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[Lobbyism] Wishlist of Issues the MD would like to present to CSM8

First post
Author
I Was There
Habemus
#21 - 2013-04-02 15:58:17 UTC
A functional shares/stock market.

Maybe force corporations to pay out of their masters wallet every month. The corporation would have to have 100% shares to not "leak" isk.
It'll make it possible for investors to buy the shares and sell them between other players, much like real shares.
Grendell
Technologies Unlimited
#22 - 2013-04-02 17:59:57 UTC
Ever tried locking or unlocking 200+ bpos? Not to mention having to re-do it if you run into the possible bugs that have yet to be fixed for years :P

The corp management system and UI is just sad. Non intuitive, over complicated, ambiguous descriptions, etc. It needs to be be dragged out into a back alley and shot.

A complete overhaul of the corp management and voting system is needed and has been needed since 2003. I've been asking and praying for this since 2003, so I won't hold my breath.Lol

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mynnna
State War Academy
Caldari State
#23 - 2013-04-02 18:04:10 UTC  |  Edited by: mynnna
Some of these

Grendell wrote:
corp management


are better than others

Kara Books wrote:
in-game banking system and specialized corps


For a variety of reasons, some of which fall under this.

Varius Xeral wrote:
I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".

Member of the Goonswarm Economic Warfare Cabal

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#24 - 2013-04-02 18:18:17 UTC
Varius Xeral wrote:
Hey, at least a few people get it.

I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".

Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.

Edit: despite the best intentions of the OP.

Absolutely.

As it stands, other than the things that CCP have already picked out as priorities, there is nothing in the market element of EVE that even gets close to being a priority for developer attention. Sure, if they get time I'd love for them to fix some bugs, improve some UI and iterate some undeveloped functionality... but that's pretty much the best we have to give them.

The market is still one of EVE's selling points, it's still fairly healthy (for an MMO), it's still fairly interesting and there are still many possibilities yet to be explored. By contrast there are core areas of EVE that urgently need a lot of work done on them. CCP also needs to keep a close eye on attracting new players. Adding some bells and whistles to the market would just be a distraction from what CCP needs to do.

Grendell wrote:
Ever tried locking or unlocking 200+ bpos? Not to mention having to re-do it if you run into the possible bugs that have yet to be fixed for years :P

The corp management system and UI is just sad. Non intuitive, over complicated, ambiguous descriptions, etc. It needs to be be dragged out into a back alley and shot.

A complete overhaul of the corp management and voting system is needed and has been needed since 2003. I've been asking and praying for this since 2003, so I won't hold my breath.Lol

I feel your pain brother!

But the answer to the first question from the vast majority of the playerbase is going to be "No". Most EVE players will never use the disaster that is a BPO lockdown, only a few more will use the back alley abortion that is the corp management interface. So, while it causes you, I and a handful of others great pain and anguish... we have to accept it as what comes from being niche players pushing niche functionality.
Caleb Ayrania
TarNec
Invisible Exchequer
#25 - 2013-04-02 19:10:40 UTC  |  Edited by: Caleb Ayrania
Varius Xeral wrote:
Hey, at least a few people get it.

I would support, or at the very least have no objections to, compiling a reasonable and thoughtful list of "hey, here's a few things that would make market play much better for everyone if you guys have the time/opportunity".

Instead it will be a bunch of internet spaceships banks and stock markets bs, that represents fundamental changes to the character of the game and a ridiculous effort to impact ratio.

Edit: despite the best intentions of the OP.


I intend to sort the final document to handle this issue.

The more ccp-time demanding and more complex ones will go last, the simpler more realistic ones first.
So the longer and more detailed ideas are mostly inspirational and considered brainstorm material.

Links to other sources, photoshop muckups or demo videos etc would be very nice.

Like this: Wallet Focus on Item
Samroski
Middle-Earth
#26 - 2013-04-03 05:45:49 UTC  |  Edited by: Samroski
I would like to have divisions in the personal wallet, like corp wallet. +5 Priority.

There could even be a skill called something like Financial Augmentation or Ledger Creation, with each level giving you an additional wallet division.

Edit: I also want regular QENs, or other periodic market analysis/info. Alternatively, CCP could give us access to more market data, and we can do it ourselves :) +3/+5 priority

Any colour you like.

Caleb Ayrania
TarNec
Invisible Exchequer
#27 - 2013-04-03 06:21:23 UTC
Samroski wrote:
I would like to have divisions in the personal wallet, like corp wallet. +5 Priority.

There could even be a skill called something like Financial Augmentation or Ledger Creation, with each level giving you an additional wallet division.

Edit: I also want regular QENs, or other periodic market analysis/info. Alternatively, CCP could give us access to more market data, and we can do it ourselves :) +3/+5 priority


Its a tragedy we dont get proper QEN anymore. I was promised more data mining of statistics when I was at Fan Fest back in 2009. The fact that we still dont have this 4 years later is really embarrassing. Just grant access to market data historic older than 1 week and similar full access to all other relevant data.

We really also need better ingame visualisations of data, especially the map needs more stats for datamining, and even an export function would make players able to easily create most of this type of QEN oriented material.

I def set this aspect a +5

Regarding the division wallet, I see your point, but I think it would be a lot of ccp-hours for a rather small change. I think something like this would fit into some sort of future limited corporation type functionality. An idea that has been brainstormed over a bit by a few in MD. I personally like that direction of thinking, since it would make some sort of easy nerf of npc corps. Forcing players to go solo and eventually into a corp or an alliance. A mini corp like this would ofc have wallet divisions and many of the traditional features. It would lack shares and maybe limited membership to 1 tier skill level.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#28 - 2013-04-03 15:00:27 UTC  |  Edited by: TheSmokingHertog
Priority issues 5 points

  • Bring back the QEN

Medium Priority 3 points

  • Make it possible to drop LOCATIONS in the destination field of a COURIER CONTRACT
  • Make it possible to ship stuff by courier contract from within a container, stuff presorted on destination then does not need a movement to the general items in a station before contracting it.
  • Add a regional filter setting within the orders overview tab
  • Add a function in the right menu of your own order in the market overview tab that says "go to order" and auto-focus on the order in question in the orders overview tab, so you can CANCEL it on that location.
  • Please show the volume of stuff in an 'Item Exchange' contract. Then I know if I have to bring my freighter or my Iteron V

Low priority 1 point.

  • Make it possible to mouse-wheel up / down the # of days in the COURIER CONTRACT wizard duration field, this would make the behavior more consistent with other number fields in EVE
  • Make it possible to add a description with double clicking a form field to see its history, just like in web-browsers.
  • Switch the TAB index # within the Courier Contract wizard on the CALCULATE / COLL fields, now you first enter the COLL field and then you can request a EVE estimate on the price of the to be couriered items.
  • Make the contract wizard remember settings while opened, if I ship something public, but reconsider a few steps in the wizard, you have to re-select the stuff to be shipped.
  • Make an option to set the contract button blink duration (or just extend the time) on the NEOCOM when entering the game and having new contracts developments, since now it will blink while the complete grid is loading, so you have to manually open the contract overview to check on developments.
  • Make it possible to PAGE UP and DOWN in the orders overview tab.
  • Please add a shift click function in the orders overview to select more as 1 order, so you can cancel several of them at the same time.
  • When creating a contract, with non-empty containers, please make the YES button SHIFT clickable, so that if you ad 1 NON empty container, you can agree to add them ALL

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

RawringDragon
Eternal Dragons
#29 - 2013-04-04 00:17:06 UTC
A proper loan contract system.

My idea is for a system of creditor and loan contracts.

- A creditor contract is simply someome putting up a sum of isk, with interest terms and everything set, ready for someone to accept.
- A loan contract is someone requesting cash, and offering interest & security terms they hope is attractive.

The trust problem.
The big issue here, is that in order for the loan contract system to garner any trust and major use for large isk volumes, it needs to have strong asset-recovery abilities in the event of a confirmed default. This is probably a pie in the sky fantasy, but I think this could have the potential to be the central feature of a finance/industry themed expansion.

So, should someone with debt fail to meet their interest or loan repayment, and depending on the terms of the contract, here's some example mechanics I can think of, which could kick in until the sum is recovered:


Isk streams which go to the creditor
- Most of current wallet content
- NPC & Player Bounties, Rewards
- Ship insurance
- Portion of market, contract & trade window proceeds
- Portion of isk sent to and from the player, (And corp wallet if avail, see the guarantor part below)
- LP & Research points (If a suitable base value can be established)

Possible other non-isk related mechanics
- Giving the SCC powers to seize assets in hangers of pilots with loan defaults.
  • The "Estimated Market Value" feature already in game could possibly be used to identify valuable assets, starting with the single-most valuable stacks and assets (and their contents), and begin transferring them.
  • Min-value caps would be in place so it doesn't choke the server and sieze low-volume amounts of every nut bolt and shuttle they ever had.


Guarantors/Vouches
- A loan/creditor contract can have guarantors attached, which will be jointly responsible for whatever isk is outstanding (after asset recovery has taken place against the defaultee)
- If the remaining defaulted isk is not made available within a time window, the above mechanics can come into effect against these people also.
- Guarantors can be a corporation directly or a player, and can also have a minimum SP level enforced to discourage throwaways.

I hope that gets some ideas going. Here's some rough options I envisage the system having. Some can apply to both types of contact.


- Minimum SP level
- Length of term (x months or open-ended)
- Interest payment frequency and %age
- Definition of default
- Default recovery options
  • Asset recovery? Isk streams diverted? LP&RP? Market, trade & contract revenue? Corp wallet & assets?*
- Est value of collateral desired (If the above is not enough) (Creditor can review before contract is final)
- Guarantors needed & their minimum SP, In addition to or in absense of collateral.

* Note on corp ideas. If a CEO or someone with full wallet access attaches their corp to the loan (or the creditor requires it), there's nothing stopping them just leaving the corp after accepting the loan. Ideally a corp vote would need to be completed so everyone understands their corp & it's assets are responsible if the ceo/finance manager defaults, and that the ceo/directors understand the finance manager role cannot be removed from the person while their loan is in progress. If the person tries to leave the guarantor corp while the loan is active (or loses CEO status), they would be warned that this action would trigger an immediate default and asset recovery first against the person, then the corp.


PS. Sorry if this doesn't belong here :(
P.P.S. My apologies if these are terrible ideas, but I have minor hopes my hour of brainspew was of some value. :(
Caleb Ayrania
TarNec
Invisible Exchequer
#30 - 2013-04-04 00:39:30 UTC
That was a rather lengthy post RawringDragon, but interesting read..

Personally I think its over complicating things a little to make it realistic.

The Loan contract idea in itself is closely related to an EVE banking system.

I think your on to something though. I mentioned I would like mechanics for both npc and p2p loans.

Why not just integrate it into standings, bounties and kill rights?

So when you default on payment interests build, and standing is bled with the npc corp. I dont know if people have noticed but the billing already shows interests now in the wallet, so its likely ccp is already working on something like this.

When you reach -5 the full amount is transferred to a bounty. If you reach -10 a Kill right is granted to a tradable kill rights system.
The debt is cleared when the kill right is sold.

This would mean that npc corps actually enforce justice regarding loans.

The same mechanic would be in place with player to player mechanic, but where aggression would need to be handled "manually". So the debt builds and you can convert any debt into a bounty or a kill contract. The Kill Contract would be different in that you could grant different payment then just isk, and limit access either standing based or an actual mutual confirmation function.

This would be simpler to implement into current mechanics I would think..

mynnna
State War Academy
Caldari State
#31 - 2013-04-04 03:27:52 UTC
My biggest objection to any sort of attempt to implement a loan system in-game is that it's either going to be so burdened down with rules and restrictions that no one will really want to use it, or it will have enough holes in it that it will become one heck of a scamming tool (which means no one will really want to use it.)

That applies double if we're talking about NPCs giving out loans, too. At least RawringDragon's idea is simply facilitating player to player loans.

Member of the Goonswarm Economic Warfare Cabal

Caleb Ayrania
TarNec
Invisible Exchequer
#32 - 2013-04-04 03:50:46 UTC
mynnna wrote:
My biggest objection to any sort of attempt to implement a loan system in-game is that it's either going to be so burdened down with rules and restrictions that no one will really want to use it, or it will have enough holes in it that it will become one heck of a scamming tool (which means no one will really want to use it.)

That applies double if we're talking about NPCs giving out loans, too. At least RawringDragon's idea is simply facilitating player to player loans.


One thing that might be really EPIC would be if a 200%+ securitized loan system was added, adjusted by standing.
So npc loan contracts would demand security and base loan size on the value. Maybe limiting it to very high volume traded items, to avoid manipulation. Or just adjust the loan size further by volume traded on valuation of value of security.

This might pull out a lot of oversocked items or redistribute them.

When default the contract would be made public at the buy back value plus interest accumulated on the loan.



mynnna
State War Academy
Caldari State
#33 - 2013-04-04 04:21:45 UTC
Caleb Ayrania wrote:
Maybe limiting it to very high volume traded items, to avoid manipulation. Or just adjust the loan size further by volume traded on valuation of value of security.[/b]


This, at least, wouldn't be necessary. Every killmail I've seen from ships with bounties or that yielded an LP payout for FW has that "Pend Insurance Estimate" value that differs considerably from the actual value of the ship, and it's that value used to calculate payout. Obvious conclusion is that CCP inserted some tweaks into the payout calculation to prevent the sort of manipulation we did for FW Forex, which would be exactly what you'd do to abuse a loan system too.

Member of the Goonswarm Economic Warfare Cabal

flakeys
Doomheim
#34 - 2013-04-04 09:00:36 UTC
Making loans safer ? HELL NO Big smile

We are all born ignorant, but one must work hard to remain stupid.

Kirjava
Lothian Enterprises
#35 - 2013-04-04 10:42:36 UTC
I would have to say the ability to trade shares like bookmarks for purposes of a trade window would be useful so as to facilitate a level of trust when dealing.

[center]Haruhiists - Overloading Out of Pod discussions since 2007. /人◕‿‿◕人\ Unban Saede![/center]

Caleb Ayrania
TarNec
Invisible Exchequer
#36 - 2013-04-04 10:58:55 UTC
Kirjava wrote:
I would have to say the ability to trade shares like bookmarks for purposes of a trade window would be useful so as to facilitate a level of trust when dealing.


I think you mean the detachable shares concept. Where you can actually trade them as physical items and even put them in contracts. This idea have been suggested for years, and would really help a lot of issues with use of shares.

The complication arises when you look further in functionality, but if it needed to be "injected" back into the wallet to recieve voting rights and dividends it should work.

This would also create bearer bonds in a way similar to historical variant, and thus could create a new line of alternative currencies to. ofc mininum creation cost would need to be 1 isk to avoid removing the isk monopoly.

Bearer_bond

As mentioned another important aspect to having shares work better as a feature is to have reset/forced buyback and voting on that decision.

MailDeadDrop
Archon Industries
#37 - 2013-04-04 14:09:12 UTC
To be honest, a few of the ideas seem less about MD and more about S&I, but perhaps Caleb means "ideas of interest to people who hang out in MD" rather than "ideas related to MD". I don't suppose it really matters either way, but I'm a bit pedantic and feel a little better getting that off my chest.

Concept: alter "reprocessing" to have many of the aspects of manufacturing (reprocessing is essentially reverse manufacturing).
I hear the objections now. "Wait just a darn minute -- that's an S&I idea you hypocrite!" I agree with you to a point, but I believe it would have some significant MD-related impacts. But first, allow me to more fully flesh out my idea.

Reprocessing would no longer be an instant event. It would be an event much like manufacturing. There would be NPC reprocessing lines instituted. Those lines would have fees (ISK sink). Those lines would have queues. The fees and queues would need to be weighed against selling surplus inventory, thus possibly driving more trade (such as looted modules). Skills would be created to control the number of reprocessing jobs a character can control (skillbook ISK sink). Skills created to affect the time for a reprocessing job (another skillbook ISK sink), e.g. base reprocessing time is 25% of the BPO manufacturing time, skill reduces that by 3 points per level.

Reprocessing POS modules and reprocessing outpost upgrades might be needed. The reprocessing fees would go to the controlling corporation or alliance, similar to manufacturing lines' fees.

MDD
Caleb Ayrania
TarNec
Invisible Exchequer
#38 - 2013-04-04 14:28:55 UTC
MailDeadDrop wrote:
To be honest, a few of the ideas seem less about MD and more about S&I, but perhaps Caleb means "ideas of interest to people who hang out in MD" rather than "ideas related to MD". I don't suppose it really matters either way, but I'm a bit pedantic and feel a little better getting that off my chest.

Concept: alter "reprocessing" to have many of the aspects of manufacturing (reprocessing is essentially reverse manufacturing).
I hear the objections now. "Wait just a darn minute -- that's an S&I idea you hypocrite!" I agree with you to a point, but I believe it would have some significant MD-related impacts. But first, allow me to more fully flesh out my idea.

Reprocessing would no longer be an instant event. It would be an event much like manufacturing. There would be NPC reprocessing lines instituted. Those lines would have fees (ISK sink). Those lines would have queues. The fees and queues would need to be weighed against selling surplus inventory, thus possibly driving more trade (such as looted modules). Skills would be created to control the number of reprocessing jobs a character can control (skillbook ISK sink). Skills created to affect the time for a reprocessing job (another skillbook ISK sink), e.g. base reprocessing time is 25% of the BPO manufacturing time, skill reduces that by 3 points per level.

Reprocessing POS modules and reprocessing outpost upgrades might be needed. The reprocessing fees would go to the controlling corporation or alliance, similar to manufacturing lines' fees.

MDD


I was actually discussing this with my industry expert friend, that have been doing industry for something like 10 years now.

Recycling and Refining should be integrated into what I call the POS-STATION integration scheme. So Stations would be directly depending on slots "rented" to it by players. So you would increase the stations efficiency depending on how many slots it had rented to it by players.

SLOTS would increase the speed of processing recycling and refining. So refine would have a time sink element. The volumes per minute bonus would be based on type of refinery and these would be tiered and consume fuel accordingly.

There would be no more LOSS, but a TAKE and a FEE.
TAKE would be adjusted dynamic pricing, so as the refining activity at a station goes up the take goes up.
FEE would be based on Standings so between slot owner and stations and between refiner and station.
Speed of refining would also be modified by factors like security of system, there would litterally or RP wise be interbus moving the ORE and items from Station to POS and back again. When these got shot effeciency drop and random ORE or mineral would drop.

This way Null and low sec would become interesting when population and activity drives prices up.

In null sec SOV holder install drones/interbus and these can also be shot down in null to incapacitate.

This would be similar to random spawned convoys on principle like RATs. Around station and at the edge of POS.

The same slot rental system would be active for Research, Invention and Production.

When Operating in POS without station all the takes, fees etc of is removed. Thus granting a clear benefit and distinction between owners and renters, corp and alliance.

Caleb Ayrania
TarNec
Invisible Exchequer
#39 - 2013-04-04 14:48:32 UTC
We also had a little talk about PI. This started from a basic argument I would really hope Mynnna will take up with CCP.

NO Stationary entities need limited storage. Instead put the limitations on moving capacities. This is similar to the above mentioned capacity of production over time, just like moving goods in ships have a time limitation by hauler size and speeds.


This ties into a rather simple solution idea to many of the PI woes.

Make all the storages infinite except for the Launch Pad (25.000 m3)

Then let all the pipes be limited in volume moved per time.
Capacity would be depending on pipeline upgrades and thus CPU / POWER and ISK sink.

When you move materials the speed of flow can be helped by using buffer methods.
So you could set extractors to exctract until you have a buffer to keep things running. This would highly reduce the feeling of clicking, even though it would be fairly similar in the end.

With an optional Express movement manually activated but at isk cost.

Another optional would be using the "over heat" mechanics is a variation Over Worked Laborers.
You would then ship in Slaves, Scientist, Workers, Marines etc to "buff" and remove debuffs.

The Control towers would have different modifiers fitting the race. SO Gal would have better CPU, Caldari would have Better Transportation, Amarr would have access to cheaper laborers (to remove over worked) and Minnies would have better extractors. More detail can be tweaked.

Letting storage be infinite would also mean a lot more potential for future functionality and new types of installments on planets. These would ofc fit well into the DUST visuals and its Narrative and gameplay.

Modulated stripminer
Doomheim
#40 - 2013-04-04 16:51:31 UTC

Priority-5
Remove shares from the game and end the stupid dream of players that eve can ever have a working stockmarket.