These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Landing on Planets - Massive expansion?

Author
Amani Gellan
Caldari Provisions
Caldari State
#1 - 2013-04-03 19:38:17 UTC  |  Edited by: Amani Gellan
Hello Eve Forum,

I am so new to Eve that this may seem like a very big 'idea' forum post, but it sprang to mind so I thought I'd post it!

A couple of side notes: I searched for threads on landing on planets - esque expansions and found nothing, also not sure if this is the appropriate part of the forum so here goes nothing Shocked

So coming up to about a week and a half/two weeks in the EVE universe and the thing that I've found the most interesting is business and within that realm of business and industry the Planetary Interaction function.

I'm having lots of fun expanding and getting to grips with this feature when I think...it would be pretty cool if you could land and interact on certain places or colonies on planets (not whole planets because I'm aware of server space) using your charcter. Which opens up a whole new realm of character customization, third person interaction, business and also warfare to a certain degree.

This is where someone tells me there is a function like this, at which point I pray my post drifts off into the unknown, or when someone says: "Fool! It would take too much server space! It would be too hard to integrate! We aren't made of money etc etc etc" and I realise that, although you can't deny the idea is...tantalising? Maybe something that could work hand in hand with the world of Dust 514...

Anywho, I am Amani Gellan and this is my first post in the realm of EVE Forums,

Ciao.
Little Dragon Khamez
Guardians of the Underworld
#2 - 2013-04-03 20:06:11 UTC
I'm sure that this type of thing is a long term goal for CCP, I've seen demos of ships entering atmospheres and players walking in stations and entering bars etc.

With enough time I'm sure this will happen and as such I look forward to it.

Dumbing down of Eve Online will result in it's destruction...

Commander Ted
Caldari Provisions
Caldari State
#3 - 2013-04-03 20:08:10 UTC  |  Edited by: Commander Ted
EY BROSKI, READ DA COMMONLY PROPOSED IDEAS AN ****

EDIT: For some reason this seemingly herp a derp and obvious idea isn't on their. Not saying that it wouldn't be ballin.


Since your new here you should know a few things... CCP doesn't like to "do" things that require lots of work. They like to dedicate expansion cycles to improving the UI and tweaking numbers on ships now.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Xe'Cara'eos
A Big Enough Lever
#4 - 2013-04-03 21:59:57 UTC
this should be in dust's ideas forum, surely...
or am I being daft and dust isn't on EVE planets?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

androch
LitlCorp
#5 - 2013-04-03 22:06:40 UTC
sure lets park a titan on every dust planet, that will fix everything :P
ShahFluffers
Ice Fire Warriors
#6 - 2013-04-03 22:56:21 UTC
CCP had this on the drawing board years ago... but haven't uttered a peep about it for just as long.

With the creation and deploymentn of DUST 514 though it seems that this idea may not come to fruition.
Alx Warlord
The Scope
Gallente Federation
#7 - 2013-04-04 00:16:40 UTC
I'm a mechanical engineer, in my point of view, space ships like most of eve spaceships were not designed to fly in atmospheric conditions. You can see it by the lack of symmetry of most ships.

Also I'm not Sure if these ships can keep the propulsion to enter/ exit orbit. because theoretically this ships can't activate the warp drive inside atmosphere. (there are some missions that you need to go trough hazardous gases, that you can't warp in them.)

Although, I see the need of atmospheric operations capable ships, like the DUST514 cestus "mothership"
Lost True
Perkone
Caldari State
#8 - 2013-04-04 00:58:06 UTC
Xe'Cara'eos wrote:
this should be in dust's ideas forum, surely...
or am I being daft and dust isn't on EVE planets?

Nope. I play eve, not dust.

Or maybe all the WiS ideas should go to the STO ideas forum?

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Rroff
Antagonistic Tendencies
#9 - 2013-04-04 01:37:38 UTC
Higher level of interaction with planets has always seemed to be a long term goal but doesn't seem to be something they are rushing towards, there were some atmospheric flight demos years ago but not much since.

Part of the problem is until maybe 2-3 years ago the tech and hardware performance for properly doing seamless space to planet surface transitions and integrating both into the same game wasn't really feasible (other than in very simplified forms i.e. frontier). Then actually developing the tech is a massive task in itself before you get onto how you add engaging content on a planetary scale to one planet let alone dozens or more. Simply put to make something worthwhile of it is a whole video games worth of effort on its own - and then some if you want something beyond a mix of copy and paste and procedural generated content which is ultimately very boring.
Commander Ted
Caldari Provisions
Caldari State
#10 - 2013-04-04 01:38:57 UTC
Rroff wrote:
Higher level of interaction with planets has always seemed to be a long term goal but doesn't seem to be something they are rushing towards, there were some atmospheric flight demos years ago but not much since.

Part of the problem is until maybe 2-3 years ago the tech and hardware performance for properly doing seamless space to planet surface transitions and integrating both into the same game wasn't really feasible (other than in very simplified forms i.e. frontier). Then actually developing the tech is a massive task in itself before you get onto how you add engaging content on a planetary scale to one planet let alone dozens or more. Simply put to make something worthwhile of it is a whole video games worth of effort on its own - and then some if you want something beyond a mix of copy and paste and procedural generated content which is ultimately very boring.

and its not feasible now without rewriting the eve engine.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Radhe Amatin
Federal Navy Academy
Gallente Federation
#11 - 2013-04-04 07:14:19 UTC
assuming that the eve ships are design to enter the atmosphere.....most probably will be to have an orbital docking ring around planets where u can dock your ship and then sue an orbital elevator to get down on the planet.

And make the orbital ring open for player atcks...once blown up all the ships docked goes boom.
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2013-04-04 07:43:52 UTC  |  Edited by: Nariya Kentaya
In all honesty i never understood the whole idea of people wanting to fly their ships into the atmosphere.

theres a reason we build our ships in space and in space-stations. they arent meant for reentry and exit, they dont have the power of the geometry for atmospheric flight, thast the main issue (among many other smaller issues) we have currently today with sapce travel, how much it costs tog et ships up and down, would be a tenth the price to make a space-lift to carry people and supplies to a station with a docking/assembly ring (relative, huge short-term investment for a permanent space-base capable of launching and receiving interplanetary vehicles in quick succession and for low cost).

so yeah, would need new ships to enter the atmosphere.


and if we were going to interact with DUST, one of the two games would have to change their graphics engines (since aside from participating in DUST content, i see no developmental reason to include atmoshpheric travel), and personally, i would rather not see eve on the unreal engine, but CARBON would kill dust. lets not mention the fact that if we start combining the games eve might not be able to stay at its current 1-tick server rate, which would kill EVE.
Nexas Alduin
Sebiestor Tribe
Minmatar Republic
#13 - 2013-04-04 07:44:06 UTC
The rationale for being on land is what gets me: why do you need to be on a planet? Eve is about playing as a capsuleer in space that does space-related things. Not about playing Joe Nobody that lives on Endrulf III.

If you want to go a step further and take it to an RP perspective there is a bit about how the surgery that allows us to utilize clones that activate on our death and possess our memories are hard to implement: it works by essentially copying all the data from our brain (which pretty much microwaves it) and sending it to our clone. But it's hard to use outside of a pod, since the numerous events that can happen outside of a pod can easily trigger it (i.e. we could be hit by a barstool from an arrogant patron, resulting in what would normally be a mild concussion) and on the spot our brains would be data-dumped, turned to goo, and we would wake up in a clone facility.

If there is a reason for this proposal that goes beyond just meeting in an overcrowded pub on Jita IV, such as the opportunity to explore planets for rare resources (unobtanium? =D), something that could in some way affect planetary interaction (though this would be kinda crappy since PI doesn't produce much on a daily basis anyways), or some sort of non-FPS related action-adventure element then awesome. Otherwise it just seems unnecessary.
Nariya Kentaya
Ministry of War
Amarr Empire
#14 - 2013-04-04 07:46:51 UTC
Nexas Alduin wrote:
The rationale for being on land is what gets me: why do you need to be on a planet? Eve is about playing as a capsuleer in space that does space-related things. Not about playing Joe Nobody that lives on Endrulf III.

If you want to go a step further and take it to an RP perspective there is a bit about how the surgery that allows us to utilize clones that activate on our death and possess our memories are hard to implement: it works by essentially copying all the data from our brain (which pretty much microwaves it) and sending it to our clone. But it's hard to use outside of a pod, since the numerous events that can happen outside of a pod can easily trigger it (i.e. we could be hit by a barstool from an arrogant patron, resulting in what would normally be a mild concussion) and on the spot our brains would be data-dumped, turned to goo, and we would wake up in a clone facility.

If there is a reason for this proposal that goes beyond just meeting in an overcrowded pub on Jita IV, such as the opportunity to explore planets for rare resources (unobtanium? =D), something that could in some way affect planetary interaction (though this would be kinda crappy since PI doesn't produce much on a daily basis anyways), or some sort of non-FPS related action-adventure element then awesome. Otherwise it just seems unnecessary.

We have to save the horny sexy green and blue space women from the evil lizard pirates to get our intergalactic sexy on.
Radhe Amatin
Federal Navy Academy
Gallente Federation
#15 - 2013-04-04 13:00:59 UTC
Nariya Kentaya wrote:
In all honesty i never understood the whole idea of people wanting to fly their ships into the atmosphere.

theres a reason we build our ships in space and in space-stations. they arent meant for reentry and exit, they dont have the power of the geometry for atmospheric flight, thast the main issue (among many other smaller issues) we have currently today with sapce travel, how much it costs tog et ships up and down, would be a tenth the price to make a space-lift to carry people and supplies to a station with a docking/assembly ring (relative, huge short-term investment for a permanent space-base capable of launching and receiving interplanetary vehicles in quick succession and for low cost).

so yeah, would need new ships to enter the atmosphere.


and if we were going to interact with DUST, one of the two games would have to change their graphics engines (since aside from participating in DUST content, i see no developmental reason to include atmoshpheric travel), and personally, i would rather not see eve on the unreal engine, but CARBON would kill dust. lets not mention the fact that if we start combining the games eve might not be able to stay at its current 1-tick server rate, which would kill EVE.


i totally agree... eve its a space combat game.... go play dust if u want to be on the planet.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#16 - 2013-04-04 14:11:09 UTC
Hi

Your idea of landing on planets has already been proposed in this topic.

Please feel free to comment or support it as needed.

Eve is about Capital ships, WiS, Boobs, PI and Isk!