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Skill Training

Author
Nyio
Federal Navy Academy
Gallente Federation
#1 - 2011-10-31 05:54:56 UTC
This have probably been talked about or suggested somewhere already, but anyway.

I bet we all have done it, logging in only to find that nothing is being trained..
How can we prevent this nastyness from happening?

You could download and install EVEMon or similar to help reminding of skill queues. But those programs should only be needed to help with planning of skills I think. They should not function as an essential addon to cover for a bad game mechanic?

So here is a simple and sane solution (in theory):

CCP Devs, please make it so that skill points are earned at all time, as long as you have an active account.
I know others have been requesting the ability to set longer training queues, but this would be an even better solution I think.

Once you have a character that runs out of skills to train, the SP would keep adding to "Unallocated Skillpoints".
Or why not take it a step further and say that as long as you have an account you would get Unallocated Skillpoints to distribute as you like between your 3 characters.


Just some thoughts, feel free to add more about Skill Training.
mxzf
Shovel Bros
#2 - 2011-10-31 06:20:13 UTC
First off, EVEMon should be mandatory for anyone playing Eve, it's just too useful to ignore. That aside, I doubt this will ever be implemented. We already have the 24h queue, which was implemented to relieve people who were alarm-clocking new skills to start training, and the system works perfectly well as-is.

CCP wants people to log in and play, they don't want someone to leave their account idle for two months and then suddenly log on to spend all their accrued SP.

There are three ways to get around the 'problem' you've described, use EVEMon or a similar program which will let you know when you are running out of skills in the queue, if you're training a big long skill just write down in your calender the day you need a new skill, or, the simplest option yet, just play Eve and you'll be able to see when you're not training. This is only an issue for people who aren't actually playing Eve regularly.
Nyio
Federal Navy Academy
Gallente Federation
#3 - 2011-10-31 06:51:00 UTC  |  Edited by: Nyio
mxzf wrote:
CCP wants people to log in and play, they don't want someone to leave their account idle for two months and then suddenly log on to spend all their accrued SP.


Yes they want us to log in and play so that we hopefully get blown up and thus will have to replace our ships etc..
But wouldn't it be even better to strive to make EVE awesome and get more subsribers in the long run? Smile

Edit: And come to think about it I don't think CCP really cares if you keep your accounts logged in or not.
Nezumiiro Noneko
Alternative Enterprises
#4 - 2011-10-31 07:37:49 UTC
Nyio wrote:
[quote=mxzfEdit: And come to think about it I don't think CCP really cares if you keep your accounts logged in or not.


they do in the sense they want to keep some value to the used char market. Added pita to make those who farm chars work for it.


They also want this feature to prevent fotm. banked 6 months of sp's, the new winter expansion buffs and nerf and from the ashes arises the new fotm ship. One that all those with bank sp jump on in less than 5 minutes. Want that fotm, earn it like everyone else does.....x-train the old fashion way.
Rina Asanari
CitadeI
#5 - 2011-10-31 08:05:05 UTC
Longer training queues, fine.

Unallocated SP accumulating? No.

Because people would simply stop training as soon as there are rumours about a new ship class and simply spend the unallocated points on day one of release.
Ostraka Kadesh
Doomheim
#6 - 2011-10-31 08:23:32 UTC  |  Edited by: Ostraka Kadesh
Nyio wrote:
CCP Devs, please make it so that skill points are earned at all time, as long as you have an active account.
I know others have been requesting the ability to set longer training queues, but this would be an even better solution I think.

This goes against the whole idea of training a 'skill'. Do you get better at the piano even though you stop playing for 2 months? Yes, yes, I know this is not 'real life', but there has to be some connection to the way things work in the real world, no matter how tenuous.

Eve already doesn't require its players to 'grind' for experience, and you can easily get up to a 4 day skill time in less than a day. Put the long skills at the end of your skill queue and you are protected from skill-downtime.

It's apple pie all the way down.

Taint
Deep Core Mining Inc.
Caldari State
#7 - 2011-10-31 11:44:18 UTC
Evemon is a must, and if you can't manage to log in and change your skill when its done, then you deserve not to get any SP.
Yes think we all have tried to log in and se your char is not training, but that's just bad luck :)
If you want SP, then remember to log in hehe
Satav
Aliastra
Gallente Federation
#8 - 2011-10-31 15:53:57 UTC
No,

Because there would be one less thing that separates us from the idiots.

It's what separates the people that actually earned their stuff.

_____________________________________________________________________________________

"Your Erebus is docked? How the hell did that happen?" "It took a lot of pushing and grease.........."

http://www.youtube.com/watch?v=94Hf9UdKbWQ
Nyio
Federal Navy Academy
Gallente Federation
#9 - 2011-11-01 06:44:08 UTC
Ostraka Kadesh wrote:
This goes against the whole idea of training a 'skill'. Do you get better at the piano even though you stop playing for 2 months? Yes, yes, I know this is not 'real life', but there has to be some connection to the way things work in the real world, no matter how tenuous.


As opposed to flying through planets and other real life simulations ingame?

I think it would be only fair, after all the subscription continues to run and draw from our real life money even though we log out.
And the more I think of this the more sense my suggestion makes (in my head). P

It would be very cool to have a dev reply to this thread with an opinion, good or bad.
Joe Risalo
State War Academy
Caldari State
#10 - 2011-11-01 07:10:14 UTC
Nyio wrote:
mxzf wrote:
CCP wants people to log in and play, they don't want someone to leave their account idle for two months and then suddenly log on to spend all their accrued SP.


Yes they want us to log in and play so that we hopefully get blown up and thus will have to replace our ships etc..
But wouldn't it be even better to strive to make EVE awesome and get more subsribers in the long run? Smile

Edit: And come to think about it I don't think CCP really cares if you keep your accounts logged in or not.




I agree with your edit.

CCP could care less if we're logging into the game, as long as we're paying for it.

As long as your'e paying in order to train, then they shouldn't really care how many times you log onto that character.

Hell, I'd love to be able to buy all the skills I need for a character.

Inject them.

and set them to train in a specific order for a couple months.

Then at the end of that time, log on and actually be able to use that character for something useful.

So basically, this wouldn't be a change for the benefit of the players.

It's more a benefit to the players building a second character/account, or those players that can't get on that often to make sure skills are training.
Fille Balle
Ballbreakers R us
#11 - 2011-11-01 10:08:23 UTC
Nyio wrote:
Edit: And come to think about it I don't think CCP really cares if you keep your accounts logged in or not.


Well, I'm sorry but I feel the need to correct you there. It is a well known fact that many MMO's try to encourage people to multiplay rather than solo play. The reason for this is that players who multiplay are more likely to stay with the game. If more people are online, then the in theory your chances of multiplaying goes up.

If there are no people online, your chances of multiplaying are zero.


Aside from that, I don't think skill changing really encourages people to actually play. I used to log in an number of times a day for the sole purpose of changing skill. This was before the skill queue.

However, your idea is flawed. I have i nfact thought of the excact same thing. But there is one thing you have not accounted for:
Some skills will inevitably train faster than others due to attribute distribution. If I was optimised for gunnery skills and elected to use my accumulated SP for industry skills, I would essentially just ignore the whole attribute systen.

A solution for this could be to have the accumulation at a minimum rate of SP/h, but it would still mean aloss of SP in the long run.

Stop the spamming, not the scamming!

Nephilius
Deep Core Mining Inc.
Caldari State
#12 - 2011-11-01 14:07:31 UTC
I still don't use EveMon, and I've been playing for three years now.
"If."
Obsidiana
Atrament Inc.
#13 - 2011-11-01 18:43:27 UTC
mxzf wrote:
CCP wants people to log in and play, they don't want someone to leave their account idle for two months and then suddenly log on to spend all their accrued SP.

CCP didn't even add the skill queue until Apocrypha (2009).

From the dev blog:
CCP Eris Discordia wrote:
While it´s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That´s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us. ... So we sought a way to make the planning of skill training easier by using a queue, but without the risk of people queuing forever and not really being active in the game.

As much as I would like a 48hr queue, skill points to spend, dual training, or a back long queue, that just isn't in the cards. A 24hr queue is good enough and a lot better than what players where stuck with before. I was able to train a lot of half done and mid level skills with it. Fact is that, after awhile, you find yourself with queues that weeks long putting things to 5.

Don't get me wrong, I'm all for a buff to this system, but freebie-points will not work in Eve. It fails as it does not take into account attributes. You need to pick a skill, consider the attributes, and schedule it. From there, get clever. Use the Eve calendar, send an alt an evemail, check eve gate, etc. Again, I am all for a buff to the system (48hr queue FTW), but spending SP I am not for (and yes I would love it if they did it).

Nephilius wrote:
I still don't use EveMon, and I've been playing for three years now.
Ditto, and we didn't even have it when I started.
David Xavier
The Capsuleers of Unconscious Thought
#14 - 2011-11-01 19:05:33 UTC  |  Edited by: David Xavier
About the Dev blog I only log in to add skills to my queue then log off as there is absolutely nothing you can enjoy with low skills for me at least.

SP pooling is not a good solution, but the ability to make a year long skill plan like queue would be fantastic.



Hmm In afterthought why the hell am I paying when I only train skills...

I don't suffer from insanity.. I enjoy it !

Joe Risalo
State War Academy
Caldari State
#15 - 2011-11-01 19:20:03 UTC
CCP Eris Discordia wrote:
While it´s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That´s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us. ... So we sought a way to make the planning of skill training easier by using a queue, but without the risk of people queuing forever and not really being active in the game.


The issue isn't solved with this.

Just because a player has to log on every so often to update their skill que doesn't mean that they're actually playing the game.

To me activity means logging on and running missions, mining, pirating, null sec, wh, low sec, whatever.

Actually playing the game is what I consider activity.

So whether they're logging in every 2 days to check skills, or whether they log on and sec a 1 yr training que.

It's not different.

They're still not actively engaging in game play.

So might as well allow them to set long ques.
mxzf
Shovel Bros
#16 - 2011-11-01 19:49:32 UTC
Joe Risalo wrote:
CCP Eris Discordia wrote:
While it´s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That´s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us. ... So we sought a way to make the planning of skill training easier by using a queue, but without the risk of people queuing forever and not really being active in the game.


The issue isn't solved with this.

Just because a player has to log on every so often to update their skill que doesn't mean that they're actually playing the game.

To me activity means logging on and running missions, mining, pirating, null sec, wh, low sec, whatever.

Actually playing the game is what I consider activity.

So whether they're logging in every 2 days to check skills, or whether they log on and sec a 1 yr training que.

It's not different.

They're still not actively engaging in game play.

So might as well allow them to set long ques.


One counterpoint I will make is that when you do log on to change queues, there's an opportunity for you to start talking to corpmates/friends and end up playing when you didn't initially intend to.
Joe Risalo
State War Academy
Caldari State
#17 - 2011-11-01 20:24:57 UTC
mxzf wrote:
Joe Risalo wrote:
CCP Eris Discordia wrote:
While it´s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That´s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us. ... So we sought a way to make the planning of skill training easier by using a queue, but without the risk of people queuing forever and not really being active in the game.


The issue isn't solved with this.

Just because a player has to log on every so often to update their skill que doesn't mean that they're actually playing the game.

To me activity means logging on and running missions, mining, pirating, null sec, wh, low sec, whatever.

Actually playing the game is what I consider activity.

So whether they're logging in every 2 days to check skills, or whether they log on and sec a 1 yr training que.

It's not different.

They're still not actively engaging in game play.

So might as well allow them to set long ques.


One counterpoint I will make is that when you do log on to change queues, there's an opportunity for you to start talking to corpmates/friends and end up playing when you didn't initially intend to.


And I will counter that by saying.

The people that are only logging on to update skills are typcially people with an alt character or alt account.

So they're probably online talking a playing with a character they already have set up the way they wish.
Nyio
Federal Navy Academy
Gallente Federation
#18 - 2011-11-02 00:38:10 UTC
David Xavier wrote:
About the Dev blog I only log in to add skills to my queue then log off as there is absolutely nothing you can enjoy with low skills for me at least.

SP pooling is not a good solution, but the ability to make a year long skill plan like queue would be fantastic.



Hmm In afterthought why the hell am I paying when I only train skills...


See I think you touched on one of the core "problems" with EVE there.
The time it takes to train skills to what would be considered a decent level is absurd..

Ok a one year queue I'd buy, but still think the other solution would be better and more liked by (god forbid) new players.
Insane Randomness
Stellar Pilgrimage
#19 - 2011-11-02 05:31:57 UTC
I've always wanted to say this...

Working as intended. Shut up and go back to mining your veldspar. You don't like it? Then fill the bloody que, take five minutes, and log on every morning too fill it up again.
Nyio
Federal Navy Academy
Gallente Federation
#20 - 2011-11-02 08:22:48 UTC
Insane Randomness wrote:
I've always wanted to say this...

Working as intended. Shut up and go back to mining your veldspar. You don't like it? Then fill the bloody que, take five minutes, and log on every morning too fill it up again.


Are you trolling my suggestion thread?
I don't mine..

I like the "working as intended" comment though. P
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