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Introducing myself and asking for help with balance!

First post First post
Author
Caitlyn Tufy
Perkone
Caldari State
#301 - 2013-03-27 08:00:56 UTC
War Kitten wrote:
Conversely, another BS on the field ought to be able to wreak havoc on another BS. Add/Adjust the 3rd layer of large turrets with MOAR MORE! Twice the DPS, Twice the PG requirements, 1/3 of the tracking. The balance should be that Tornados and Nagas should only be able to fit 4 of them at most. Battleships should be able to fit a full rack of them. Those guns would be useful for shooting other battleships, and chewing through structure grinds faster. Oh and killing caps, they'd be good for that too.


Respectfully, I disagree on the dps part. The Attack Battlecruisers (ABCs) are designed as "cruiser sized ehp with battleship sized dps". If battleships did more dps, not only would this throw them out of balance, it would also upset potential ratting/missioning ships, not to mention that battleships would become mandatory alpha strikers. They're supposed to be the wall, not the nuke.

Gabriel Karade wrote:
Ps It's absolutely fine that the Scorpion is the only 'EW' Battleship as that is the Caldari thing - likewise it's absolutely fine that the Dominix is the only 'Drone' Battleship as that's the Gallente 'thing'.

Don't screw up the entire back story/lore that's existed for the last 10 years for the sake of 'standardisation' of everything. It is not necessary, doesn’t fill any ‘role’ gaps (cruiser sized EW is fine). Celebrate the diversity of doctrines that exist. Yes we need balance, but we don't need carbon copy Amarr Drone Battleships, or Gallente EW Battleships, or Minmatar target painting Battleships...


Agreed. I admit, I was originally thinking of Armageddon as a drone boat, given that the drones are becoming more prominent with Amarr, but as I kept thinking, I realized that I kinda liked the Geddon as a hybrid drone-laser ship, it simply suits it better, while Dominix remains the only true drone boat. Not so sure about the EWar ships, but then Ewar needs major changes as it is.
War Kitten
Panda McLegion
#302 - 2013-03-27 09:28:11 UTC
Caitlyn Tufy wrote:
War Kitten wrote:
Conversely, another BS on the field ought to be able to wreak havoc on another BS. Add/Adjust the 3rd layer of large turrets with MOAR MORE! Twice the DPS, Twice the PG requirements, 1/3 of the tracking. The balance should be that Tornados and Nagas should only be able to fit 4 of them at most. Battleships should be able to fit a full rack of them. Those guns would be useful for shooting other battleships, and chewing through structure grinds faster. Oh and killing caps, they'd be good for that too.


Respectfully, I disagree on the dps part. The Attack Battlecruisers (ABCs) are designed as "cruiser sized ehp with battleship sized dps". If battleships did more dps, not only would this throw them out of balance, it would also upset potential ratting/missioning ships, not to mention that battleships would become mandatory alpha strikers. They're supposed to be the wall, not the nuke.


The more dps part is intended to only be effectively applied to large targets like other battleships, structures and caps. More dps can be gained through rate of fire without affecting alpha. The larger guns shouldn't be useable to hit cruisers in missions and ratting without special attention. Maybe with CCP's sig radius and tracking equations that isn't easy to achieve, but that's the theory.

Sure, someone will find a way to triple web, double-target paint and over tracking-enhance one of these things on a gate camp to kill a cruiser, but at that point, it's overkill and could've been done with smaller guns and fewer ships anyway.



I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Kagura Nikon
Native Freshfood
Minmatar Republic
#303 - 2013-03-27 10:00:31 UTC
Caitlyn Tufy wrote:
War Kitten wrote:
Conversely, another BS on the field ought to be able to wreak havoc on another BS. Add/Adjust the 3rd layer of large turrets with MOAR MORE! Twice the DPS, Twice the PG requirements, 1/3 of the tracking. The balance should be that Tornados and Nagas should only be able to fit 4 of them at most. Battleships should be able to fit a full rack of them. Those guns would be useful for shooting other battleships, and chewing through structure grinds faster. Oh and killing caps, they'd be good for that too.


Respectfully, I disagree on the dps part. The Attack Battlecruisers (ABCs) are designed as "cruiser sized ehp with battleship sized dps". If battleships did more dps, not only would this throw them out of balance, it would also upset potential ratting/missioning ships, not to mention that battleships would become mandatory alpha strikers. They're supposed to be the wall, not the nuke.

Gabriel Karade wrote:
Ps It's absolutely fine that the Scorpion is the only 'EW' Battleship as that is the Caldari thing - likewise it's absolutely fine that the Dominix is the only 'Drone' Battleship as that's the Gallente 'thing'.

Don't screw up the entire back story/lore that's existed for the last 10 years for the sake of 'standardisation' of everything. It is not necessary, doesn’t fill any ‘role’ gaps (cruiser sized EW is fine). Celebrate the diversity of doctrines that exist. Yes we need balance, but we don't need carbon copy Amarr Drone Battleships, or Gallente EW Battleships, or Minmatar target painting Battleships...


Agreed. I admit, I was originally thinking of Armageddon as a drone boat, given that the drones are becoming more prominent with Amarr, but as I kept thinking, I realized that I kinda liked the Geddon as a hybrid drone-laser ship, it simply suits it better, while Dominix remains the only true drone boat. Not so sure about the EWar ships, but then Ewar needs major changes as it is.



In fact exaclty the opposite. If the Battleships gain more damage and loose tracking they will become WORSE for mission running.


Anyway... the current metagame makes the battleships feel anything but batleshipish.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Mariner6
The Scope
Gallente Federation
#304 - 2013-03-27 12:02:55 UTC
The announced changes to TE are enough of a NERF to the Talos as is. Leave it alone.
Alx Warlord
The Scope
Gallente Federation
#305 - 2013-03-27 14:02:41 UTC  |  Edited by: Alx Warlord
I think all BS could get more HP or a little more resistances.

The Hyperion needs an overhaul, it have no role, and is too expensive.

Also, POS need a reballance, and a revamp. they are too weak... flying pinatas...
Omnathious Deninard
University of Caille
Gallente Federation
#306 - 2013-03-27 14:22:14 UTC
So I got to thinking, instead of giving gallente a boost to armor reps for there "tanking" bonus how about giving them a bonus that reflects there preferred form of tanking, hull tanking, give gallente a 5% per level to the resistances of Damage Controls.

If you don't follow the rules, neither will I.

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#307 - 2013-03-27 14:41:31 UTC  |  Edited by: Hakan MacTrew
Congratulations on getting the job. Hope you have a stack of flak vest requisition forms...

On to my opinions:
(Most of what follows has already been suggested, but I really don't want to trawl through hundreds of posts to link, like and comment on them.)

Tier 3/Attack BCs
Talos needs to lose its drones. They take away too much of its vulnerability to frigates. I also suggest swapping its tracking bonus for a falloff bonus, for the same reason. Projection isn't the main issue with it. It's the ability to take on smaller ships that it should be vulnerable to.

As for the class in general, I think that they could stand to lose a single high and they would balance out a bit better against BSs. They would be able to compete with many BSs for damage, but not the dedicated gunships, which to me makes sense. This way they could maintain the higher maneuverability advantage they already possess without being own mobiles.
Certainly keep the Talos and Tornado agile, maybe lessen the tank on them a little more. Maybe reduce the agility of the Naga and Oracle to balance their tanking benefits.

I think this would break up the sniping and kiting roles a bit more.

Battleships
On the whole, I think most are in a good place. A little fitting, tank and cap tweaking may be in order to bring them all up to the same level. The question is what level should that be.

Some have called for an EHP buff across the board. Some have said they want BSs to stay cheap. We can't have both. So where does that leave us? Anything too high and the gap is getting too high for entry and too low means they are a pointless class.

My vote is for slightly tougher BSs, maybe a 20% ehp increase. Keep them at the upper mineral value of the current tier 3s, about the 220m mark, (currently,) or about 4x the value of a BC.

EWAR
I think its about time the ewar options for other races were brought to the BS class.
I think that these ships would open more versatility, affording a solid platform to facilitate ewar on the battlefield. Not only are they more durable than the cruiser variants but they also have superior range. This would be balanced by their vulnerability to smaller ships and low scan resolution.
I think the pattern set by the Scorpion does well for the potential new class. A higher strength to their ewar would mean they would be better suited to counter the increased capabilities of their combat oriented peers. Maybe a base 10% strength bonus to ewar instead of the 7.5% afforded to smaller ships.

Amarr
ARMAGEDDON
I understand why people say they are happy with the current line up, but I don't see the reason to have two shops doing the same job, being a DPS platform. The Armageddon and the Abbadon basically fill the same role. One can use its guns longer and one has an even brickier tank. Also, the Armageddon having 3 mids, which I know is indicative of the racial lines, is very limiting on this hull scale. If one of the Amarr BSs gets changed, make it the Armageddon.

I suggest a big Dragoon, a drone bonus and a neut/nos range bonus. Keep its highs limited but give it split options like the Dragoon, say 6 highs with 4/4 turrets and launchers. A minimum of 4 mids here, maybe 5, so it can run cap boosters and tackle. That leaves either 8 or 7 lows for a solid tank and damage mods.

APOCALYPSE
Keep the cap use bonus, its damn useful! Combined with lasers natural high optimal and lack of reloading, it makes for a damn useful platform. I would say though that raising the base damage of lasers by a small percentage could offset the fact that they have the worst set damage type of any weapon in the game.

ABBADON
Not much to day, its a solid ship.

EWAR SHIP...
I would love to see a big Arbitrator with Drones and TDs. But if another Amarr BS gets drones, then either lasers or launchers would be good.

I see this ship forcing its opponents to fight up close with it, in its killzone.

Caldari
SCORPION
Minor tweaking to fitting and tank could work, but overall its in good shape.

RAVEN
I see the Raven as more of an Attack Ship than a Combat ship. It's missile velocity bonus os only really useful on Torps. With only 6 launchers, it struggles to match DPS with other long range weapons. I would focus of on an attack role by making it more nimble, (not by much,)AMD keep it suited to combat at range.

ROKH
Solid, no problems. Maybe a cap tweak.

NEW ATTACK/COMBAT SHIP
If the Raven finally takes up an Attack role, then a combat role is available. A tanking bonus is out, because that would detract from the SNI. In which case, a missile boat with bonuses to DPS and explosion velocity would fit really well. It will have a higher applied damage potential than the Raven while lacking its range advantage. It could apply that damge to a much larger range of ships.
Alara IonStorm
#308 - 2013-03-27 14:55:43 UTC  |  Edited by: Alara IonStorm
Omnathious Deninard wrote:
hull tanking

Hull is the squishy inner part of the ship were the people are...

Might as well call it meat tanking. Like duct taping people to the side of a Tank to stop RPG's. Human Wave tactics now in 3D. Body Armor has a whole new meaning. They're Gallente so they can just pretend they're just forming a picket line around that Dominix, save the Space Whales. If they stuff their shirts with copies of the Geneva Convention it should provide extra layer of protection. I can see why drones and socialized medicine are so popular in the Federation.

I think I have reinforced the fact that I tell these jokes in bulk, a head for them I'd say. I would go on cracking these hull jokes all day but my funny bone is losing structure fast. This post might give me a rep for awesome puns but the truth is I'm kind of slow on the delivery. I guess I should walk this all back and maybe do some Damage Control too.

Thank you I'll be here all weak. Catch my weekend routine on alarm street. I don't know the name of the bar but you can't miss it, it's the third one down.
Omnathious Deninard
University of Caille
Gallente Federation
#309 - 2013-03-27 14:58:33 UTC
Alara IonStorm wrote:
Omnathious Deninard wrote:
hull tanking

Hull is the squishy inner part of the ship were the people are...

Might as well call it meat tanking. Like Duct Taping people to a Tank to stop RPG's. Human Wave Tactics now in 3D. Body Armor has a whole new meaning. They're Gallente so they can pretend they are just forming a picket line around that Dominix, save the Space Whales. If they stuff their shirts with copies of the Geneva Convention it should provide extra layer of protection. I can see why Socialized medicine is so popular in the Federation.

I think I have reinforced the fact that I tell these jokes in bulk, a head for them I'd say. I would go on cracking these hull jokes all day but my funny bone is losing structure fast. This post might give me a rep for awesome puns but the truth is I'm kind of slow on the delivery. I guess I should walk this all back and maybe do some Damage Control too.

Thank you I'll be here all weak. Catch my weekend routine on alarm street. I don't know the name of the bar but you can't miss it, it's the third one down.

Don't quit your day job.

If you don't follow the rules, neither will I.

Alara IonStorm
#310 - 2013-03-27 14:59:58 UTC  |  Edited by: Alara IonStorm
Omnathious Deninard wrote:

Don't quit your day job.

I make and sell Armor Plates...

Don't worry, I think my Industry is safe.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#311 - 2013-03-27 15:59:12 UTC
Continued...

Gallente
DOMINIX
It's in a good place, maybe adding some fitting and cap so that can fot bigger weaponry more easily and a bit more EHP to balance it. It's bonuses work well and It should have the highest damage potential of any drone boat. I just wish it wasn't a flying boot-shaped potato.

MEGATHRON
I think the Megathron needs to swap it's fittings with the Hyperion. As an Attack Ship, I feel its more important for the Megathron to have midslots than lowslots. Keeping the the utility high and increasing the overall agility should put the Megathron where it needs to be.

HYPERION
I don't think it's a bad ship. The Maelstrom has basically the same bonuses and the same layout. Yet I haven't heard anyone complaining about the Maelstrom. So the problem is armour tanking and hybrids, not the ship. That said, I think the Hyperion would benefit from an 8/4/7 layout more than it does its current layout. The extra low would give it more tanking or damage potential, becase right now the Megathron can out gun it, even though it has one less turret. That's just not right.
Fix Rails, Fix Armour, Fix Hyperion.

EWAR
A damping BS has a lot of potential. It can disrupt snipers, logistics, cap chains and even help kiters by bombing a targets range into the stone age. A double damp bonus, range and strength, on a ship with a 7/5/6 layout with 7 turrets can provide a lot of options for range dictation.

Minmatar
TYPHOON
The Typhoon becoming a Torp boat was music to my ears. I also think it would be a perfect candidate for a TP bonus. A range bonus would just make it a Raven so target painting seems perfect. If it keeps its lower sig radius and its speed, it would make a deadly ship up close.

TEMPEST
I don't see much wrong with it at the moment. Its the Canes big brother. Maybe a little more EHP, a little less mass and a bit more fitting.

MAELSTROM
It's fine.

NEW ATTACK SHIP
There aren't any Minmatar BS's with range or speed bonuses. Either of these could be useful. I personally am leaning more towards an agile ship with a RoF and Falloff bonus. 7 turrets sounds about right for this role as the Combat ships should be putting out the most DPS.

That's my take on the BS rebalance.
Pinky Denmark
The Cursed Navy
#312 - 2013-03-27 16:34:13 UTC
Attack Battlecruisers:

I've come to dislike tier 3 battlecruiser balance for a few reasons, however CCP introduced some very usefull tools to the players and revamping an actually usefull sniper ship. They also gave the ships some cool attributes, however they also gave the ships some really stupid advantages that really screws over other ship classes. In my opinion these ships should be focused mostly for their sniping potential without making short range dps support difficult. A rough polish to make them usefull at a role and not nearly as usefull for FOTM I-win button players...

My first concern is 8 guns and all of them having a damage bonus. This outright places the attack battlecruisers as the subcapitals capable of the most dps even more than most battleships. These ships would make so much more sense with only 6 or 7 guns as their alpha and dps would still be super competitive.

Secondly I have a huge concern about ships fitting LARGE weaponry, however still able to lock up other ships much faster than other battlecruisers. To make a good sniper ship these ships need longer lock range than other battlecruisers, but lock speed should be equal to or slower. Especially considering their special signature making every other ship taking longer time to lock back.

Third thing is their speed and agility. These ships should have faster warp speeds and should be fairly easy for aligning and getting into and out of warp - However they should not be able to fit battleship weapons and at the same time fly faster than other battlecruisers. At the most the 2 things should cancel out eachother and the speed reduced to normal battlecruiser speed. I've seen those ships burn away so fast the transversal on T2 interceptors dropped enough kill them with a few volleys. Give the attack battlecruisers tactical warp speeds and agility rather than straight up velocity. I am sure the dev team has at least 1 person able to tell story after story about their Talos surviving camp after camp against the odds saved by sheer velocity, small signature and perhaps that horrible misplaced Talos dronebay full of ec-300?

Also being able to burn 400km before running out of cap often getting free from tackle when going out of grid. Perhaps that will be sorted mostly from a lowered velocity, but I'd give an extra good look towards the capacitor. A real sniper shouldn't HAVE to fit MWD anyway though I know people demand it.

TL:DR

  • Attack Battlecruisers should do more dps than Combat Battlecruisers but not outright outperform most battleships no matter how "fragile" they are...
  • Lock time should be reduced to match Combat Battlecruisers while keeping their advanced lock range.
  • Velocity should be reduced to match Combat Battlecruisers while instead keeping a high agility and getting a tactical warp speed between 3-6au
  • Make sure the ships capactiors doesn't support MWD'ing for too long


Battleships:

Scorpion has a distinct ewar role, but could really be a nice ship with the option for 6/6 launchers/guns. Ecm is in an everlasting progress of getting nerfed and this ship is rarely used outside any huge scale fleet warfare. Without any damage bonus Im not even sure this would be enough to make it an attractive ship so why not give it a go making it a really good fleet ship.

Raven has a good role, but without a tanking bonus really need more native hitpoints and/or a 7th medslot. You can easily take away one of the two utility slots as the ship doesn't have the fitting to properly utilize them anyway.

Rokh really need to change out that optimal bonus for a real damage bonus. Railguns have a pathetic alpha (Yes PL use them but they also have the numbers to compensate for ****** alpha) and who need an optimal bonus when they already have the longest ranging gunnery system in the game. Yes, it's nice to sling antimatter to extreme ranges but then why do we have all those useless ammotypes? This won't fix railguns ofcourse but long range weaponry and range of engagement is another topic all by itself...

Dominix, Megathron and Hyperion are all good ships with different roles. I would love to see an experiemental slot layout swap between Megathron and Hyperion and perhaps giving the Megathron a RoF bonus in exchange for losing a little drone bay but none of the ships look like they need huge overhaul. I just wish all active reps would get a proper boost rather than a silly attempt to introduce more modules...

The Amarr gunboat need more distinct roles to make them more attactive. The Geddon is a super nice gunboat. The Abaddon has about the same role however with a tanking bonus it is like a bigger brother. This is sort of bad, but making the Geddon more mobile while having the bigger drone bay could be enough. Just the Apocalypse should be attempted to a get a super uniquie role other than lasers. Perhaps the Apoc should be a drone boat with armor resistance and the Abaddon should have the damage bonus and a tracking bonus....

Typhoon would settle nicely as an armor tanked torpedo ship with medslots enough to feature a thin shield tank as well. The Tempest and Maelstrohm seems fine however the latter need better mobility and a stronger buffer.

All of them basically need a reduction in materials it take to build and a tiny bit more ehp (structure mostly and some buffer for active rep ships). Eve doesn't need more dps with the amount of people available, but a decent tank should enable battleships to take the battle vs 2-3 battlecruisers without melting instantly.

Pinky

Sinzor Aumer
Planetary Harvesting and Processing LLC
#313 - 2013-03-27 18:03:49 UTC
Sizeof Void wrote:
Andrea Griffin wrote:
Sizeof Void wrote:
So, even with max skills, split-weapon ships tend not to perform as well as single-weapon ships.
Easy to fix by adding a turret or another damage bonus or some such. Just because someone was bad about balance in the past doesn't mean that viable split weapons systems should never appear in the game.

...
Anyways, I'm certainly not against split-weapon ships. Like I said, I think they are cool, too - esp. since I do have the requisite SP in guns, missiles and drones to use them effectively. However, most of the player base doesn't happen to agree, and, as a result, split-weapon ships tend to be unpopular.

1. I'd like to stress out once again, that
DOMINIX IS A SPLIT-WEAPON BATTLESHIP!
And it's totally fine.

2. Typhoon is unpopular because its niche (close-range armor-tanked battleship) is not popular in general.
Randy Wray
Warcrows
Sedition.
#314 - 2013-03-27 18:51:49 UTC
INTERCEPTORS! PLEASE! THEYRE SO BAD IT HURTS TO LOOK AT THEM!

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#315 - 2013-03-27 19:24:11 UTC
Suggestion: Listen to Fozzie. Ignore most of the playerbase.
Vaju Enki
Secular Wisdom
#316 - 2013-03-27 19:24:17 UTC
Don't forget to rebalance the pirate frigates, the Worm needs some love.

The Tears Must Flow

Saul Elsyn
Deep Core Mining Inc.
Caldari State
#317 - 2013-03-27 20:51:06 UTC
The attack battlecruisers only really need minor tweaking, they're really best at the anti-cruiser role (and if you know the history of the actual battlecruiser class, you realize that the attack battlecruisers basically have the exact same design philosophy as the real ones... big guns, no armor, fast.)

Yes, the battleships need a major look. In short, I think we should see 1 Brawler, 1 Sniper, and 1 ECM boat from each race as a battleship. The Armageddon for example looks like it could easily act like a Battleship size Arbitrator (drones as the primary damage, tracking disruptors and so forth).

The Dominix could easily be a sensor dampening platform, the Hyperion is the sniper, and the Mega is the brawler.

The Caldari are pretty good overall as they're setup now, though they need some tweaking to be sure. The Rohk is the Sniper, the Scorpion the ECM ship, and the Raven is a brawler.

The Minmatar are a bit of a puzzle, but I like the idea of the Typhoon as an ECM boat fitted for target painting. The Tempest is a brawler, or perhaps I should just call it a gank ship. The Maelstrom is a sniper.
Lelob
Republic Military School
Minmatar Republic
#318 - 2013-03-27 22:17:43 UTC  |  Edited by: Lelob
t3 bc's : they have totally obsoleted hacs
why?
range: they have lots
targeting range
decent overall tanking ability, see naga
they're fast
dps: way more
they cannot kill frigs, only weakness

they have obsoleted tier 2 bc's
range: they have lots
targeting range
decent overall tanking ability, see naga
they're fast
dps: way more
they cannot kill frigs, only weakness

they have almost completely obsoleted tier 1 bc's except:
they don't have the amazing tank of t1 bc's, only downside

You can literally fit out a talos with 2 medium neuts, and it will still be more useful then a ham fit cyclone for just about anything. This is how totally broken the ship class is.

Tracking has never been the problem. They are highly susceptible to any kind of tracking related issues, ie td's or frigs. This is important to understand that tracking is their weakness, and not a strength: nerfing the talos's tracking bonus will be counter-productive. Removing drone bays will also not have the desired change. It is their ability to project massive dps at high speeds with excellent range that makes them so utterly broken. TE change will not fix any of this. In fact, it will make it worse, with lesser ship classes feeling their already bad range being limited even harder, while the range limitations being put on t3 bc's will be easily accepted, and will probably force people into them more.

And yes, they are broken as hell.

edit: if you want a good balance, remove them.
Kagura Nikon
Native Freshfood
Minmatar Republic
#319 - 2013-03-27 23:18:59 UTC
Pinky Feldman wrote:
Suggestion: Listen to Fozzie. Ignore most of the playerbase.



Considering the last time they took the approach of ignore the playerbase they lost a massive ammount of playes up to the point that forced ccp to lay off a lot of employees, I really dobut they will risk again doing anything drastic without asking for opinion first.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gabriel Karade
Coreli Corporation
Pandemic Legion
#320 - 2013-03-27 23:44:57 UTC  |  Edited by: Gabriel Karade
I’d like to remind those who already have, or the next person to propose, the idea of ‘EW Battleships’ as to why multispec ECM was nerfed into the ground: because everyone was fitting them to Battleships, worst offender was the Nosferatu/ECM Dominix of the 2005-6 era, because EW on BS level HP's, with BS level weaponry, with BS slot layouts = solopwnmobile.

Extra EW Battleships are not needed, don’t fulfil any role that isn't already adequately covered by specialised cruiser classes, and would put balance back to the crap heap it was in when every single Battleship you came up against had EW up the wazoo. The Scorpion is an oddity, because way way back, it got it's railgun focus shifted to ECM, but that was fine, as this was long before any specialised cruiser EW, or indeed true 'racial' EW was formalised. You could argue it's time to roll that back, but then, it does have it's niche as a unique 'oddity'.

So, focus on the damage projection role of Battleships, possibly along attack/combat lines, keep the diversity and distinction between racial doctrines, and leave EW in general to the smaller support classes.

Ultimately, Battleships as a whole probably only need tweaks, as the class as a whole is reasonably well balanced.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293