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The AFK cloaky problem.

Author
Cardano Firesnake
Fire Bullet Inc
#61 - 2013-04-04 06:32:22 UTC  |  Edited by: Cardano Firesnake
Teckos Pech wrote:
Cardano Firesnake wrote:
If you want to know here are the measures I would like to see to counter the afk cloaky game play.

1- Shut down of the client after 1 hour of inactivity

2- Find a way to avoid the always infinite cloaking
Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options.

3- Remove player list in the local like in Wormhole.

4- Let the cloaky ship visible on directional scan
With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5° scan.

So when you cloak you are removed from overview and from the system scanner but not the directional scan. Perharps the ship type of the cloaked ship could be seen as unkown...

And perharps the directional scan would have to be revamp to be more ergonomic....


FFS...

These have all been proposed before...some aren't half bad (i.e. changing local), but do we really need yet another thread to re-hash these ideas?



So if an idea is not new we should stop to discuss? If I don't give solutions, I am speaking for nothing, If I give solutions already posted, I am speaking for nothing. Ok.

But it is still not resolved so I don't think I speak for nothing.

If I well understood there is no problem. I think there is no problem for you guys with your 7/7 online computers with 10 afk accounts camping somewhere ;-)

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Teckos Pech
Hogyoku
Goonswarm Federation
#62 - 2013-04-04 06:46:11 UTC
Cardano Firesnake wrote:
Teckos Pech wrote:
Cardano Firesnake wrote:
If you want to know here are the measures I would like to see to counter the afk cloaky game play.

1- Shut down of the client after 1 hour of inactivity

2- Find a way to avoid the always infinite cloaking
Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options.

3- Remove player list in the local like in Wormhole.

4- Let the cloaky ship visible on directional scan
With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5° scan.

So when you cloak you are removed from overview and from the system scanner but not the directional scan. Perharps the ship type of the cloaked ship could be seen as unkown...

And perharps the directional scan would have to be revamp to be more ergonomic....


FFS...

These have all been proposed before...some aren't half bad (i.e. changing local), but do we really need yet another thread to re-hash these ideas?



So if an idea is not new we should stop to discuss? If I don't give solutions, I am speaking for nothing, If I give solutions already posted, I am speaking for nothing. Ok.

But it is still not resolved so I don't think I speak for nothing.

If I well understood there is no problem. I think there is no problem for you guys with your 7/7 online computers with 10 afk accounts camping somewhere ;-)


Instead take a few seconds and look at the existing threads...namely the one where I collected many of the common suggstions.

Stop shitting up the forums with the repeated nonsense.

Oh, and get a clue, this issue has been talked about since 2007. Nothing has been done...nothing is likely to be done.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Cardano Firesnake
Fire Bullet Inc
#63 - 2013-04-04 08:17:59 UTC  |  Edited by: Cardano Firesnake
Teckos Pech wrote:
Cardano Firesnake wrote:
Teckos Pech wrote:
Cardano Firesnake wrote:
If you want to know here are the measures I would like to see to counter the afk cloaky game play.

1- Shut down of the client after 1 hour of inactivity

2- Find a way to avoid the always infinite cloaking
Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options.

3- Remove player list in the local like in Wormhole.

4- Let the cloaky ship visible on directional scan
With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5° scan.

So when you cloak you are removed from overview and from the system scanner but not the directional scan. Perharps the ship type of the cloaked ship could be seen as unkown...

And perharps the directional scan would have to be revamp to be more ergonomic....


FFS...

These have all been proposed before...some aren't half bad (i.e. changing local), but do we really need yet another thread to re-hash these ideas?



So if an idea is not new we should stop to discuss? If I don't give solutions, I am speaking for nothing, If I give solutions already posted, I am speaking for nothing. Ok.

But it is still not resolved so I don't think I speak for nothing.

If I well understood there is no problem. I think there is no problem for you guys with your 7/7 online computers with 10 afk accounts camping somewhere ;-)


Instead take a few seconds and look at the existing threads...namely the one where I collected many of the common suggstions.

Stop shitting up the forums with the repeated nonsense.

Oh, and get a clue, this issue has been talked about since 2007. Nothing has been done...nothing is likely to be done.


It is not because It is not yet done that it will never be.
I remember the time where I said that learnings skills were useless....

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Dracvlad
Taishi Combine
Astral Alliance
#64 - 2013-04-04 09:44:20 UTC
I think most people agree that AFK cloaking with the intent to never engage is lame, of course you can often work out those people, however the AFK cloaking by people who do engage is different, there are times that you can call their bluff and there are times that you cannot, sometimes its a good idea to setup to kill them, but then they chose to be AFK...

But I like cloaking, it means I can operate where I want to and not be caught, therefore I do not want to see anything that nerf's cloaking.

Often in AFK cloaking threads you get the remove local rubbish, sometimes you get people say that it works in WH's, of course Cyno's don't, but many seem to miss that. They say that local is a perfect intel tool and that it is unfair, but refuse to see that the report of activity is also perfect intel, they want local removed so that they can kill things easily, not to make Eve space big and dark again, just to make their kills easy. Many of them fail to see the balance impact that will have, without local to balance that other intel and the most important part the power projection of cyno's they are just focussed on the thing that benefits them. And any attempt to make them see sense results in mindless insults, just like you saw here. They fail so much to see that risk has to be balanced and therefore if they can run around killing any person ratting in 0.0 they will and then start bleating about nerfing HS to force people into 0.0 so they can blow them up.

To be blunt the situation with AFK cloaking is not perfect, but this sort of works, its likely that you are being camped by the Delve Goons, I have been in that situation myself, though the Goons now are vastly better than the Goons I dealt with in Querious/Delve when SAS had B-7. This means that you will be hot dropped. What can you do about it, well you can take it on the chin like many do, or you can moan about it, or you can get your stuff together and do it back to them. I spent a week camping the best ratting system in Tenal, but while you are moaning about the Goons in your space, what about CVA moaning about Thorn and Replicator and his numerous alts camping their space, I loved it when they killed him, I suggested to them in that thread to go camp B-7 in return, I hope they did.

The ideas you put forward have been put forward by others, I often cloak while AFK, though as I see AFK cloaking as lame I tend not to do it unless done to me. To which end I am waiting for a certain corp to get space aand then I will be there, that is the way of Eve!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

TheGunslinger42
All Web Investigations
#65 - 2013-04-04 10:44:48 UTC  |  Edited by: TheGunslinger42
Cardano Firesnake wrote:
It is not exactly the same problem when you know where is the oppenent, but you are right, a character should not be log in in a POS or a Station AFK for hours either.

It is not about what I am wanting him to do.
The oppenent may choose to just intel, without fighting.
It oftenly happens that you cannot engage in Eve.
But it is a choice he have to make.
A choice that he will not make if he is AFK.


It is not stupid. You don't force them to do anything except playing the game when they are connected. It is quite logic in fact.
If they don't want or don't have time to play just log off. Why is it so horrible to say that?


Bolded the bit I don't understand. What if he's at the keyboard but chooses not to take your bait or move around systems? The end result is the same - he's sitting there doing nothing, and you can't find or engage him, but it sounds like you're ok with that because he actively "chose" not to do those things...

so the only difference between the situation you seem to be ok with, and the one you're against is whether or not you know he's sitting there looking at the screen? I don't understand this.

As for forcing them to play the game when they are connected: Why? Why should some activity level be forced when I am logged in? It's up to me how I play the game, how active I am. If I want to pay a lot of attention and zoom around null looking for fights or do whatever other activities I feel like thats fine, but if I want to more or less just sit there idling while I chat on TS, or half heartedly watch a movie on the other screen then that's my call.

It's rather unreasonable to force players do do stuff just for the sake of forcing them to do stuff.
Nikk Narrel
Moonlit Bonsai
#66 - 2013-04-04 13:52:03 UTC
Dracvlad wrote:
I think most people agree that AFK cloaking with the intent to never engage is lame, of course you can often work out those people, however the AFK cloaking by people who do engage is different, there are times that you can call their bluff and there are times that you cannot, sometimes its a good idea to setup to kill them, but then they chose to be AFK...

But I like cloaking, it means I can operate where I want to and not be caught, therefore I do not want to see anything that nerf's cloaking.

Not respecting those with no apparent interest in engaging is harsh, but I can accept that many PvE pilots often present exactly this posture when combat comes their way.
I believe you will find that the so called AFK cloakers have a definite interest in engaging.

It is simply not in current game balance to allow cloakers this option.
But how? And why is this?

First 'why', as 'how' follows that with logic.

Why is explained by people choosing to attack target A with ship B. Whether that ship is solo or part of a fleet, it has a range of acceptable targets.
PvE craft are targets, and legitimate ones, especially outside of high security space. Unfortunately, a rather hard to balance and possibly unintended feature is allowing them a 100% success rate of combat evasion with preparations done right.
I obviously refer to local chat's pilot roster, which gives them reliable warning so they can always warp to safety if aligned.
So, what happens when someone comes to visit them with gift baskets full of missiles and rail guns? They get safe, and avoid engaging.

Tragic, I know.

Now, with that precedent firmly established in nearly each and every incident, the would be visitor finds themselves suddenly blobbed by an overwhelming force that has no interest beyond driving them away. Possibly with an added deterrent of don't hunt here or you'll just get more of this.
How then, do they bring needed combat to the PvE pilots?
The best they have been able to do is wait, and hope, that they will come out and play.

Since the heartless blobby crews have no interest in fights, simply preventing them instead, it is determined that the gift baskets need to be hidden from them until a proper delivery can be arranged.
Singing telegrams were suggested at one point, but hot dropping was added as part of the second verse, better to get full orchestral support for such music.

So, their love is cloaked, since all others are rejected this heartlessly.
Daichi Yamato
Jabbersnarks and Wonderglass
#67 - 2013-04-04 14:06:58 UTC
Cardano Firesnake wrote:


You are right. I can also do that. I do it also in fact, but can I have the choice of my gaming style?


u can, u can wait in the depths of ur own space where it is unlikely that u will PvP, or u can go into hostile space where it is more likely that u will PvP. its all very sandbox like where ur choices are meaningful.

Cardano Firesnake wrote:


It is not stupid. You don't force them to do anything except playing the game when they are connected. It is quite logic in fact.
If they don't want or don't have time to play just log off. Why is it so horrible to say that?



u dnt have to be directly interacting with the client to be playing the game. u can be sitting talking on TS or skype relaying intel or just being a general bantersaurus, u can be working out ore yields, isk calculations, reading and posting forums, EFT warrioring. ALL of this is still playing the game, but u may not be at ur keyboard all of the time.

why dnt they have the right to sit immobile in a system of their choosing? they pay just as much as u and they can play however they want.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Yusef Yeasef Yosef
Doomheim
#68 - 2013-04-04 14:48:33 UTC
The problem isn't someone going AFK while cloaked, its the free intel channel called "Local" that is the true issue.

People fear the unknown. In this case the unknown is the question if that cloaked person is really AFK or not.

The real question should be, am I really alone when I can't tell with any certainty, like WH Space.

The Local chat channel should be changed to Constellation and you only show up if you talk, like WH Space. Then there is no way to tell if someone is in your system even if they talk in the Chat channel, .

The fact that you can tell if someone is present in any given solar system via local is one of the biggest immersion breakers in this game. You should have no clue.

Of course some related game mechanics will have to be changed to balance this out.
Nikk Narrel
Moonlit Bonsai
#69 - 2013-04-04 15:08:41 UTC
Yusef Yeasef Yosef wrote:
The problem isn't someone going AFK while cloaked, its the free intel channel called "Local" that is the true issue.

People fear the unknown. In this case the unknown is the question if that cloaked person is really AFK or not.

The real question should be, am I really alone when I can't tell with any certainty, like WH Space.

The Local chat channel should be changed to Constellation and you only show up if you talk, like WH Space. Then there is no way to tell if someone is in your system even if they talk in the Chat channel, .

The fact that you can tell if someone is present in any given solar system via local is one of the biggest immersion breakers in this game. You should have no clue.

Of course some related game mechanics will have to be changed to balance this out.

To the point that local is not present in wormholes, and players in wormhole space are quite enthusiastic that no changes should come their way. This is accepted by all, to my knowing.

Would more PvP combat happen if local's intel aspect were gone? Since one of the obvious effects is that local allows pilots to know instantly about others arriving, and by consequence avoid them, of course more PvP combat is possible.

How much more would be very specific to the amount of effort made by the PvP pilots to find the targets, and opposed by the targets efforts to avoid them.
Effort in a contest against efforts... it sounds like someone playing a game even.
DataRunner Attor
Doomheim
#70 - 2013-04-04 15:10:30 UTC
Here an idea for you all! Turn all of null sec into wormhole sec, make it claimable, and the WHs can randomly spawn anywhere!

That will create two things! It will get rid of whining nullbears, cause by god, I'm getting sick of them

and then there will be no more local....


Oh god...I think I broke my sarcasm meter....

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Teckos Pech
Hogyoku
Goonswarm Federation
#71 - 2013-04-04 20:54:56 UTC
Bump...

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

DataRunner Attor
Doomheim
#72 - 2013-04-05 04:06:45 UTC
Dracvlad wrote:

Often in AFK cloaking threads you get the remove local rubbish, sometimes you get people say that it works in WH's, of course Cyno's don't, but many seem to miss that. They say that local is a perfect intel tool and that it is unfair, but refuse to see that the report of activity is also perfect intel, they want local removed so that they can kill things easily, not to make Eve space big and dark again, just to make their kills easy. Many of them fail to see the balance impact that will have, without local to balance that other intel and the most important part the power projection of cyno's they are just focussed on the thing that benefits them. And any attempt to make them see sense results in mindless insults, just like you saw here. They fail so much to see that risk has to be balanced and therefore if they can run around killing any person ratting in 0.0 they will and then start bleating about nerfing HS to force people into 0.0 so they can blow them up.
!



I just want to pick apart this real quick.

First, you say we want to remove local so we can get easy kills. Of course, that would be incorrect, you fail to take note that without local, it that much harder for a /hunter/ to find usable targets, that means your hot drop cyno alts will have to go out deeper and deeper to find said target, which in turn will cause the hotdrop fleet to move around. This will reveal a notable footprint on the map that you can easily check up on every 30 minutes. Also, what is this..."Other intel?" You speak of? D-scanner? Sure, you can D-scan people down, but, they can D-scan you back, and they don't require probes to find your probes hunting for them.

Cloaking, and Cyno was developed as a counter to local, Cloaking makes local unreliable, if you have someone sitting there 24/7, not knowing if he there or not. And Cyno bypasses local's report system, until the very last minute, also known as hot dropping to some.

I think the current problem is we are having is that local is the biggest issue, that caused a-lot of band-aids to be placed ontop of one another, Local is the starting point of it all, band-aids were applied, and thus now we have cloaking, and Cynos, or Hot-dropping as some called it. Now, what I think CCP fears is that, if they remove local, what will happen to their band-aid bridge? Will it keep standing or will it....Fall and burn?

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Cardano Firesnake
Fire Bullet Inc
#73 - 2013-04-05 10:53:06 UTC
After a long time this post finished to be constructive ;-)
Thank you all for these answers.

That is true that it is quite difficult to make a difference between an AFK cloaker and and a cloaked hunter that is waiting his prey.
It is why I made thes propositions

1- Shut down of the client after 1 hour of inactivity
This first action should remove most of the AFK guys (and also Station Docked cowards ;)). Not all of course because there will always have some people to use stratagems to not be deconnected. A sonor alarm and a message would warn you that you will be disconeted one minute before. It is a method already used in lot of MMO.

2- Find a way to avoid the always infinite cloaking
Perharps with a special fuel or perharps by a capacitor drain. It is a complex subject with many options.
This second point is a difficult subject. The goal is to force the AFK cloaky to move to refuel and give a chance to others to catch him. But the Cloak must be able to do its job of intel, or hunting in hostile systems.

I thought about a system where the cloak use capacitor while active and stop the capacitor regen. To counter balance this nerf, the cloak would give a bonus to capacitor regen during 30s after decloak. This would give lot of funny combinations I think.

3- Remove player list in the local like in Wormhole.
This point would change lot of things. The fact you instantly knows when an hostile enter your system is quite sad. And The fact that hostiles know it push them to place AFK cloakers.
But if you cannot see hostiles before they are on you that will make anomalies as useless as non hidden asteroid belts in 0.0.
So perharps all anomalies should be probed?

4- Let the cloaky ship visible on directional scan
With this way you will be able to know that there is a cloak ship not far and what ship it is. you even could to decloak it with a 5° scan.
If the local channel doesn't show the list of present people, It is important to give a possibility to player to detect hostiles.
I think that a modification of the Directionnal Scan could give the solution.
If you are able to filter ally and non ally ship on D-scan and if the cloaked ships appear on D-Scan as "unknown ship", it will be possible to detect the presence of an hostile cloaked ship (but not its type) and, if he is on the grid to use D-Scan to de-cloak it.
I think it would enough difficult to make this not so powerful.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Callduron
Dreddit
Test Alliance Please Ignore
#74 - 2013-04-05 11:45:42 UTC  |  Edited by: Callduron
There's a lot of deliberate misdirection and misinformation whenever this is discussed. Let's take some of these trolls apart:

"afk cloakers never harmed anyone" A player establishes a presence afk that often leads to players disregarding them and then being killed when the player becomes active. The issue is that a significant game advantage is gained while not actually playing Eve.

"htfu" I'm sorry, you sit there invisible, so safe and snug you don't even have to watch the game and you want us to htfu? Get real. If you want to kill you should be at risk yourself.

"There is no problem." There is a problem and this is it: it's boring. My perspective is as a null FC who loves doing home defence. It's really hard to motivate people to counter-camp or try baiting because we are likely to be playing a game against someone who just isn't there. Sure we can camp the out-gate in resebo-ed insta-slashers or go mining with a cynoed Skiff but after an hour with nothing happening people start to drop fleet in favour of more exciting real life alternatives like watching paint dry or dusting the attic. And a boring game is bad not only for those of us who play it but for those trying to make a living from providing this game as a service.

I'm not asking for cloaking to be removed - it's an awesome aspect of the game. What I'm asking for is a game design that allows us defenders to interact with our attackers. You want to cloak up, come down to Delve and try to kill ratters and miners? Great, bring that content to us. But right now it's not content because countering you guys is so boring.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Onomerous
Negative-Impact
Sedition.
#75 - 2013-04-05 12:38:50 UTC  |  Edited by: Onomerous
Still entertained by the title and the arguments presented. Still not seeing the primary issue discussed by the opponents of cloaking. A hint: it isn't the cloaking or the AFK'ing which is the real problem.


p.s. and it isn't local either.
TheGunslinger42
All Web Investigations
#76 - 2013-04-05 12:38:54 UTC
Callduron wrote:
"afk cloakers never harmed anyone" A player establishes a presence afk that often leads to players disregarding them and then being killed when the player becomes active. The issue is that a significant game advantage is gained while not actually playing Eve.


The only "advantage" gained is that local is no longer a 100% infallible intel tool with zero risk or effort. Now there's a tiny bit of uncertainty.

It is entirely unreasonable for you to expect absolute certainty of intel in null. Take your entitlement and go back to highsec, bro.

Callduron wrote:
"htfu" I'm sorry, you sit there invisible, so safe and snug you don't even have to watch the game and you want us to htfu? Get real. If you want to kill you should be at risk yourself.


And the moment they become capable of killing anything - i.e. when they come back to the keyboard and when they uncloak (they cannot kill without uncloaking) they are at risk. A big risk, since cloaky ships are mostly paper thin and low dps.

Callduron wrote:
I'm not asking for cloaking to be removed - it's an awesome aspect of the game. What I'm asking for is a game design that allows us defenders to interact with our attackers. You want to cloak up, come down to Delve and try to kill ratters and miners? Great, bring that content to us. But right now it's not content because countering you guys is so boring.


The amount you can interact with cloakers is identical to the amount they can interact with you: i.e. they can do nothing except appear your local list, and you can do nothing to them except appear in local. That's fair. That's balanced. Demanding you have an extra way to "interact" with them is unbalanced. You already have the home field advantage and you're crying for more? How bad at this game are you, bro?

PS I don't see you also championing a way for me, as a cloaker in a hostile system, to be able to "interact" with you while you're sitting safely in your pos shield or outpost. Hypocrite much?
Nikk Narrel
Moonlit Bonsai
#77 - 2013-04-05 13:49:44 UTC
TheGunslinger42 wrote:
PS I don't see you also championing a way for me, as a cloaker in a hostile system, to be able to "interact" with you while you're sitting safely in your pos shield or outpost. Hypocrite much?

This, a thousand times this.

People who avoid combat, making it necessary for others to go to extraordinary means to even threaten them, should expect no sympathy over complaints that the ones hunting them are avoiding being removed.
Nikk Narrel
Moonlit Bonsai
#78 - 2013-04-05 13:52:47 UTC  |  Edited by: Nikk Narrel
Onomerous wrote:
Still entertained by the title and the arguments presented. Still not seeing the primary issue discussed by the opponents of cloaking. A hint: it isn't the cloaking or the AFK'ing which is the real problem.


p.s. and it isn't local either.

It is balanced.

Both sides are using game mechanics, and it is resulting in a stalemate condition.

While a stalemate may be unresolved, it undeniably proves balance with the absence of unavoidable losses to either side.
Callduron
Dreddit
Test Alliance Please Ignore
#79 - 2013-04-05 14:41:42 UTC  |  Edited by: Callduron
TheGunslinger42 wrote:

PS I don't see you also championing a way for me, as a cloaker in a hostile system, to be able to "interact" with you while you're sitting safely in your pos shield or outpost. Hypocrite much?


You can shoot the POS. You can SBU the system and take the outpost. Cloaking in a safe is the only method to gain advantage in this game at zero risk in any sec status system.

Worse not only do you win while afk but the best counter is to log off and play a different game. This mechanic is commercial suicide for the company.

I write http://stabbedup.blogspot.co.uk/

I post on reddit as /u/callduron.

Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#80 - 2013-04-05 14:42:50 UTC
if they are afk they can't hurt you

god damn babby knights just pay the pizza delivery man and he'll go away