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Local being removed...or April Fools?

Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1 - 2013-04-01 17:27:43 UTC  |  Edited by: Teckos Pech
http://themittani.com/news/local-be-removed-odyssey-expansion

Quote:
LOCAL TO BE REMOVED FOR ODYSSEY EXPANSION

I managed to talk to Jon “CCP Unifex” Lander and Kristoffer “CCP Soundwave” Touborg about the meaning behind 'shaking up the players,' and was surprised when they replied with the following:

“During PAX East I talked about players joining EVE Online for the sense of wonder and unknown, a sense of when they undock they don't know what they are going to encounter. EVE has grown dramatically over the years, and some game mechanics are outdated and actually cause the opposite of that 'unknown' feeling players like.

Simply put, we will be removing the local chat channel. In the early years of the game, local was necessary so that players would have a way to actually interact with each other. But the game has evolved and the purpose of local is almost exclusively used for no-effort intelligence gathering. There are so many other methods for players to connect and communicate with each other ranging from VOIP programs to forums. Removing local seemed to be the most logical choice.” - CCP Unifex


I hope this (the sentiment being expressed) is true whether it is an April fools or not,

Quote:
Are you worried this will nerf the psychological warfare involved with AFK cloakers?

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Solstice Project
Sebiestor Tribe
Minmatar Republic
#2 - 2013-04-01 17:30:22 UTC
*facepalm*
Petrus Blackshell
Rifterlings
#3 - 2013-04-01 17:40:29 UTC
It's true. CCP is adopting a new and refreshing "**** the players" attitude in order to best ensure Eve's continued survival. You should check out the new in-development video and CCP Fozzie's new ship balancing approach.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Nikk Narrel
Moonlit Bonsai
#4 - 2013-04-01 17:50:34 UTC
Ix Method
Doomheim
#5 - 2013-04-01 18:54:32 UTC
They really shoulda done it for the day.

Travelling at the speed of love.

Rengerel en Distel
#6 - 2013-04-01 19:40:12 UTC
Ix Method wrote:
They really shoulda done it for the day.


It's a holiday at CCP, no one really there to do it/undo it.

With the increase in shiptoasting, the Report timer needs to be shortened.

Unsuccessful At Everything
The Troll Bridge
#7 - 2013-04-01 20:58:34 UTC
I actually petitioned as soon as I read that. Im not allowed to post the response on the forums but I am allowed to paraphrase it.

-Yes, Local is being removed in Highsec and lowsec. Local will be retained in Nullsec but only in NPC owned space.
-Local will now be a tool avail as a IHUB upgrade for Sov holding alliances. Specifics to be released with next Dev Blog.
-All chats that are not player owned or owned by corp/alliance will be delayed also. This means that constellation and incursion chats will now be delayed mode only.
-Cloaked players will not appear in non-delayed chats while cloaked.
-Players that are docked willnot appear in non-delayed chats.
-On-Grid chats are being implemented. all players appearing on the same grid/overview will now have a non-delayed instant chat that will pop up or be constantly updated. Details to be released with next Dev Blog.
-New buttons will be added to instantly block or report people in all delayed chats.
-A new non-delayed Dev response channel will be implemented. You will be able to access this channel for 60 seconds at a time. This is to keep the numbers in channel at a minimum to ensure quick responses to questions deemed no petition worthy.

I hope this answers some questions.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

DataRunner Attor
Doomheim
#8 - 2013-04-01 22:16:32 UTC
I have a new sig quote =)

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Runeme Shilter
Sebiestor Tribe
Minmatar Republic
#9 - 2013-04-01 22:22:54 UTC
DataRunner Attor wrote:
I have a new sig quote =)

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave



Could you point out where Soundwave actually said that? As far as I see it's a quote entirely made up by themittani.com's writer.
Twilight Runner
#10 - 2013-04-02 00:32:32 UTC  |  Edited by: Twilight Runner
if they left out the ikea jokes (funney as they were) more woild have fell for it lol

hey ccp lets have a no local day for giggles and see what happens. some cosmic stuff interrupts transmissions

how about space snow has brought down the intergalactic telrphone lines
Teckos Pech
Hogyoku
Goonswarm Federation
#11 - 2013-04-02 03:18:49 UTC
Runeme Shilter wrote:
DataRunner Attor wrote:
I have a new sig quote =)

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.” - CCP Soundwave



Could you point out where Soundwave actually said that? As far as I see it's a quote entirely made up by themittani.com's writer.


Who cares.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Alyssa Haginen
Doomheim
#12 - 2013-04-02 04:46:02 UTC  |  Edited by: Alyssa Haginen
Local being removed will be the single biggest boost to PvP ever. I hope local in 0.5 systems and down imitates how wormhole local currently is setup. Maybe leave the local player list in 0.6 and above so newer players still have a grasp on how many people could be playing at one time in one system. Since 0.5's systems would have no local surveillance they kind of merge between highsec and lowsec. Can't wait to dust off the covert and black ops paperweights.

Can I have a new combat black ops ship too please?

And to add to my idea. Make local surveillance a commodity. Add a couple mods like a transponder scrambling chip that scrambles your signal so you don't appear on the local player list no matter what. Then add a local surveillance battery/upgrade mod for people with SOV level 5. This allows people to setup highsec like systems in null sec with a full player list just like local is now. To balance it limit the use of the upgrade to systems without cyno jammers/generator or jump bridges online.
AnLann Imeal
Comply Or Die
Pandemic Horde
#13 - 2013-04-04 13:05:17 UTC  |  Edited by: AnLann Imeal
We already have some of this in wormhole space.
All you have to do is make sure W.H. systems have more wormholes between each other (minimum 3 static). Extend Wormhole life to work with POS timers. Small changes to scanning like no more 40 minutes of scanning a day. Make wormholes specifically easier to find. Stop them from going dry. And now with better access and no endless scanning that sucks, voila you have a pvp'er dream. No local, and targets everywhere. People fighting over rich lands, and space that is virtually unknown. After all isn't that what you are trying to promote? Unknown threats in space?

I do believe that if this change is allowed to happen it may turn 0.0 into the new cloakie T3 battleground. One of which It will become impossible to rat in due to ALWAYS unknown hostiles about (This will put a dent in Player/Corp wallets). Impossible to mine in due to constant unknown targets about (mins skyrocket/worse Nul markets/no more rat poop). Impossible to pay ship costs.
Think about the new unobtainable jump freighter your going to need to haul mins in with. Well think about it will be all you will be able to do because you'll never be able to afford one, and the one you own is probably going to die.

"Local being removed will be the single biggest boost to PvP ever"
The above statement couldn't be more true. Hopefully it doesn't wreck the game for everyone else. (lol poor noobs)

Now don't start thinking I don't like pvp. I love it. But I do believe that it could be boosted in better ways. Like lower the level of endless structure bashing. Better form of drops in order to turn it into it's own profession.

And ofc fix wormhole space. It's boring, and has too much scanning. Don't turn Nul/Empire into some contorted version of W.H. space.

I'll see ya'll later or I guess you wont see me. I'll be there though in your system waiting for you to exit the station with something expensive.

.......and remember kids nothing tastes as great as noob blood.
AnLann Imeal
Comply Or Die
Pandemic Horde
#14 - 2013-04-04 13:23:08 UTC
Alyssa Haginen wrote:
Local being removed will be the single biggest boost to PvP ever. I hope local in 0.5 systems and down imitates how wormhole local currently is setup. Maybe leave the local player list in 0.6 and above so newer players still have a grasp on how many people could be playing at one time in one system. Since 0.5's systems would have no local surveillance they kind of merge between highsec and lowsec. Can't wait to dust off the covert and black ops paperweights.

Can I have a new combat black ops ship too please?

And to add to my idea. Make local surveillance a commodity. Add a couple mods like a transponder scrambling chip that scrambles your signal so you don't appear on the local player list no matter what. Then add a local surveillance battery/upgrade mod for people with SOV level 5. This allows people to setup highsec like systems in null sec with a full player list just like local is now. To balance it limit the use of the upgrade to systems without cyno jammers/generator or jump bridges online.



Your ideas Rock btw.
Alyssa Haginen
Doomheim
#15 - 2013-04-05 06:29:52 UTC  |  Edited by: Alyssa Haginen
AnLann Imeal wrote:
We already have some of this in wormhole space.
All you have to do is make sure W.H. systems have more wormholes between each other (minimum 3 static). Extend Wormhole life to work with POS timers. Small changes to scanning like no more 40 minutes of scanning a day. Make wormholes specifically easier to find. Stop them from going dry. And now with better access and no endless scanning that sucks, voila you have a pvp'er dream. No local, and targets everywhere. People fighting over rich lands, and space that is virtually unknown. After all isn't that what you are trying to promote? Unknown threats in space?

I do believe that if this change is allowed to happen it may turn 0.0 into the new cloakie T3 battleground. One of which It will become impossible to rat in due to ALWAYS unknown hostiles about (This will put a dent in Player/Corp wallets). Impossible to mine in due to constant unknown targets about (mins skyrocket/worse Nul markets/no more rat poop). Impossible to pay ship costs.
Think about the new unobtainable jump freighter your going to need to haul mins in with. Well think about it will be all you will be able to do because you'll never be able to afford one, and the one you own is probably going to die.

"Local being removed will be the single biggest boost to PvP ever"
The above statement couldn't be more true. Hopefully it doesn't wreck the game for everyone else. (lol poor noobs)

Now don't start thinking I don't like pvp. I love it. But I do believe that it could be boosted in better ways. Like lower the level of endless structure bashing. Better form of drops in order to turn it into it's own profession.

And ofc fix wormhole space. It's boring, and has too much scanning. Don't turn Nul/Empire into some contorted version of W.H. space.

I'll see ya'll later or I guess you wont see me. I'll be there though in your system waiting for you to exit the station with something expensive.

.......and remember kids nothing tastes as great as noob blood.


I would agree that there would be a major boost in attacks on PvE targets. Maybe so much that opening up gated complexes to covert cynos would just ruin PvE. On the other hand it really would set in the true need for PvP support for solo or fleet PvE activity. CCP would also needs to adjust average loot payout between high/low/null sec before this.

Scanning is way too click intensive right now and its takes too long in some ways but not in others. Core scanning is not fun because it hurts your wrist from too much clicking and precision click dragging. I think combat scanning is ok as far as how long it takes but the precision click dragging again. After a bit of thinking I would like to see scanning with just one probe.

On the subject of exploration I hope the next expansion really includes some good new missions and upgrades. More animation for one like instead of new npcs just appearing in thin space. They could at least decloak or even better fly out the bay of some structure that has an animated sequence of the doors opening with all the rest of the smoke and mirrors. More storylines that include on screen movie character sequences duing the PvE. When I PvE if I did pay attention to the story I would want to feel like I playing a movie but still a game. Most important the storys really need to give the user the feeling of exploring new eden. Including things like hints to go to other systems and to watch for or talk to other agents. Getting a bit more of a reward because you made those extra connections or getting certain misison you couldn't without them. More T2 salvage and T2 rig BPC's for radar/mags.I have yet to see an occifer spawn the entire time Ive played eve. maybe including a slight chance of one on annoms would be a nice thing.
Nikk Narrel
Moonlit Bonsai
#16 - 2013-04-05 13:44:06 UTC
Alyssa Haginen wrote:
I would agree that there would be a major boost in attacks on PvE targets. Maybe so much that opening up gated complexes to covert cynos would just ruin PvE. On the other hand it really would set in the true need for PvP support for solo or fleet PvE activity. CCP would also needs to adjust average loot payout between high/low/null sec before this.

I can agree that there would be a boost against PvE targets, but ONLY for one reason.

They are, (in too many cases), simply not used to needing to make any effort beyond watching local.

Without local advertising PvE ships as present, like some absurd menu item in a restaurant, PvP pilots will NOT know where to find them.
They will need to make an effort too.
Whether it is by reputation as a busy system for targets, or by intel reports of targets in an area, the certainty factor will be gone.
"I dunno, I could not scan down anything in that system, it looked empty..."
"Yeah, they might have logged for now, check back on em later"

Obviously scanning and sensor tools will need attention. Many pilots never even bothered using them at all.

Don't let the fear promising voices stop you from thinking, because if the lights go out, it is dark for everyone.
Xe'Cara'eos
A Big Enough Lever
#17 - 2013-04-05 15:40:48 UTC
it will also become harder for the PVP'ers to find their gank targets, everyone would be in the same boat

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

AnLann Imeal
Comply Or Die
Pandemic Horde
#18 - 2013-04-07 04:38:22 UTC
Xe'Cara'eos wrote:
it will also become harder for the PVP'ers to find their gank targets, everyone would be in the same boat

Not sure I agree. I can hunt targets cloaked. I can't mine cloaked, or run anoms cloaked.
I can however find them quite quickly using D-scan. They can't see me on D-scan because I'm cloaked.
The PVE person will not know your hunting them until it's too late. How does this even come close to even odds?

The only disadvantage will be I need to find them with d-scan. which any good pvper uses anyways. Still no advantage to the PVE player.

Lets not entertain the idea that people won't use cloaked variety PVP ships to foil D-scan. Because you know they will.

"They are, (in too many cases), simply not used to needing to make any effort beyond watching local."

I agree. It's the only thing that they have, take it away and they will have to get lucky enough to catch you on D-scan. This ofc is possible since it was the norm in Wormhole space. This mechanic will only help to feed them to PVP players. Once again the advantage swings towards PVP players, and doesn't seem to even the odds. Not to mention their ships can't effectively fight back, once again no advantage.

The point I'm trying to make is we need these little buddies. Let them grind for weeks and weeks to make half what we do. We need them to fill the market with ore, mods, isk. Discourage them or have most of the "not interested in PVP players" quit or bring in less will hurt the market. A market we pvp players use constantly. Let them have Hi-sec.

If it's pvp you want, go to where the pvp players are. If you don't like local CCP has made a place for you in wormhole space. If you like grinding PVE then hi-sec is for you.

.......and remember kids nothing tastes as great as noob blood.
Zappity
New Eden Tank Testing Services
#19 - 2013-04-07 08:17:02 UTC
Seriously doubt it but sincerely hope so!

Zappity's Adventures for a taste of lowsec and nullsec.