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Player Features and Ideas Discussion

 
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SP Trade in

First post
Author
P0RKSW0RD
Doomheim
#1 - 2013-03-29 11:06:44 UTC  |  Edited by: P0RKSW0RD
Hello,

Has CCP ever considered allowing characters to trade in unwanted skills?

I would love it if I could get rid of some of my skills and invest them elsewhere.

I understand the GMs are not going to want to create more work than they already have, but I think allowing people to trade in skills they trained before they really knew what they wanted to do in eve would be a good thing, even if it was a one time only offer.

Also if you've had more then one character, to transfer the skill points that you have trained. minus ofc the SP you started that character with and training bonuses etc. (SAME ACT ONLY THOUGH and ONLY CHARACTERS YOU HAVE CREATED ON THAT ACT)

What are your thoughts on this ?
Slaveofjita
Doomheim
#2 - 2013-03-29 12:52:45 UTC
Has been suggested many times before, the majority of players seem to be against it. You would need to get huge player support for ccp to listen i think.

you are also running into the problem of being able to remap and buy implants for an optimal sp training plan and then just switching skills when you have enough sp, would need to only make 80%ish(or some other x number) of the sp "tradeable" for other skills.
Leetha Layne
#3 - 2013-03-30 03:56:50 UTC
This again? No.
Thur Barbek
Republic University
Minmatar Republic
#4 - 2013-03-30 10:43:36 UTC
P0RKSW0RD wrote:

Has CCP ever considered allowing characters to trade in unwanted skills?


Have YOU ever used the forum search function? There is at least 2 new threads about this posted weekly if not daily on the forums.

No changing to the new flavor of the month skillset every month, sorry.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#5 - 2013-03-30 12:45:53 UTC
Moved to the correct sub-forum.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2013-03-30 12:48:17 UTC
I am going to chime in and say......
NO

If you don't follow the rules, neither will I.

Seranova Farreach
Biomass Negative
#7 - 2013-03-30 13:03:01 UTC
train 1x skill, move sp form that skill to higher training multiplier skill and repeat.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

P0RKSW0RD
Doomheim
#8 - 2013-04-01 12:11:11 UTC  |  Edited by: P0RKSW0RD
The first response was the only one worth reading, the rest of u, back under your bridges.

Actually Sera made a good point I hadn't considered that.
Drake Doe
88Th Tax Haven
#9 - 2013-04-01 12:56:59 UTC
Extremely exploitable and hated by the majority of the player base, enough said.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

De'Veldrin
Republic University
Minmatar Republic
#10 - 2013-04-01 13:50:44 UTC
P0RKSW0RD wrote:
The first response was the only one worth reading, the rest of u, back under your bridges.

Actually Sera made a good point I hadn't considered that.


That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas.

It's a terrible idea that would, for a start:

  1. Kill the implant market.
  2. Kill the character trading market.
  3. Render attribute remaps a completely useless mechanic.
  4. Destroy the value of player choice of what to train and when to remap.


It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

P0RKSW0RD
Doomheim
#11 - 2013-04-01 15:34:08 UTC  |  Edited by: P0RKSW0RD
De'Veldrin wrote:
P0RKSW0RD wrote:
The first response was the only one worth reading, the rest of u, back under your bridges.

Actually Sera made a good point I hadn't considered that.


That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas.

It's a terrible idea that would, for a start:

  1. Kill the implant market.
  2. Kill the character trading market.
  3. Render attribute remaps a completely useless mechanic.
  4. Destroy the value of player choice of what to train and when to remap.


It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.


Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls.
If you hate the idea so much, then don't read the thread.
Now back under your bridge.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2013-04-01 15:47:23 UTC
P0RKSW0RD wrote:
De'Veldrin wrote:
P0RKSW0RD wrote:
The first response was the only one worth reading, the rest of u, back under your bridges.

Actually Sera made a good point I hadn't considered that.


That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas.

It's a terrible idea that would, for a start:

  1. Kill the implant market.
  2. Kill the character trading market.
  3. Render attribute remaps a completely useless mechanic.
  4. Destroy the value of player choice of what to train and when to remap.


It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.


Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls.
If you hate the idea so much, then don't read the thread.
Now back under your bridge.



So...literally everyone who doesn't like your idea, no matter if they explain in simple terms why it would be a bad thing, is a troll?
P0RKSW0RD
Doomheim
#13 - 2013-04-01 15:57:26 UTC
Danika Princip wrote:
P0RKSW0RD wrote:
De'Veldrin wrote:
P0RKSW0RD wrote:
The first response was the only one worth reading, the rest of u, back under your bridges.

Actually Sera made a good point I hadn't considered that.


That's because most of the rest of us are sick and tired of seeing this idea posted like it's a gem dug from the detritus of Features and Ideas.

It's a terrible idea that would, for a start:

  1. Kill the implant market.
  2. Kill the character trading market.
  3. Render attribute remaps a completely useless mechanic.
  4. Destroy the value of player choice of what to train and when to remap.


It's a hideous idea and completely unnecessary for Eve. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul.


Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls.
If you hate the idea so much, then don't read the thread.
Now back under your bridge.



So...literally everyone who doesn't like your idea, no matter if they explain in simple terms why it would be a bad thing, is a troll?



No not at all!! and some of what you said were good valid points. But alot of your post especially the intro was just pointless.

If you have an opinion pls express it, but don't think you speak for the whole eve community.

Explain why something is a good or bad idea and not just "It's crap, it'll wreck the game etc etc"

I like the first post and that individual isn't backing me up.
Tonto Auri
Vhero' Multipurpose Corp
#14 - 2013-04-01 15:59:27 UTC
P0RKSW0RD wrote:
Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls.
If you hate the idea so much, then don't read the thread.
Now back under your bridge.

That's what the forum search function is for: To catch up with the topic, when you were away for... ever.
Oh, and to the "x1-to-more" reply: The x*more skills are x*more, because, yep, they require more SP to train to each next level. So, transferring SP from x1 to x2 skil would not double it, as some seems to be expecting.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

ShahFluffers
Ice Fire Warriors
#15 - 2013-04-01 16:06:39 UTC
Not then, not now, not ever.
P0RKSW0RD
Doomheim
#16 - 2013-04-01 16:07:04 UTC
Tonto Auri wrote:
P0RKSW0RD wrote:
Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.
I spend most of my time is game and not on the forum because I get sick of reading posts from forum trolls.
If you hate the idea so much, then don't read the thread.
Now back under your bridge.

That's what the forum search function is for: To catch up with the topic, when you were away for... ever.
Oh, and to the "x1-to-more" reply: The x*more skills are x*more, because, yep, they require more SP to train to each next level. So, transferring SP from x1 to x2 skil would not double it, as some seems to be expecting.


Thank you
P0RKSW0RD
Doomheim
#17 - 2013-04-01 16:09:39 UTC  |  Edited by: P0RKSW0RD
Plus if a change did happen it doesn't have to happen in the way I described it, discussing an idea is one way of refining it to make it work.

I must admit I hated the idea of ship skilling changes but CCP have executed it in a way that I now think is brilliant.

Oh and a big part of my original post that everyone seems to have missed, was the suggestion of it only being a one time chance to put right some mistakes you made after that ..... tough.
De'Veldrin
Republic University
Minmatar Republic
#18 - 2013-04-01 16:12:19 UTC
P0RKSW0RD wrote:

Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.


You fail to do even basic research on your idea, yet I'm the muppet.

Roll

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

P0RKSW0RD
Doomheim
#19 - 2013-04-01 16:13:58 UTC  |  Edited by: P0RKSW0RD
De'Veldrin wrote:
P0RKSW0RD wrote:

Well I wasn't aware of the previous posts and conversations, which is why I asked people their opinions you muppet.


You fail to do even basic research on your idea, yet I'm the muppet.

Roll


Yep and sorry for not having forum lvl 5
0racle
Galactic Rangers
#20 - 2013-04-01 16:16:51 UTC
People would pay for 40m SP characters on the bazaar and then recycle them. Goodbye 3-4 years training time.
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