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Rebalance Clone Prices

First post
Author
Barakach
Caldari Provisions
Caldari State
#181 - 2013-01-18 18:00:30 UTC
Jurias wrote:
Rordan D'Kherr wrote:
Solution: Don't get podded. Big smile


Problem: it's very easy to get podded in null.

Solution: Don't PVP in null.

It just needs tweaking.


Make medical clones cheaper in null based on how well you control a system, but reduced prices only apply in those systems.

I haven't played in null nor low, so i'm just throwing around ideas. Hope to wander over soon.
Kratisto
Aliastra
Gallente Federation
#182 - 2013-01-18 18:16:53 UTC
While I do not dispute the capability of a higher sp character to make relative mountains of isk if properly motivated, I would argue that the more you play this game and the more PvE you do, be it ratting research market PI scamming or whatever, there will come a point where it all becomes boring. At this point, isk-making is no longer fun but a job, and no one likes doing a (******) job they've done for years.

To someone who only lives for pvp and prefers to live off of buffered assets and isk, there are options available: Buy plexes, sell off assets, create alts on the same account and start training them instead, or some combination of these. The problem that arises is the alt conundrum; why should I be compelled to start a new character (or buy one) that cannot do anything as well as my preferred character, but only costs 2mil/death? I understand that there need to be isk sinks in the game, and that the higher SP characters should probably hold that burden, but the people who make the most isk are typically not the people who do the dying. It does not seem like a properly targeted tax. Certainly there should be an increased cost of new clones as you gain more SP, but the numbers do get to be a bit too hefty.
Grauth Thorner
Vicious Trading Company
#183 - 2013-01-18 18:26:44 UTC
Etherealclams wrote:
Why? EvE needs MORE Isk sinks, not less. Quit being a baddie and maybe you won't have to pay for clones!


Yes but why take it mostly from people doing pvp combat with a char that has a lot of SP? Instead I'd vote for more tax and more possibilities to recycle old, otherwise destroyed stuff... More products being 2nd hand equals more tax being paid equals more ISK being sinked by anybody buying/selling this stuff. Anyway to stay on topic, I don't think people doing pvp combat should have to deal with with one of, if not the biggest ISK-sink...

Also quit being a baddie? So the people protecting, for instance, miners against player-rats are baddies because they have guns on their boat?

Regards,
Grauth Thorner

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Cowboy Nuggets
Sebiestor Tribe
Minmatar Republic
#184 - 2013-01-18 19:47:08 UTC
Kratisto wrote:
While I do not dispute the capability of a higher sp character to make relative mountains of isk if properly motivated, I would argue that the more you play this game and the more PvE you do, be it ratting research market PI scamming or whatever, there will come a point where it all becomes boring. At this point, isk-making is no longer fun but a job, and no one likes doing a (******) job they've done for years.

To someone who only lives for pvp and prefers to live off of buffered assets and isk, there are options available: Buy plexes, sell off assets, create alts on the same account and start training them instead, or some combination of these. The problem that arises is the alt conundrum; why should I be compelled to start a new character (or buy one) that cannot do anything as well as my preferred character, but only costs 2mil/death? I understand that there need to be isk sinks in the game, and that the higher SP characters should probably hold that burden, but the people who make the most isk are typically not the people who do the dying. It does not seem like a properly targeted tax. Certainly there should be an increased cost of new clones as you gain more SP, but the numbers do get to be a bit too hefty.


I agree with the goon.
fukier
Gallente Federation
#185 - 2013-01-18 20:17:59 UTC
dont rebalance clone prices...

keep them the same...

but do allow us to manufacture clones and sell them on the market...
At the end of the game both the pawn and the Queen go in the same box.
Beekeeper Bob
Beekeepers Anonymous
#186 - 2013-01-18 20:26:28 UTC
Mallak Azaria wrote:
Jurias wrote:
Demolishar wrote:
A 100M+ character can be worth 50 billion isk or more on Bazaar. These older players ARE consistently rich whether they realise it or not.


True, let's say I have a 170mil sp char worth 40bil or whatever. I could sell the char and have no worries. But that would defeat the purpose of character progression by almost starting over again - not everyone has multiple high sp chars and not everyone wants to sell them either.


To be perfectly frank if you've been playing this game for several years & are worried about clone costs, you have other issues to be concerned with.



I'm all for Elitism, but in all seriousness, most corps I've been in in 0.0, I was the richest pilot, or at least in the top five. And I'm not rich by any means. But I invested the time, learned the game, and made enough isk so I could play the game, and not worry about losses.
Many people in 0.0 go there to PvP, and never bothered with learning to make isk.
They are forever trying to get rich, and failing, because they didn't bother to learn the economic side of the game, it held no interest for them.
Only a small percentage of 0.0 players become truly rich, so why would you be surprised at pilots complaining about clone prices?


Signature removed - CCP Eterne

Ervi
October Rain
#187 - 2013-03-25 17:03:51 UTC
+1 to the OP

im paying 65M per clone, is too much
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