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2 account missioning

Author
Shin'rohtak
Native Freshfood
Minmatar Republic
#21 - 2011-10-26 00:34:38 UTC
Tauranon wrote:
Shin'rohtak wrote:
I'm curious if both characters get a faction increase just for doing the missions. Or is it just the main character doing the mission turn in?


You get corp standing for a regular mission, and both characters get it if you chose to turn it for the fleet - otherwise you can keep it all for the mission originator if you like. You can do the same with storylines for faction standing.


Is the standing split like how bounties are? Divided up evenly.
People's Republic ofChina
My Other Capital Ship is Your Mom
#22 - 2011-10-26 10:27:34 UTC  |  Edited by: People's Republic ofChina
You know I did double account missioning for a while except my second account flew a Noctis while I exploded things in a Machariel. It really didn't seem worth it, and with something like a Machariel, or a Nightmare, Vargur, Paladin, a secondary account seems like total overkill on top of already excessive amounts of overkill. The second account just doesn't seem worth paying the additional dollars per month. It's a pretty daunting task to efficiently mission two characters in two missions at the same time, which would be the only way to get your 100% bang for buck and NPC rats just aren't tough enough to benefit from the overwhelming firepower of two battleships in a single mission, unless it's like two railgun ships Lol.

If anyone out there has some refutes to my points I'd love to hear it as I have two secondary accounts, one with a capable mission runner and one with an indy character that can fly a Noctis and it's sort of sad to see them rot without training and without an active sub.
Spineker
#23 - 2011-10-26 17:49:36 UTC
WHen you are using a domi do you just drop your sentries and put them on aggro? Seems a pain in a mission such as say Gurista if you have to pull them in with all the spawns. Or does it work better than I think, they do seem to be the one that would be the less time consuming.
People's Republic ofChina
My Other Capital Ship is Your Mom
#24 - 2011-10-26 19:08:05 UTC
Spineker wrote:
WHen you are using a domi do you just drop your sentries and put them on aggro? Seems a pain in a mission such as say Gurista if you have to pull them in with all the spawns. Or does it work better than I think, they do seem to be the one that would be the less time consuming.


Why not put them on assist on the other ship you are directly controlling so it concentrates your firepower with little effort.
Shin'rohtak
Native Freshfood
Minmatar Republic
#25 - 2011-10-27 10:56:05 UTC
Can someone enlighten me why rails seem better? I've heard a lot of people mention them. I fly minmatar which is why I don't know about rails.
People's Republic ofChina
My Other Capital Ship is Your Mom
#26 - 2011-10-27 11:13:45 UTC
Shin'rohtak wrote:
Can someone enlighten me why rails seem better? I've heard a lot of people mention them. I fly minmatar which is why I don't know about rails.


Oh heh, sorry if I confused you, I had insinuated that no weapon type other than rails needed two ships to do a respectable amount of damage. Rails are garbage atm.
grumpyguts1
Science and Trade Institute
Caldari State
#27 - 2011-10-28 00:55:14 UTC
People's Republic ofChina wrote:

If anyone out there has some refutes to my points I'd love to hear it as I have two secondary accounts, one with a capable mission runner and one with an indy character that can fly a Noctis and it's sort of sad to see them rot without training and without an active sub.


I have solo'd in a Tengu and solo'd in a NM, and I can honestly say that running them together is far more efficient. I have never tried 2 bs together, but think due to tracking, explosion radius's they will not be as effecient. I have a corp mate that also dual boxes, and he was doing 2 tengu's, but he has also 1 tengu and 1 Golem to work better. The single BS combo works well as you will be applying BS damage to BS's and the Tengu makes easy work of anything smaller. You also then have teh light drones from the BS to work on frigs. Another benefit of having the Tengu i find is that if you jammed you switch to FOF's and it doesn't impact your missioning too much.

My main reason for having 2 accounts is it's easier in WH's.

My 2 isk anyway...
Shin'rohtak
Native Freshfood
Minmatar Republic
#28 - 2011-10-28 19:48:24 UTC
People's Republic ofChina wrote:
Shin'rohtak wrote:
Can someone enlighten me why rails seem better? I've heard a lot of people mention them. I fly minmatar which is why I don't know about rails.


Oh heh, sorry if I confused you, I had insinuated that no weapon type other than rails needed two ships to do a respectable amount of damage. Rails are garbage atm.


I've been hearing a lot that hybrids need fixed. Whats wrong with them? I've been playing eve since 2008 but just got hardcore into it about four months ago.
People's Republic ofChina
My Other Capital Ship is Your Mom
#29 - 2011-10-29 20:55:31 UTC
Shin'rohtak wrote:
People's Republic ofChina wrote:
Shin'rohtak wrote:
Can someone enlighten me why rails seem better? I've heard a lot of people mention them. I fly minmatar which is why I don't know about rails.


Oh heh, sorry if I confused you, I had insinuated that no weapon type other than rails needed two ships to do a respectable amount of damage. Rails are garbage atm.


I've been hearing a lot that hybrids need fixed. Whats wrong with them? I've been playing eve since 2008 but just got hardcore into it about four months ago.


For rails the damage isn't spectacular and doesn't have the advantage of projectiles being able to switch damage type or lasers not having ammunition, or at least often in the case of faction and T2 crystals. It also chews cap, unlike projectiles. it has all the drawbacks of the others and no advantages.

Blasters hit like trains but only for things that are within ramming distance of your ship, and the tracking is not the greatest. They would be a bit better if the ships themselves were better equipped to use blasters, the blasters themselves aren't too bad. Faster ships with web and tracking bonuses would be perfect. Blasters have all the drawbacks of rails minus garbage damage.

Also both rails and blasters shoot rather rapidly, and the ammunition takes up the most space so hybrid users can bring the least amount of effective ammunition per m3. This also makes rails way less ammo efficient than artillery, though the damage and damage projection is (relatively) comparable. Important if you are POS bashing or something, but the choice is almost always lasers in that case anyway so you can activate lasers and go make a sandwich.Alpha strike (volley damage) is much higher on artillery which is the niche it fills.

Hybrids need love.
Nikolai Vodkov
Pro Synergy
#30 - 2011-10-30 09:10:16 UTC
Whatever you choose to do, now is the time to do it:

Power of 2 is back.

http://www.eveonline.com/news.asp?a=single&nid=4775&tid=1

Run level 4 missions?  Increase your income and help new players earn ISK.  Join channel: [b]Pro Synergy Pro Synergy[/b] is looking for dedicated Salvagers.  Want to learn more?  Join channel: Pro Synergy

Pookoko
Sigma Sagittarii Inc.
#31 - 2011-10-31 03:40:57 UTC
If u are using two accounts the best bet is to run two separate missions simultaneously
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#32 - 2011-10-31 23:24:18 UTC
Pookoko wrote:
If u are using two accounts the best bet is to run two separate missions simultaneously


Not an easy task for many. I consider myself very competent at running missions efficiently but adding a second powerful blitzing bship for me to fly in a completely separate mission would probably be more than I could handle.
Cunane Jeran
#33 - 2011-11-01 01:45:12 UTC
Domi is a solid, if lazy choice.

Set it up for Remote Rep, Remote Cap transfer, Remote Sensor boosting and if your using turrets, Tracking links. Also have 5 sentries.

Warp in buffered DPS ship, aggro, send in the Domi, drop the drones, get everything running and go to town on the rats.
Obsidiana
Atrament Inc.
#34 - 2011-11-11 09:15:02 UTC
Command ships are an interesting option: high defenses and strong against cruisers and frigates. Gang links would give a defensive edge. That goes for regular BCs too, so the drake is an option, but the Nighthawk would seem better. Their passive tanks would be easier to manage (esp. w/ Siege Warfare).

Sticking together has advantages. Two leadership skills are anti-serpentis bonuses; longer range and fast targeting counter their EWar. Extra HP and speed don't hurt either. The mindlinks further that bonus for one warfare type even without BC/CS.

The new battle cruisers coming out could be interesting too. Account one runs normally while account two adds near BS damage. The Gallente one even has 5 light drones and a web bonus for frigates and extra damage; it could fly with anything. The Caldari one could fly well with a Torp Golem. If the Amarr one ends up with a range bonus, then it could tag along with a Navy Apoc beautifully. I'm not sure about the Tornado.

I would think it would be fun to fly with corpmates in a L4 with just Tier3 BCs and have at it.
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