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Player Features and Ideas Discussion

 
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Odyssey POS changes

Author
Luc Chastot
#1 - 2013-03-28 20:54:02 UTC
I would like to know, why can't we manufacture fuel blocks in any array? How drastic of a change would allowing it be?

Make it idiot-proof and someone will make a better idiot.

Rengerel en Distel
#2 - 2013-03-28 21:10:02 UTC
http://community.eveonline.com/news/dev-blogs/3143

You've been able to since it was released.

With the increase in shiptoasting, the Report timer needs to be shortened.

Luc Chastot
#3 - 2013-03-28 21:14:14 UTC
Interesting, because what I read there is that you can manufacture them in CAAs and AAAs, but not in other arrays. Care to explain?

Make it idiot-proof and someone will make a better idiot.

Kusum Fawn
Perkone
Caldari State
#4 - 2013-03-29 00:19:18 UTC
which other arrays were you wanting to manufacture fuel in?
which ones that would be a logical place to manufacture them in that is.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Luc Chastot
#5 - 2013-03-29 01:27:48 UTC
Any and all? It's a game.

Anyways, it doesn't make much sense either to be able to manufacture fuel blocks in the same array where you manufacture ammunition.

Make it idiot-proof and someone will make a better idiot.

Tonto Auri
Vhero' Multipurpose Corp
#6 - 2013-03-29 01:30:32 UTC
It's a bit silly to expect fuel blocks being produced in ship assembly arrays. At least, to me.
Even if it's a game, it follow some logic, and knowing it, you can predict it's behavior to a certain degree.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Luc Chastot
#7 - 2013-03-29 01:37:17 UTC
It's still not an argument, and as I said before, it's also silly to have fuel blocks manufactured in ammo arrays too.

Make it idiot-proof and someone will make a better idiot.

Tonto Auri
Vhero' Multipurpose Corp
#8 - 2013-03-29 01:43:41 UTC
Just because you don't like arguments, it doens't make them less valid.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Luc Chastot
#9 - 2013-03-29 01:45:58 UTC
No, really; from a game design perspective, from a balance perspective, "it sounds silly to me" is not an argument.

Make it idiot-proof and someone will make a better idiot.

Morgan Torry
Arma Purgatorium
#10 - 2013-03-29 04:46:20 UTC
Luc Chastot wrote:
No, really; from a game design perspective, from a balance perspective, "it sounds silly to me" is not an argument.


It actually does. A lot of people play EVE because it "makes sense." For instance, you can expect ships to be the only thing manufactured in ship assembly arrays. You do not expect ammo or modules or boosters to be produced there. Fuelblocks make sense as ammo because it is classed similarly as a charge - which is EVE's nice little ammo system.

Arma Purgatorium - What is Podded May Never Die

Arronicus
State War Academy
Caldari State
#11 - 2013-03-29 07:04:28 UTC
Luc Chastot wrote:
Any and all? It's a game.

Anyways, it doesn't make much sense either to be able to manufacture fuel blocks in the same array where you manufacture ammunition.



Ammunition array is where you manufacture items that are consumed by other items. Charges that are consumed by weapons, charges that are consumed by cap boosters, and charges that are consumed by control towers. It actually makes perfect sense. What doesn't make any sense at all, is being able to produce charges (fuel blocks, in this case) in say, a small ship assembly array, or component assembly array, as you are requesting.

As far as I can tell, your whole desire for fuel blocks to be producable in ANY array is just silly and childish.
Luc Chastot
#12 - 2013-03-29 08:05:38 UTC  |  Edited by: Luc Chastot
Still unconvinced and now amazed some have to rely to ad hominems when their arguments don't carry the weight they would hope.

Again, from a game design perspective, you're forcing POS users to anchor structures they might otherwise have no use for, if they want to be self-sufficient. This makes them cumbersome to manage and, in the end, just keeps people away.

Edit: And, honestly, if you think EVE "makes sense", think again. Physics in EVE don't make sense at all and, if you're talking about the game mechanics, ask a new player how much of this game makes sense to them.

Make it idiot-proof and someone will make a better idiot.

Sigras
Conglomo
#13 - 2013-03-29 09:08:19 UTC
have you ever thought that the inconvenience may be by design?

saying that they should do it because it makes it easier is not an argument either; youre the one proposing the change, but burden of proof is on you to say why the change needs to happen
Mikhael Taron
Four Winds Industry
#14 - 2013-03-29 09:21:37 UTC
Luc Chastot wrote:
forcing POS users to anchor structures they might otherwise have no use for


However, as the pos owner HAS a use for the array - creation of fuel blocks for the pos - he will need to anchor one. Your argument destroys itself.

You can fool some of the people all of the time. You can fool all of the people some of the time. You can make a fool out of yourself anytime.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#15 - 2013-03-29 10:09:18 UTC
Luc Chastot wrote:
Still unconvinced and now amazed some have to rely to ad hominems when their arguments don't carry the weight they would hope.

Again, from a game design perspective, you're forcing POS users to anchor structures they might otherwise have no use for, if they want to be self-sufficient. This makes them cumbersome to manage and, in the end, just keeps people away.

Edit: And, honestly, if you think EVE "makes sense", think again. Physics in EVE don't make sense at all and, if you're talking about the game mechanics, ask a new player how much of this game makes sense to them.

Ammo arrays & Component arrays make fuel blocks. They also make all the other consumables between them. There's your logic.

The POS manufacturing array system makes perfect sense to me. Do you think we should be making washing machines and shoes in a car factory? Certain tasks require certain equipment. Ammo and component arrays would be much better suited to handling volatile chemicals certainly more so than any of the other arrays.

Oh, and why should self sustainability be easy?