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Top Things I Hate about Eve Online

First post
Author
Arronicus
State War Academy
Caldari State
#101 - 2013-04-03 11:24:06 UTC
Was getting ready to explain why your complaints are silly and irrational, when I realized, the only truly irrational course of action would be taking this thread seriously, and dignifying it with a thought out reply. Get real. This is a multiplayer game. You are in a big alliance. HTFU.
Jonah Gravenstein
Machiavellian Space Bastards
#102 - 2013-04-03 14:35:47 UTC  |  Edited by: Jonah Gravenstein
Drago Shouna wrote:

A few weeks ago I was bored and thought about doing something different..So I decided to go have a look at LS just to see what all the fuss was about. Off I went to the nearest system I could find, it was a 0.4 system, not exactly hardcore null sec but it was scary enough just with the rating. I went in a cheap ship and warped to the gate and through it...then woke up in my medical station..........As soon as I had poked my nose through the gate I got locked, killed and podded, for absolutely no reason other than I had gone through the gate..And you seriously expect me to ask friends to risk the same fate? If you do then you're the worst kind of friend or corp mate there is.

Did you somehow miss the warning from Concord that appears when you try to activate the lowsec gate?

I don't ask friends to scout for me, we take it in turns as required. There's this thing called a cloak, and another one called a microwarpdrive, both are exceptional items that will help you through a gate camp if fitted to a ship suited for the purpose, learn how to use them together to evade a goodly percentage of gate camps (do a google search for MWD Cloak trick, every result that comes back is related to Eve).

Don't blame others for your inexperience, use an empty clone, learn from your mistakes, ask your killers how you could have avoided exploding and treat getting out of lowsec alive as its own reward.

Death is not permanent in Eve, you always wake up in a med clone, all you lost was a cheap ship and possibly some cheap implants, get over it. Eve has a reputation for a brutal learning cliff, you fell off it, start climbing again, the rewards are worth it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tian Toralen
State War Academy
Caldari State
#103 - 2013-04-03 14:50:51 UTC  |  Edited by: Tian Toralen
Andy Landen wrote:
Many players gang up against single players.


This is a problem of "honor", does not have to be solved by game mechanics.
Maybe - add a number to each pilot, that represents "honor" - calculated by how many kills and deaths with nobody helping him? Need a smart way to calculate, else someone could raise it just by losing or killing frigates. Then other players interested in "honorable combat" can turn this on in the overview?
Dave Stark
#104 - 2013-04-03 14:55:54 UTC
Tian Toralen wrote:
Andy Landen wrote:
Many players gang up against single players.


This is a problem of "honor", does not have to be solved by game mechanics.
Maybe - add a number to each pilot, that represents "honor" - calculated by how many kills and deaths with nobody helping him? Need a smart way to calculate, else someone could raise it just by losing or killing frigates. Then other players interested in "honorable combat" can turn this on in the overview?


or you could get over it, and make some friends yourself.
Josef Djugashvilis
#105 - 2013-04-03 14:56:37 UTC  |  Edited by: Josef Djugashvilis
Deleted

This is not a signature.

Ayuren Aakiwa
Shadow Legion X
Seriously Suspicious
#106 - 2013-04-03 15:10:35 UTC
Tian Toralen wrote:
Andy Landen wrote:
Many players gang up against single players.


This is a problem of "honor", does not have to be solved by game mechanics.
Maybe - add a number to each pilot, that represents "honor" - calculated by how many kills and deaths with nobody helping him? Need a smart way to calculate, else someone could raise it just by losing or killing frigates. Then other players interested in "honorable combat" can turn this on in the overview?


LMFAO
Akiyo Mayaki
Perkone
Caldari State
#107 - 2013-04-03 15:19:05 UTC
Meh.. Don't really agree with you at all.

No

Merouk Baas
#108 - 2013-04-03 15:22:37 UTC
Andski wrote:


1) Cynos should be changed, yes - you shouldn't be able to fit them on anything from a rookie ship to a titan. 500k SP rookie ship cyno alts need to be a thing of the past.



Thing is, what would be the incentive to train for a cyno ship? I mean, people like interceptors so they train, or they like covops so they train, or logistics so they train, etc. The fact that your alliance or your main needs cynos isn't an incentive; it's a chore. People will do it because it's a needed thing, but there isn't any fun in it. And so, requiring specialized training just to do this chore seems counterproductive.

Maybe if deploying cynos was a perk of a ship that's already "fun," that may work. You still aren't doing what you like, and you're risking your more expensive interceptor or logistics ship to cyno, but hey at least once it's over you can go do what you like (intercept or heal).

I'd like to see the cyno be a deployable: vulnerable, expensive beacon that sits in space so that you don't have to be immobile, and you can defend it with your ship if you wish.


Rune Ainur
Brutor Tribe
Minmatar Republic
#109 - 2013-04-03 15:43:06 UTC
I pretty much can't stand people with asperger's syndrome. I've come to find out that New Eden is full of them, so now I've resigned myself to watch it burn.
Khoul Ay'd
The Affiliation
#110 - 2013-04-03 19:31:30 UTC
Andy Landen wrote:
So much going for Eve Online, but quite a few really stupid and game breaking mechanics.
Top 7 things I hate about Eve Online:

1) Cyno's - many players gang up against single players. Instant movement of large super capital blobs across vast distances.
2) Stealth ships - the untouchable vehicle for cynos. Instant-locking-after-decloak stealth bombers.
3) Bumping - Many players gang up against single players. Doesn't even do damage.
4) HS Wars - Many players ganging up against single players.
5) Blind gates - Many players gang up against single players, who cannot see the other side of the gate.
6) POS POS's - What a pain. Single players cannot control these independent of the corp (many players).
7) Titans and Supers - DD ista-pop carrier. Motherships with insane ehp and damage compared to their carrier counterparts.

Eve Online is designed to the advantage of the largest aggressive blob by the very mechanics themselves. These 7 things make Eve Online awful, unless you can a) ALWAYS fly with the biggest blob or b) ALWAYS stay in HS and out of every war. CCP needs to immediately address the very overdue issues with more than just promises.

Yada-yada-yada........


Remember when a group of rather large bearded guys with Icelandic accents showed up on your doorstep, held a gun to your head and made you subscribe to Eve-O for life. Guess what, that never happened, it was just a dream! L2P

The things we do today we must live with forever.... Think about it

Chandaris
Immortalis Inc.
Shadow Cartel
#111 - 2013-04-03 19:38:37 UTC
Op is basically hating on multiplayer aspect and whining that game should somehow be 'slanted' to be 'fair' for players who choose to play solo

it's a multiplayer game, it's meant to be played WITH others.. if you choose to go it alone, the road should be harder.
Kali Omega
No Vacancies
No Vacancies.
#112 - 2013-04-03 20:02:36 UTC
Chandaris wrote:
Op is basically hating on multiplayer aspect and whining that game should somehow be 'slanted' to be 'fair' for players who choose to play solo

it's a multiplayer game, it's meant to be played WITH others.. if you choose to go it alone, the road should be harder.


You need to stop making sense...now..no making sense here.
Ginger Barbarella
#113 - 2013-04-03 20:14:10 UTC
OP, seriously: Hello Kitty Online is that way... ----->>

"Blow it all on Quafe and strippers." --- Sorlac

Fredfredbug4
The Scope
Gallente Federation
#114 - 2013-04-03 20:24:48 UTC  |  Edited by: Fredfredbug4
If you want to play a spaceship game by yourself there are much better options than EVE. Nexus: The Jupiter Incident comes to mind, it's gameplay is practically identical to EVE just with a single player focus.

The whole point of an MMO is to have both positive and negative encounters with a wide variety of players in a persistent online world. What it sounds like you want is a space theme park where people can play with each other, but only nicely.

While it's fine to play EVE by yourself (half of my time in the game was spent by myself) you are really missing out on the main aspects of the game and are intentionally putting yourself at a disadvantage. If that's fun for you then do it, but don't complain about people who don't find it fun.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Seetesh
Deep Core Mining Inc.
Caldari State
#115 - 2013-04-03 20:33:35 UTC
The one thing I hate about Eve is simply people like you who don't appreciate the scope and depth of Eve, I recommend you go and play a nice "simple" game like WOW if you dislike this game so much, the developers work very hard to make this game what it is, its not perfect but its always evolving and changing.
Andy Landen
Deep Core Mining Inc.
Caldari State
#116 - 2013-04-04 04:11:13 UTC
I love the multiplayer aspect and my suggestions prove that multiplayer can still exist with game mechanics improvements. I am constantly surprised at how many pvpers are really just risk-adverse carebears in disguise. A pvper who prefers blobbing solo pve ships is just a carebear with a disruptor; brave in numbers, scared of his own shadow.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Cazador 64
Deep Core Mining Inc.
Caldari State
#117 - 2013-04-04 04:42:17 UTC
In communist New Eden EVE hates you.
James Amril-Kesh
Viziam
Amarr Empire
#118 - 2013-04-04 04:53:00 UTC
Tonto Auri wrote:
Not a problem. The jump distance, however, makes EVE small. Needs to be fixed. IMO.

Let's just nerf jump range so it takes longer to get anywhere and it's less fun to do anything all because a few people think it makes the game too small.
K.

Enjoying the rain today? ;)

Jake Warbird
Republic Military School
Minmatar Republic
#119 - 2013-04-04 06:31:42 UTC
You know a thread is terribad when the mods move it TO General Discussion.
Tuttomenui II
Aliastra
Gallente Federation
#120 - 2013-04-04 06:55:32 UTC
RE: 6 - POS

A POS is simple to run. Should be even easier now that there are fuel blocks than what it was when I had one 3 years ago. I ran a large faction tower in hisec with a partner using my research alt, was a 2 man corp operating the tower, yeah we had my main (the char writing this) to help using an orca on refueling day which we did when the tower was at 50%.

The thing is we kind of went over kill on our POS you don't even have to have guns. A regular tower is so cheap really that if you get war deced you can use an outside of corp alt to clear out what you want and let them destroy the tower if they really want to waste time. Our research alts only went to the pos to switch out blue prints or to transfer fuel from a fueling ship, Otherwise they never undocked. Not really worth war decing that type of corp. And we never got war deced while I was involved. Later my partner got deced but dismantled the POS to avoid losing it. Wasn't really any strategic purpose for the dec hi sec moons aren't worth anything since you can't mine them.

It's incredibly hard to kill large towers in hisec.

Not many ways to fix that type of greifing though. Better to just let them take the tower and ignore em. While they shoot it use and alt to pick up mods within the shield. And laugh as they complain they cant shoot the alt, other than using suicide gankers =).