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And you thought HI was too safe???? Welcome to Thunderdome™

First post
Author
DarthNefarius
Minmatar Heavy Industries
#341 - 2013-03-25 01:39:57 UTC  |  Edited by: DarthNefarius
Tippia wrote:
Mr Kidd wrote:
If you make 7m isk/hour mining the entire hour and I make 7m isk/hour having a bot do it for me leaving me free to invest my time in other incoming generating effort, who makes more isk/hour?
Irrelevant to the question of whether it's competitive or not.
7M/h = 7M/h. There's no two ways about it.


It is VERY relavent: you are comparing a mafia-eske 'no-show' 24X7 job to a job where you still have to clock in ( admittedly you only have to pop in every hour but still its alot less then what 2-3 times a week? ) the passivitiy of the 2 isn't really comparable by orders of magnitude
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Tetsuo Tsukaya
Perkone
Caldari State
#342 - 2013-03-25 01:40:14 UTC
Ander Fred wrote:
--Note: TLDR at bottom. Yet another 'save the universe' post.

Time for something constructive: The problem is not the moon mining. The problem is the composition of modules and ships. Tech is not the bottleneck because of production, it's because of consumption. The solution is a dreadful rework of blueprints. On that note:

75% of the drake and abaddon (and mael) is trit. 18% is py. Both minerals are far more likely to be mined in HS, since the volumes required far outstrip the ability of 'byproduce' minerals from higher end ores. This makes HS the engine to drive war in null, which I'm pretty sure you'll agree is the wrong way of doing things. Solutions:

Run HS industry into the ground. I'm serious.

Right now, you wanna get a new abaddon? Chances are it came from Jita. You want to get some more drones? They came from Jita. Chances are even higher than it was produced in HS, in a HS station. Compare the number of production, research etc slots in HS stations to that in null. HS has far far more potential than Null. What's that I hear you cry? "Put up a POS ***!" Well sure, but what about the running cost? It's still higher than HS, and HS can put up quite a lot of safer POSs. So that's not a solution.

So we have a situation where:
The majority of minerals for popular doctrine ships are sourced in HS
The majority of production capacity is in HS
There is no incentive to move production out to the 'empires' it fuels

So what to do?
Well, a blueprint rework is a giant pain. So let's try something else. Something like running HS industry into the ground by removing 90% of production capacity from HS, and tripling the production capacity of a Null station (even more for the 'factory' version maybe, someone go run me some numbers). You can still produce in HS, but you have to run a POS to do so. This puts up your production cost, but doesn't eliminate you from competing if you want (ok, it will on some items, so sue me). In contrast, the bulk of production is now in nullsec. Would you rather a) mine in HS and ship it all out, uncompressed or b) mine in Null and move it into the factory station?

What would this do?
• For starters, it'd give HS industry a massive blow to the face and then a backslap for good measure.
• Would it do much to bots? Mmmmm maybe. At least in Null they'd have to content with the 'ever AFK cloaker', and computers are bad at risk calculations (yeh, I know, someone will figure it out, but that's reality).
• Next, it'd promote the industrialisation of nullsec, something that is missing. Empires are not empires, they are gangs that go to the local superweapon store and pick up a bunch of stuff then fight with it.
• On to the Farms & Fields dead horse: What's the point of a farm and field if there are not farmers to farm it? In order for space to hold a value it must be used. Right now, space is of a value by itself, even unused. If a greater emphasis can be placed on the value of using it, it will prompt the larger blocs to encourage smaller entities to move into it. Sure you'll still have the blobs, but smaller entities will war amongst themselves and in general provide a bit of diversity. So make your field, and then promote farmers to come farm it. If the guy next door wants your farm, he'll have to fight for it.
• Logistics. Not the ship, the space empire fuelling variety. If production can be moved out to the empires, then the logistics change dramatically. No longer about shipping from Jita, you'd have to manage your space to be able to fuel your war machine. Wanna expand? You don't have the income from the farms to do so. You have to go to war. That in turn will stimulate the economy of the local area, so prices will have a greater local effect.

So to conclude: EVE is a game about fighting. Be it in the production of materials for fights or the actual fighting, it's still fighting. Currently, the production for those fights is easier, safer and cheaper in HS than it is in Null, so the people fighting source their superweapons from the giant supermarket in space that is Jita. This makes space seem 'small', as it's just a short trip to the market to get new stuff. Smack HS production in the jewels and shift it out to Null. This makes 'bloc' market fluctuations (unless you're dumb and, and change is a) good and b) makes the world look larger. Uniformity is what kills EVE, it's why ships are changed, modules added etc. Time to do it for the industrial side.

TLDR: Really long post about how to influence production in HS and Null, enhance the worth of space, improve the 'this is my empire' feeling and save the universe from entropy*

*maybe


Great idea. And I suppose for those of us not in a blue donut corp we can just FOAD whenever we need to replace any of the stuff that regularly gets blown up living in low sec?

Or did you really think "what if you gave my alliance EVERYTHING" was going to be well received? Moving industry out of the near absolute safety of hi-sec into the near absolute safety of sov null sec does nothing except make rich null bears richer, how is that helping?
Ander Fred
Aliastra
Gallente Federation
#343 - 2013-03-25 01:55:43 UTC
Tetsuo Tsukaya wrote:


Great idea. And I suppose for those of us not in a blue donut corp we can just FOAD whenever we need to replace any of the stuff that regularly gets blown up living in low sec?

Or did you really think "what if you gave my alliance EVERYTHING" was going to be well received? Moving industry out of the near absolute safety of hi-sec into the near absolute safety of sov null sec does nothing except make rich null bears richer, how is that helping?


Nullsec is all about size. The big alliances can afford to be elitist right now cos they don't need the industrialists. Make it so that industrialists give a significant edge to combat and they'll have a reason to be nice and stop the 'omfg we're big we want this space cos we can have it'. You seem to have missed that point.

Also, lowsec is next to highsec. Highsec will still be capable of production, more than enough to produce for FW, wars etc. Heck, if it isn't then I'm pretty sure that Null will supply it. Highsec/low can be accessed from null. This is not about 'OMFG STARVE HS MWAHAHAHA' this is about changing the direction of the flow of goods. Null is still pretty safe true, but not as safe as HS. Blop drops are nasty (cos let's face it, your farm is gonna be cynojammed).

Next point of 'giving my alliance everything': Why mine? It's not the biggest, most powerful, most active etc etc. This would benefit other alliances more than mine, so please, you have braincells for a reason.
Tetsuo Tsukaya
Perkone
Caldari State
#344 - 2013-03-25 02:05:12 UTC
Ander Fred wrote:
Tetsuo Tsukaya wrote:


Great idea. And I suppose for those of us not in a blue donut corp we can just FOAD whenever we need to replace any of the stuff that regularly gets blown up living in low sec?

Or did you really think "what if you gave my alliance EVERYTHING" was going to be well received? Moving industry out of the near absolute safety of hi-sec into the near absolute safety of sov null sec does nothing except make rich null bears richer, how is that helping?


Nullsec is all about size. The big alliances can afford to be elitist right now cos they don't need the industrialists. Make it so that industrialists give a significant edge to combat and they'll have a reason to be nice and stop the 'omfg we're big we want this space cos we can have it'. You seem to have missed that point.

Also, lowsec is next to highsec. Highsec will still be capable of production, more than enough to produce for FW, wars etc. Heck, if it isn't then I'm pretty sure that Null will supply it. Highsec/low can be accessed from null.


Again, other than making the nullbears even richer what is the benefit here? Some of us just want cheap ships to pew in, moving industry to null sure isn't going to facilitate that, explain to me why those of us who aren't interested in null blob life should get behind your idea.
Primary This Rifter
Mutual Fund of the Something
#345 - 2013-03-25 02:05:24 UTC
Tetsuo Tsukaya wrote:
Or did you really think "what if you gave my alliance EVERYTHING" was going to be well received? Moving industry out of the near absolute safety of hi-sec into the near absolute safety of sov null sec does nothing except make rich null bears richer, how is that helping?

Yeah, cause the "rich null bears" don't already do their industry in highsec where everything is significantly easier than it would be under his proposed scheme. Or did you even read it?
Ander Fred
Aliastra
Gallente Federation
#346 - 2013-03-25 02:47:57 UTC
Tetsuo Tsukaya wrote:


Nullsec is all about size. The big alliances can afford to be elitist right now cos they don't need the industrialists. Make it so that industrialists give a significant edge to combat and they'll have a reason to be nice and stop the 'omfg we're big we want this space cos we can have it'. You seem to have missed that point.

Also, lowsec is next to highsec. Highsec will still be capable of production, more than enough to produce for FW, wars etc. Heck, if it isn't then I'm pretty sure that Null will supply it. Highsec/low can be accessed from null.


Again, other than making the nullbears even richer what is the benefit here? Some of us just want cheap ships to pew in, moving industry to null sure isn't going to facilitate that, explain to me why those of us who aren't interested in null blob life should get behind your idea. [/quote]

Why would the nullbears get richer? The HS bears would get poorer if they didn't move. The entire point of this is to promote warfare. You still get your cheap ships, just that they are being made out in Null. This reduces (it won't remove) the logistical nightmare of shipping from Jita (all you who live on the fringes of the galaxy, rejoice!), it promotes mining and system development in Null, it increases the worth of your space and in turn, the want to defend your space or upgrade to next door's space.

Next!
Andski
Science and Trade Institute
Caldari State
#347 - 2013-03-25 03:12:35 UTC
DarthNefarius wrote:
Primary This Rifter wrote:
No, the ice miner just has to press F1 and occasionally empty his ore hold into an Orca. That's it. Stop pretending there's more effort involved than that.


Well when you can gank a moon mining operation with 2-3 catlysts then we'll start seriously comparing ice mining & Moons goo extraction Straight


when you can go to jita and immediately replace a moon then i'll take any comparison of ice mining and moon mining seriously

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ander Fred
Aliastra
Gallente Federation
#348 - 2013-03-25 03:26:47 UTC
Andski wrote:
DarthNefarius wrote:
Primary This Rifter wrote:
No, the ice miner just has to press F1 and occasionally empty his ore hold into an Orca. That's it. Stop pretending there's more effort involved than that.


Well when you can gank a moon mining operation with 2-3 catlysts then we'll start seriously comparing ice mining & Moons goo extraction Straight


when you can go to jita and immediately replace a moon then i'll take any comparison of ice mining and moon mining seriously


Investment in ice mining: Strip miners, exhumer (cos we're fancy), orca if you really wanna be fancy.

Investment in moon mining: Conquer the space. Hold the space. POS, silos, harvesters, fuel, defensive modules.

See the difference? One is a solo to small gang venture, the other is an alliance/coalition venture. Don't try comparing them, they make a resource, that's about all they have in common.
Tesal
#349 - 2013-03-25 04:18:00 UTC
Ander Fred wrote:

Why would the nullbears get richer? The HS bears would get poorer if they didn't move. The entire point of this is to promote warfare. You still get your cheap ships, just that they are being made out in Null. This reduces (it won't remove) the logistical nightmare of shipping from Jita (all you who live on the fringes of the galaxy, rejoice!), it promotes mining and system development in Null, it increases the worth of your space and in turn, the want to defend your space or upgrade to next door's space.

Next!


You have combat goggles. I better take what you have to say seriously.
RubyPorto
RubysRhymes
#350 - 2013-03-25 04:18:21 UTC  |  Edited by: RubyPorto
Mr Kidd wrote:
Ice mining is not competitive with moon mining. Two completely different markets.

As to the 250 man fleet protecting the pos for one hour....of sure. But you're going to have to quantify a ton of other variables. See, to compare moon mining to ice mining in hs you're going to have to quantify not just the moon goo, the poor sap that has to maintain it and the defense fleet. You're going to have to quantify all of it....all of the moon mining....how many times each moon mining pos was attacked in a given time....all the income generated by the alliance in the same time frame by all activities even at the player level since it's assumed they pay up to their corps who then pay up to the alliance. Then we're going to have to calculate "effort" for all this including for moon mining, boil it all down to comparative data. You can't just say a fleet of 250 people shows up for 1 hour and that's comparative effort.....it means squat because that ice miner has to spend the entirety of his time mining to mine his ice. That defense fleet who benefits from that moon goo doesn't. They can go off and do other things to make isk while their moon-goo is extracted and that needs to be considered too!


You keep confusing comparable and competitive.

Competitive means that, with or without some extra effort, you can match or exceed the income (and, of course, there are better ways to match Tech income than Ice mining; that's just the lowest effort method, esp taking multiboxing into account). You can. Therefore, you can compete with Tech income. And, as it happens, you can do it with far fewer people working together than it takes to own Tech moons (empirically defined as the smallest independent owner of Tech).

But if we want to keep diving into your comparative rabbit hole:

A fleet of 250 Ice miners showing up for 2 hours will exceed the income of a Tech moon. That's not "all their time," that\s 2 hours a month. One person, acting alone, devoting all their time, can exceed a Tech moon (in a pretty reasonable total hour count if you multibox). But tech moons cannot be held by one person acting alone (no matter how many alts they use).
The owner of a Tech moon has to be able to field that fleet of 250 at a time of his enemy's choosing. Which requires the ability to field a fleet 24/7. The Ice miners get to choose when and where to invest their effort, and have no need to coordinate timing.

Which is harder, fielding 250 people for two hours a month (or 125x4hrs, or any other combination that equals 500 man hours of mining, each hour consisting of not much more than one button press) a at any time of their choosing, spread out over whenever they want to show up; or fielding 250 people all at once at a time of your enemy's choosing (or, if you're lucky and have someone available to Stront time, and the enemy doesn't kite the timer, maybe a time of your choosing).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Xpaulusx
Naari LLC
#351 - 2013-03-25 05:02:17 UTC
CCP knows that the MoonGoo oligarchs are too big to fail, so expect the intentional foot dragging on the issue from CCP for the next ten years P

......................................................

Katran Luftschreck
Royal Ammatar Engineering Corps
#352 - 2013-03-25 05:58:14 UTC
Ander Fred wrote:
Run HS industry into the ground. I'm serious.


Ander Fred wrote:
This is not about 'OMFG STARVE HS MWAHAHAHA'



And we're done. Roll

http://youtu.be/t0q2F8NsYQ0

knobber Jobbler
State War Academy
Caldari State
#353 - 2013-03-25 12:20:36 UTC
DarthNefarius wrote:
Gotta like how the spacerich NULLbears try to paint SOV as too tuff while amassing TECH fortunes that'll last for years....
Every future expansion that doesn't address the moon goo bottle neck that lead to this Thunderdome™ is another expansion that in IMHO will lead to NULL's stagnation....
While I understand Shaddooo's tactical desire to have TECH funded gudfights for his owns everlasting tech funded wars the rest of Eve will suffer...
Instead of misdirecting all Eve's ills on HI SEC lets point it at were its due: its time to break the near TECH monoploy CCPAttention


Anyone is welcome to try and come to take all the tech from the CFC, its the SoV grind that's the problem. That and you're one of those guys who has to capitalise words to emphasis them.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#354 - 2013-03-25 12:55:41 UTC  |  Edited by: Mr Kidd
RubyPorto wrote:

You keep confusing comparable and competitive.

Competitive means that, with or without some extra effort, you can match or exceed the income

But if we want to keep diving into your comparative rabbit hole:

A fleet of 250 Ice miners showing up for 2 hours will exceed the income of a Tech moon. That's not "all their time," that\s 2 hours a month. One person, acting alone, devoting all their time, can exceed a Tech moon (in a pretty reasonable total hour count if you multibox). But tech moons cannot be held by one person acting alone (no matter how many alts they use).
The owner of a Tech moon has to be able to field that fleet of 250 at a time of his enemy's choosing. Which requires the ability to field a fleet 24/7. The Ice miners get to choose when and where to invest their effort, and have no need to coordinate timing.

Which is harder, fielding 250 people for two hours a month (or 125x4hrs, or any other combination that equals 500 man hours of mining, each hour consisting of not much more than one button press) a at any time of their choosing, spread out over whenever they want to show up; or fielding 250 people all at once at a time of your enemy's choosing (or, if you're lucky and have someone available to Stront time, and the enemy doesn't kite the timer, maybe a time of your choosing).


But it's not competitive and it's not comparable. It's not competitive since the owner of that moon pos can go make more isk while that pos is extracting, making him isk. Those 250 ice miners mine for 2 hours. They're not mining for 720hours and they certainly can't do anything else while they're mining.

I never said having an alliance to support moon mining isn't difficult. But to treat moon mining as a singular income for the alliance, as the sole enabler of all there is out there and try to directly compare it to a simple activity such as ice mining stating that the ice miner can make more than moon mining is a meaningless comparison. What was done was to completely ignore opportunity cost and say "Hey, these two activities are equal"....they are not.

The reason I "keep confusing competitive with comparable" is because moon mining and ice mining are neither.

The most direct comparison of moon mining is to PI. The reason noone is doing is it wouldn't sound as good as "A miner can make more than a moon".

Don't ban me, bro!

Murk Paradox
Ministry of War
Amarr Empire
#355 - 2013-03-25 16:46:05 UTC
Tippia wrote:
Mr Kidd wrote:
Ice mining is not competitive with moon mining.
Yes it is.
7M ISK/h is 7M ISK/h. Earning it one way means that activity is competitive with earning it another way.



What if the people in control of the pos also mine is?

Isn't 1+1>1?

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Tippia
Sunshine and Lollipops
#356 - 2013-03-25 16:56:57 UTC
Murk Paradox wrote:
What if the people in control of the pos also mine is?

Isn't 1+1>1?
See the above discussion about having to defend the POS.

1+1-1 = 1.
Murk Paradox
Ministry of War
Amarr Empire
#357 - 2013-03-25 17:06:45 UTC  |  Edited by: Murk Paradox
Tippia wrote:
Murk Paradox wrote:
What if the people in control of the pos also mine is?

Isn't 1+1>1?
See the above discussion about having to defend the POS.

1+1-1 = 1.



But we are talking about income as 7m = 7m, which is where the problem comes from. Per hour, per minute, per action... all have variables.

Defending, maintaining, etc are maintenance of continuing to do the same method of income over and over.

Not to do it the first time.

Otherwise that argument holds true for the afk miner (comparison was made) losing his 200m mack every week to gankers and NO knights =).

In THAT case, pos moon mining would definitely outweigh ice mining.

But, we still have the constant that someone who has a pos, even 250 people who share in its duties, can also ice mine when they do NOT have to defend the pos, which allows for a combination of mining and gaining passive income from the pos, since they need to be logged in anyways concerning the arguments given.

That's where the 1+1 comes from, compared to the ice miner who is just 1.

Variables variables variables. We can always compound the situation and make it more muddied, but that only helps the argument that moon mining and ice mining are not competitive, nor comparable.

Otherwise it would be moot because scamming and trading could, and does, make more income.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Tippia
Sunshine and Lollipops
#358 - 2013-03-25 17:09:58 UTC  |  Edited by: Tippia
Murk Paradox wrote:
But, we still have the constant that someone who has a pos, even 250 people who share in its duties, can also ice mine when they do NOT have to defend the pos, which allows for a combination of mining and gaining passive income from the pos, since they need to be logged in anyways concerning the arguments given.

That's where the 1+1 comes from, compared to the ice miner who is just 1.
…and, likewise, those ice miners can do something else when they do NOT have to miner the ice to match the moon income (since it takes pretty much no time at all to bring it to the same level). So they get 1+1 as well.

The point is that the POS income isn't nearly as passive as people like to make it out to be — it requires a fair amount of manhours to keep it going, so it can very easily amount to less payoff for your efforts than what the competing, moon-less organisation is doing.
DrHekki
Confederacy of Independent Forces
#359 - 2013-03-25 17:24:15 UTC
The problem is NOT the moon goo. The problem is the endless grind needed to disrupt the entities that own them.

I am not a fan of the idea of ring mining. The investment in game yadda yadda is bull crap - I have a full time job and I want to play the game not spend hours grinding. I mainly play the game solo since the last time I trusted people my game went sour and I nearly un-subbed, I play with approximately 10 people and that's all I need to enjoy eve.

That being said bottlenecks make for good targets, the only problem is the owners and complexes of the bottlenecks are too damn powerful for anyone to disrupt. The current environment involves attacked shooting pos, defender sits in station and organises a "SOS Fleet" for when pos comes out of reinforcement. I think this is where it goes wrong. Reinforcement timers - and yet everything mission related in eve gets blown up there and then. Why are player owned structure different?

I prefer the idea of forcing people to live in their space and not just to pos spam the entirety of the map just because "they can". Think of an eve where roaming gangs can disrupt the bottlenecks through knocking them out there and then. I'd love that game play and it would give small groups of people the chance to claim their state. Anyway leave moon mining alone its not that act that stagnates the game, its the grind involved in what players have to do in order to **** someone off.
Murk Paradox
Ministry of War
Amarr Empire
#360 - 2013-03-25 17:24:17 UTC
Tippia wrote:
Murk Paradox wrote:
But, we still have the constant that someone who has a pos, even 250 people who share in its duties, can also ice mine when they do NOT have to defend the pos, which allows for a combination of mining and gaining passive income from the pos, since they need to be logged in anyways concerning the arguments given.

That's where the 1+1 comes from, compared to the ice miner who is just 1.
…and, likewise, those ice miners can do something else when they do NOT have to miner the ice to match the moon income (since it takes pretty much no time at all to bring it to the same level). So they get 1+1 as well.

The point is that the POS income isn't nearly as passive as people like to make it out to be — it requires a fair amount of manhours to keep it going, so it can very easily amount to less payoff for your efforts than what the competing, moon-less organisation is doing.



But they have to be logged in to get that ice. If the POS isnt in reinforced mode, its chuggin along regardless of whether it is defended or not. And at the discretion of the player, he can engage in active activities to generate income. Hell, ratting the belts in same system if he wants.

Regardless of how much income is generated, the form of that income is not comparable, defined per action. Even taking into consideration that even with a corp who maintains it, needing 250 capsuleers to defend it, those 250 pilots are not getting any of that income by default. They don't get a share of the bounty, just like that ice miner doesn't split his holds by default.

Any sort of ship reimbursement, or isk sharing is done by decision, if any is done.

The entire nature of the logistics involved, eloquently proven by yourself and others, has already demonstrated that you cannot compare ice mining to pos moon mining.

Just defending it does not make your wallet blink. Because it is passive. Meaning you can be docked up doing trading, you can rat, you can mine, you could be doing an anomaly. With the same pilot. (No reason to bring multiboxing in, we talking about personal incomes).


This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.