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[Question] Phase Space : Idea for wormhole mechanic, how bad? Wormhole Plowing

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Author
Caleb Ayrania
TarNec
Invisible Exchequer
#21 - 2013-04-04 12:31:02 UTC
If done as a new iteration of WH space it would be really interesting if you could build stations, that only had system range ofc.

If possible then markets in such a system could become something really interesting regarding function as hubs for illegal materials. So we could get some new activity in smuggling.

The trade and view ranges could be dynamic, so you can see a limited number of jumps based on new trade skills.

So they would be a tier on top of current exploration based WH space.

So Null is working on controlling DOORs

WH on pathways

Latteral integration between WH, Null, low sec and high sec would get very open to new developments.

Especially is some changes to high sec like the article on The Mittani got considered.. then you would also start needing to consider what faction space you actually pass through. A lot more than currently.

Derath Ellecon
University of Caille
Gallente Federation
#22 - 2013-04-04 12:38:42 UTC
Why is it whenever someone comes up with some crappy, half baked idea and gets shot down they cry "aversion to change"

Why is only 5% of the EVE population in WH's? Because it is hard. Everything that people take for granted everywhere else in EVE is a struggle for wormholes. Just restocking your system takes teamwork and significant time. We can go weeks sometimes without a good chain to empire for restocking so we have to plan ahead.

As such it attracts a certain breed of EVE player. And that breed of player is what makes WH life so amazing.

It isn't an aversion to change. It is that the changes you propose don't improve WH life in any way.

Even your arguments are half baked. You talk about people throwing swarms of ships at freighters? Yes they do it for PROFIT.

If I have to sacrifice a BS to get through a WH connection, well now I have to spend HOURS getting back to k-space, and restocking those ships. How is that better? More fun?
Caleb Ayrania
TarNec
Invisible Exchequer
#23 - 2013-04-04 12:50:28 UTC
I understand habits. I just dont see why WH space can not evolve?

Lets give it a better name, to not step on peoples current situation.

Phase Space : The space in between Wormholes Phase Space Pic

I have no issues with current mechanics or the difficulty, I would just like some new aspects to support it and involve new types of players.

Assets saved is the same as PROFIT just saying!

You dont have to sacrifice you need to calculate estimate the DPS and the Length of the tunnel. So you are basically TANKING the passage, to make it wider.

This would also make a lot of skill and strategy an aspect. Same with collapsing tunnels being a damage based mechanics.

You dont have to get back to normal space if you get better options to build locally, and restocking would be a matter of investing time in plowing a passage to fit the needs in capacity, and guard it from enemies and time.

Meytal
Doomheim
#24 - 2013-04-04 12:51:16 UTC
Caleb Ayrania wrote:
Ferns and trees worked fine for millenia before flowers evolved, but they are related.
I am just asking the biologists so to speak what would be the next logical step for WH space, and giving a suggestion of something I could imagine would be very engaging new mechanics.

There are already plenty of pansies in W-space. They run to their forcefields the second they see an unknown sig and never leave even to scout it.
Derath Ellecon
University of Caille
Gallente Federation
#25 - 2013-04-04 13:04:35 UTC
Quote:
I understand habits. I just dont see why WH space can not evolve?


Nobody said it can't. Again, why does everyone pull out this "OMG nobody wants to change, BS"

I'll keep this simple. The issue is not that people don't want WH's to change. The issue is that your proposals for change are just plain BAD.

One of the beauties of WH space currently is that CCP did a great job so that they haven't needed to be adjusted. They have evolved as well. But the evolution has been player driven. Which is the way it should be.
Caleb Ayrania
TarNec
Invisible Exchequer
#26 - 2013-04-04 13:12:28 UTC
Derath Ellecon wrote:
Quote:
I understand habits. I just dont see why WH space can not evolve?


Nobody said it can't. Again, why does everyone pull out this "OMG nobody wants to change, BS"

I'll keep this simple. The issue is not that people don't want WH's to change. The issue is that your proposals for change are just plain BAD.

One of the beauties of WH space currently is that CCP did a great job so that they haven't needed to be adjusted. They have evolved as well. But the evolution has been player driven. Which is the way it should be.


If you read through the thread you would have seen that I suggested this as a new seeding of WH-like systems.

I also gave arguments for why I would find an idea like Phase Space interesting.

The changes I suggest or rather the addition will make a lot more sense as new aspects and changes enter from other features. many of which I directly refer and link to..

Derath Ellecon
University of Caille
Gallente Federation
#27 - 2013-04-04 13:20:52 UTC
Caleb Ayrania wrote:
Derath Ellecon wrote:
Quote:
I understand habits. I just dont see why WH space can not evolve?


Nobody said it can't. Again, why does everyone pull out this "OMG nobody wants to change, BS"

I'll keep this simple. The issue is not that people don't want WH's to change. The issue is that your proposals for change are just plain BAD.

One of the beauties of WH space currently is that CCP did a great job so that they haven't needed to be adjusted. They have evolved as well. But the evolution has been player driven. Which is the way it should be.


If you read through the thread you would have seen that I suggested this as a new seeding of WH-like systems.

I also gave arguments for why I would find an idea like Phase Space interesting.

The changes I suggest or rather the addition will make a lot more sense as new aspects and changes enter from other features. many of which I directly refer and link to..



Yes, the "my idea is obviously crap so I will hedge my bets by recommending it be part of some new space". I read it.

That article on Themittani.com is also largely crap. It had some tidbits of interesting stuff, but overall it is yet another "have CCP hard code dynamics that limit players rather than let the metagame evolve the world on its own"

Caleb Ayrania
TarNec
Invisible Exchequer
#28 - 2013-04-04 13:41:13 UTC
Derath Ellecon wrote:


Yes, the "my idea is obviously crap so I will hedge my bets by recommending it be part of some new space". I read it.

That article on Themittani.com is also largely crap. It had some tidbits of interesting stuff, but overall it is yet another "have CCP hard code dynamics that limit players rather than let the metagame evolve the world on its own"



I never admitted to my idea being crap. Personally i think the current system IS crap, and have since it was introduced. I admitted to the fact that people have grown accustomed to the crap and fitted it into their habits. The genius of those few EVE players, that "hack" the often half finished features, is the way EVE have survived.

The fact you call the Mittani article crap shows you either do not understand its merits, or again just dont want to have to chance your activity.

The Blue Donut, The Frequency trading, and the WH Cricket wars is grid locking the game. Something that players seem very adverse to changing by changing their habits. My point is we need features and novelty too freshen up the field.

Some major overhauls are needed but the most vital ones are those that integrate latterally, because they reduce the ccp dev time needed. That means small changes with huge consequences, whether that be broker fees and taxes or wormhole space logistics, or SOV equipment hitpoints.

I can say these things will happen, and its already discernible from the CCP comments in CSM7 and from visible features that are inactive or underpowered.

Metagame has nothing to do with the changes in that article it takes place fully beyond the client. The changes suggested in the Mittani article is about practical ingame freedom of movement and engagements with enemies, with a lot of added latteral effects like faction warfare and its faucets.
Cheesy Feet
The Hells Bells Club
#29 - 2013-04-04 13:57:33 UTC
http://en.wikipedia.org/wiki/Flogging_a_dead_horse

I think you'll find the exit from WH space -> That way

Feel free to use it
Kennesaw Breach
Illusion of Solitude.
Illusion of Solitude
#30 - 2013-04-04 19:09:09 UTC
Great idea if you want fewer subscribing EVE players in wormholes...
Bronya Boga
Ministry of War
Amarr Empire
#31 - 2013-04-04 19:26:57 UTC
Im having a 'wormhole stabilizer' flash back here
Caleb Ayrania
TarNec
Invisible Exchequer
#32 - 2013-04-05 06:52:40 UTC
Why exactly is it so accepted with a feature in game that is one way only?

Stabilizing in some way makes perfect sense to make the functionality two way?

The current mechanics have grown ingrained, and players have perfected working with them.

That does not mean a more complex feature should not be considered.

Getting rid of current system would be way to big a change, but adding a new layer on top of it would ad complexity and incentives to wormhole space.

I think it would work well balance wise with things like Stations and the largest tier ships.

Bringing in some of the mechanics from empire and from null would need a new balanced method. If not its just WH getting the benefits that originally did not belong there.

Phase Space as a concept makes this possible, creating a WH mechanic that is a lot like the old system, but with new ways to operate them. Its not gates, its not really wormholes, but they have something in between.

Himnos Altar
An Errant Venture
#33 - 2013-04-05 09:15:36 UTC
Caleb Ayrania wrote:


With Plowing some parts of WH space could become practically semi civilized.. .


*stops reading*
Raptors Mole
Deep Core Mining Inc.
Caldari State
#34 - 2013-04-05 09:19:56 UTC
Not really understanding why and what benefits this change would bring other than perhaps making it easier to get started in WH space.

I will bring this to its predictable and logical end.

Stable Wormhole. Add Local. Add SOV. Add door hitting WH dwellers arse on way out.

Raptors




Caleb Ayrania
TarNec
Invisible Exchequer
#35 - 2013-04-05 09:34:14 UTC
Raptors Mole wrote:
Not really understanding why and what benefits this change would bring other than perhaps making it easier to get started in WH space.

I will bring this to its predictable and logical end.

Stable Wormhole. Add Local. Add SOV. Add door hitting WH dwellers arse on way out.

Raptors






Phase Space systems would only be stable when maintained, and when uncontested.

SOV would by def never be needed, and thus not getting the control benefits as null.

The current WH space would be the systems supporting the economy and strategy part of Phase Space.

The links between current WH space and Phase space should ofc work on current WH mechanics, but between Phas Space and k-space the mechanics would be the one mentioned.

I think it would both be a nice addition to current WH expertise and a valid way of upgrading WH space without adding to its "problems" or out balancing current overall game power and activity distribution..

IgnasS
Pator Tech School
Minmatar Republic
#36 - 2013-04-05 10:07:33 UTC
I hope you do understand that what you're proposing will give null sec a safe & short route to hi sec for freighters protected by friends and without the risk being jumped by WH dwellers

Or is it what you want?
Caleb Ayrania
TarNec
Invisible Exchequer
#37 - 2013-04-05 10:51:59 UTC
IgnasS wrote:
I hope you do understand that what you're proposing will give null sec a safe & short route to hi sec for freighters protected by friends and without the risk being jumped by WH dwellers

Or is it what you want?


Partly YES. There would be a rather big need to put effort into making it safe and short, and keeping it so.

The routes would never be permanent, thus players would exchange passage and bargain for terms and conditions.. This is exactly what would make a lot of new integration of EVE aspects..

OFC balancing it so the traditional ways would still be viable is relevant, but that is true for almost all aspects of the game..

Something like it would also mean null entities would be less interested in keeping huge bodies of space, thus letting in more complexity in null, and bringing more potential controversy and "wars".. basically populate more null and WH space and break the Donut.

Making WH a little more open to newer less experienced players, without forcing them into the mega entities, same with WH Alliances.. Diversity is good for longevity of the game.. and more fun for most..

This current ERA is a gridlock of power it happens gradually and usually only breaks with big new changes.. or some epic drama.

Rengas
AQUILA INC
#38 - 2013-04-05 11:00:59 UTC
The only good idea that any of the CSM candidates voiced this year was Kwark's vision of wormholes being the byproduct of mindless raging space worms that tunnel through the great unknown, leaving behind destruction (and connections!) in their wake.

So you 5 current candidates better consider yourself lucky that he forgot to register because we all know who would've won THIS space race!
Jee Audanie
Savoy Technologies
#39 - 2013-04-05 11:43:11 UTC
As you keep saying that people dont want to change because they have lived the mechanic as it is for a while, I thought I would chirp in.

I have been playing the game for about 6 months and recently (past 2 months) I was given the chance to live in W-Space and I love it, the way the gameplay is and the additional stratergy of having to think more long term to make sure you are stocked up is what makes me love it.
Yes I haven't utilized it to it's full potential because I still spend time in Hi-Sec, do I want to in the long run live in W-Space more? Yes. Do I think there is much that needs changing? Apart from POS, No.

W-Space mechanics are fine as they are, the suggestion about a possible W-Space market with proper player owned stations (like I hear Null has) could make it a bit more interesting but that is all
Archdaimon
Merchants of the Golden Goose
#40 - 2013-04-05 11:49:22 UTC
Dear OP.

The reason we are all against is because of the effects you do not foresee. If you had the chance to expand or increase the mass of a wh. It is a matter of days (not even weeks) before youd see wh's more similar to zero sec with titans and supers and mega blobs (more than we already have).

Most people joined wh's because we like the limit of what you can bring through the WH. Any way to increase the size of a wh is a bad idea because it increases the blob without increasing the effort.

This, above, is the long explanation of the past two pages of "no".

Go live in a wh and see how it is done before you propose change.

Wormholes have the best accoustics. It's known. - Sing it for me -

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