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An EVE without "Skill" SP. (Hypothetical Discussion)

Author
Alara IonStorm
#1 - 2013-03-29 10:51:22 UTC
What if there was no SP, Prereqs and all Ships and Modules had Lvl V skill stats?

You enter the EVE World with nothing but 5000 ISK, a Rookie Ship and no insurance. Ships crew is included free with every ship purchase who know how to operate and fly everything at maximum efficiency you just direct them from the pod. Your limits on equipment is only money, how much you can make, how much others pay you. The only Skill in EVE is commanding your ship, the tactics you use, the fit of your ship and your reflexes.

Not talking on a business end for CCP, forget Plex, Alts, Multiboxing and Subscriptions as a thing. Forget feasibility it this isn't an idea.

How do you think the EVE landscape would change? Would the game be more fun, more enjoyable without time based improvement? How would you change your gameplay?
Tippia
Sunshine and Lollipops
#2 - 2013-03-29 10:53:53 UTC
No choice, no fun.
Rebecha Pucontis
Doomheim
#3 - 2013-03-29 11:00:11 UTC
The whole idea behind the skill training in eve was that it is passive and so players didn't have to grind. Unfortunately that didn't seem to work out too well. :)

I don't like the idea though as it is simply dumbing down the gameplay.
Zimmy Zeta
Perkone
Caldari State
#4 - 2013-03-29 11:00:20 UTC
Interesting idea.
I think EVE would become a much more casual game, sort of WoT in space.
Since players wouldn't commit so much time to the game anymore, I guess major powerblocks and industry would slowly wither away.
People would be much less attached to their characters, all characters would be easily replaceable, thus we would probably see even more Alts in the game than right now.
Vets would cry out in pain when suddenly new players could fight them on equal grounds.
But the long time motivation would slowly decline and I think in the long term, it would kill the game.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Alara IonStorm
#5 - 2013-03-29 11:04:41 UTC  |  Edited by: Alara IonStorm
Rebecha Pucontis wrote:

I don't like the idea though as it is simply dumbing down the gameplay.

Not an idea to be considered a discussion of how the gameplay would change.

How would it be dumbed down, simply less waiting involved. Same choice only made in ISK not time.

All measure of success is how successful you are in competition with others.
Zimmy Zeta wrote:

People would be much less attached to their characters, all characters would be easily replaceable, thus we would probably see even more Alts in the game than right now.

No alts, 1 character only.

Forget all attachment to old EVE it does not exist in this reality. Your Main, your Ship, the Galaxy.
Zimmy Zeta
Perkone
Caldari State
#6 - 2013-03-29 11:12:21 UTC
Alara IonStorm wrote:

No alts, 1 character only.

Forget all attachment to old EVE it does not exist in this reality. Your Main, your Ship, the Galaxy.


The player driven economy would collapse. Skill requirement for high tier manufacturing is what keeps supply and demand in check, without those we would have a situation like WOW where raw materials actually lose value the more they are refined /processed.
Without people building ships anymore, CCP would need to have NPCs provide them at a fixed price.
The general unwillingness of the average player to grind for isks would cause CCP to lower ship prices to a level where losses become meaningless.
And again, the game would die.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Rebecha Pucontis
Doomheim
#7 - 2013-03-29 11:14:40 UTC
Alara IonStorm wrote:
Rebecha Pucontis wrote:

I don't like the idea though as it is simply dumbing down the gameplay.

Not an idea to be considered a discussion of how the gameplay would change.

How would it be dumbed down, simply less waiting involved. Same choice only made in ISK not time.


As Tippia said above, less choice = less fun. Less variables to consider and so it would dumb down the gameplay mechanics.

I think what you are getting at though is what if SP could be grinded. As in, what if you simply purchased skill books and injected them by spending only isk, ie removing the passive element.

In which case I would say that is a little more interesting, although it would inevitably mean people spending ages grinding for skills instead of fun things like ships and weapons, except for the few rich tycoons who no longer need to worry.

Also it would mean that new players entering the game would be able to be instantly elevated to vet level, despite the fact they dont actually know how to fly the ships properly, so we would see a lot more newbs flying around in expensive ships.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#8 - 2013-03-29 11:16:59 UTC
Tippia wrote:
No choice, no fun.


That about sums it up.

Might as well play Forsaken again, if that's what i wanted.

My siren's name is Brick and she is the prettiest.

Alara IonStorm
#9 - 2013-03-29 11:18:18 UTC  |  Edited by: Alara IonStorm
Rebecha Pucontis wrote:

As Tippia said above, less choice = less fun. Less variables to consider and so it would dumb down the gameplay mechanics.

Variables are all the same as they were before just less time. All the same choices as before just instead of what to train it's what to use.

Rebecha Pucontis wrote:

Also it would mean that new players entering the game would be able to be instantly elevated to vet level, despite the fact they dont actually know how to fly the ships properly, so we would see a lot more newbs flying around in expensive ships.

So people could not use time as an advantage, only skill and money basically. Actual Experience and Work would completely replace time as a value.
Tippia
Sunshine and Lollipops
#10 - 2013-03-29 11:27:15 UTC
Alara IonStorm wrote:
Variables are all the same as they were before just less time. All the same choices as before just instead of what to train it's what to use.
Not really, no.
ISK is trivial to come by (and would be even more so with the skills removed), so there's very little choice there.

The decision what to spend your time on to acquire more skills lies at the very heart of the game — it's the decision that makes people have to rely on each other rather than just do it alone (and no, alts do not disqualify this statement — it just further proves its validity). My choice between going for lvl V or for 5× lvl IV makes for a far more interesting and engaging distinction between characters than how much ISK I'm willing to grind. Large parts of the game are designed around the notion that, no, you will never have all skills at V, and this means that you will always be at a disadvantage to someone.

Remove skills, and that variable is gone. The choice is gone. The planning is gone. The progression is gone. All that remains is a grey morass of character sameness.
Alara IonStorm
#11 - 2013-03-29 11:35:01 UTC
Tippia wrote:

Remove skills, and that variable is gone. The choice is gone. The planning is gone. The progression is gone. All that remains is a grey morass of character sameness.

Then all characters will be equal right? No Alliance Leaders controlling things, no Pirates and Gankers closing down transport lanes, no cornering the market. Everyone would accomplish the exact same things... No.

Decision about what you do in the game would rely on what you can do, not time. The choice would be what you do, the planning is how and the progression is how you get their, sameness would fall by the wayside through competition, through tactics used.

I think EVE would be more cut throat trying to get your main to the top of the food chain.
Leia Kommana
Science and Trade Institute
Caldari State
#12 - 2013-03-29 11:45:11 UTC
As a new player (about a week), I honestly have to say I don't know if I will be staying in the game much longer. At first I was really impressed with the huge complexity of the game. But after I started training skills and saw how long it takes, and realized that I need to train so much just to be able to even open up a lot of the game content - well it is very demotivational to say the least. It really makes me miss games like X3, that have a lot of game content, but don't actually put so strict restrictions on accessing all the content but forcing you to literally just wait , and wait, and wait, until you somehow magically gain the skills to use it.

At the very least, they could modify the system so that it takes experience and experience using each system actually gives you the skills you need to advance in that system.
Alara IonStorm
#13 - 2013-03-29 11:48:45 UTC  |  Edited by: Alara IonStorm
Leia Kommana wrote:
As a new player (about a week), I honestly have to say I don't know if I will be staying in the game much longer. At first I was really impressed with the huge complexity of the game. But after I started training skills and saw how long it takes, and realized that I need to train so much just to be able to even open up a lot of the game content - well it is very demotivational to say the least. It really makes me miss games like X3, that have a lot of game content, but don't actually put so strict restrictions on accessing all the content but forcing you to literally just wait , and wait, and wait, until you somehow magically gain the skills to use it.

At the very least, they could modify the system so that it takes experience and experience using each system actually gives you the skills you need to advance in that system.

Yes the uphill climb of support skills was one of the most painful things in the game.

I would suggest you stick with it, get EVEmon skill planner, find a short term goal to hang onto.

You can do some pretty fun things at low SP. EVE University is a good place to start to explore those things. RvB is also good for cheap PvP in low skill Frigates and such.

It isn't to long until you get an EVE foothold.
Tippia
Sunshine and Lollipops
#14 - 2013-03-29 11:50:01 UTC
Alara IonStorm wrote:
Decision about what you do in the game would rely on what you can do, not time.
That is pretty much already the case. The only activity that even remotely requires some time is flying capships.

Also, your decision on what you do will rely solely on ISK — i.e. time spent grinding.

Quote:
The choice would be what you do, the planning is how and the progression is how you get their, sameness would fall by the wayside through competition, through tactics used.
Quite the opposite. Sameness would be further reinforced as competition forces everyone down the same FOTM mould — something that is now possible since there is no restriction in what people can and cannot fly or do. If X is the best right now, everyone will do X, and no-one will have to adopt a plan Y to compensate for skill gaps that prohibit them from doing X (and at the same time, capitalise on skill sets that X-users might not have).

Claiming that removing the variable of infinitely variable skill sets keeps the variables the same is just silly.
Doc Severide
Doomheim
#15 - 2013-03-29 11:50:03 UTC
Alara IonStorm wrote:
Rebecha Pucontis wrote:

I don't like the idea though as it is simply dumbing down the gameplay.

Not an idea to be considered a discussion of how the gameplay would change.

How would it be dumbed down, simply less waiting involved. Same choice only made in ISK not time.

All measure of success is how successful you are in competition with others.
Zimmy Zeta wrote:

People would be much less attached to their characters, all characters would be easily replaceable, thus we would probably see even more Alts in the game than right now.

No alts, 1 character only.

Forget all attachment to old EVE it does not exist in this reality. Your Main, your Ship, the Galaxy.

Your Main, your Ship, the Galaxy, I quit.
Sounds like crap....
Doc Severide
Doomheim
#16 - 2013-03-29 11:55:11 UTC
Leia Kommana wrote:
As a new player (about a week), I honestly have to say I don't know if I will be staying in the game much longer. At first I was really impressed with the huge complexity of the game. But after I started training skills and saw how long it takes, and realized that I need to train so much just to be able to even open up a lot of the game content - well it is very demotivational to say the least. It really makes me miss games like X3, that have a lot of game content, but don't actually put so strict restrictions on accessing all the content but forcing you to literally just wait , and wait, and wait, until you somehow magically gain the skills to use it.


Somehow magically? Um no, it's NOT magic. You wait like everyone else did.

Quote:
At the very least, they could modify the system so that it takes experience and experience using each system actually gives you the skills you need to advance in that system.

Great another new player already telling us how CCP should change the game to make them happy....

There is lots of other stuff to play out there....
Alara IonStorm
#17 - 2013-03-29 11:56:42 UTC
Tippia wrote:
Claiming that removing the variable of infinitely variable skill sets keeps the variables the same is just silly.

I disagree. Those variables work both ways and promote slower change to tactics in large groups who train as FOTM is directed making it slower to shake things up.

Not too slow though.
Tippia wrote:

Quite the opposite. Sameness would be further reinforced as competition forces everyone down the same FOTM mould — something that is now possible since there is no restriction in what people can and cannot fly or do

Tippia wrote:
The only activity that even remotely requires some time is flying capships.

As you stated below, not above.
Tippia
Sunshine and Lollipops
#18 - 2013-03-29 12:01:50 UTC  |  Edited by: Tippia
Alara IonStorm wrote:
I disagree.
On what basis?
How does removing a variable keep the variables the same?

Quote:
Those variables work both ways and promote slower change to tactics in large groups who train as FOTM is directed making it slower to shake things up.
What they do is keep many setups viable and useful at the same time, so while there might be some “main FOTM”, it will not be the only sane way to play and there will always be pressure to move away from that FOTM. Without the limitations, there will be only one and no reason to change it beyond balance patching.

The opportunity cost of choosing one skill over another is one of the core dynamic drivers in the game.

Quote:
As you stated below, not above.
What?
Takseen
Federal Defense Union
Gallente Federation
#19 - 2013-03-29 12:04:45 UTC
Ok, in-game effects.

The market for Datacores would collapse now that everyone can farm them. Possibly the same would happen for PI products, depending on how many don't mind the clicking. More competition in manufacturing and invention leading to lower prices. Lots more people will switch to the Flavour of the Month pvp ships because they no longer need to crosstrain. Pilots who trained into niche roles like logistics and E-War are now less valuable since everyone else can do it aswell.

The loss of any sense of character progression would probably demotivate many people. "Empty" clones could be suicided at will unless they had a higher nominal cost attached(based on pilot age?)
Alara IonStorm
#20 - 2013-03-29 12:11:12 UTC
Tippia wrote:
On what basis? How does removing a variable keep the variables the same?

Because their would be new variables to being in competition with people who could rapidly adapt.

Tippia wrote:

What they do is keep many setups viable and useful at the same time, so while there might be some “main FOTM”, it will not be the only sane way to play and there will always be pressure to move away from that FOTM. Without the limitations, there will be only one and no reason to change it beyond balance patching.

And yet setups and counter setups change all the time. By cost, easy of use and effectiveness. I doubt your stale vision of EVE would be a reality, instead ships would change more frequently as a counter.

Takseen wrote:

The market for Datacores would collapse now that everyone can farm them. Possibly the same would happen for PI products, depending on how many don't mind the clicking. More competition in manufacturing and invention leading to lower prices. Lots more people will switch to the Flavour of the Month pvp ships because they no longer need to crosstrain.

Yes but there would be less time to do so without alts as well.

Takseen wrote:

Pilots who trained into niche roles like logistics and E-War are now less valuable since everyone else can do it aswell.

Training like current EVE doesn't and has never existed, it's a hypothetical discussion on a different EVE not a proposal to change the current game.
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