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ECM Remove/Change It

Author
Dark' Lord
Infinitus Odium
#1 - 2013-03-30 16:08:26 UTC
I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it.

Ive thought about how it could be changed and I have came up with a few things:

Make it so that whoever is getting jammed can not take damage so ECM can only be used as an escape method.

Make it so that it reduces the number of targets that it can lock which would break up logistic chains.
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-03-30 16:12:48 UTC
I have always thought that if it broke one lock per successful cycle it would be better

If you don't follow the rules, neither will I.

sabre906
The Scope
Gallente Federation
#3 - 2013-03-30 17:26:33 UTC
Omnathious Deninard wrote:
I have always thought that if it broke one lock per successful cycle it would be better


Say hello to insta lock tackle. So no.

If you're mad, it's ECM working as intended.Big smile
Dasfunkeh
Minds of Murderers
OnlyHoles
#4 - 2013-03-30 17:33:55 UTC
sabre906 wrote:
Omnathious Deninard wrote:
I have always thought that if it broke one lock per successful cycle it would be better


Say hello to insta lock tackle. So no.

If you're mad, it's ECM working as intended.Big smile



What an excellent contribution......

It's actually not too bad an idea, ECM as it is just now is just a no-fun button that really doesn't have a place in the game in it's current state imho.

It's bad enough trying to get any sort of decent fights without being outnumbered 20 to 1 nevermind that all of these gangs have a falcon that gets used instantly (not that I'm bitching about falcons specifically, ecm drones are also still a ***** even with the news skills added a while back).
sabre906
The Scope
Gallente Federation
#5 - 2013-03-30 17:37:41 UTC  |  Edited by: sabre906
Dasfunkeh wrote:
sabre906 wrote:
Omnathious Deninard wrote:
I have always thought that if it broke one lock per successful cycle it would be better


Say hello to insta lock tackle. So no.

If you're mad, it's ECM working as intended.Big smile



What an excellent contribution......

It's actually not too bad an idea, ECM as it is just now is just a no-fun button that really doesn't have a place in the game in it's current state imho.

It's bad enough trying to get any sort of decent fights without being outnumbered 20 to 1 nevermind that all of these gangs have a falcon that gets used instantly (not that I'm bitching about falcons specifically, ecm drones are also still a ***** even with the news skills added a while back).


What's not fun for you is fun for them. There is a winner and a loser in pvp. If you want to solo the blob and win, there's always shooting red crosses.Smile
Pan Dora
School of Applied Knowledge
Caldari State
#6 - 2013-03-30 18:58:23 UTC

CCP would boost ECM so it also block the ability of buthurt posting.

-CCP would boost ECM so it also block the ability of buthurt posting.

Dark' Lord
Infinitus Odium
#7 - 2013-03-30 21:39:47 UTC
Constructive comments people realy.

If you people think ECM is fun you are idiots who don't understand how Eve works.

In Eve there are counters to everything essentialy thats how it is balanced, ECM has no counter as ECCM is terrible or I suppose I could just bring a falcon alt around all the time.

Maybe ECCM should just be boosted to say 1 ECCM means you can't be jammed by a flight of ECM drones as then it would be some what useful.

Feel free to spam this with mornic statements like you have been doing as the thread is most likely going to be locked.
Zircon Dasher
#8 - 2013-03-30 21:46:32 UTC
Dark' Lord wrote:


Feel free to spam this with mornic statements like you have been doing as the thread is most likely going to be locked.


Lack of content usually does that!

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#9 - 2013-03-30 23:34:02 UTC
last i check nuets, senser dampers work just fine against a falcon with no tank i must add...? no counters I mean come on.....
Mag's
Azn Empire
#10 - 2013-03-31 00:28:40 UTC
Zircon Dasher wrote:
Dark' Lord wrote:


Feel free to spam this with mornic statements like you have been doing as the thread is most likely going to be locked.


Lack of content usually does that!
Indeed. As well as saying ECM has no counter. Just waiting for the standard perma jam statement now, to complete the thread.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Neal Altol
What Shall We Call It
#11 - 2013-03-31 01:04:57 UTC
BEPOHNKA wrote:
last i check nuets, senser dampers work just fine against a falcon with no tank i must add...? no counters I mean come on.....



also drones.
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#12 - 2013-03-31 01:19:44 UTC
I forgot to add they just add racial boost too as skills... hehe .. maybe you should try them up .. Smile
MystLynx
Lulzsec Space
#13 - 2013-03-31 01:33:37 UTC
Because of falcon.
Industrial Production Toon
Neptune PVP Corporation
#14 - 2013-03-31 01:43:44 UTC
oh look, another ecm hate rage butthurt post, lol, ECM is easy to combat. First there are things called ECCM, aswell as the ECM having an optimal range, just get under its range and it doesn't work so well, either that, or have nice drones.

Sorry but butt hurt noobs crying over ECM is old, its a game mechanic, it work, get over it.
Chiliwomper
Star Wind Enterprises
#15 - 2013-03-31 02:57:36 UTC
Learn to fit ECCM if you don't like being jammed out. Also fly with other people
Akuyaku
Garoun Investment Bank
Gallente Federation
#16 - 2013-03-31 03:34:25 UTC
Industrial Production Toon wrote:
ECM having an optimal range, just get under its range and it doesn't work so well,
I'm either reading this wrong or you need to go re-read how optimal range works.
Destoya
Habitual Euthanasia
Pandemic Legion
#17 - 2013-03-31 03:58:28 UTC
ECM has gotten nerfed pretty heavily in recent patches, I'm alright with ship-based ECM the way it is right now (hint: check out how much ECM has been fielded in the SCL/NEO tournaments compared to TD's and damps). ECM drones are probably still a bit too powerful for what they are, but not too much since they are quite easy to destroy.

Oh, and EVE has never been "fair" or had "fair game mechanics", I'm pretty surprised you havent learned this in your 10 years here.
Dez Affinity
Caldari Provisions
Caldari State
#18 - 2013-03-31 04:03:36 UTC
Destoya wrote:
ECM has gotten nerfed pretty heavily in recent patches, I'm alright with ship-based ECM the way it is right now (hint: check out how much ECM has been fielded in the SCL/NEO tournaments compared to TD's and damps). ECM drones are probably still a bit too powerful for what they are, but not too much since they are quite easy to destroy.

Oh, and EVE has never been "fair" or had "fair game mechanics", I'm pretty surprised you havent learned this in your 10 years here.


P much. Although I would have buffed ECCM rather than add in ECCM racial skills like CCP did.

TD's and Damps are much stronger and consistent from bonused ships than a Falcon ever was.

Now as for ECM drones. Remove them. Completely.
Takoona
Orange Phoenix
P-A-T-R-I-O-T-S
#19 - 2013-03-31 11:02:37 UTC
ECM drones good as it is :))
Elvis Preslie
NRDS Securities
#20 - 2013-03-31 12:59:17 UTC  |  Edited by: Elvis Preslie
Please refer to: https://forums.eveonline.com/default.aspx?g=postmessage&m=2818441 for responses
Dark' Lord wrote:
I have been playing the game for pretty much 10 years now and ECM still being in it is probably the worst feature of the game, I've never seen a feature in any game that instantly removes all fun from it.

Ive thought about how it could be changed and I have came up with a few things:

Make it so that whoever is getting jammed can not take damage so ECM can only be used as an escape method.

Make it so that it reduces the number of targets that it can lock which would break up logistic chains.


We could make the ecm modules use MORE cpu and, for the ships that are made for ecm, give them more cpu to compensate. This keeps ecm from being exploited by other high damage combat ships, those not made for ecm, which is what this guy is probably encounterring and made him make this suggestion.

More important, the meta 4 ecm modules should NOT do as much ecm as the tech II. I dont know why I even went for tech II ecm skills because of this. So, start by nerfing ONLY the tech 1 meta 4 modules and see how and if it balances the game better. This would possibly cause ships that are exploiting it not able to fit the module because it uses more cpu and/or cap than the tech 1.


  1. Option:
  2. after nerfing the tech 1 modules and/or adding more cpu costs to modules, if this still doesnt get enough results, make it where only haulers/industrials, capitals, and the ships specifically made for ecm can fit and use it. Also include other ships that do NOT have turret or missile slots.

  3. Option:
  4. We COULD also make ECM less generic; just as we have stasis to inhibit propulsion, ecm could inhibit scramblers and disruptors instead of the ability for the ship to lock :)

    When i heard of ecm in the game, i thought they were missiles that were launched to counteract another's missiles or guns, which is what it's suppose to be but we have defender missiles.

So, after nerfing tech 1 ecm modules in an attempt to keep ecm from being an exploit whilst keeping effectiveness in places it should be, why not make defender missiles also work for turrets and make ecm modules only affect scramblers and disruptors.

Last IMPORTANT note: the ecm burst should have a range to equal that of any non-faction scrambler, with max skills.

I do love the lockbreaker bombs though :)
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