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Mach question

Author
Hakaimono
Native Freshfood
Minmatar Republic
#1 - 2013-03-27 17:37:54 UTC
Which mods do you recommend using faction instead of T2? I'm trying to get an idea of how much the whole fit costs before buying the hull. I'm already planning on RF gyros, but what else?
Hakaimono
Native Freshfood
Minmatar Republic
#2 - 2013-03-27 17:38:19 UTC
Its for L4s btw
Baggo Hammers
#3 - 2013-03-27 17:40:59 UTC  |  Edited by: Baggo Hammers
T2 until you can afford faction is my opinion. The gyros are the most important. I also use Republic MWD but that's it for me.

If you don't know where you're going, any road will take you there.

Hakaimono
Native Freshfood
Minmatar Republic
#4 - 2013-03-27 17:43:29 UTC
Baggo Hammers wrote:
T2 until you can afford faction is my opinion.

I can afford faction, I just don't want to overdo it and end up being more of gankbait than its worth.
Syrias Bizniz
some random local shitlords
#5 - 2013-03-27 17:58:23 UTC
Deadspace MWD should be mandatory, because of less capacitor penalty, allowing you to cycle mwd or shieldbooster more often / longer. Also, get C-Type or above Shield Booster, frees up 1 tanking slot so you might strap on a tracking comp, which further frees up a lowslot for a nano or whatever for even more speed / agility, and thus killtime. Basically, when it comes to a Machariel, you can't be pimped enough.
sabre906
The Scope
Gallente Federation
#6 - 2013-03-27 18:00:24 UTC
Just gyros, that's it.
Evanga
DoctorOzz
Domain Research and Mining Inst.
#7 - 2013-03-27 18:07:21 UTC
deadspace shield booster in time!

Btw good sir, where are you using this badboy? I might be interested to see that ship in action!! Pirate
FT Diomedes
The Graduates
#8 - 2013-03-27 18:07:45 UTC
I pimped the gyros and the shield booster initially. Later things got out of control and I pimped the tracking enhancers and the Prop mod too.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Evanga
DoctorOzz
Domain Research and Mining Inst.
#9 - 2013-03-27 18:09:19 UTC
FT Diomedes wrote:
I pimped the gyros and the shield booster initially. Later things got out of control and I pimped the tracking enhancers and the Prop mod too.


and where are you missioning? Wanna run them with me together?
solon101
Way So Mad
Honorable Third Party
#10 - 2013-03-27 18:12:14 UTC
Evanga wrote:
FT Diomedes wrote:
I pimped the gyros and the shield booster initially. Later things got out of control and I pimped the tracking enhancers and the Prop mod too.


and where are you missioning? Wanna run them with me together?


i will bring the DPS
Aeril Malkyre
Knights of the Ouroboros
#11 - 2013-03-27 18:37:38 UTC
RF Gyros a must. RF X-L SB helped my fit out a lot. RF 100MN AB for cruising in to melt face. I was going to go for RF TE's as well just to round out the set, but that looks like a losing proposition and I don't need the extra handful of CPU that bad.

Faction gear just really loosens up the build in general and allows for wackier things. You're always going to be gankbait in a Mach with anything >T2 fittings.
Kodama Ikari
Thragon
#12 - 2013-03-27 19:07:33 UTC  |  Edited by: Kodama Ikari
roughly ordered by lowest cost/benefit ratio, I would pimp my mods in the following order. However, considering that you can pretty much do everything without pimping the tank at all, many would argue (and be correct) that getting faction gyros should be the top priority.

specific shield hardeners - if you use these, use pith B-type/Gist A-type minimum. Pith A-type is very affordable with the exception of EM. If you don't want to spend that much, at least go for t2-equivalent faction versions, which are affordable and overload better. This is highest on the list because better resistances improves both your buffer and your sustained tank. Active resistance mods also generate relatively little heat and provide huge bonuses when overloaded, just remember to overload them sooner rather than later!

Shield booster - this is where you can really break the bank. The expensive boosters really do offer insane performance boosts. TBH i think deciding which shield booster to use is probably the first decision you should make, since its the biggest contributor to cost and determining how you're going to tank/fly your ship. Deciding the right booster could really be its own thread, I would start with a price ceiling and weather or not you want to use L or XL. For something affordable with good performance I would Pith A/B/C-type X-L booster (A-type is <200m, 33% more efficient than t2, and reps 62% faster than t2). Getting insane cap efficiency requires dropping a billion isk on a gist booster. The lower level gist large boosters are much cheaper (300-500m) but they're bad for burst tanking.

prop mod - Go at least faction for either AB or MWD. AB sees significant benefits in speed and reduced cap use, mwd sees significant benefits in reduced capacitor penalty. Gist B-type 100mn AB is like 70m right now, which is really cheap for the benefit. The stats here between the different faction/deadspace versions are wonky. Shadow serpentis and GIST have faster speed, while Domination and CORE have lower cap use. This is strange. All of them beat t2 in all metrics.

Gyro's - at 75m a pop these aren't cheap nor are they expensive for a mach. The big benefit of these is reduced cpu use, which you probably won't need. 2.5 % isn't something to sneeze at though, i would fit at least 1 of these. TBH though the mach's dps is so far above what a rat will tank, 2.5% damage won't equate to 10% faster killing time, which would be the case with a lower dps ship. With gyro's its a case of, "well i'm spending 1 billion on the fittings alone already, why the hell not?" But also keep in mind defense above what you need won't help much (maybe you'll be less stressed), but putting out more dps is always better. If these were 120m a pop, I would be a bit less keen on them.

Invulns - If you're going to use one, faction and deadspace versions provide a very good performance boost. It very well may not be worth using invulns unless you faction/deadspace them. Plus they overload better. Upgrading a t2 invuln to a faction one is equivalent to reducing incoming dps by a flat 11% or something. If you're trying to stay cheap, just stick entirely with deadspace type-specific hardeners.

Shield Boost Amps - faction versions are not worth it unless you want to fit an SBA and you don't have the skills for t2. deadpsace versions get better than t2 but they have insane cpu requirements. With 5 midslots there's a good chance you won't use one at all. IMO the isk is better spent elsewhere

t2 rigs - t2 any rig that's cheap to upgrade to t2. Projectile and resistance rigs come to mind. For the expensive rigs, I would sooner spend that money on a better shield booster. I guess pimped rigs don't contribute to your gankability however, so that's something.

Tracking enhancers - 150m for 0.5% better tracking. Don't do it.

Don't forget implants! hardwires give a nice set of offensive and defensive bonuses for cheap.
Hakaimono
Native Freshfood
Minmatar Republic
#13 - 2013-03-27 22:05:27 UTC
Thanks Kodama, that sums it up nicely.
stoicfaux
#14 - 2013-03-28 02:17:23 UTC
And stop at three faction gyros. It's okay to leave the 4th gyro as a T2.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Goldiiee
Bureau of Astronomical Anomalies
#15 - 2013-03-28 02:47:09 UTC
For the faction Gyros I find it's best to buy the 5 run BP from the LP store. you only need Industry 1 to build them.

LP=90,000 plus Tags/BP/Materials total 152,331,450 ISK / 5 = 30,466,290 cost per gyro (Numbers Not Exact)

Or simply for the cost of 2 you get 3 free.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

irishFour
Almost Dangerous
#16 - 2013-03-28 23:12:13 UTC
stoicfaux wrote:
And stop at three faction gyros. It's okay to leave the 4th gyro as a T2.



Blasphemy. Pimp or go home.

3 RF tracking enhancers, 4x RF Gryos.
For the tank, to be honest, t2 is all you need for level 4's. A well fit mach should pump out 1050dps on t1 ammo with out drones. Spend your isk on damage dealing and application.

I like to have my cake and eat it too

Hakaimono
Native Freshfood
Minmatar Republic
#17 - 2013-03-31 00:09:31 UTC
Deadspace hardeners made a huge difference in such a small price tag. Loving this ship so far. Although I'm going to miss using faction and barrage ammo because of the insane ammo consumption, but t1 is working nicely.
Leetha Layne
#18 - 2013-03-31 01:35:54 UTC
irishFour wrote:
stoicfaux wrote:
And stop at three faction gyros. It's okay to leave the 4th gyro as a T2.



Blasphemy. Pimp or go home.

3 RF tracking enhancers, 4x RF Gryos.
For the tank, to be honest, t2 is all you need for level 4's. A well fit mach should pump out 1050dps on t1 ammo with out drones. Spend your isk on damage dealing and application.



This.

A Mach's defense is it's offense.
Ryuce
#19 - 2013-04-01 16:41:30 UTC  |  Edited by: Ryuce
Aeril Malkyre wrote:
You're always going to be gankbait in a Mach with anything >T2 fittings.

This is just wrong.

Go for the gyro's, a cheap MWD/AB and see how much tank you need. If there is no reason to pimp the tank further, then don't.

Instead spend the isk on crystals/snakes and hardwires. These won't get you ganked.
Hakaimono
Native Freshfood
Minmatar Republic
#20 - 2013-04-01 19:23:34 UTC
Gyros, ab, and hardeners works well enough. Didn't break the bank and the ship performs quite well.
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