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EVE New Citizens Q&A

 
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Question about being pod killed and loss of SP

Author
Drew Cordova
Big Horse Mineral Logistics
#1 - 2013-03-26 03:07:43 UTC  |  Edited by: Drew Cordova
I am not relatively new to this game, but still confused.

If I am pod killed without the adequate clone, does the deduction on skill points just affect the number, ie an aesthetic thing to show how much you have trained, or can It actually work in the reverse of training, decreasing your actual level in a skill, say from 4 to 3?

OR does the system pick a skill which is in training that has not currently finished its current level and deduct progress?

Any replies would be appreciated.

Drew Cordova.
Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#2 - 2013-03-26 03:40:32 UTC  |  Edited by: Lord Battlestar
Normally iirc it picks your highest sp skill and takes out some of the sp from that skill.

It will just drop it to partially trained to the level it used to be, not remove an entire level.

I once podded myself by blowing a huge fart.

Drew Cordova
Big Horse Mineral Logistics
#3 - 2013-03-26 04:10:29 UTC
But reducing it to a partially trained previous level would be a reducing by a level..?
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2013-03-26 04:11:32 UTC  |  Edited by: Tau Cabalander
It is like un-training. You lose the time you spent training.

EVElopedia - What happens when my character dies

You lose up to 5% of the skill points not protected by your medical clone from the skill with the most skill points, as long as that doesn't exceed 50% of the skill points in that skill.

Losing 5% may not sound like much early in your career, but later it is huge. For me with 84.2m SP it would be about 4.2m SP lost, or about 2 months of training lost! My sigma grade medical clone costs 20 million ISK to replace.

Also when you are in a tech 3 ship and the ship is destroyed, you lose one level of a random subsystem skill for that ship. Subsystem skills are all rank 1 so they take very little time to train / re-train.

Note that your skill level reflects the number of skill points in a skill. The rank ("difficulty") of a skill is a multiplier for the number of skill points required to be credited a level. At Rank 1:
* level 1 - 250
* level 2 - 1415
* level 3 - 8000
* level 4 - 45255
* level 5 - 256000
Rank 2 is double that. Rank 3 is triple that, etc. I think the highest rank of skill is 16 (racial Titan)

EVElopedia - Skill Training
Drew Cordova
Big Horse Mineral Logistics
#5 - 2013-03-26 04:29:01 UTC
So in a hypothetical situation:

Say i had Gallente Battleship trained to level 3 exactly, stopping as soon as i got there, therefore no advance towards level 4. If i was to be killed without an adequate fail safe, any decrease would return that skill to level 2. Even though not reduced by much, that would stop me from from getting back into a hyperion, the ship I was just killed in.

Also assuming I had the most SP in that skill therefore it copped the reduction.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2013-03-26 04:37:22 UTC  |  Edited by: Tau Cabalander
Drew Cordova wrote:
So in a hypothetical situation:

Say i had Gallente Battleship trained to level 3 exactly, stopping as soon as i got there, therefore no advance towards level 4. If i was to be killed without an adequate fail safe, any decrease would return that skill to level 2. Even though not reduced by much, that would stop me from from getting back into a hyperion, the ship I was just killed in.

Also assuming I had the most SP in that skill therefore it copped the reduction.

Yes... until tiercide hits and all battleships will be the same and require level 1 (level 3 will be a prerequisite for capitals like Carrier and Dreadnought).

You also can use a ship if you have the skill for it (Battleship 3), but not the prerequisites to inject the skill (Cruiser 4). You cannot currently train a skill if you are missing a prerequisite, but that is changing this summer.

Don't bother trying to find a loop-hole. Just keep your medical clone upgraded like the rest of us. Blink Only cyno-alts with less than 900,000 skill points don't bother with medical clone upgrades.
Eliniale
Co-operative Resource Extraction
#7 - 2013-03-26 11:07:30 UTC
Tau Cabalander wrote:
Drew Cordova wrote:
So in a hypothetical situation:

Say i had Gallente Battleship trained to level 3 exactly, stopping as soon as i got there, therefore no advance towards level 4. If i was to be killed without an adequate fail safe, any decrease would return that skill to level 2. Even though not reduced by much, that would stop me from from getting back into a hyperion, the ship I was just killed in.

Also assuming I had the most SP in that skill therefore it copped the reduction.

Yes... until tiercide hits and all battleships will be the same and require level 1 (level 3 will be a prerequisite for capitals like Carrier and Dreadnought).

You also can use a ship if you have the skill for it (Battleship 3), but not the prerequisites to inject the skill (Cruiser 4). You cannot currently train a skill if you are missing a prerequisite, but that is changing this summer.

Don't bother trying to find a loop-hole. Just keep your medical clone upgraded like the rest of us. Blink Only cyno-alts with less than 900,000 skill points don't bother with medical clone upgrades.



Basically ^this. Always keep your clone up to date, and always use a jump clone with no implants for pvp.
The mechanics are explained quite well above here. So you should know SP is always worth more than isk.

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread

J'Poll
School of Applied Knowledge
Caldari State
#8 - 2013-03-26 11:48:29 UTC
When podded with an unsufficient clone you will loose a % (cant remember how much) of the difference between your actual SP and the clone SP you had in the highest tier skill.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Eliniale
Co-operative Resource Extraction
#9 - 2013-03-26 11:49:15 UTC
J'Poll wrote:
When podded with an unsufficient clone you will loose a % (cant remember how much) of the difference between your actual SP and the clone SP you had in the highest tier skill.


5% as stated above.

System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread