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Warfare & Tactics

 
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Farmatar: Or why fw is totally broken

First post
Author
Cearain
Plus 10 NV
#201 - 2013-04-04 13:49:44 UTC
Meditril wrote:
Bienator II wrote:
just entered a small plex in lamaa with a brawling hookbill with 3 wts in it.

thrasher cloaked.
first firetail was stabbed
second firetail burned in one direction with 5.5km/s (was already 50k away as i entered)

i docked and logged out after updating market orders. It feels like wasted time recently.


You should consider not to fly ships which are clearly OP if you want fights against farmers. Those guys are there to make ISK... so if they think they have no chance then they will run. Bring something which gives them at least the feeling of having a chance to survive. E.g. if they fly a Caracal and you come with a frigate then you have good chances they will engage you if they are not complete cowards. But Hookbill is currently the absolute king of the hill with regards to 1 vs. 1 frigate fights.



He said they were all in the plex. If they were fit for pvp they should have somehow managed to be able to take down a lone hookbill.

The problem is that under these mechanics they will win more sov by doing what they did instead of fighting.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#202 - 2013-04-04 13:55:47 UTC
Crosi Wesdo wrote:
4. slightly adjust rat tank in small and med plexes (not sure i like having to use a particular class, though coupled with no stabs in plexes might work.)
5. ban Cearain from forum


4. Yes instead of letting players know where they need to go to defend plexes, in pvp, lets try to have the npcs cover that for us. Good idea.

But then again you are one of the gallente who likes the "content" rabbits bring so what else should I expect?

5. I'm glad the guy likes the "content" rabbit plexers bring, and wants to solve fw sov issues with npcs, wants me banned from the forums. It means I am at least clear that I want fw sov to be more of a pvp mechanic.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Bienator II
madmen of the skies
#203 - 2013-04-04 14:42:55 UTC  |  Edited by: Bienator II
Meditril wrote:
Bienator II wrote:
just entered a small plex in lamaa with a brawling hookbill with 3 wts in it.

thrasher cloaked.
first firetail was stabbed
second firetail burned in one direction with 5.5km/s (was already 50k away as i entered)

i docked and logged out after updating market orders. It feels like wasted time recently.


You should consider not to fly ships which are clearly OP if you want fights against farmers. Those guys are there to make ISK... so if they think they have no chance then they will run. Bring something which gives them at least the feeling of having a chance to survive. E.g. if they fly a Caracal and you come with a frigate then you have good chances they will engage you if they are not complete cowards. But Hookbill is currently the absolute king of the hill with regards to 1 vs. 1 frigate fights.

it was 3 vs 1. One thrasher, two firetails, vs one brawling hookbill. This is already certain death for me if they would be all willing to fight. All what they would have needed to do is spawncamping, oh wait its called waprin camping in eve - its a new feature since the plex layout changes.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Meditril
Hoplite Brigade
Ushra'Khan
#204 - 2013-04-04 14:46:54 UTC  |  Edited by: Meditril
Cearain wrote:
Meditril wrote:
Bienator II wrote:
just entered a small plex in lamaa with a brawling hookbill with 3 wts in it.

thrasher cloaked.
first firetail was stabbed
second firetail burned in one direction with 5.5km/s (was already 50k away as i entered)

i docked and logged out after updating market orders. It feels like wasted time recently.


You should consider not to fly ships which are clearly OP if you want fights against farmers. Those guys are there to make ISK... so if they think they have no chance then they will run. Bring something which gives them at least the feeling of having a chance to survive. E.g. if they fly a Caracal and you come with a frigate then you have good chances they will engage you if they are not complete cowards. But Hookbill is currently the absolute king of the hill with regards to 1 vs. 1 frigate fights.



He said they were all in the plex. If they were fit for pvp they should have somehow managed to be able to take down a lone hookbill.

The problem is that under these mechanics they will win more sov by doing what they did instead of fighting.


Yes, but not all are that much of a coward and PVP averse. Some of the LP farmers engage if they see a chance to win. But once again, if I am flying defensively and I am in a Thresher I would also not engage a solo hookbill, because I would expect him to double tracking disrupt me and just kite me. In case of a Firetail you are also just dead if he is using double webs and kites you from 9km range with his missiles. This is the old story, people are flying ships which are completely over the top (in the past this was Dramiel, currently these are Daredevil and Hookbill) and are wondering why they do not get fights or why they are baited and blobbed.
X Gallentius
Black Eagle1
#205 - 2013-04-04 14:56:43 UTC
Cearain wrote:
X Gallentius wrote:
IbanezLaney wrote:
X Gallentius wrote:

When you find a rabbit on your own and chase off, then it's PvE. If you find him using a notification system, then it's PvP!

I FINALLY UNDERSTAND THE DIFFERENCE. Big smile
Don't feel bad. It took me 2 years to understand Cearain's genius.


XG
I know you are very upset about the idea that players will actually know where their military complexes are being attacked so that they can defend them in an organized way.

But there really is no genius involved. If you want people to be able to defend plexes in pvp then letting them know where their military complexes are being attacked, is the first step.

Its not that the idea is so hard to grasp. Your failure to get it is more of a "you" problem.
You're right, there is no genius involved. Saying "No notification = PvE mechanic, Notification = PvP mechanic" requires no intelligence whatsoever.
Bad Messenger
Rehabilitation Clinic
#206 - 2013-04-04 15:14:42 UTC
X Gallentius wrote:
Cearain wrote:
X Gallentius wrote:
IbanezLaney wrote:
X Gallentius wrote:

When you find a rabbit on your own and chase off, then it's PvE. If you find him using a notification system, then it's PvP!

I FINALLY UNDERSTAND THE DIFFERENCE. Big smile
Don't feel bad. It took me 2 years to understand Cearain's genius.


XG
I know you are very upset about the idea that players will actually know where their military complexes are being attacked so that they can defend them in an organized way.

But there really is no genius involved. If you want people to be able to defend plexes in pvp then letting them know where their military complexes are being attacked, is the first step.

Its not that the idea is so hard to grasp. Your failure to get it is more of a "you" problem.
You're right, there is no genius involved. Saying "No notification = PvE mechanic, Notification = PvP mechanic" requires no intelligence whatsoever.


i do not know how it is problem to find where plexes are attacked.
ALUCARD 1208
Digital Ghosts
Sedition.
#207 - 2013-04-04 15:19:48 UTC
Bad Messenger wrote:

i do not know how it is problem to find where plexes are attacked.


Noone else knows how its a problem either weve just put it down to cerain being lazy or ******** havnt decided yet
Cearain
Plus 10 NV
#208 - 2013-04-04 15:51:14 UTC
ALUCARD 1208 wrote:
Bad Messenger wrote:

i do not know how it is problem to find where plexes are attacked.


Noone else knows how its a problem either weve just put it down to cerain being lazy or ******** havnt decided yet


First, you don't speak for everyone. Lots of people understand this.

Its a matter of efficiency.

If pvper knows immediately which his military complexes within 3 jumps are under attack he can respond in time. If however he has to go randomly looking through 20 systems to see this he is wasting his time.

Roaming through systems last night I found about 1 in 5 systems had someone running a plex. Accordingly it would be at least 5xs more efficient for a pvp to fight for space if we had a notification system.

But the main thing is once you had a notification system (and rollbacks) militias would see that they have an effective tool to try to fight the farm hordes and they would be more organized in doing that. It wouldn't take one hundred pilots really just 10 or so from each milita.

Amarr already did this to a limitted extent. They generally would have 4-5 people a few jumps from siseide. The problem is that without the notifications they basically need someone in each and every system. If we had notifciations those 4-5 people could spread out and each cover a constellation.

Notifications basically = multiplying the effect each pvper can have on the warzone. Likewise cutting the effect of the rabbits by a fraction.

I know I have explained this to you before. But you and the other gallente seem impervious to reason. So I am sure you will just respond to this post with "farmers gonna farm" or some other brain dead mantra.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

X Gallentius
Black Eagle1
#209 - 2013-04-04 16:13:40 UTC
Cearain wrote:

But the main thing is once you had a notification system (and rollbacks) militias would see that they have an effective tool to try to fight the farm hordes and they would be more organized in doing that. It wouldn't take one hundred pilots really just 10 or so from each milita.


1. Rollbacks first. (Quit punishing a player for "winning" a plex fight, encourage others to stay and fight (yes, farmers will cloak up)
2. Then timer restrictions - only a T1/T2 cruiser can run a medium, for example. Bring the right ship for the plex you farmers!
3. Then go to notification. We're too lazy to do our job, but what the hell let's give those few guys who live to plex a better intel tool to work with.

Fair enough?
Cearain
Plus 10 NV
#210 - 2013-04-04 18:11:14 UTC
X Gallentius wrote:
Cearain wrote:

But the main thing is once you had a notification system (and rollbacks) militias would see that they have an effective tool to try to fight the farm hordes and they would be more organized in doing that. It wouldn't take one hundred pilots really just 10 or so from each milita.


1. Rollbacks first. (Quit punishing a player for "winning" a plex fight, encourage others to stay and fight (yes, farmers will cloak up)
2. Then timer restrictions - only a T1/T2 cruiser can run a medium, for example. Bring the right ship for the plex you farmers!
3. Then go to notification. We're too lazy to do our job, but what the hell let's give those few guys who live to plex a better intel tool to work with.

Fair enough?


I think the rollbacks and the notificatins should happen at the same time so they can be tweaked as a total package. Lots of problems is one fix causes some other thing to break. But what you suggest is not horrible.

If for whatever reason ccp could get the timer rollback out immediately, it definitely should not be delayed until they also figure out notifications. I also think the opposite is true. If they could get a form of notifications going now but the timer rollback was a technical headache they shouldn't delay the notifications either.

As far as your second request I think that is overall a bad change that will not hinder rabbits:

-Amarr always had to bring in large ships to do medium or major plexes and it was still more efficient to do that in pve ships.

-Its easier to fit stabs on a cruiser/bc/bs than it is on a frigate.

-Forcing larger ships tends to make people more risk adverse. I think the main reason people are flying smaller ships is that they are finding they can have just about as much fin flying 10-20 mill dessies and frigates as they have flying 50-200 mill cruisers and up. Plus the fact that people can bring in the newly buffed logistic ships and falcons tends to discourage the more casual players from messing with medium plexes. Finally there has been an increase in gate camps and cruisers cant even make it past the vanilla bc gate camps. If people are forced to fly cruisers they will have even more pressure to fit a few stabs and a cloak so they can do the mwd cloak trick past these gate camps.

-Plus I think fights where several smaller ships are fighting larger ships are fun.

But really I don't care very much about the second point.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

ALUCARD 1208
Digital Ghosts
Sedition.
#211 - 2013-04-04 21:12:57 UTC  |  Edited by: ALUCARD 1208
Cearain wrote:
But you and the other gallente seem impervious to reason..



it isnt just gallente rubbishing this everyone is Roll

what i dont understand why we should be given this information instead of finding out for ourselves it doesnt seem very sandboxy notifications telling you were people are......

or in the case of backwaters even care that their even there, just bcos i have something telling me were they are doesnt make me care any more than usual
Mirana Niranne
Immortalis Inc.
Shadow Cartel
#212 - 2013-04-04 22:03:21 UTC
Any activity in eve that has a lucrative way to make isk is going to attract farmers. In FW you really need a good solid way to pull in money while still engaging in activities in the warzone because you don't want people leaving fw to go make money just to lose it pew pewing in FW. So you have plexing.

You don't need a cloak OR a stab to farm effectively, you just need to be paying attention. I plex to PvP myself, but when something shows up on short I know I can't deal with, I align out. If it lands and is blinky, I'm in warp before he's even fully landed.... Except this one time when I was paying too much attention to eye bleach.

Something that may help a little bit though, is increasing the tank on the NPCs to something reasonable. A stabbed frig should in no way be able to break the tank on a medium... And probably not a small either.
Cearain
Plus 10 NV
#213 - 2013-04-05 01:30:51 UTC  |  Edited by: Cearain
ALUCARD 1208 wrote:
Cearain wrote:
But you and the other gallente seem impervious to reason..



it isnt just gallente rubbishing this everyone is Roll


Sorry but the idea has been supported for years. Just because the latest batch of farmers to enter fw don't like it, doesn't mean its not supported. Hans actually had this idea in his platform when he ran for csm 8. You just display more ignorrnace when you suggest no one likes the idea.


ALUCARD 1208 wrote:


what i dont understand why we should be given this information instead of finding out for ourselves it doesnt seem very sandboxy notifications telling you were people are......


Why shouldn't military complexes notify the rest of the militia when they are attacked. Can you think of a militiary complex anywhere in the world that would not notify its army if it was attacked by the enemy?

Plus from a gameplay perspective the fact is that if pvpers do not have this tool then 90% of the warzone will be determined by rabbits. You may like the "content" that delivers but you and your fellow gallente posters are pretty much alone on that.

ALUCARD 1208 wrote:

or in the case of backwaters even care that their even there, just bcos i have something telling me were they are doesnt make me care any more than usual


First just to be clear - what you call backwater is 90% of the warzone.

Second most people don't care because the game play involved with doing something about what happens in sov under the current mechanics is ridiculously boring. But if the mechanics changed so that doing something about sov in the other 90% of systens involved lots of great pvp - they would start caring. They would care because the fw sov game would become a good game that is worth playing and caring about. Right now no one cares because the game is broken.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Juan Rayo
Justified Chaos
#214 - 2013-04-05 01:38:21 UTC
Cearain wrote:
Right now no one cares because the game is broken.



First, you don't speak for everyone. Lots of people understand this.

Second, tons of people are actually IN faction warfare, fighting, having fun. You are not in FW and yet to keep on going and going and going with your ridiculous idea. Those people IN faction warfare keep telling you how wrong you are, but you, NOT being in fw, continue to think we are the ones impervious to reason.

One thing for you tho: you´ve manage to make both gallente AND caldari agree on one thing: making fun of your notification crap. That´s something I guess.
Cearain
Plus 10 NV
#215 - 2013-04-05 04:16:43 UTC
Juan Rayo wrote:
Cearain wrote:
Right now no one cares because the game is broken.



First, you don't speak for everyone. Lots of people understand this.

Second, tons of people are actually IN faction warfare, fighting, having fun. You are not in FW and yet to keep on going and going and going with your ridiculous idea. Those people IN faction warfare keep telling you how wrong you are, but you, NOT being in fw, continue to think we are the ones impervious to reason.

One thing for you tho: you´ve manage to make both gallente AND caldari agree on one thing: making fun of your notification crap. That´s something I guess.



Your right a few people do care about the other 90% of systems. But that number is dwindling as the reality of these mechanics sinks in.


Its not my idea to have the notifications. It was suggested years ago by someone who thought fw shoud be a pvp mechanic. Whether people in fw farmville today still think that way or not is none of my concern. Maybe they all like the content rabbits provide. You can join them. But there are plenty of people who think its broken.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Veshta Yoshida
PIE Inc.
Khimi Harar
#216 - 2013-04-05 06:31:23 UTC
Mirana Niranne wrote:
Any activity in eve that has a lucrative way to make isk is going to attract farmers. In FW you really need a good solid way to pull in money while still engaging in activities in the warzone because you don't want people leaving fw to go make money just to lose it pew pewing in FW. So you have plexing...

We've had missions tailored (and exclusive) to FW from the beginning, getting ISK was never an issue. The problem in those days was that it is a bonafide PvE activity and as we all know that is beneath the leet population, never mind the fact that spending twice as long getting only half the LP (at tier3) orbiting a button is also really PvE.

Notifications if done 'wrong' will result in people begging CCP for a way to turn them off in settings, at which point you have effectively wasted what precious Dev time was allotted to include it, thankfully there are other ways to go about it.

What I want/desire/need/crave (in no particular order, numbers are to differentiate):
1. Plex NPC's getting their promised tweak. Too easily killed and the time one has to stop all future spawns is way too generous, one or the other has to change.
Frig fights rarely exceed 20-30s, so use that for Novice's, Smalls can be double that (45-60s), Mediums double again (90-120s) and Large a flat five minutes.
Forces the issue of appropriate ships without much further work needed in that area, might tweak the rat tanks to account for tiericide bump in dps but other than that ..
Reason: Gunless frigs were bad enough, stabbed cloaking sometimes gunless (if main used to clear a system) is not better .. 'nuff said.

2a. Missions to be the primary source of LP once again or people given a choice of "LP or VP" after a few seconds of nothing happening on a button.
2b. Missions could (and always should!) have been part of the war were they only given a poison pill system, so I'd look into that as well .. increase rewards if need be (currently using generic calcs). Rebalance them to force the issue of reward appropriate ships (a bomber does not 'deserve' 30k LP for 2 mins work, especially when it is allowed to use non-militia alts as speed tanks).
2c. Either a new set of 'defence' missions be deployed or missions only spawn in hostile space .. makes no sense for a military to launch an attack into already occupied space .. repeatedly!
Reason: Missions are more often than not overlooked, but they have been part of the equation (initial market depression came from missions) since day one and as such should be included.

3. Notifications through the Militia Interface. Either on a tab of its own, it was redesigned to allow for extensions to be added so do it goddamnit or as a flashing/marking of the systems on the systems list page to indicate how many plexes are currently being rotated (ie. in process of respawning). Any further info must come from trawling space (ie. scouting).
Reason: With 70+ systems in play and the update of their contested status in militia interface being delayed it is nigh impossible to determine which, if any, is being targeted before a plexing crew has moved on.

4. Reduce offensive LP by 25-33% for every jump away from a friendly harbour, reduce defensive LP by 25-33% for every jump away from a hostile harbour. Severely watered down 'front line' system that I championed unsuccessfully 4 years ago, four jumps is on the Amarr/Shakorite front half the warzone so blobbing as feared by some will not happen.
Reason: Way too much farming being done in remote, out of the way systems .. force the choice of an intact hull or a fatter wallet.

5. Unattended timers automatically count towards 'reset' after being tagged/contested through normal operations. Will never 'run on its own' but merely help with reducing the extra time added by an enemy, more fun chasing the random guy around than watch a countdown for the umpteenth time.
Reason: The hunters time is as valuable as the preys, but by rotating plexing the prey can effectively make its worthless.

6. Provided the tier system stays in place, then an actual diminishing returns system needs to be put in, the LP tax has no impact whatsoever since LP is infinite.
Increase the VP acquired by a factor equal to whatever LP gains the opposition has (reverse tier), increase VP needed appropriately (if both are at tier3 both would get +75% VP).
Reason: The wounded/cornered animal fights harder and it will counteract the "flip and hold entire warzones for a month with minimal effort" that has been part of FW since FarmVille™.

May be more, but still working on my first pot of coffee so brain not fully online yet .. but those should be the big'uns.
Colt Blackhawk
Doomheim
#217 - 2013-04-05 07:29:22 UTC  |  Edited by: Colt Blackhawk
Page 11 of this thread now. Seems that A LOT of people think the same and even present us fixes.
Only one who doesn´t care a sh.... is..... Oh it is CCP!
Oh wonder^^

Tbh I am so bored of fw actually that I simply run my cheap ships all the time in 2vs1 or 5vs1, simply of boredom. Any suggestions what to do? Somehow I stopped caring about fights outcome and I simply run in everything :P

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Bad Messenger
Rehabilitation Clinic
#218 - 2013-04-05 10:14:36 UTC
lets face the facts,

CCP do not want to get rid of farming hoards because those brings $ to CCP.

Notification system does not change the fact that farmer run anyway when you come to plex. And you can see farmers in almost every non vulnerable systems that is not on some main route people use.

Rollback timers do not prevent farming maybe delay it bit, but those do not make farmers pvp because farmer is not for pvp he is for farming isk.

SO no matter how you want to change plexing, things will be same again, you will get bored running after farmers who escape because CCP will not make system that prevents farming totally.
Cearain
Plus 10 NV
#219 - 2013-04-05 13:33:42 UTC
Bad Messenger wrote:
lets face the facts,

CCP do not want to get rid of farming hoards because those brings $ to CCP.


No sensible company is going to make a change that will cost them profits. And ccp would be no different. But fixing faction war sov will not cost them profits. Every pvper likely has at least 1 other account.

I would love to know how many characters enrolled in fw have another character on that account that has more skill points. I would predict that at least 6000 of the 19000 in fw are characters that have another character on that account that has more sp. In other words allot of the people in fw are not really the main character. It is just a place to dump a alt and make isk. If sov plexing were no longer to be the route to isk they would find another. FW missions are already likely more profitable even though it takes a bit more time to train for them.

There are numerous other pve activities in eve so dropping one will not kill as many accounts as fixing a very rare pvp mechanic will gain.

I wish they would understand this with respect to the booster alts.

Bad Messenger wrote:

Notification system does not change the fact that farmer run anyway when you come to plex. And you can see farmers in almost every non vulnerable systems that is not on some main route people use..


I see someone doing a plex in 1 in every 5 ssytems.

Notifications will dramatically increase the efficiency of pvpers who want to participate in the sov game - and coorrespondingly decrease the efficiency of the rabbits.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#220 - 2013-04-05 14:12:15 UTC
Veshta Yoshida wrote:
Mirana Niranne wrote:
Any activity in eve that has a lucrative way to make isk is going to attract farmers. In FW you really need a good solid way to pull in money while still engaging in activities in the warzone because you don't want people leaving fw to go make money just to lose it pew pewing in FW. So you have plexing...

We've had missions tailored (and exclusive) to FW from the beginning, getting ISK was never an issue. The problem in those days was that it is a bonafide PvE activity and as we all know that is beneath the leet population, never mind the fact that spending twice as long getting only half the LP (at tier3) orbiting a button is also really PvE.

Notifications if done 'wrong' will result in people begging CCP for a way to turn them off in settings, at which point you have effectively wasted what precious Dev time was allotted to include it, thankfully there are other ways to go about it.


Why should they do it wrong? Sure if people's pvp consists of just camping a gate then they should be able to minimize the notification window or map or whatever they use. They should be able to keep doing their thing. But people who want to effecitively fight for sov should have a better option than stabs and cloaks.

Veshta Yoshida wrote:

What I want/desire/need/crave (in no particular order, numbers are to differentiate):
1. Plex NPC's getting their promised tweak. Too easily killed and the time one has to stop all future spawns is way too generous, one or the other has to change..


CCP did already fix npcs. Continuing to tweak npcs will at best be a waste of time and at worse bring us back to the time when npcs actually discouraged people from pvping in plexes.

Bottom line give players tools to defend their own space don't keep trying to make it so the npcs do that job.

Veshta Yoshida wrote:

2a. Missions to be the primary source of LP once again or people given a choice of "LP or VP" after a few seconds of nothing happening on a button.
2b. Missions could (and always should!) have been part of the war were they only given a poison pill system, so I'd look into that as well .. increase rewards if need be (currently using generic calcs). Rebalance them to force the issue of reward appropriate ships (a bomber does not 'deserve' 30k LP for 2 mins work, especially when it is allowed to use non-militia alts as speed tanks).
2c. Either a new set of 'defence' missions be deployed or missions only spawn in hostile space .. makes no sense for a military to launch an attack into already occupied space .. repeatedly!
Reason: Missions are more often than not overlooked, but they have been part of the equation (initial market depression came from missions) since day one and as such should be included..


Whoever runs more missions gains sov the fastest? Not really a fan. The current system is enough of a carebear race I don't think we need to sink deeper.

Veshta Yoshida wrote:

3. Notifications through the Militia Interface. Either on a tab of its own, it was redesigned to allow for extensions to be added so do it goddamnit or as a flashing/marking of the systems on the systems list page to indicate how many plexes are currently being rotated (ie. in process of respawning). Any further info must come from trawling space (ie. scouting).
Reason: With 70+ systems in play and the update of their contested status in militia interface being delayed it is nigh impossible to determine which, if any, is being targeted before a plexing crew has moved on.


Very few care about 90% of the systems. Systems sit vulnerable for ages. A general indicator that says "yep korasen is still vulnerable" is not going to change much. It will still be the fwaction war wabbits that decide sov in 90% of systems.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815