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Uh, did my crew just go squish?

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Author
LOL56
STK Scientific
The Initiative.
#21 - 2013-02-22 10:27:21 UTC
The ships with the highest accelerations and lowest turning times are frigates and most (but not all) frigates are operated solely by the pilot, and since the stats in-game only apply to ships flow by us, pod pilots, they take into account the cushioning effects of the pod goo on it's occupant.
Eija-Riitta Veitonen
State War Academy
Caldari State
#22 - 2013-02-22 14:07:07 UTC
Even frigates have crew, according to the official sources...
LOL56
STK Scientific
The Initiative.
#23 - 2013-02-22 17:47:32 UTC
I assumed the 1-3 man crew requirement was inclusive of the pilot, and that the most agile frigates were those without non-pilot crew. Those 2 and 3 man crews are probably for EAFs, Bombers, Cov Ops and the T1 Logi line, which are relatively slow and have complex or unusual equipment regularly fitted, whereas the relatively agile and simplistic attack and interceptor type ships are solo jobs.

Then again, I'm just shooting form the hip hear, could be totally wrong.
Faulx
Brother Fox Corp
#24 - 2013-02-23 08:07:01 UTC
That's precisely why I did my analysis with a very fast cruiser: the minimum crew is 10-50 people (and lets not forget passengers in the cargo bay: Damsel in Distress).... And in the worst case scenario they're pulling enough G's to fracture bones while strapped in. Ugh
Vraela Estidal
Future Faction Miners
#25 - 2013-03-11 03:39:12 UTC
Faulx wrote:
Heh, they left the whole "crew aboard ship" debate up in the air for years before coming down definitively on it. From a storytelling-in-space perspective it's really quite necessary. But from a "damsel in distress" perspective any passengers you pick up in really fast ships are likely to become fatalities if they're not cryonicly frozen as soon as they board (without "inertial dampeners". If Eve is ever going to go beyond space ships (which it should) walking on ships is a good thing.

Amen.
Sonkut
Vanguardians
#26 - 2013-03-15 14:25:12 UTC
I would like to point out some perceptions i've made of eve, and that is, the ships we use are actually very slow.

Consider a basic interceptor is doing 5000M/s.... The speed of the space shuttle's escape velocity is 10,000m/s just to reach escape velocity. Most of our ships operate in the 100m/s - 1000m/s.... slow. If we have astronauts able to handle getting off this planet on the top of a large explosive device, i can bet you in the future with inertial dampeners and anti-grav fields etc, there wouldn't be a problem

Pod goo: it's a ship not much larger than a person, it's most likely a lot easier to use goo to dampen inertia than to make a device small enough for a ship like that. Or at least cross that with a small device that's not quite effective enough. The fittings to this ship are most likely irrelevant whilst it's held within another ship.


Also, i didn't read most of the other posts so i expect my post is already covered.
Stegas Tyrano
The Scope
Gallente Federation
#27 - 2013-03-15 16:21:17 UTC
What do crews do?

I doubt they'd be walking corridors delivering memo's :P. I assume everything like heavy loading and checking components is automated or done remotely. Crews are strapped in to monitor specific situations that even a computer AI couldn't handle.

Crewman aboard ship's are expected to have short life expectancy and it'd also be easy to assume they've undergone some extreme , thetraining and drilling to prepare them for spaceship work. For example when a ship is expected to accelerate, the quick flash of a red LED notifies them to brace in their 4 point seat belted chairs.

Also according to EVE: The Empyrean Age the effects of warp make people on ships that arn't capsuleers, really sick, also take into account the fact that they were in a lynx class frigate which is supposedly really bad.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Katran Luftschreck
Royal Ammatar Engineering Corps
#28 - 2013-03-15 19:50:04 UTC
This is normally when an ISD comes over and says the words "Fluidic Space" ... which is CCP-speak for "It's magic! Ooooh!"

http://youtu.be/t0q2F8NsYQ0

Pieter Tuulinen
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#29 - 2013-03-17 06:51:23 UTC  |  Edited by: Pieter Tuulinen
Usually I just wave a hand and say in a spooky voice "It is Joooooooooooooovian Technoooooooooology."

For the first time since I started the conversation, he looks me dead in the eye. In his gaze are steel jackhammers, quiet vengeance, a hundred thousand orbital bombs frozen in still life.

Keitunen Eto
Outer Reach Executive Group
#30 - 2013-03-17 07:12:23 UTC
If I recall the crews are baseline crews. The Modules themselves also add crew. Weapons add firing teams to reload and maintain the guns. Warp stabilizers and Afterburners bring aboard extra engineers and things.

That is if I recall reading correctly.

You have enemies? Good. That means you've stood up for something, sometime in your life.

Rall Mekin
End-of-Line
#31 - 2013-03-20 21:10:48 UTC  |  Edited by: Rall Mekin
When I play EVE, I am always in the captains chair, and I love my crew so much I am willing to put in extra escape pods and weaken the structural integrity of ships if necessary. My crew get excellent training, and survive better than average, because when **** breaks and I need it fixed "NAO!" I don't like to wait!

Seriously, I love the debate, but its a little overly serious. Probably from the Star Trek influence on my young life, but my main seriously captains most fights from the chair and uses a mind link to control things remote through the pod. There's an automated system built in that allows me to 'phase' with the ship if needed while I slide into the goo fully clothed if I have to and the pod seals. Of course its not cannon, its just how I see things and play the game in my head. So, technically, in character, alpha fleets are bad for me. Lol
Boston Bradley
Center for Advanced Studies
Gallente Federation
#32 - 2013-03-25 05:06:12 UTC
As stated in one of the books, non-capsuleer pilots are engulfed in a protective pod. I can't remember if it has goo also, but it's supposed to protect them.
Keitunen Eto
Outer Reach Executive Group
#33 - 2013-03-25 05:15:13 UTC
Rall Mekin wrote:
When I play EVE, I am always in the captains chair, and I love my crew so much I am willing to put in extra escape pods and weaken the structural integrity of ships if necessary. My crew get excellent training, and survive better than average, because when **** breaks and I need it fixed "NAO!" I don't like to wait!

Seriously, I love the debate, but its a little overly serious. Probably from the Star Trek influence on my young life, but my main seriously captains most fights from the chair and uses a mind link to control things remote through the pod. There's an automated system built in that allows me to 'phase' with the ship if needed while I slide into the goo fully clothed if I have to and the pod seals. Of course its not cannon, its just how I see things and play the game in my head. So, technically, in character, alpha fleets are bad for me. Lol



Agreed. Though I always liked the Idea of being in a pod somewhere and projecting my image on the "bridge" as a holo.

You have enemies? Good. That means you've stood up for something, sometime in your life.

ISD Gallifreyan
ISD Community Communications Liaisons
ISD Alliance
#34 - 2013-03-25 12:02:28 UTC
I feel that inertia dampeners are the most plausible answer here.

ISD Gallifreyan

Lt. Commander

Community Communication Liaisons (CCL)

Interstellar Services Department

Tiber Brucato
Really Great Space Corporation
United Neopian Federation
#35 - 2013-03-26 01:32:58 UTC
A wizard did it.
Faulx
Brother Fox Corp
#36 - 2013-03-26 16:48:25 UTC
Well... I want to you to be aware... what I worry is that whatever wasteful wonders our whispered wizard did wield will wind up whittling away at the wistful wishes which weave within and through our wonderful world.
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