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EVE is a sandbox still ?

Author
Quebber
State War Academy
Caldari State
#1 - 2011-10-30 13:24:18 UTC
As with many players in eve I have had a long lasting love and hate relationship, a relationship spanning more actual time in game than I ever put into an mmo before in my life.

The best of eve is its sandbox, the worst of eve is also its sandbox, in theory we all love the idea of doing anything we want within the game world but this also means anyone else can do exactly the same and you better believe there idea of fun may not be yours.

Even after three characters and 6 years of play eve still challenges me but for how much longer ?, I am not talking about becoming jaded or seeing nothing else to do, I am talking about the death knell for eve the moment the dev's listen to the whining carebears and make hisec or parts of hisec truley safe..

I myself started as a carebear, mining/pve missions etc, I am not a ganker, not some one who goes in to hisec looking for defenceless people to kill, I prefer my prey to have teeth, to make me fight for my food..but I respect the right of goons to do what they do, of all the people in jita who gank people, of those roving bandits who scan your every ship at gates...

Nothing in eve should be without risk this is not wow, this is not riskless living or riskless pvp, we need no dungeon finder in this game..

Most of the bad things that happen to you in hisec can be mitigated by adapting, using your brain and situational awareness and that trip you made with your bpo's, that mining run, that mission they are all the more sweeter because you succeeded where there was risk..

Recently one of the best pvp events I was part of involved my corp doing some level 4 missions in isikemi, some hisec pirates came in to the mission and tried to get my people to engage, which they did:) we lost a drake and caracal I believe, later on that day my guys refitted there pve ships with points and webs that and me who had jumpcloned back to hisec sitting in my neut domi 1 million km off the next mission, the pirates came in again, we bagged the covert ops scanning alt, then they brought in 2 phoons and an abaddon, battlecoms was called and as my people engaged I warped in at 0 launching my ogres and nueting the hell out of all I could, it was pretty much a draw in losses on both sides but kudos and respect were given:).

Stop trying to turn the game I love in to any other mmo out there please.

Whether in hisec null or low every single one of us playing eve on matter the side should realise a sense of achievement from living, existing and succeeding in a game where risk is part of daily life and for that I bow to you all.
Chribba
Otherworld Enterprises
Otherworld Empire
#2 - 2011-10-30 13:28:33 UTC
I still play in the sand. Building castles and stuff.

Sometimes a bully steps on it though, and sometimes the ocean throws a wave at me - causing me to start all over.

I love the beach.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#3 - 2011-10-30 13:33:32 UTC
Human nature is too self destructive to operate for very long in a world without any rules.
Goodwill George
For a fistful of Veldspar
#4 - 2011-10-30 13:33:54 UTC
The players in GD sure behave like it. P
Quebber
State War Academy
Caldari State
#5 - 2011-10-30 13:45:21 UTC
Sentient Blade wrote:
Human nature is too self destructive to operate for very long in a world without any rules.

:)
EvE has never been without rules, my own personal opinion would be drop insurance from agressors in hisec but that is a personal opinion, pvp/risk in hisec should always be part of EVE life, we are all told this when we join the game, sandcastles are amazing and if you manage to finish one before the sea or local youths tear it down then respect to you :)
Russell Casey
Doomheim
#6 - 2011-10-30 14:07:20 UTC
EVE is not a sandbox. Go look at one, you'll notice it's a patch of dirt stretching from one end to the other. Nothing exists there that isn't built from the sandbox. Nothing gets put in besides more sand. Nothing gets changed but the sand which requires the efforts of those playing in the sandbox itself.

Now look at EVE, notice how things keep getting tossed in that aren't sand: FW, Incursions, SoV to name a few. A sandbox doesn't have an owner, you might have to deal with the bigger kids playing in"their" corner, but they can only enforce their authority by physical presence instead of having the adults lock everyone else out when they go home..

Look at how CCP changes things to keep their playerbase happy: supercap changes, aggro mechanics, NPC police that will at least make sure the big bullies picking on them lose the bucket they used to pour sand on another kiddie's head. I'm not saying these changes aren't/weren't necessary to keep the game going, but a sandbox environment would have forced the players to work together to deal with these types instead of relying on the game mechanics to be changed for them.

Is it any wonder there's so many threads about AFK cloakers that begin with suggestions on introducing new mechanics? Or for that matter, other complaint threads about can-flippers and ninja salvagers where the grieved party wants to see CONCORD blow up the offender instead of having to deal with the issue themselves and the giant 50+ man corp they joined? Or even the daily "I want to go AFK in highsec and not be bothered while I print ISK" complaints?

The last good sandbox-expansion was the wormhole one, and in fact it might be the only sand-box expansion simply because it did nothing but pour more sand into the box to be played with. People weren't even supposed to be living there, but they are and continue to do so. There are almost no NPCs, and by NPCS I mean not even Stargates and invulnerable stations to dock in and the NPCs that do exist there only give you more sand to build with (sleeper parts) instead of isk bounties.

I love this game, but it's not a sandbox.

Destination SkillQueue
Doomheim
#7 - 2011-10-30 14:32:15 UTC  |  Edited by: Destination SkillQueue
Russell Casey wrote:
EVE is not a sandbox. Go look at one, you'll notice it's a patch of dirt stretching from one end to the other. Nothing exists there that isn't built from the sandbox. Nothing gets put in besides more sand. Nothing gets changed but the sand which requires the efforts of those playing in the sandbox itself.

Now look at EVE, notice how things keep getting tossed in that aren't sand: FW, Incursions, SoV to name a few. A sandbox doesn't have an owner, you might have to deal with the bigger kids playing in"their" corner, but they can only enforce their authority by physical presence instead of having the adults lock everyone else out when they go home..

Look at how CCP changes things to keep their playerbase happy: supercap changes, aggro mechanics, NPC police that will at least make sure the big bullies picking on them lose the bucket they used to pour sand on another kiddie's head. I'm not saying these changes aren't/weren't necessary to keep the game going, but a sandbox environment would have forced the players to work together to deal with these types instead of relying on the game mechanics to be changed for them.

Is it any wonder there's so many threads about AFK cloakers that begin with suggestions on introducing new mechanics? Or for that matter, other complaint threads about can-flippers and ninja salvagers where the grieved party wants to see CONCORD blow up the offender instead of having to deal with the issue themselves and the giant 50+ man corp they joined? Or even the daily "I want to go AFK in highsec and not be bothered while I print ISK" complaints?

The last good sandbox-expansion was the wormhole one, and in fact it might be the only sand-box expansion simply because it did nothing but pour more sand into the box to be played with. People weren't even supposed to be living there, but they are and continue to do so. There are almost no NPCs, and by NPCS I mean not even Stargates and invulnerable stations to dock in and the NPCs that do exist there only give you more sand to build with (sleeper parts) instead of isk bounties.

I love this game, but it's not a sandbox.



Sandbox is basicly just a metaphor for non-linear gameplay and a sandbox game is one where you can do most of the activities and content available in any order you wish. Don't try to take the metaphor further than it's intended to go or the denition becomes largely useless for all practical purposes, since you can count all the games that your definition purely applies to with the fingers of your hand.
Quebber
State War Academy
Caldari State
#8 - 2011-10-30 14:37:29 UTC
Destination SkillQueue wrote:


Sandbox is basicly just a metaphor for non-linear gameplay and a sandbox game is one where you can do most of the activities and content available in any order you wish. Don't try to take the metaphor further than it's intended to go or the denition becomes largely useless for all practical purposes, since you can count all the games that your definition purely applies to with the fingers of your hand.


What she said.
Paragon Renegade
Sebiestor Tribe
#9 - 2011-10-30 14:39:33 UTC  |  Edited by: Paragon Renegade
You shouldn't say "Oh, hisec should be gankable, or there's not enough risk". Meanwhile, the gankers have no risk at all, because they're using alts & being douchebags with Lvl4's.

That, and you don't know what a "Sandbox" is.

OP, you need to paint both sides of the fence before you can call it complete.

The pie is a tautology

Brooks Puuntai
Solar Nexus.
#10 - 2011-10-30 14:46:59 UTC
You can never have a "true" sandbox when it comes to video games. It would be next to impossible coding wise and almost impossible to manage.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Quebber
State War Academy
Caldari State
#11 - 2011-10-30 14:51:07 UTC
Paragon Renegade wrote:
You shouldn't say "Oh, hisec should be gankable, or there's not enough risk". Meanwhile, the gankers have no risk at all, because they're using alts & being douchebags with Lvl4's.

That, and you don't know what a "Sandbox" is.

OP, you need to paint both sides of the fence before you can call it complete.


Hmm but the fence is up against the wall, a wall build after the fence went up, how can I paint the other side of the fence without taking it down and that seems way too much work.

A sandbox to me is something that allows choice within a box a box full of sand/options/tools a maleable material shaped and changed by everyone who uses the sand, I just do not want ccp to pour cement in to my sand box Oops
Tippia
Sunshine and Lollipops
#12 - 2011-10-30 14:52:10 UTC
Paragon Renegade wrote:
You shouldn't say "Oh, hisec should be gankable, or there's not enough risk". Meanwhile, the gankers have no risk at all, because they're using alts & being douchebags with Lvl4's.
“There is no risk because people are doing all of these things to avoid the risk.” Yeah, that makes sense… Roll
Quote:
That, and you don't know what a "Sandbox" is.
He knows it better than most.
Pattern Clarc
Citeregis
#13 - 2011-10-30 15:10:16 UTC
Why don't you go play minecraft or something?

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Taedrin
Federal Navy Academy
Gallente Federation
#14 - 2011-10-30 15:15:29 UTC
Chribba wrote:
I still play in the sand. Building castles and stuff.

Sometimes a bully steps on it though, and sometimes the ocean throws a wave at me - causing me to start all over.

I love the beach.

/c


I don't know, Chribs. The last two times I remember a bully trying to ruin your sandcastle, they ended up alone and at war with over half of New Eden.
Brooks Puuntai
Solar Nexus.
#15 - 2011-10-30 15:15:30 UTC
Pattern Clarc wrote:
Why don't you go play minecraft or something?


Why don't you go flip another ship upside down and call it a new design.. Oh wai...




Iam just kidding.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Andski
Science and Trade Institute
Caldari State
#16 - 2011-10-30 15:18:19 UTC
Paragon Renegade wrote:
the gankers have no risk at all


let me list off the risks in ganking:

- flubbing the gank, losing a ship and having the target run off unscathed
- miscalculating due to an inaccurate ship scan
- wartargets
- "countergankers"

being able to mitigate risk and having an upper hand due to a superior understanding of game mechanics doesn't equate to "having no risk at all"

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alara IonStorm
#17 - 2011-10-30 15:26:37 UTC
Quebber wrote:
EVE is a sandbox still ?

Why would you ask if EVE is still a Sandbox?

Are they introducing some form of mandatory Linear Game Play that I do not know about?

I mean your OP talks about Hi Sec PvP which has nothing to do with being a Sandbox.
Quebber
State War Academy
Caldari State
#18 - 2011-10-30 15:36:13 UTC
Andski wrote:
Paragon Renegade wrote:
the gankers have no risk at all


let me list off the risks in ganking:

- flubbing the gank, losing a ship and having the target run off unscathed
- miscalculating due to an inaccurate ship scan
- wartargets
- "countergankers"

being able to mitigate risk and having an upper hand due to a superior understanding of game mechanics doesn't equate to "having no risk at all"


Agreed, this is why those that pull off these attacks have my respect even though I may not agree with what they do.
Solo Player
#19 - 2011-10-30 15:37:20 UTC
Russell Casey wrote:
EVE is not a sandbox. Go look at one, you'll notice it's a patch of dirt stretching from one end to the other. Nothing exists there that isn't built from the sandbox. Nothing gets put in besides more sand. Nothing gets changed but the sand which requires the efforts of those playing in the sandbox itself.

Now look at EVE, notice how things keep getting tossed in that aren't sand: FW, Incursions, SoV to name a few. A sandbox doesn't have an owner, you might have to deal with the bigger kids playing in"their" corner, but they can only enforce their authority by physical presence instead of having the adults lock everyone else out when they go home..

Look at how CCP changes things to keep their playerbase happy: supercap changes, aggro mechanics, NPC police that will at least make sure the big bullies picking on them lose the bucket they used to pour sand on another kiddie's head. I'm not saying these changes aren't/weren't necessary to keep the game going, but a sandbox environment would have forced the players to work together to deal with these types instead of relying on the game mechanics to be changed for them.

Is it any wonder there's so many threads about AFK cloakers that begin with suggestions on introducing new mechanics? Or for that matter, other complaint threads about can-flippers and ninja salvagers where the grieved party wants to see CONCORD blow up the offender instead of having to deal with the issue themselves and the giant 50+ man corp they joined? Or even the daily "I want to go AFK in highsec and not be bothered while I print ISK" complaints?

The last good sandbox-expansion was the wormhole one, and in fact it might be the only sand-box expansion simply because it did nothing but pour more sand into the box to be played with. People weren't even supposed to be living there, but they are and continue to do so. There are almost no NPCs, and by NPCS I mean not even Stargates and invulnerable stations to dock in and the NPCs that do exist there only give you more sand to build with (sleeper parts) instead of isk bounties.

I love this game, but it's not a sandbox.




That is an excellent description of what a real sandbox would be, and it shows both its lure and its inherent problems.
Since EVE replaced sand with ore and shovels with starships, players should be able to assemble into groups with a common vision and erect stations, fleets and empires together, establishing a ecology where creative and destractive forces are in balance.

Except that they don't. Since it's easy to discount other's creations as "not real" and thus worthless, too many players embrace questionable rationalisations to behave amorally, unethically and unemphatically. Oh so delicious are the tears of the bereaved, yet they are not really bad because, you see, those others did not lose anything worthwhile, just a bunch of ships in an electronic game.
And so, life in the sandbox would emerge and devour itself again almost instantly.

It falls to the Creators of this box to keep it alive and the works of the creative protected enough from the deprivations of the others to remain somewhat stable. Limited as we are with a laser and some blueprints, we have to rely on more complex provisions in between the sand to thrive. Not so much those who feed on others, but they serve the latter by culling the weak and the stupid, and they would find little enjoyment if not for them.

Part of those "complex provisions" that make and keep life our sandbox both sustainable and worthwhile for all are indestructible stations, concord and NPCs. The better they make them, the more we can imagine we're not actually sitting in front of a pc and neither in a box of sand but as demigods in a capsule between the stars.

Of course, the Creators have not created the sandbox perfect. The need to forever be watchful, lest the balance tips and life threatens to become either stagnant or extinct.

So - is EVE a sandbox. Yes, but there is much besides sand in the box, and there are adults sitting around making sure the childern don't **** it up. And that's not so bad for all of us.
Amro One
One.
#20 - 2011-10-30 15:40:41 UTC
EVE is a Sandbox

Everyone is thinking a sandbox means this

Learn to understand before speaking because you are all wrong.
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