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Returning FC looking to help the underdog

Author
Dan Carter Murray
#41 - 2013-04-02 03:09:10 UTC
Flyinghotpocket wrote:
Milton Middleson wrote:
All the Amarr need to do is go roam than two jumps from their home systems.


except the half of amarr that live in sahtogas, and basically fight 7 or 8 jumps away from there home all the time


no one ever said any mintards knew wtf they were talking about

http://mfi.re/?j7ldoco 50GB free space @ MediaFire.com

Gritz1
Ice Fire Warriors
#42 - 2013-04-02 18:32:31 UTC
Flyinghotpocket wrote:
Milton Middleson wrote:
All the Amarr need to do is go roam than two jumps from their home systems.


except the half of amarr that live in sahtogas, and basically fight 7 or 8 jumps away from there home all the time


Your own fault for living in the middle of no where.
Milton Middleson
Rifterlings
#43 - 2013-04-03 00:21:21 UTC
Flyinghotpocket wrote:
Milton Middleson wrote:
All the Amarr need to do is go roam than two jumps from their home systems.


except the half of amarr that live in sahtogas, and basically fight 7 or 8 jumps away from there home all the time


70% of Amarr 7th's kills in March were within two jumps of Sahtogas (60% within one). 75% were within one jump of either Kam or Sahtogas. Your alliance comes off a little better - only 60% of your kills in the last month were within one jump of Kamela or Sahtogas. But then, you only moved there halfway through the month after getting evicted from your previous residency, so I suppose that's not especially impressive after all.
Predator Elite
Death by Design.
#44 - 2013-04-03 00:44:00 UTC
Bottom line is that Amarr Militia has plenty of FC's that run fleets and like combat. I'll be the first to tell you that we have barely anything to shoot at, hell we fight neutral gangs then minmatar militia fleets, feel free to check the KB to get your proof.
Veshta Yoshida
PIE Inc.
Khimi Harar
#45 - 2013-04-03 09:33:15 UTC
Milton Middleson wrote:
Flyinghotpocket wrote:
Milton Middleson wrote:
All the Amarr need to do is go roam than two jumps from their home systems.


except the half of amarr that live in sahtogas, and basically fight 7 or 8 jumps away from there home all the time


70% of Amarr 7th's kills in March were within two jumps of Sahtogas (60% within one). 75% were within one jump of either Kam or Sahtogas. Your alliance comes off a little better - only 60% of your kills in the last month were within one jump of Kamela or Sahtogas. But then, you only moved there halfway through the month after getting evicted from your previous residency, so I suppose that's not especially impressive after all.

Want to bet the same pattern can be seen elsewhere? HQ systems and the connecting corridors have always been the most active areas, reason for the Amarr numbers being so high is probably due to the limited amount of systems available and the ability to dock/reship that entails.

Note: The same pattern existed pre-docking-denial change (still had to reship!), all that change did was to force the issue thereby increasing the amount of action in those areas.
Loki Vice
Ministry of War
Amarr Empire
#46 - 2013-04-03 15:52:50 UTC
Milton Middleson wrote:
All the Amarr need to do is go roam than two jumps from their home systems.


Why? we have a video of you guys docking up? why go out and experience what we've seen time and time again? we have other things to do for fun
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