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Tougher penalties on Suicide Gankers

Author
Wot I Think
Doomheim
#1 - 2011-10-30 13:41:54 UTC
The following is the mandatory minimum penalty for suicide ganking:

Instant locking CONCORD.
Instant jamming CONCORD.
Instant neuting CONCORD.
Instant gibbing CONCORD.

Basically combat should end soon after CONCORD arrives.

Faster response in higher security systems.

Then we need to add harsh penalties to the criminal a huge security penalty to prevent more than one or two ganks before being kicked from highsec.

In addition the local navy should be called to stop further aggression.

Also the criminal stealing the loot from the wreck should be pvp flagged.


If all this would be implemented only a tearful moron could whine about it.
Tippia
Sunshine and Lollipops
#2 - 2011-10-30 13:44:28 UTC
So, in other words, keep it just like it is right now?
Taint
Deep Core Mining Inc.
Caldari State
#3 - 2011-10-30 13:46:13 UTC
No, no change should be done this, people who do it loose their ship, thats penelty enough.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#4 - 2011-10-30 13:49:44 UTC
Taint wrote:
No, no change should be done this, people who do it loose their ship, thats penelty enough.

And they get insurence for it.

CEO of Lanate Industries

Citizen of Solitude

Taint
Deep Core Mining Inc.
Caldari State
#5 - 2011-10-30 13:51:42 UTC
Akrasjel Lanate wrote:
Taint wrote:
No, no change should be done this, people who do it loose their ship, thats penelty enough.

And they get insurence for it.

yea and we all know since the insurenge nerf last time that everyone in eve gets rich couse of it.
General Trajan
State War Academy
Caldari State
#6 - 2011-10-30 14:01:15 UTC
i've never had a problem in any of my freighters and jump freighter. but then again i'm not stupid enough to be lazy and auto pilot. ever!

i may be crazy for actually piloting all my freighter runs, but at least i still got my freighters Blink
Mederik
Absolute Order XVI
Absolute Honor
#7 - 2011-10-30 14:17:28 UTC
i can see why ccp put exhumers so fragile freighter so squishy(no module) industrial ship, all those ship has long warping time and are quite vulnerable to piracy.

In a certain way they want piracy to be playable by player.

But i agree that it can come outragous to see big pirate corp doing so well in eve.

Same goes in 0.0 how many times did you see big alliances destroy a small one just to make them leave, they don t keep the territory they just abandon it. only reason is because they can.

Personnaly as a carbear i know for shure that many pepole hate us and in a certain way push ccp to do so too.

Don t expect them to help you in anyway cause you re not playing in the winning team PVPER.
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#8 - 2011-10-30 14:35:47 UTC
Wot I Think wrote:
The following is the mandatory minimum penalty for suicide ganking:

Instant locking CONCORD.
Instant jamming CONCORD.
Instant neuting CONCORD.
Instant gibbing CONCORD.

Basically combat should end soon after CONCORD arrives.

Faster response in higher security systems.

Then we need to add harsh penalties to the criminal a huge security penalty to prevent more than one or two ganks before being kicked from highsec.

In addition the local navy should be called to stop further aggression.

Also the criminal stealing the loot from the wreck should be pvp flagged.


If all this would be implemented only a tearful moron could whine about it.


Well played, 8/10 at the very least. Highlighted my favourite part.
uglybass
Spatial Idiocity Inc.
#9 - 2011-10-30 14:40:09 UTC
Best way to keep freighters somewhat safe is to keep value of the cargo low...
Piloting doesnt matter that much as there 50+ sec aling time anyway.
and only way to safeguard this really is to have webbers/logi with ya.

Its bit different for the miners tho... ;)
Taint
Deep Core Mining Inc.
Caldari State
#10 - 2011-10-30 14:47:57 UTC
General Trajan wrote:
i've never had a problem in any of my freighters and jump freighter. but then again i'm not stupid enough to be lazy and auto pilot. ever!

i may be crazy for actually piloting all my freighter runs, but at least i still got my freighters Blink

This, lazy people deserve to loose their **** when afk :)
Bearilian
Man Eating Bears
#11 - 2011-10-30 20:16:57 UTC
if a ship ganks another then gets detsroyed by concord, then they should recieve no insurance payout. Insurance companies would never pay for a criminal act, if it was known. I dont want to descurage piracy, but if concord is called in, then you have gone against empire law, and should not expect to reap the benefits...
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2011-10-30 21:17:16 UTC
If a mining ship dies, it shouldn't receive any insurance. Miners know the risks, they just choose to ignore them. No car insurance company would pay out if you took a car into a banger race and wrecked it, so why should anyone pay out if you take a mackinaw into a place you know you're going to get shot?


I can make bullshit RL analogies just like you guys all can! :)
Tanya Powers
Doomheim
#13 - 2011-10-30 23:47:13 UTC
Tippia wrote:
So, in other words, keep it just like it is right now?



No, they should remove Concord.

Wouldn't make any difference for miners.

Also: open newbbie systems for ganking

After all this is Eve and eve is harsh, right?
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#14 - 2011-10-30 23:54:55 UTC
I wouldn't mind concord negating insurance for anyone they clobber.. but the suicide gank threat does teach you to be cautious in eve. This skill is almost as important anything you can train.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Pent'nor
#15 - 2011-10-31 01:39:58 UTC
I think if they didn't get an insurance payout for being concorded is enough. The concord response times are already well adjusted for the sec levels. There are things that can be done to protect against suicide ganks by the player already (dscan, local, tanking your ship, or even using an alt to call in concord while the main can sit there and mine in somewhat peace)

I don't want to see highsec turn into a complete safe zone. Low risk, yes... no risk, no... If you are in one of the systems that the goons are having fun with, then adapt or move to a different area.

I would use caution when changing the sec status hit for suicide ganking, but if it seems that it is too easy to get back that status, then yes. The sec status drop is what will curve suicide ganks, imo.
Scrapyard Bob
EVE University
Ivy League
#16 - 2011-10-31 02:38:12 UTC
Pent'nor wrote:
I would use caution when changing the sec status hit for suicide ganking, but if it seems that it is too easy to get back that status, then yes. The sec status drop is what will curve suicide ganks, imo.


Not unless they change the game mechanics of:

- Have alt fly orca out to belt, accompany orca alt in your pod
- Eject gank vessel of choice from orca
- Board, gank target before anyone can blow you up

And other variations on the scheme, like using POS SMAs or having an alt bring the ship hull out to a safe spot. Unless they make it so that you cannot board a ship anywhere in hi-sec once your security status drops below -5, then security status will continue to be meaningless.
Pent'nor
#17 - 2011-10-31 02:48:40 UTC
Scrapyard Bob wrote:
Pent'nor wrote:
I would use caution when changing the sec status hit for suicide ganking, but if it seems that it is too easy to get back that status, then yes. The sec status drop is what will curve suicide ganks, imo.


Not unless they change the game mechanics of:

- Have alt fly orca out to belt, accompany orca alt in your pod
- Eject gank vessel of choice from orca
- Board, gank target before anyone can blow you up

And other variations on the scheme, like using POS SMAs or having an alt bring the ship hull out to a safe spot. Unless they make it so that you cannot board a ship anywhere in hi-sec once your security status drops below -5, then security status will continue to be meaningless.


Good point, I have no clue what to do about that.
Nezumiiro Noneko
Alternative Enterprises
#18 - 2011-10-31 04:33:40 UTC  |  Edited by: Nezumiiro Noneko
Bearilian wrote:
if a ship ganks another then gets detsroyed by concord, then they should recieve no insurance payout. Insurance companies would never pay for a criminal act, if it was known. I dont want to descurage piracy, but if concord is called in, then you have gone against empire law, and should not expect to reap the benefits...



the reason for the insurance is not all concord kills are gankers. they could actually be the intended victim who hits a target who hasn't aggro'd them first. This mechainism is in place for low sec travellers. An example:

5 campers on gate, 5 in your fleet. one of those campers is in a falcon. falcon is not rainbow setup and does not have ecm for your race and no omni. All your friends are jammed, they could fire back gate gun free....but jammed. You are not jammed so now you have a choice. run like coward and leave your freinds to die, or risk the gate guns and pop the falcon. As the falcon has not aggro;d you, you may be a concord kill. And its for this reason Iimagine why they pay out insurance. 1 out of 5 can sacrifice his ship to see his friends not die and maybe win the fight. that insurance payment for you ganking the falcon (what it is since attacking unprovoked) is your reward for doing th right thing if you go boom.


Gankers get covered uner the umbrella for this. Oh well..the cure for this takes away a good reason to fight back . I'd rather have that reason tbh. Mining getting you ganked often....learn to mission in rattler or domi. Its jsut as boring, requires the same amount of work (instead of watching lasers you watch drones) and pays better lol. t2 tank domi or rattler are also real low on gank radars. tank is too much of pita so it needs a few people. Who wonlt be making crap off the t2 item dropped off the wreck.
Rina Asanari
CitadeI
#19 - 2011-10-31 08:27:29 UTC
Nezumiiro Noneko wrote:
Bearilian wrote:
if a ship ganks another then gets detsroyed by concord, then they should recieve no insurance payout. Insurance companies would never pay for a criminal act, if it was known. I dont want to descurage piracy, but if concord is called in, then you have gone against empire law, and should not expect to reap the benefits...



the reason for the insurance is not all concord kills are gankers. they could actually be the intended victim who hits a target who hasn't aggro'd them first. This mechainism is in place for low sec travellers. An example:

5 campers on gate, 5 in your fleet. one of those campers is in a falcon. falcon is not rainbow setup and does not have ecm for your race and no omni. All your friends are jammed, they could fire back gate gun free....but jammed. You are not jammed so now you have a choice. run like coward and leave your freinds to die, or risk the gate guns and pop the falcon. As the falcon has not aggro;d you, you may be a concord kill. And its for this reason Iimagine why they pay out insurance. 1 out of 5 can sacrifice his ship to see his friends not die and maybe win the fight. that insurance payment for you ganking the falcon (what it is since attacking unprovoked) is your reward for doing th right thing if you go boom.


Gankers get covered uner the umbrella for this. Oh well..the cure for this takes away a good reason to fight back . I'd rather have that reason tbh. Mining getting you ganked often....learn to mission in rattler or domi. Its jsut as boring, requires the same amount of work (instead of watching lasers you watch drones) and pays better lol. t2 tank domi or rattler are also real low on gank radars. tank is too much of pita so it needs a few people. Who wonlt be making crap off the t2 item dropped off the wreck.


A far-fetched example with too many "if"s to justify insurance payout for concorded ships. If that is the case, the aggession mechanic may need a fixup, as in "shoot one of the fleet and you've got all of them against you", as it is the original purpose of having a fleet firsthand.
Franky Sugaz
School of Applied Knowledge
Caldari State
#20 - 2011-10-31 09:36:35 UTC
Nezumiiro Noneko wrote:
Bearilian wrote:
if a ship ganks another then gets detsroyed by concord, then they should recieve no insurance payout. Insurance companies would never pay for a criminal act, if it was known. I dont want to descurage piracy, but if concord is called in, then you have gone against empire law, and should not expect to reap the benefits...



the reason for the insurance is not all concord kills are gankers. they could actually be the intended victim who hits a target who hasn't aggro'd them first. This mechainism is in place for low sec travellers. An example:

5 campers on gate, 5 in your fleet. one of those campers is in a falcon. falcon is not rainbow setup and does not have ecm for your race and no omni. All your friends are jammed, they could fire back gate gun free....but jammed. You are not jammed so now you have a choice. run like coward and leave your freinds to die, or risk the gate guns and pop the falcon. As the falcon has not aggro;d you, you may be a concord kill. And its for this reason Iimagine why they pay out insurance. 1 out of 5 can sacrifice his ship to see his friends not die and maybe win the fight. that insurance payment for you ganking the falcon (what it is since attacking unprovoked) is your reward for doing th right thing if you go boom.


Gankers get covered uner the umbrella for this. Oh well..the cure for this takes away a good reason to fight back . I'd rather have that reason tbh. Mining getting you ganked often....learn to mission in rattler or domi. Its jsut as boring, requires the same amount of work (instead of watching lasers you watch drones) and pays better lol. t2 tank domi or rattler are also real low on gank radars. tank is too much of pita so it needs a few people. Who wonlt be making crap off the t2 item dropped off the wreck.


this, the concord and aggro mechanic are the biggest friend of suicide gankers, they effectivetly prevent any miner or hauler to ask friends or mercs for protection.
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