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Scorpion and passive shield question

Author
Caleidascope
Republic Military School
Minmatar Republic
#21 - 2013-04-01 02:06:01 UTC
Zhilia Mann wrote:
Grayson Cole wrote:
Caleidascope wrote:
Feel free to ignore my opinion.


Oh, I have.

My concern is for the OP and everyone else reading this thread. Because when you say that it's common for most people to gimp their ships with bad fits, it's important for them to realize that's not really the case.


What else would you suggest in that slot? I'd highly recommend a BCU myself. The tank is already fine, there's nothing in the lows that can help apply damage -- so why not boost raw damage? It's a PvE ship; getting more damage on target is everything.

Z, you are wasting your time. That dude has no practical experience with Navy Scorp. Notice that he is upset with me because I "broke the unwritten rule" and fit fourth dps mod. He actually focused on the little technicality, he has not given any fitting advice. I am pretty sure this dude does not fly Navy Scorp, so he has no practical experience, just EFT whoring.

Life is short and dinner time is chancy

Eat dessert first!

Baggo Hammers
#22 - 2013-04-01 02:21:32 UTC
So does this mean I need to the the 4th BCU off my Tengu??? I am so confused...


If you don't know where you're going, any road will take you there.

Caleidascope
Republic Military School
Minmatar Republic
#23 - 2013-04-01 02:26:57 UTC
Baggo Hammers wrote:
So does this mean I need to the the 4th BCU off my Tengu??? I am so confused...

Do feel that you need more tank? More speed? More dps?

If your tank is fine and your speed is ok, fit more dps. I don't know what you do with that tengu, so only you can decide what you need more.

Life is short and dinner time is chancy

Eat dessert first!

Grayson Cole
Doomheim
#24 - 2013-04-01 03:06:17 UTC
Zhilia Mann wrote:
What else would you suggest in that slot? I'd highly recommend a BCU myself. The tank is already fine, there's nothing in the lows that can help apply damage -- so why not boost raw damage? It's a PvE ship; getting more damage on target is everything.


Damage Control II.

Comparing the Scorpion Navy and the Raven Navy, it's a matter of tank vs. gank. Two different approaches to running missions efficiently. There are no hard and fast rules when fitting ships, but the general idea is to fit them according to their strengths. For the SNI, it's tank. Adding another BCU for a moderate DPS increase is counter-productive to the design of the ship and its intended use. In the grand scheme of things, 30 more paper damage in L4 missions is nothing. You'd be better off with a Drone Damage Augmenter, which would add more applied DPS than a 4th BCU.

Caleidascope wrote:
That dude has no practical experience with Navy Scorp. Notice that he is upset with me because I "broke the unwritten rule" and fit fourth dps mod. He actually focused on the little technicality, he has not given any fitting advice. I am pretty sure this dude does not fly Navy Scorp, so he has no practical experience, just EFT whoring.


Interesting. Next time read the thread you're posting in before making such erroneous claims.

.

Yabba Addict
Legion of the Many
#25 - 2013-04-01 03:09:47 UTC
Take care of your tank, as soon as thats done throw everything into dps, this is a common rule. 4th damage mod is actually quite common for shield fits since the proliferation of the cap booster setups.
Caleidascope
Republic Military School
Minmatar Republic
#26 - 2013-04-01 04:00:52 UTC
Grayson Cole wrote:

Caleidascope wrote:
That dude has no practical experience with Navy Scorp. Notice that he is upset with me because I "broke the unwritten rule" and fit fourth dps mod. He actually focused on the little technicality, he has not given any fitting advice. I am pretty sure this dude does not fly Navy Scorp, so he has no practical experience, just EFT whoring.


Interesting. Next time read the thread you're posting in before making such erroneous claims.

Yes, I saw it, but once I saw the tp, I ignored it. Your fit is alright for people who like to micromanage. I don't like micromanagement.

You use tp. I use LMJD to jump 100km away from rats, tp is useless on my fit. Less micromanagement.

You use drone link. With 4 bcu in low I have 46 or 47 cpu, need 50 cpu for that drone link, I might get enough cpu for drone link once I finish upgrades.

You use cap booster. I don't like micromanagement, so I use cap recharger.

You got two primary resists and two secondary resists and one shield boost amplifier. No problem, I used to do that too. These days I use two shield boost amplifiers and one primary resist and one secondary resist. This is more of a personal difference between us. I don't think one way is better than the other.

DC in low is fine. I used to fit it too, the experience showed me that I don't need it. Now I fit fourth bcu. Obviously you feel that you need more tank, I am sure there is a reason you feel this way, we all do what we think we must do to succeed.

Life is short and dinner time is chancy

Eat dessert first!

Scordaf
Failure Assured
Fail Nation
#27 - 2013-04-01 04:58:58 UTC
Crikey. You kids these days...

4th BCS is fine. Stop listening to the "you must follow the rules without deviation" guy. He has no clue.

There's only so much tank that you need for any level 4 mission. Once you have sufficient tank, more tank is a waste of slots. So yeah, want 40 more DPS by fitting a 4th BCS? Go for it. Ignore the haters.

And remember kids: A dead enemy needs no tank.

Yours sincerely,

An Old Coot Who Ran Missions Barefoot Uphill In The Snow
Bi-Mi Lansatha
The Scope
Gallente Federation
#28 - 2013-04-01 07:27:43 UTC  |  Edited by: Bi-Mi Lansatha
Egravant Alduin wrote:
Ok thank you guys what about this?

Scorpion navy issue
LOWS
2 x ballistic control II
Shield power relay II
Damage control II

MEDS
5 X large shield extenders II
3 x pithum c-type adaptive invulnerabilty field(when i have the money lol)

HIGHS
6 X CRUISE MISSILE II

rigs
2 X Large core field extender II
1 x large core field puirger I

The SNI works a lot better as a active tank. The 6 x Cruise Missiles are going to supply weak DPS, plus the DPS you get will be very weak against small ships.

So, Rigs reserved to help increase DPS against smaller ships. Lows reserved to increase overall DPS. Mids for active tank.

In my opinion: The suggestion to add a Damage Control to a low slot isn't bad... it just isn't needed with the SNI. With built in resists and 8 mid slots your tank is fine... your DPS is the issue as it will always be on the low end. Less DPS means longer run times on missions.




Just to note: None of the suggested fits so far in this thread are really bad (except yours Blink). Give them all a try... or the ones you find interesting... and see what you think.
Bi-Mi Lansatha
The Scope
Gallente Federation
#29 - 2013-04-01 07:47:28 UTC
Ayame Tao wrote:

Thoughts from fellow SNI pilots? (I much prefer it to the Navy Raven. I don't think I'll change it until I fancy running Pirate Faction ships or Marauders)
The SNI is a wonderful ship... sturdy, flexible slot layout, forgiving when a pilot makes a mistake, and fun. I recommend it to pilots in my Corp when the start to run level 4s.

The CNR is a temperament beast. To make it work requires constant attention, mistake are not forgiven, and slot layout lacks flexibility.

I almost exclusively fly the CNR now, because when it is done right it will beat SNI in virtually all L4 missions.

Just my opinion.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#30 - 2013-04-01 08:57:41 UTC
Grayson Cole wrote:

Says the guy who suggests using x4 BCU in the lows?

Everyone knows that a 4th mod is essentially a wasted slot because it only applies about 28% of its bonus. I mean, that's Fittings 101 stuff.


I suggest you go and buy a clue before posting on here again and making yourself look like a silly tw@t.

Yes 4 BCUs, because you need all the DPS you can get. Even with the stacking penalty, the 4th BCU is still worth using. If you can't grasp that, then I feel sorry for you.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#31 - 2013-04-01 09:01:09 UTC
Bi-Mi Lansatha wrote:

I almost exclusively fly the CNR now, because when it is done right it will beat SNI in virtually all L4 missions.

Just my opinion.


Completely contrary to my experience. The SNI is just better in almost every way; if it weren't then I'd be using the CNR.

Plus ça change, plus c'est la même chose

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#32 - 2013-04-01 09:07:02 UTC
Grayson Cole wrote:

Damage Control II.

Comparing the Scorpion Navy and the Raven Navy, it's a matter of tank vs. gank. Two different approaches to running missions efficiently. There are no hard and fast rules when fitting ships, but the general idea is to fit them according to their strengths. For the SNI, it's tank. Adding another BCU for a moderate DPS increase is counter-productive to the design of the ship and its intended use. In the grand scheme of things, 30 more paper damage in L4 missions is nothing. You'd be better off with a Drone Damage Augmenter, which would add more applied DPS than a 4th BCU.


No. No. No. No. No.

You need enough tank only to survive peak NPC DPS and that's it. Your focus should always be on max DPS. The faster you can wipe the NPCs the better - they can't damage you if they're dead. You use the SNI because it already has a naturally better tank, meaning you can dedicate more of the fit to DPS.

It's PVE Fitting 101 P

Plus ça change, plus c'est la même chose

Grayson Cole
Doomheim
#33 - 2013-04-01 09:15:15 UTC
Just. Wow.

.

John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#34 - 2013-04-01 09:24:12 UTC
Grayson Cole wrote:
Just. Wow.


I know. The realisation that you got it so wrong must be painful for you. Have a cuddle Sad

Plus ça change, plus c'est la même chose

Grayson Cole
Doomheim
#35 - 2013-04-01 09:32:02 UTC
John Ratcliffe wrote:
I know. The realisation that you got it so wrong must be painful for you. Have a cuddle Sad


I will. Sad

Then I'm going to put on my tinfoil hat, cover myself in mayonnaise, then browse the BattleClinic fits so I can be a leet forum ninja too.

.

Morrigan LeSante
Perkone
Caldari State
#36 - 2013-04-01 09:50:57 UTC
John Ratcliffe wrote:
Bi-Mi Lansatha wrote:

I almost exclusively fly the CNR now, because when it is done right it will beat SNI in virtually all L4 missions.

Just my opinion.


Completely contrary to my experience. The SNI is just better in almost every way; if it weren't then I'd be using the CNR.


I've flown both, a lot.

I found a CNR fit I couldn't match in the SNI aside from a possible prop mod(*), although it is close.

Dont have EFT handy but the thrust of it is:

4x BCU
1x DDA//1xSigAmp (depending on mission)

1x XLASB
1x Invuln
2x Mission hardeners
2x TPs

7x CML II - Fury Weapons/Precision in hold

3x Rigor rigs (I found with my skills it offered more applied damage than the usual 2x1 rigor/flare combo. This might change once I get all supports up to V rather than IV though)

Usually sporting using 5x light drones/3x sentries.

Pimp to taste, of course.


Yes, it's committing the 'cardinal sin' of missioning with an XLASB....however it puts out so much damage it's just not an issue. Two painters, seven launchers...fury applying very nearly its full damage (33xx volleys against angel BS [paper max after resists is 33xx], BCs die in one hit, cruisers usually in two)....oh the pain it brings Twisted

I've not been able to figure a way to get a lesser tank/more DPS into a missile BS, except some stupid officer/deadspace fits. That may change if/when TCs get to affect missiles as this ship doesnt have the space to spare the SNI would.


(*) I have a tengu/other hulls for missions where travel is an issue/I want to stop paying attention.
Bi-Mi Lansatha
The Scope
Gallente Federation
#37 - 2013-04-01 09:52:30 UTC  |  Edited by: Bi-Mi Lansatha
John Ratcliffe wrote:
Bi-Mi Lansatha wrote:

I almost exclusively fly the CNR now, because when it is done right it will beat SNI in virtually all L4 missions.

Just my opinion.


Completely contrary to my experience. The SNI is just better in almost every way; if it weren't then I'd be using the CNR.
I agree the SNI is better in almost everyway... but just not in DPS.

That 7th launcher on the CNR is equal to +16% more DPs.
Morrigan LeSante
Perkone
Caldari State
#38 - 2013-04-01 10:04:38 UTC
Bi-Mi Lansatha wrote:
John Ratcliffe wrote:
Bi-Mi Lansatha wrote:

I almost exclusively fly the CNR now, because when it is done right it will beat SNI in virtually all L4 missions.

Just my opinion.


Completely contrary to my experience. The SNI is just better in almost every way; if it weren't then I'd be using the CNR.
I agree the SNI is better in almost everyway... but just not in DPS.

That 7th launcher on the CNR is equal to +16% more DPs.


Only if you can actually apply that DPS and as I mentioned above - the only way the raven can manage that is with XLASB I use or utterly ridiculous pimping. You need that second painter to get the most out of the fury missiles and without those, DPs goes down the crapper.

Using a traditionalist shield booster/cap booster CNR fit, the real world performance difference was negligible in my experience. Only shoe-horning that second painter on the raven tipped the scales.
John Ratcliffe
Tradors'R'us
IChooseYou Alliance
#39 - 2013-04-01 10:11:57 UTC
Bi-Mi Lansatha wrote:
I agree the SNI is better in almost everyway... but just not in DPS.

That 7th launcher on the CNR is equal to +16% more DPs.


I agree - not arguing that. The TPs on my SNI fit close the gap on BCs and smaller though, in terms of applied DPS. Also, if you are going to use an ASB, then you really ought to have 2; that reload makes Baby Jesus cry :(

Plus ça change, plus c'est la même chose

Bi-Mi Lansatha
The Scope
Gallente Federation
#40 - 2013-04-01 10:14:42 UTC
Morrigan LeSante wrote:

Only if you can actually apply that DPS and as I mentioned above - the only way the raven can manage that is with XLASB I use or utterly ridiculous pimping. You need that second painter to get the most out of the fury missiles and without those, DPs goes down the crapper.

Using a traditionalist shield booster/cap booster CNR fit, the real world performance difference was negligible in my experience. Only shoe-horning that second painter on the raven tipped the scales.
What?
I am not understanding.

SNI - 6 launchers
CNR - 7 launchers

CNR +16% more DPS

Are you saying you are mounting multiple painters on the SNI? If so, how many and how much difference are they making on hitting BBs or BCs?

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