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Freighter revamp idea

Author
Tarsas Phage
Sniggerdly
#81 - 2013-04-05 17:30:15 UTC
Ersahi Kir wrote:
Tarsas Phage wrote:
Ersahi Kir wrote:
Psychoactive Stimulant wrote:
How many webs does it take to make a freighter insta-warp again? Oh yeah... not many.


The solution to every problem should not be "have more alts."


How about "get more corpmates to help you" as a solution?


I can guarantee that most people that are using the web trick are using alts and not corpmates. Corpmates may not be logged in, be in the area, or available to help when you need to make a run. More realistically, not many people are going to be willing to drop everything every time you want to make a freighter run. So while getting corpmates to help may be a nice theory, in reality if you want to do freighter run with any consistency you're going to have to run alts to do the web trick.


Well, is that really a game design problem? Must an entire class of ships be altered just because a freighter pilot might not have enough corpmates around when he's itching to move? Even without corpmates, the new duel system can be leveraged to let an out-of-corp friend assist you with webbing risk free, and without the hassle which was required for this to be done before.

Also, I'll go out on a limb here and postulate that someone who has a regular reason or need to move a freighter more than likely has more than one account. and especially if it's a jump freighter.

/T
Ersahi Kir
Brutor Tribe
Minmatar Republic
#82 - 2013-04-05 18:31:25 UTC
Tarsas Phage wrote:
Ersahi Kir wrote:
Tarsas Phage wrote:
Ersahi Kir wrote:
Psychoactive Stimulant wrote:
How many webs does it take to make a freighter insta-warp again? Oh yeah... not many.


The solution to every problem should not be "have more alts."


How about "get more corpmates to help you" as a solution?


I can guarantee that most people that are using the web trick are using alts and not corpmates. Corpmates may not be logged in, be in the area, or available to help when you need to make a run. More realistically, not many people are going to be willing to drop everything every time you want to make a freighter run. So while getting corpmates to help may be a nice theory, in reality if you want to do freighter run with any consistency you're going to have to run alts to do the web trick.


Well, is that really a game design problem? Must an entire class of ships be altered just because a freighter pilot might not have enough corpmates around when he's itching to move? Even without corpmates, the new duel system can be leveraged to let an out-of-corp friend assist you with webbing risk free, and without the hassle which was required for this to be done before.

Also, I'll go out on a limb here and postulate that someone who has a regular reason or need to move a freighter more than likely has more than one account. and especially if it's a jump freighter.

/T


I could just as easily turn that question around and ask what tasks should someone not need corpmates and/or alts to be able to do reasonably well? Is giving players the option to customize their ships with rigs and modules abhorrent in Eve? Should CCP set up a recommended number of alts for each task in Eve because the task niche is so small that having a separate, active player fill it would be detrimental to game enjoyment?

Would you support combat ships, such as T3's or destroyers, to come pre-built so that no customization of weapons, tank, mobility, or ewar was possible?
Teckos Pech
Hogyoku
Goonswarm Federation
#83 - 2013-04-05 20:17:18 UTC
Bugsy VanHalen wrote:
Daichi Yamato wrote:


scouting does help, ur quite oblivious. u can send ur scout in and view ALL of local. see a load of goons? then good chance that gank squads are around. likewise any other group notorious for ganking. on top of the D-scan can see upto 14au away (this is a considerable length to travel in warp), so if u see a mach around and a bunch of catalysts and/or talos then find another route. the only threat a scout cannot detect is a log on trap, but these require the gankers to be at the right gate as well as the right system, its not as easy.
the log on trap is how it is normally done. your scout will see nothing but an alt in an NPC corp in a non threatening ship that happens to be fit for bumping. The gank fleet does not log in until after the bumping starts. They will often use another NPC corp alt in a noob ship to engage you to trigger your 15 minute log off timer. then they bump you until CONCORD leaves or is out of range.

Teckos Pech wrote:
And if you suddenly dock up for 10, 20, 60, 240 minutes...then they are left hanging. They'll also have to wonder, did he drop off cargo? Did he pick some up. Oh, yeah our scan alt is still in Jita....uhhh....

You could even dock up, jump in a shuttle, and run ahead and do the scouting yourself. If you show up in local in a shuttle they'll be thrown off. They certainly wont gank you. If you are in a player corp, have Goons set red or orange so you can see them easier in local.

Dock up, yes because that is easier than warping to the next gate.

When you get targeted you are not warping anywhere, not to the next gate, or to a station to dock up.


No, you dock up before you get to the 0.5 or 0.6 systems. Duhhh. Wait, weren't you the one calling me an idiot?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#84 - 2013-04-05 20:20:05 UTC
Bugsy VanHalen wrote:
Teckos Pech wrote:
Gizznitt Malikite wrote:
I was using the following:

P (A & B) = P (A) * P ( B | A) = P (B) * P (A | B).

Probability (Ganked and Low value ) = P ( Low Value given Ganked) * P (Ganked)

Your suggestion, using Bayes rule is probably more appropriate: The probability of being ganked Given Low Value:

P ( Ganked given Low Value) = P (LV and Ganked) / P ( Low Value) = P(LV | G) P(G) / P(LV)

If you assume every freighter makes a round trip through the system, full in one direction and empty in the other, then P(LV) = 0.5, giving you the stated range of (0.00054,0.0054).


Either way, the result is that ganking low value freighters is a low probability event. Which strikes me as intuitive. The low value targets are most likely due to a frustrated (Goon) gank squad just deciding to kill a freighter before calling it a day. Typically though, Goons go for the high value targets as well.

Yes they do, but there is never a guarantee that one of those higher value targets is sitting beside you. As freighter ganking continues to rise in popularity there will be less and less juicy targets and more just like you.


Look, the probability of getting ganked with a low value cargo is very remote. If you are this risk averse, you should probably stop playing. We are talking probabilities of less then 1 time in several hundred.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#85 - 2013-04-05 20:22:36 UTC
Stegas Tyrano wrote:
They need their own modules (like caps) that let you make it more survivable but at significant cost.

So +1 but only if its balanced, more expensive.


No, no, no. Read the thread. These guys don't want a more expensive ship since that by itself will result in ganks...granted it is extremely unlikely, but there it is.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Tarsas Phage
Sniggerdly
#86 - 2013-04-05 20:24:02 UTC  |  Edited by: Tarsas Phage
Ersahi Kir wrote:

I could just as easily turn that question around and ask what tasks should someone not need corpmates and/or alts to be able to do reasonably well?


If you're going split hairs or nickle-and-dime this argument, you're on the path to being well ignored. Your question almost doesn't warrant a reply, simply because you've now gone to a ridiculous length with it.

This isn't about this task and that thing requiring > 1 person. The context here is simple and straight-forward:

1) You have a ship that was designed to haul immense volumes.
2) By design, it offers survivability in accordance with its role and purpose

If the level of survivability does not fit your requirements, you must enhance it, and Eve's mechanics offer several ways to do this already, and these ways have already been outlined in this thread and on these forums countless times already by many knowledgable people. Several of these methods require teamwork, either by way of corpmates, a friend, or, yes, an alt.

Unfortunately, some people don't like teamwork, some people don't like patience, and some people can't think in detail beyond what's right in front of them. If you're going to be asocial and continue to honestly believe that you should (should!) be able to do anything in Eve with 1 account and no one else to assist you, you are playing the wrong game. Full stop.

Why is teamwork important? Because this is a MMO. Because there's a plethora of reasons for banding together under the banner of a corporation, cooperation and assistance being one of them. Because teamwork and mutual goals are one of the cornerstones of not only Eve, but any game out there where players work together.
Daichi Yamato
Jabbersnarks and Wonderglass
#87 - 2013-04-06 00:33:37 UTC
Bugsy VanHalen wrote:
snip


gankers dnt generally use log on traps. they dnt have to. there's always enough freighter pilots out there that like to pretend they've tried and tested all the methods mentioned here, but really just mindlessly afk.

u think uedema is the only route to jita without having to travel through low sec? this alone shows that u haven't even bothered to try alternate routes. one route i know off the top of my head is through gallente space. it will take u to iyen oursta which does not take u through any gank heavy systems from amarr or minnie space. it takes longer, but the most dangerous system is probably perimeter, a very quiet system. i wouldnt promise it, but u may not even get targetted even with a few bil in ur hold along that route.

if u can bump a freighter 600km in 15 minutes, u must have a few machs. and like u said, u'd have to be carrying ridiculous amounts of money to warrant such efforts. ive seen freighters get ganked, and they were never bumped more than around 30km from the gate. the bumping simply prevents warping.

as far as double wrapping YOU are wrong again. you said there was a good chance of everything dropping, 50% is not a good chance, or at least there is an equally good chance of nothing dropping. ur expected drop is exactly the same (loot x probability of dropping).

Quote:
I myself have never lost a freighter, but I have participated in these ganks. I know first hand how easy it is to pull them off. I have been taught the methods to overcome every possible anti gank tactic. Even some that are not yet public knowledge. I say freighter ganking is far to easy. Not just from a freighter pilots perspective, but from seeing it from the other side. It is just far to easy to pull off.


are u like 5 years old or something...do u think i was born yesterday?

Quote:
Hate to burst your bubble but your freighter not getting ganked in not due to your skill as a pilot but only luck that your number has not come up.


but if its so easy, and so common, how come my number hasnt come up from the thousands of times i've gone through such systems? i'm even quite often afk when im not carrying anything valuable? and why has my scout spotted goon inhabited systems with talos' on scan and a mach on gate?


Quote:

Since when is ganking emergent game play? Gnaking is something that is tolerated in all MMO's only because it can not be stopped. But there is no reason to support it as emergent gameplay. That is the biggest line of sh*t I have ever read on these forums.


yep, ganking is a legitimate part of the game, and it IS emergent gameplay along with thefts and scams. ask CCP. ganking could easily be stopped by not allowing u to fire weapons against non-agressors in high sec. it would be easy enough to do, especially now that there is a safety system on all ships preventing u from accidentally concording urself. like wise, concord response times could be instant, but they are slower in lower sec systems by design.

stop BS'ing

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#88 - 2013-04-06 01:17:56 UTC
Quote:
gankers dnt generally use log on traps


my bad. log onski's seem to be typical

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#89 - 2013-04-06 06:11:53 UTC
Quote:
it will take u to iyen oursta which does not take u through any gank heavy systems from amarr or minnie space.


Hmmm, to go much beyond that into Gallente space you will need to cross one low sec system.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#90 - 2013-04-06 09:25:18 UTC  |  Edited by: Daichi Yamato
Teckos Pech wrote:
Quote:
it will take u to iyen oursta which does not take u through any gank heavy systems from amarr or minnie space.


Hmmm, to go much beyond that into Gallente space you will need to cross one low sec system.


beyond iyen is perimeter and jita, or the other way is all hi-sec. u may cross a couple of caldari systems, but not uedema, before getting back into gal space.

edit- or not. when i get a chance to log in ill find out where ive gone **** up. Big smile

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Teckos Pech
Hogyoku
Goonswarm Federation
#91 - 2013-04-06 16:00:11 UTC
Daichi Yamato wrote:
Teckos Pech wrote:
Quote:
it will take u to iyen oursta which does not take u through any gank heavy systems from amarr or minnie space.


Hmmm, to go much beyond that into Gallente space you will need to cross one low sec system.


beyond iyen is perimeter and jita, or the other way is all hi-sec. u may cross a couple of caldari systems, but not uedema, before getting back into gal space.

edit- or not. when i get a chance to log in ill find out where ive gone **** up. Big smile


Don't get me wrong, it isn't a bad route for JFs. You go right up to the low sec systems, jump to one right next to Iyen-Ouster and then warp to the Perimeter gate and jump in, next system over Jita. There are several systems there in that area so people who want to try and gank the JF will have to be really on their toes...and chances are you can just ruin their day by logging off and watching Netflix for a couple of hours.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Daichi Yamato
Jabbersnarks and Wonderglass
#92 - 2013-04-08 13:00:28 UTC
Teckos Pech wrote:
Daichi Yamato wrote:
Teckos Pech wrote:
Quote:
it will take u to iyen oursta which does not take u through any gank heavy systems from amarr or minnie space.


Hmmm, to go much beyond that into Gallente space you will need to cross one low sec system.


beyond iyen is perimeter and jita, or the other way is all hi-sec. u may cross a couple of caldari systems, but not uedema, before getting back into gal space.

edit- or not. when i get a chance to log in ill find out where ive gone **** up. Big smile


Don't get me wrong, it isn't a bad route for JFs. You go right up to the low sec systems, jump to one right next to Iyen-Ouster and then warp to the Perimeter gate and jump in, next system over Jita. There are several systems there in that area so people who want to try and gank the JF will have to be really on their toes...and chances are you can just ruin their day by logging off and watching Netflix for a couple of hours.


i have low secced with a freighter before, but i now cannot remember if i've gone a route with both uedema AND niarja on the avoidance list. i thought i had, and it had taken me through iyen, but looks more like it was a low sec trip. until i can finally log in, i cant say for sure...or someone could log in and try way points with niarja and uedema on avoidance list and tell me.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Bugsy VanHalen
Society of lost Souls
#93 - 2013-04-08 19:05:11 UTC  |  Edited by: Bugsy VanHalen
Daichi Yamato wrote:
Teckos Pech wrote:
Quote:
it will take u to iyen oursta which does not take u through any gank heavy systems from amarr or minnie space.


Hmmm, to go much beyond that into Gallente space you will need to cross one low sec system.


beyond iyen is perimeter and jita, or the other way is all hi-sec. u may cross a couple of caldari systems, but not uedema, before getting back into gal space.

edit- or not. when i get a chance to log in ill find out where ive gone **** up. Big smile

Hate to break it to you but perimeter is a major choke point system. It has not had a lot of activity lately, but used to be far worse than Uedama. Uedama is just the FOTM for ganking systems.

A choke point is a system generally connecting two regions, it is a spot where you have one gate connecting the two regions, and going around requires many more jumps only to get to another choke point system.

Iyen-Oursta > Perimeter is a choke point to Jita
Josameto > New Caldari is a choke point to Jita - Not a region gate but much of the forge connects to Jita thru here.
Urlen > Perimeter is a choke point to Jita
Sobaseki > Jita is a choke point
Uedama >< Sivala is a Choke point But still leaves you to go thru Perimeter before getting to Jita. To avoid Udeama you can go thru Urlen but still land in Perimeter before getting to Jita. Or the Halaima > Sarekuwa choke point (the way I go) which then leaves you to two possible routes to Jita.

There are many ways into Jita, But every routes takes you through at least 1 Choke point.

The reason I believe Uedama has become so popular is because if your target is heading to Jita, and they get away, you can still catch them in Perimeter.

I do not disagree that there are other routes to Jita. But every other route takes you thru at least one Chokepoint. There are actually routes from both sides of Uedama, It just seems to get a lot of traffic.
Bugsy VanHalen
Society of lost Souls
#94 - 2013-04-08 19:23:57 UTC
Daichi Yamato wrote:


i have low secced with a freighter before, but i now cannot remember if i've gone a route with both uedema AND niarja on the avoidance list. i thought i had, and it had taken me through iyen, but looks more like it was a low sec trip. until i can finally log in, i cant say for sure...or someone could log in and try way points with niarja and uedema on avoidance list and tell me.

WOW, you really are clueless. Lets take a freighter thru low sec to avoid a high sec choke point.

When a Freighter goes into low sec it is no longer a suicide gank, there is no 650-800M in lost ships from COncord, and they do not have to finish you off in under 30 seconds. A lone frigate can gank a freighter in low sec. No need for 8-10 talos. Low sec travel is not in any way safer that high sec even it it means avoiding a popular gank system.

Suggesting going thru low sec to avoid a high sec ganking system really shows how clueless you are. It will not cost pirates anything to gank a freighter in low sec, there is NO CONCORD. It is a free kill.
Daichi Yamato
Jabbersnarks and Wonderglass
#95 - 2013-04-08 23:55:01 UTC  |  Edited by: Daichi Yamato
Quote:
Hate to break it to you but perimeter is a major choke point system. It has not had a lot of activity lately, but used to be far worse than Uedama
so it USED to be a dangerous system...but it isn't now. ok thats cool.

just naming every system attached to jita and calling it a choke point is a bit inordinate. they are more dangerous systems than say jufvitte no doubt. but can they be considered choke points since they are all as equally accessible...there is no choking lol. they are also higher security systems, so although ganking smaller un tanked ships may be common, it would take considerable more effort to gank freighters in them.

and yes, there are no ganks in low sec, there are only gate camps. and if u send ur scout in first and see no camp, u can get through with a freighter fairly safely. and escorts are immeasurably more effective in low sec than hi-sec.

insta locking tackers and bumpers are immediately obvious in low sec as oppose to being inconspicuous like they are in hi-sec, AND they can be attacked. so all that whining that concord does not attack bumpers...well in low sec u can do it urself, before the freighter is even in system.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Octoven
Stellar Production
#96 - 2013-04-09 03:01:19 UTC
What is it like 13-15 tornados to gank a freighter? Thats well over a bill and given charon cost at 1.5ish it cost the 2/3rds the cost of a freighter to gank it...I think that seems pretty fair to me.
Ai Shun
#97 - 2013-04-09 03:28:51 UTC
Bugsy VanHalen wrote:
I am not asking for freighters to be made ungankable, but only that they be able to fill there cargo without becoming loot pinatas. If you undock with billions in your cargo then you deserve to get ganked, But I am sick of flying around with less than half a load. Freighters have become useless for hauling anything but ore.


Can you achieve the same by having a defensive fleet flying with the freighter?
Teckos Pech
Hogyoku
Goonswarm Federation
#98 - 2013-04-09 03:55:07 UTC  |  Edited by: Teckos Pech
Bugsy VanHalen wrote:

Hate to break it to you but perimeter is a major choke point system. It has not had a lot of activity lately, but used to be far worse than Uedama. Uedama is just the FOTM for ganking systems.


This I don't believe. Perimeter is 1.0 system (real sec of 0.95) Concord response times would be very, very fast (about 7 seconds, and they would likely insta-pop the taloses unless they dropped damage mods for tank so each talos would get off 1 shot). You'd need enough ships to alpha a freighter and in that case, 4, 6, or 8 is never, ever going to be sufficient. Maybe if you had 20-25, in which case the gank squad is going for very high value targets. In other words, don't be a flaming moron and you'll be fine in Perimeter.

Maybe if you could show us a copious number of freighter ganks in Perimeter I might find this something other than risible.

Oh, and BTW, IIRC Goons are using T2 guns on their taloses, not sure about the mag stabs, but if those are T2 as well, EFT is telling me that is 125 million isk/ship. So if goons are using 8 of those, then that is at least a billion. If they use 13, that is 1.5 billion. In Perimeter, you'd need at least 25 taloses, to be safe 30. In which case that is going to cost over 3.6 billion isk for the taloses...you wont see much ganking in Perimeter.

Oh and if you go cheap and go T1 fit you'll need even more Taloses, and since the hull costs 2x the T2 fit that would be even worse.

Quote:
The reason I believe Uedama has become so popular is because if your target is heading to Jita, and they get away, you can still catch them in Perimeter.


What a load of bull cr@p.

Okay, I just pulled freighter kills for Perimeter on Eve Kill. And yes, there were probably 15-20. All of them look like the result of a war dec. In fact, not 1 freighter gank in 2013. The above statement has zero empirical evidence for this year.

There goes your credibility Bugsy. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Naomi Knight
Ministry of War
Amarr Empire
#99 - 2013-04-09 14:08:42 UTC
Octoven wrote:
What is it like 13-15 tornados to gank a freighter? Thats well over a bill and given charon cost at 1.5ish it cost the 2/3rds the cost of a freighter to gank it...I think that seems pretty fair to me.

fair?
how?
it is an empty freighter , costs more than the ships needed to gank it , how is that fair?
Teckos Pech
Hogyoku
Goonswarm Federation
#100 - 2013-04-09 15:06:32 UTC
Naomi Knight wrote:
Octoven wrote:
What is it like 13-15 tornados to gank a freighter? Thats well over a bill and given charon cost at 1.5ish it cost the 2/3rds the cost of a freighter to gank it...I think that seems pretty fair to me.

fair?
how?
it is an empty freighter , costs more than the ships needed to gank it , how is that fair?


Your error is that you are assuming the game has to be "fair". Roll

And get off this nonsense about empty freighter ganks, yes they happen, but they are rare. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online