04-05 14:10:24 UTC
Hello all,

I'm hoping someone can provide some insight on what I did wrong fitting my Naga. I am guessing that I picked the wrong weapons for the kind of missions and ratting I am trying to use this fitting for. When my shots hit, I do some decent damage, but they only seem to hit 5 to 10% of the time at about 8 to 10km range from a stationary target.

I know I screwed this up somehow, so if anyone has some suggestions, I would appreciate the help.

Thank you!


Current Naga fittings

7x Ion Blaster Cannon I loaded with Antimatter Charge L
2x Large shield extender II
1x Stasis webifier I
1x Adaptive Invulnerability Field II
1x Experimental 10MN Microwarpdrive I
2x Magnetic Field Stabalizer II
1x Damage Control II

2x Medium Anti-EM screen reinforcer I
1x Medium Anti-Thermal screen reinforcer I


THANK YOU!


-Orolo
Roime
Mea Culpa.
Shadow Cartel
#2 - 2013-04-05 14:17:59 UTC
Have you considered tracking as a factor in hitting targets?

http://wiki.eveonline.com/en/wiki/Turret_damage

.

Inkarr Hashur
Skyline Federation
#3 - 2013-04-05 14:21:19 UTC
.069 tracking speed at level 5. Use that web
Velicitia
XS Tech
#4 - 2013-04-05 14:44:12 UTC
You're trying to use a Naga for missions. They're glass, and will DIAF as soon as you look at them funny.

Not to mention large guns have a hard time hitting medium (or small) targets such as bc, cruiser, or frig.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Riot Girl
You'll Cowards Don't Even Smoke Crack
#5 - 2013-04-05 14:51:37 UTC
Is your ship moving?
Malcanis
Vanishing Point.
The Initiative.
#6 - 2013-04-05 15:01:13 UTC
Try using some meta 2-4 turrets (I'm assuming you can't use T2) and a T2 or meta 4 webber.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Orolo Protagonist
Kite Co. Space Trucking
#7 - 2013-04-05 15:03:29 UTC
Riot Girl wrote:
Is your ship moving?


No, it's stationary. I think Velicitia makes a good point; that I am trying to hit smaller targets with really big guns. Any recommendations on what's a good choice to sway out?
Velicitia
XS Tech
#8 - 2013-04-05 15:15:09 UTC
Easiest would be to step down to a Ferox (IIRC, that's the railgun BC),

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#9 - 2013-04-05 15:22:16 UTC
Tier3 is ok for missions, L3s mainly, if you know what you are doing, its pretty obvious that this guy doesnt (sorry).
You can hit frigs semiok with large weapons you just need to pilot so that their transversal velocities drop enough, so make them follow you or fly to same direction as they.
But to keep it simple, get normal battlecruiser like Ferox/Brutix if you enjoy hybrid weapons and use those instead with medium sized weapons. Blaster weapons are also VERY short range. Your fit also is more for pvp since there is no regen on the tank other than natural unbuffed shield regen.
Hakaimono
Native Freshfood
Minmatar Republic
#10 - 2013-04-05 15:47:12 UTC
You're running a pvp fit for a mission. Also you're missing tracking mods.
Ferox would do better if you're sticking with hybrid Caldari ships.
Numba2 Special
State War Academy
Caldari State
#11 - 2013-04-05 17:35:22 UTC
Orolo Protagonist wrote:
Riot Girl wrote:
Is your ship moving?


No, it's stationary. I think Velicitia makes a good point; that I am trying to hit smaller targets with really big guns. Any recommendations on what's a good choice to sway out?


If you and your target are both stationary then tracking and signature radius don't matter. With the absolute minimum skills required to fly your fit you should be hitting 61% of your shots at 10km range. Are you sure that both you and your target are perfectly stationary?
Inkarr Hashur
Skyline Federation
#12 - 2013-04-05 17:36:51 UTC
Numba2 Special wrote:
Orolo Protagonist wrote:
Riot Girl wrote:
Is your ship moving?


No, it's stationary. I think Velicitia makes a good point; that I am trying to hit smaller targets with really big guns. Any recommendations on what's a good choice to sway out?


If you and your target are both stationary then tracking and signature radius don't matter. With the absolute minimum skills required to fly your fit you should be hitting 61% of your shots at 10km range. Are you sure that both you and your target are perfectly stationary?


He never said his target was stationary, and NPCs orbit. His target wasn't stationary. He was.
Caleidascope
Republic Military School
Minmatar Republic
#13 - 2013-04-05 17:45:21 UTC
Orolo Protagonist wrote:
Riot Girl wrote:
Is your ship moving?


No, it's stationary. I think Velicitia makes a good point; that I am trying to hit smaller targets with really big guns. Any recommendations on what's a good choice to sway out?

Kite the rats or let them chase you.

Life is short and dinner time is chancy

Eat dessert first!

Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#14 - 2013-04-05 19:25:59 UTC
Inkarr Hashur wrote:
He never said his target was stationary, and NPCs orbit. His target wasn't stationary. He was.

Reading comprehension FTW!

Orolo Protagonist wrote:
...but they only seem to hit 5 to 10% of the time at about 8 to 10km range from a stationary target.

(bolding is mine)
Inkarr Hashur
Skyline Federation
#15 - 2013-04-05 21:48:02 UTC
Chris Winter wrote:
Inkarr Hashur wrote:
He never said his target was stationary, and NPCs orbit. His target wasn't stationary. He was.

Reading comprehension FTW!

Orolo Protagonist wrote:
...but they only seem to hit 5 to 10% of the time at about 8 to 10km range from a stationary target.

(bolding is mine)

What's your stationary target? A turret?
Dr Cedric
Science and Trade Institute
Caldari State
#16 - 2013-04-06 18:32:27 UTC
One thing I've tried with decent success, even on lvl 4's is to fit the biggest railguns you have the skills for and add the mid- to long-ranged ammo. If you can load T2 ammo, even better. Fit a 100MN AB, some hardners and lots of tracking mods. Lows would be Mag. Stabs.

Warp to the mission, burn out as fast as you can and orbit some structure in the mission at your optimal + some falloff (w/ T2 425's and Spike its close to 200 km iirc). If you're fast, you'll burn away from the rats faster than they can catch you and then you just plink them off one by one at sniper range. At that distance (and w/ good skills) you should be able to one-volley most small ships. Just practice looking at transversal and compare that to your tracking speed.

Hope this helps.

P.S. Talos is better since it can fit all the stuff w/o many powergrid issues, the Naga is a tight fit to get this done...plus no drones if you screw up!

Cedric

sabre906
The Scope
Gallente Federation
#17 - 2013-04-06 19:10:58 UTC
Inkarr Hashur wrote:
Numba2 Special wrote:
Orolo Protagonist wrote:
Riot Girl wrote:
Is your ship moving?


No, it's stationary. I think Velicitia makes a good point; that I am trying to hit smaller targets with really big guns. Any recommendations on what's a good choice to sway out?


If you and your target are both stationary then tracking and signature radius don't matter. With the absolute minimum skills required to fly your fit you should be hitting 61% of your shots at 10km range. Are you sure that both you and your target are perfectly stationary?


He never said his target was stationary, and NPCs orbit. His target wasn't stationary. He was.

Orolo Protagonist wrote:

When my shots hit, I do some decent damage, but they only seem to hit 5 to 10% of the time at about 8 to 10km range from a stationary target.


The only conclusion is he's lying about rats being stationary. Rats cannot be stationary, you can slow them down, but Eve mechanics is such that you cannot make someone (npc or pc) stop to zero velocity unless he choose to put his throttle to zero.
Inkarr Hashur
Skyline Federation
#18 - 2013-04-06 20:02:45 UTC
sabre906 wrote:
Inkarr Hashur wrote:
Numba2 Special wrote:
Orolo Protagonist wrote:


No, it's stationary. I think Velicitia makes a good point; that I am trying to hit smaller targets with really big guns. Any recommendations on what's a good choice to sway out?


If you and your target are both stationary then tracking and signature radius don't matter. With the absolute minimum skills required to fly your fit you should be hitting 61% of your shots at 10km range. Are you sure that both you and your target are perfectly stationary?


He never said his target was stationary, and NPCs orbit. His target wasn't stationary. He was.

Orolo Protagonist wrote:

When my shots hit, I do some decent damage, but they only seem to hit 5 to 10% of the time at about 8 to 10km range from a stationary target.


The only conclusion is he's lying about rats being stationary. Rats cannot be stationary, you can slow them down, but Eve mechanics is such that you cannot make someone (npc or pc) stop to zero velocity unless he choose to put his throttle to zero.


You know, I don't think anyone's discussed this, I haven't seen it at least.

But when I try to shoot at a stationary object like a turret, if I'm moving and the turret is well within my gun's optimal (think 2km when gun optimal is 10km) I see tons of misses. So I think even stationary targets are still subject to tracking issues, regardless of the blank value your overview gives you for "transversal".
Kusum Fawn
Perkone
Caldari State
#19 - 2013-04-06 21:22:16 UTC
1. The op is stationary and trhe things he is shooting are not.
2. Large guns without a tracking bonus, on small fast moving objects
3. Regardless of speeds, Tracking and Signature in eve always matters. shot hit type is calculated through tracking and if you try this out yourself, every shot onto a stationary object from your own stationary ship is not a wrecking shot. sometimes they still miss. blasters often get worse hit types below 1 km then they do above 4km, which is often outside of their optimal.
4. things to try with your naga
-> use 350 rails from a distance and run away from the rats. this drops their transversal as they attempt to get to their orbits.
-> get within the rats orbits and chase them. they will run from you to get back to their desired optimals.
-> web the crap out of them.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Vilnius Zar
SDC Multi Ten
#20 - 2013-04-07 13:00:45 UTC  |  Edited by: Vilnius Zar
For info on how overall tracking works, check the link in my sig and watch the turret guide, might clear up some of your problems.
12Next page