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Player Features and Ideas Discussion

 
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Faction and Faction Frigates

Author
Coyote Laughing
#1 - 2013-03-28 03:43:18 UTC  |  Edited by: Coyote Laughing
The following is relevant to this post:

http://evenews24.com/2013/03/27/devpost-meet-odysseys-navy-cruisers/

PROPOSAL:

* Split faction ships into 3 categories of 4 ships, that represent 12 combinations of spaceship command skills.

* Break off some of the Angel Cartel to "come in from the cold", joining minor powers such as Ammatar and the Syndicate, along with a new player as respectable businesses (cough).

Specific Examples:

* Cruor and Succubus both deal Energy damage - so they are really the "fifth wheel" in the weapons combination.

A storyline could result in the major powers finally getting fed up and flattening the Sansha, leaving the Ammatar consulate with a lot of second-hand Succubus.

Perhaps Sansha could be forced into Gallente space, creating an unlikely Amarr-Gallente ship combination with automation from human and/or rogue drone brains.

* Fleet Firetail is supposed to be "trade-in" for the Rifter - but now it more closely resembles the faster Slasher with only two turrets. Perhaps this change could be made to the LP store, as it would not affect production from blueprint copies.

This gives you the option of creating a fleet version of the Rifter with say 4 turrets, doing the same with similar ships suchs as the Navy Slicer.

For the Caldari, they could then have a choice of a faction rocket or hybrid ship, allowing you to come up with something interesting in the way of drones for Gallente - such as speed bonus because they are often being @#$%ing left behind !

l8r \o/

ShahFluffers
Ice Fire Warriors
#2 - 2013-03-28 04:06:59 UTC
Huh? OP is too incoherent. Please revise and explain WHY it should happen (beyond "it would be cool").
Coyote Laughing
#3 - 2013-04-26 04:49:32 UTC
REHASH

1) Have two types of faction frigate to match the two types of navy battleship & navy cruisers: one frigate to be fast and EA; the other have four turrets/launchers and are like mini-destroyers.

2) Fill out the existing five combinations of pirate faction ships, so there are two ships times four weapon types.

Suggestions:

Ammatar Fleet (Amarr/Minmatar): bulky, simple ships with projectile weapon bonuses. Tackle/Energy drain bonuses to stop smugglers, no drones or sophisticated electronics. Designed to attack larger ships and be repaired, crew survival optional.

Syndicate Smugglers (Amarr/Gallente): low signature, high speed, slick ships. EW in the form of sensor dampeners to reduce detection. Drone speed and range bonuses to keep up, rather than damage and durability. Good capacitor for turrets.

Freedom fighters (Minmatar/Caldari): fast missile boats with shield resistances. Perhaps these people lived on the wrong side of the conflict in Luminaire recently and were displaced. Relies on a high reload rate to increase DPS, not a damage bonus.

l8r \o/

Danika Princip
GoonWaffe
Goonswarm Federation
#4 - 2013-04-26 08:14:01 UTC
What, no EoM?
Coyote Laughing
#5 - 2013-04-26 08:25:44 UTC
EoM?

By all means, suggest something.

l8r \o/

Danika Princip
GoonWaffe
Goonswarm Federation
#6 - 2013-04-26 18:48:36 UTC
Coyote Laughing wrote:
EoM?

By all means, suggest something.



The Amarr/Gallente Pirate race. Shield tanking hybrid firing Amarrian ships.

http://wiki.eveonline.com/en/wiki/Equilibrium_of_Mankind
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2013-04-26 22:51:45 UTC
I think pirate faction ships should have reversed resistances like the ones I shoot at in missions. Armor ships weak to EM, shield ships weak to explosive.......

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."