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New and feeling disheartened

Author
Pitrolo Orti
Doomheim
#21 - 2013-04-01 06:50:02 UTC
You need to be space rich to PvP...that is the sad part...dont even bother about it yet...just train and try to make isk to blow it up in PvP

Price is what you pay. Value is what you get.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#22 - 2013-04-01 09:43:49 UTC
Pitrolo Orti wrote:
You need to be space rich to PvP...that is the sad part...dont even bother about it yet


You ought to be banned for posting like that in New Player Q&A. OP, do not listen to that guy - you can PvP day 1, and you do not need to be rich.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Vilnius Zar
SDC Multi Ten
#23 - 2013-04-01 09:49:11 UTC
Haedonism Bot wrote:
Pitrolo Orti wrote:
You need to be space rich to PvP...that is the sad part...dont even bother about it yet


You ought to be banned for posting like that in New Player Q&A. OP, do not listen to that guy - you can PvP day 1, and you do not need to be rich.


Quite, you don't need to be rich at all.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#24 - 2013-04-01 09:52:24 UTC  |  Edited by: Beckie DeLey
Pitrolo Orti wrote:
You need to be space rich to PvP...that is the sad part...dont even bother about it yet...just train and try to make isk to blow it up in PvP


You can fit PVP frigates from day one for 1 mill a pop. Once you got some skills, you can routinely fly competitive PVP frigs at 10 mill each, including T2 guns and all. Yeah, i'm sure that's only doable by being space rich. Get out.


EDIT: By the way, Here's a pretty awesome article on how to do a lot of damage without having to spend a ton of money: http://themittani.com/features/gorn-armings-drag-bubble-camping-guide?page=0%2C0
Looks fun and is well written, very much worth the read.

My siren's name is Brick and she is the prettiest.

Shao Huang
University of Caille
Gallente Federation
#25 - 2013-04-01 11:52:22 UTC
On the upside you went from 3-13 to 6-16 in a month. That is a successful learning curve if you consider the ISK and such n investment. :). Puts you at 1:1 in a couple of months. Faster if you can implement the survival advice given above. :)

Personally I cannot even fly around minimally or duel yet without just reasonably expecting to die which was easy to demonstrate to myself. :)

Private sig. Do not read.

Skurja Volpar
T.R.I.A.D
Ushra'Khan
#26 - 2013-04-01 12:38:24 UTC  |  Edited by: Skurja Volpar
Haedonism Bot wrote:
Salmuus wrote:
Here's a hint, join RvB.


^^^

If KB efficiency is what you want, join RvB, fly something cheap, tanky, and low on the opposing FCs priority list, like a Punisher. Join lots of fleets and ***** every killmail. You'll be isk positive in no time.


This tbh, a couple of RvB fleet engagements a week and you can solo-whelp yourself all day long the rest of the time without worrying about your KB looking awful.

Might also have enough fun that you can stop worrying about some K/D ratio at all Blink
J'Poll
School of Applied Knowledge
Caldari State
#27 - 2013-04-01 12:46:26 UTC
Pitrolo Orti wrote:
You need to be space rich to PvP...that is the sad part...dont even bother about it yet...just train and try to make isk to blow it up in PvP

^

OP...don't make the same stupid mistake as that.

YOu really don't need to be space rich to PvP...you can PvP when ever you want, you only have to match your PvP style with the money you have...so no dropping Titans on everything in low-sec when you can barely make 10mil ISK / month P

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Shaxx Traitoris
#28 - 2013-04-01 13:08:41 UTC  |  Edited by: Shaxx Traitoris
Ice Brewer wrote:
Spent the past month getting back into the game, and I've been trying to get into pvp and improve - The problem is, I'm just not. And here's what's disheartened me the most:

http://eve-kill.net/?a=pilot_detail&plt_id=1444675

9.33%.

I know what your going to say, killboards aren't important, just have fun, etc... But honestly, having such a dreadful ratio is really making me feel like I'm failing massively without any improvement :/ I've been soloing, with the odd fleet, but still have the bullshit that is my 9.33% looming over me.

Someone tell me to stop focusing on it so much -.-

A less than stellar kill death ratio is to be expected when first starting out. It will improve with time and research. This will even be shown on that board as it appears to record statistics on several intervals and not just your all time record.

That said, solo roams are not good starting points for new players, in any game really. You learn by experience, certainly, but who said it had to just be your experience? A corp with daily player versus player fleets will boost your game mechanic acumen and general ability over time with the sharing of ideas.

I also recommend recording your fights to watch later and review your performance and that of your opponent more closely. When you win, look for what you did right and what the enemy did wrong in the engagement. When you lose look for what you did wrong and the enemy did right.

Another important note is that defeat has meaning and is important for growth. It is an opportunity to become stronger by learning from your mistakes. Victory is meaningless without defeat, life pointless without death. When there is no risk, there is no game.

Something else to bring up is that even the most detailed killboards do not tell the whole story. In an example let us say a player has a 30 to 1 kill death ratio and you think 'nice score'. What it does not show is that he hates dying so much that when he does, he rage quits and leaves his corporation hanging in critical engagements to protect that score and his ego.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#29 - 2013-04-01 14:58:15 UTC
There is only one question you should be asking yourself Brewer: Are you having fun?

If the answer is yes then your "killboard ratio" (one day you will realize that this is a totally useless stat) doesn't matter.

If the answer is no then your "killboard ratio" doesn't matter.

Kahega Amielden
Rifterlings
#30 - 2013-04-01 15:38:49 UTC  |  Edited by: Kahega Amielden
For the most part you seem to be losing to ships that are, in general, going to beat a Merlin solo. You have losses to a couple other Merlins, but other than that your losses are to faction frigates, pirate faction frigates, destroyers, cruisers, and battlecruisers.

you're being ballsy, and thats a good thing. However, you need to pick your targets to some degree. Sometimes you are fighting at an advantage and sometimes you are fighting at a disadvantage, but you always need to be aware of what your opponent is flying and how to counteract it.

in a Merlin, you have short range, good damage, and good tank. This means that you need to be picking targets whose faces you can hug and blap off. If you are fighting something that has better range projection than you do and is able to keep range you don't have much of a chance. Case in point: the rail Daredevil you died to. Daredevils have **** for tank despite being incredibly expensive, but blasters have little range and with 90% webs he has a major speed advantage. You did have a shot, however. If you managed to start the fight at zero on him, overheat your prop mod and stay on him as long as you possibly could you might've overcome his weak tank before he could create enough distance.

Later, you died to an Algos. The primary advantage you, as a frigate, have over a destroyer is mobility. Destroyers are slow as balls. However, you need to be up in an Algos' face to do damage to it anyway, and its drones are going to hit you no matter what. You might've actually won this if he was railgun-fit and you were able to get close to break his tracking. However, otherwise, in a pure slugfest, destroyers will win.

Other times, you engaged cruisers. Doing this is very risky because in addition to various anti-frigate weapons (such as neuts, webs, drones..), cruisers are tanky enough that they have all the time in the world to call in backup (whereas a frigate fight is usually over quickly). Unless you have reason to believe that the cruiser pilot is solo and in a ship that wouldn't have an easy time dealing with you, engaging a cruiser is very dangerous. If a cruiser is solo, however, particularly if it's one that doesn't have utility highs for neuts or a good drone bay, you stand a rather decent chance in a frigate.


Anyway, don't lose hope. You're flying solo in t1 frigates, which is pretty much hard mode. An ISK efficiency of 50% solo is very difficult to achieve even for veterans. It's not unreasonable for a new player, flying t2-fit ships against superior odds, to have worse luck.

However, it will give you plenty of experience in fighting outmatched and give you a good feel for what your ship is capable of and what you can take on. Just make sure that every time you die, you understand why you die and how it could've been avoided and you will improve. The same ballsiness that seems to be your downfall today will make you great tomorrow.
Toriessian
Helion Production Labs
Independent Operators Consortium
#31 - 2013-04-02 18:27:58 UTC
PVP Frigates: 10 million ISK or so a pop when lost
The willingness to PVP: Priceless

Thats pretty much how most people are going to look at a newer player PVPing. You're doing great. Go lose more ships. To echo some advice start practicing picking targets. You'll catch that solo BS or attack battlecruiser soon :)

Every day I'm wafflin!

Haulie Berry
#32 - 2013-04-02 19:06:04 UTC


If it makes you feel better, the absolute isk numbers are so low that it would be extremely easy to change that 9.33%. Your losses are only at half a billion. Go suicide a couple of exhumers and it will all be better. Lol
SmilingVagrant
Doomheim
#33 - 2013-04-03 00:23:14 UTC
The key to enjoying eve PVP as a new player is not learning how to kill efficiently, but rather how to die gracefully.

Every exploded spaceship is a gift. Even your own.
Mocam
Aliastra
Gallente Federation
#34 - 2013-04-03 02:46:20 UTC  |  Edited by: Mocam
Ice Brewer wrote:
Spent the past month getting back into the game, and I've been trying to get into pvp and improve - The problem is, I'm just not. And here's what's disheartened me the most:

http://eve-kill.net/?a=pilot_detail&plt_id=1444675

9.33%.

I know what your going to say, killboards aren't important, just have fun, etc... But honestly, having such a dreadful ratio is really making me feel like I'm failing massively without any improvement :/ I've been soloing, with the odd fleet, but still have the bullshit that is my 9.33% looming over me.

Someone tell me to stop focusing on it so much -.-


Lots of junk replies here and some good advice mixed in.

"having fun?" - well I'd guess you're a tad disappointed or this thread wouldn't exist. As such, let's put some things in perspective.

Having an active killboard is far more important than any win/loss ratio.

As such, your KB is showing activity. The loss side shows that even when you are getting thumped on, you keep going out there. You're not one of those who'll run away whining if they lose a couple ships in a row.

That has value.

You also show you are getting better the more you operate. This, again, has value. It shows you are both willing and able to adapt as you learn, even if that is at the loss of your ship - you seem willing to put forth the effort to learn.

This type of willingness to go at it... Coupled with some questionable fits... Teaching someone how to fit a ship better for the role it fills tends to be fairly trivial vs trying to get someone who's willing to risk it.

Net effect: Your board doesn't "suck". It doesn't show someone who'll run at the first signs of real fight. and it does show you're improving the more you do it.

Keep at it, you are getting better and it is noticeable.
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