These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[proposal] jumpbridges in high sec.

Author
safrrr
Caldari Provisions
Caldari State
#1 - 2013-03-22 02:32:04 UTC  |  Edited by: safrrr
tho this would most probably cause under marketing throughout eve, i would like it if it could be discussed wether or not jump bridges could be allowed throughout eve using the market hubs (dodixie, jita, rens, amarr) as the 4 possible systems, against a tollerable fee. you could even give it a story like, an npc corporation has been able to make an agreement with all 4 factions, and that theyre allowed to use the latest tech in stargate bridges, that the 4 trade hubs were allowed to built a 3-way jump portal (to the other trade hubs) however, to cover the extensive costs for building them and maintaining, all users are required to pay (certain number for their sizes).

as the under marketing thingy, as these jump portals would allow freighters through, they would have to pay quite alot to use them, but it would still be far less than what trade corporations are offering per jump, so it could supress the costs of transporting huge amounts of stuff from 1 trade hub to another. this could also mean that prices of the 4 trade hubs would become more normalized, instead of jita being as cheap as hell, they all could have an equal price. tho traders wouldnt like this, as the jump bridges are only allowed for the trade hubs, the regions outside of them should see only minimal changes in price.
Andracin
Brutor Tribe
Minmatar Republic
#2 - 2013-03-22 10:53:18 UTC
Well...since freighter pilots would probably be the biggest users of them I bet it would be an awesome place to sit with a scanning alt and suicide gankers....Or you could just use the thingys that let you jump between systems already in the game...I think someone the other day called them star gates or something...
And as for shipping marketing goods...instantly between hubs why not ask for CCP to implement EVEex...the Eve version of FEDex so for a fee you can ship stuff from Jita to Rens, balance the markets and not have to work transporting it at all....

1/10
safrrr
Caldari Provisions
Caldari State
#3 - 2013-03-22 12:20:20 UTC  |  Edited by: safrrr
as i said, traders will not like this idea, and will therefor only be negative about it. predictable. those who wants to easily run between trade hubs, buying stuff from 1 trade hub and another, or move quickly between trade hubs that might be closer to a fight.

for pvp it could also work out, like an alliance wardeccing another alliance and trying to stationcamp them. they are in dodixie, station camp there. then a member notices, they are all at rens. without the enemy alliance to react towards it, they are already station camped.
Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2013-03-24 22:31:03 UTC
So far you have not posted one idea in these forums that is not poorly thought out.

Jump bridges have already ruined nullsec by making it too small, now you want to make highsec small too?

lets just take out factions, and 90% of the systems, i eman, people dotn use them much outside of travel-time right?

all this would do is encourage players to cluster themselvs around these gates, leaving highsec to be a similar state as null, lots of high-population systems, and vast swathes of unsued space.


so seriously, no to making highsec smaller. (yes this response is a little cut short and might have reiterated too much, but im typing on a time contraint, currently walking to the car to go to work, which im late for)
Zircon Dasher
#5 - 2013-03-25 21:23:50 UTC  |  Edited by: Zircon Dasher
It wouldn't really have that big of an effect on markets. Since we have had FedEx delivering goods for ages, changing things to be near instantaneous would just damp the noise that small fish make. The real manipulators and market makers would be unscathed.

+1 for anything that limits fun killing game mechanics though. 60+ clicks and 45min to get across the map is not fun emergent play. Its just another useless grind that has to be done (for those that do not have the means to use cyno-shortcuts) before your allowed to do anything entertaining. Its like making people enter 30 captcha in a row in order to accept a mission from an agent.

If CCP thought JBs were actually detrimental, they would have taken the opportunity to nerf them the last time a vocal minority threw a hissy fit. What is good for the goose is good for the gander!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Naomi Knight
Ministry of War
Amarr Empire
#6 - 2013-03-31 10:33:26 UTC
effectively making those system as one , oh god , eve is already too small

"
+1 for anything that limits fun killing game mechanics though. 60+ clicks and 45min to get across the map is not fun emergent play. Its just another useless grind that has to be done (for those that do not have the means to use cyno-shortcuts) before your allowed to do anything entertaining. Its like making people enter 30 captcha in a row in order to accept a mission from an agent.
"
why the hell do you want to go there in the first place? pls tell us why do you want to travel 60+ jumps away
Zircon Dasher
#7 - 2013-03-31 19:43:45 UTC
Naomi Knight wrote:

why the hell do you want to go there in the first place? pls tell us why do you want to travel 60+ jumps away


Same reason any non- root vegetable does anything in EvE. Fun.What?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Cyprus Black
KarmaFleet
Goonswarm Federation
#8 - 2013-04-02 08:42:29 UTC
Nariya Kentaya wrote:
So far you have not posted one idea in these forums that is not poorly thought out.

^ This.

Please just stop posting, OP. Get a little experience under your belt first before suggesting major game changes.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Daedra Blue
The Scope
Gallente Federation
#9 - 2013-04-02 13:09:04 UTC
safrrr wrote:
tho this would most probably cause under marketing throughout eve, i would like it if it could be discussed wether or not jump bridges could be allowed throughout eve using the market hubs (dodixie, jita, rens, amarr) as the 4 possible systems, against a tollerable fee. you could even give it a story like, an npc corporation has been able to make an agreement with all 4 factions, and that theyre allowed to use the latest tech in stargate bridges, that the 4 trade hubs were allowed to built a 3-way jump portal (to the other trade hubs) however, to cover the extensive costs for building them and maintaining, all users are required to pay (certain number for their sizes).

as the under marketing thingy, as these jump portals would allow freighters through, they would have to pay quite alot to use them, but it would still be far less than what trade corporations are offering per jump, so it could supress the costs of transporting huge amounts of stuff from 1 trade hub to another. this could also mean that prices of the 4 trade hubs would become more normalized, instead of jita being as cheap as hell, they all could have an equal price. tho traders wouldnt like this, as the jump bridges are only allowed for the trade hubs, the regions outside of them should see only minimal changes in price.

uhm, NO! :grumpy cat:
De'Veldrin
Native Freshfood
Minmatar Republic
#10 - 2013-04-02 15:22:04 UTC
Eve feels small enough as it is. It doesn't need any help getting smaller.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Hien Morisato
Imperial Combat Engineers
Empire of Arcadia
#11 - 2013-04-15 00:10:53 UTC
In all honesty good idea....bad delivery.....

I would like to see jump bridges in high sec. However for what you are talking about I don't see it happening a jump bridge is good for what 5 light years the distance between all those systems exceeds that. Also compared to other jump capable ships a jump bridge jump range is way shorter especially if you have the skills leveled.

The Reason there is a lot of empty space in null and low is because there is about double if not triple the number of systems allocated to low and null as compared to high. Not to mention the fact that a majority of players spend their time in high sec rather than null. I know players that live in null though and a lot of them spend time in large groups moving around looking for things to do.

In reality though every time I see someone say eve is small I laugh. There is currently 53191 players online at this very moment according to http://www.eveonline.com/universe/the-world-of-eve/ 5431 K-space (including Jove systems) and 2498 W-space. So EVE is by no means "small". Also with a total play area of 8200 square light years. It would take you a pretty good long time to circle EVE universe at 5 Light years a jump.

Anyway if all 53191 players were in high/low sec which is only 1907 systems there would be 27 players per system. Which we all know by warping around high sec and low sec that isn't true infact looks like there is 2143 players in jita right now.

Besides I'm sure CCP has all these numbers and more then likely refers to them when thinking of new ways to make people move around. Though it is the players that make the economy move in this game and it is the players that decide where to make major trade hubs not CCP.