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How much isk in PI

Author
Corale Runes
pact of steel
#1 - 2013-03-31 19:55:42 UTC
I am interested to find out how much money 1 toon can make from PI in a wormhole? also is it best to to make P1 then go to a factory planet or make 6 products 1 per planet i.e P2/P3?

Sorry if this has beenasked before
Zap Zarrap
State War Academy
Caldari State
#2 - 2013-03-31 21:43:57 UTC
Corale Runes wrote:
I am interested to find out how much money 1 toon can make from PI in a wormhole? also is it best to to make P1 then go to a factory planet or make 6 products 1 per planet i.e P2/P3?

Sorry if this has beenasked before



only like every other day.

amount of isk / toon depends on setup and several factors, for example cycle times of extractors and of course, the type of products you build and market values.

too many variables.
when it comes to best practices in PI: the more you compress the products, the less hauling.
depending on taxes i would probably go for 4 planets P0 -> P1 and then 2 Factory Planets. P1->P2 (or even P3)

depending on planets go for pos fuel components. always in demand

cheers
Krixtal Icefluxor
INLAND EMPIRE Galactic
#3 - 2013-03-31 22:10:17 UTC
Zap Zarrap wrote:
Corale Runes wrote:
I am interested to find out how much money 1 toon can make from PI in a wormhole? also is it best to to make P1 then go to a factory planet or make 6 products 1 per planet i.e P2/P3?

Sorry if this has beenasked before


too many variables.



This.

The only way to really find out is to do it yourself and see what happens. Honestly. Especially if you want accurate numbers as to what you are making exactly.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Dios
Harbinger Heavy Industries
#4 - 2013-03-31 22:24:40 UTC
out in deep ass null with great planets im making about 25mill a day on my single toon making just POS fuels. but yeah its very dependant on setups and such.
Inkarr Hashur
Skyline Federation
#5 - 2013-03-31 22:54:12 UTC
Dios wrote:
out in deep ass null with great planets im making about 25mill a day on my single toon making just POS fuels. but yeah its very dependant on setups and such.

This sounds about right. In null or a WH, the problem isn't finding a setup to make you dosh, the problem is finding a setup that won't have you groaning every time you need to log in to move materials, update extractors, etc. Its very easy to burn out on PI if you aren't doing it right.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2013-03-31 22:56:24 UTC
Inkarr Hashur wrote:
the problem is finding a setup that won't have you groaning every time you need to log in to move materials, update extractors, etc. Its very easy to burn out on PI if you aren't doing it right.



Any setup will require these things anyway, so what exactly is your solution since you seem to know ? Bear

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Inkarr Hashur
Skyline Federation
#7 - 2013-03-31 23:05:08 UTC
Krixtal Icefluxor wrote:
Inkarr Hashur wrote:
the problem is finding a setup that won't have you groaning every time you need to log in to move materials, update extractors, etc. Its very easy to burn out on PI if you aren't doing it right.



Any setup will require these things anyway, so what exactly is your solution since you seem to know ? Bear

Obviously, choosing a setup that requires little input as opposed to a lot of input? You know, the primary tradeoff between income and user input that defines the EVE PI mini game?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#8 - 2013-03-31 23:15:10 UTC
Inkarr Hashur wrote:
Krixtal Icefluxor wrote:
Inkarr Hashur wrote:
the problem is finding a setup that won't have you groaning every time you need to log in to move materials, update extractors, etc. Its very easy to burn out on PI if you aren't doing it right.



Any setup will require these things anyway, so what exactly is your solution since you seem to know ? Bear

Obviously, choosing a setup that requires little input as opposed to a lot of input? You know, the primary tradeoff between income and user input that defines the EVE PI mini game?



You don't seem to know how to reduce that input.

So far, the 'bothers' you have listed are all required for PI.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Inkarr Hashur
Skyline Federation
#9 - 2013-03-31 23:20:19 UTC
Maybe the concept of a tradeoff is lost on you. There's no such thing as eliminating user input in a video game 100%. But you're asking for a PI setup that removes it? And what are you trying to prove? You're very strange.

PI is about finding a happy medium to avoid burnout. And that's unique to each person.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#10 - 2013-03-31 23:27:46 UTC
Inkarr Hashur wrote:
There's no such thing as eliminating user input in a video game 100%. But you're asking for a PI setup that removes it?


My word above was quite clearly "reduce".

Not "eliminate" or "remove".


Only obvious trolls reword other posts.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Inkarr Hashur
Skyline Federation
#11 - 2013-03-31 23:32:25 UTC
"Any setup will require these things anyway, so what exactly is your solution since you seem to know ?"

Solution is find a happy medium.

"the problem is finding a setup that won't have you groaning every time you need to log in to move materials, update extractors, etc. Its very easy to burn out on PI if you aren't doing it right"

Why did you try jumping down my throat anyway?
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#12 - 2013-04-01 01:36:18 UTC
Make P2 with long cycles while extracting both resources, dont think it gets much easier work/logistics wise.
Tau Cabalander
Retirement Retreat
Working Stiffs
#13 - 2013-04-01 05:43:50 UTC  |  Edited by: Tau Cabalander
Corale Runes wrote:
I am interested to find out how much money 1 toon can make from PI in a wormhole? also is it best to to make P1 then go to a factory planet or make 6 products 1 per planet i.e P2/P3?

Sorry if this has beenasked before

I was earning 21m per factory planet per day using 3 characters: 10 planets extracting and making P1, 5 planets making P2. I used 3 day cycles.

That's about 3.1b per month, but it was before customs office taxes existed.

A friend recently did the same amount using lowsec POCOs he has access to. It was funny because he was complaining about how he couldn't see how people made billions in PI per month when all he could make was about 22m per factory planet per day. I told him to multiply by 5 factory planets and 30 days in a month. /facepalm He was a lot happier when he did.
Bugsy VanHalen
Society of lost Souls
#14 - 2013-04-01 15:34:03 UTC
There is no right answer to this question.

With PI the more time you spend setting it up and running i the more isk it will make you. A very basic set upo that only needs attended to once per week could only make you 50M, while a complex setup that need attention several times a day can make billions. Like I said there is no right answer. it is complete dependent on your time and creativity.

Even looking at two planets with the exact same structure setup, you can set it for a 6 day program, attend to it once a week for a very small income. or on the other extreme you can set it to 1 hour programs, attend to it every hour, and make very good isk off it.

Others will set up a bunch of factory planets 1-2 jumps from jita and just buy P1 to make P3 or P4 to resell. Others will set up dedicated extraction systems, and sell al the P1, while many other use some thing in between. There are near limitless options with PI, and not really a right or wrong way to do it.

For example; Player 1 could have a network of factory planets set up and is making 500M per week averaging 4 hours per day to maintain it all. Player 2 only averages 100M per week but only needs 30 minutes a day to maintain it all. Which is better? Player 1 is making 500M per week but only about 18M/hr for the time spent. While player 2 is only making 100M per week but over 28M/hr for the time invested. Which is better depends entirely on your goals, ans available game time. Player 1 is spending more time on PI but makes enough isk from it to PLEX his account and have isk to spend. While player 2 is making more isk/hr but does not even make enough per month to afford a PLEX. Some players would prefer to be player 1, other would prefer to be player 2. It is all relative.

What you need to do is determine how much time per week you can spend doing PI without adversely affecting you other game activities, and how what would be a reasonable minimum time per day to target. Then work out a PI set up that fits that schedule.

Perhaps you can spend 5-10 hours per week on PI but mostly on weekends, you only have 15 minutes per day to squeeze in some maintenance. you may be best doing PI in W-space where you have the time on weekends to ship things out. Or perhaps you can spend 30-60 minute doing PI every night including weekends. High/low sec extraction may be for you, log on every night to reset extractors and haul goods to market. Or you can get on for a few minutes several times a day, set up complex factory planets that need attended to several times a day but only a few minutes per session. Or maybe you are home all day playing EVE and really like doing PI. You can have a set up that takes constant attention all day, but makes you huge isk.

With PI you really do get out of it what you put into it. More time and effort equals higher output.

To put an actual number on it to answer your question I would say about 20M/hr is a reasonable average income from PI. This can be 100M per month or several Bil per month depending on the time you invest.
Bugsy VanHalen
Society of lost Souls
#15 - 2013-04-01 15:38:38 UTC
Krixtal Icefluxor wrote:
Inkarr Hashur wrote:
Krixtal Icefluxor wrote:
Inkarr Hashur wrote:
the problem is finding a setup that won't have you groaning every time you need to log in to move materials, update extractors, etc. Its very easy to burn out on PI if you aren't doing it right.



Any setup will require these things anyway, so what exactly is your solution since you seem to know ? Bear

Obviously, choosing a setup that requires little input as opposed to a lot of input? You know, the primary tradeoff between income and user input that defines the EVE PI mini game?



You don't seem to know how to reduce that input.

So far, the 'bothers' you have listed are all required for PI.

required yes, but how much time you invest into these bothers determine how much you will make off it.

Less bother equals less time invested and less isk in return.

More bother equals more time invested and a higher isk return.

Like he said it is a trade off. you need to find your own balance, as it is different for everyone.
Corale Runes
pact of steel
#16 - 2013-04-01 22:15:14 UTC
Thanks for the replies I'm in a C4 WH with 2 toons so changing setup to use 2 or 3 factory planets never tried that before