These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

And you thought HI was too safe???? Welcome to Thunderdome™

First post
Author
Andski
Science and Trade Institute
Caldari State
#321 - 2013-03-24 16:29:21 UTC  |  Edited by: Andski
Mr Kidd wrote:
Of course I'm conveniently forgetting ignoring it. Just like you're conveniently pulling 250 man hours out of your butt. In order to consider how much real effort goes into a moon goo pos you'll need to consider a tad bit more data like all income streams possible by the sov-null alliance and it's players as well as all defensive actions and how many moon goo pos's were attacked, all this over a given period of time before you can even begin to make meaningful comparisons. See, those fleets just aren't sitting around defending moon goo. They're doing other things so there is multiplicity of use you have to consider. Because of that, not just moon goo needs to be considered, since these same fleets will also be generating income from mining, ratting, pewing, defending other infrastructure etc, etc, etc. It would be a rather complex analysis to accurately compare it to a simple activity such as ice mining in HS which is why it is not comparable, imo.

So until someone has that data, I don't, my 83.33mil/min to 166k/min comparison of moon and ice mining, respectively, is at least more valid than your 250 man hours since noone knows where this 250hrs comes from.

But I think I've already stated this, just in another manner so I would gather you're not really following the thread.


Actually, Ruby is wrong. 250 man hours assumes that a POS defense op will wrap up within an hour - it's usually more like 2-3 hours, so it'd be 500-750 man hours for a defense op.

Also, when ice mining only requires you to park a mackinaw in an ice belt, turn ice harvesters on, go AFK, come back in 30-40 minutes, drop the ice into an Orca, and return to your movie, the effort required to scoop silos completely eclipses that. Ice mining is effectively passive income.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Katran Luftschreck
Royal Ammatar Engineering Corps
#322 - 2013-03-24 17:14:48 UTC
Andski wrote:
see when you lose your mackinaw you don't have to form a fleet to take it back, you just buy another one and continue quasi-botting away, while losing a moon means you have to either scan another moon and tower it or take that moon back


Andski wrote:
Also, when ice mining only requires you to park a mackinaw in an ice belt, turn ice harvesters on, go AFK, come back in 30-40 minutes, drop the ice into an Orca, and return to your movie, the effort required to scoop silos completely eclipses that. Ice mining is effectively passive income.


I tried to feel sorry for Goons once, but then I remembered that I have a soul.

http://youtu.be/t0q2F8NsYQ0

RubyPorto
RubysRhymes
#323 - 2013-03-24 20:22:34 UTC
Mr Kidd wrote:
Of course I'm conveniently forgetting ignoring it. Just like you're conveniently pulling 250 man hours out of your butt. In order to consider how much real effort goes into a moon goo pos you'll need to consider a tad bit more data like all income streams possible by the sov-null alliance and it's players as well as all defensive actions and how many moon goo pos's were attacked, all this over a given period of time before you can even begin to make meaningful comparisons. See, those fleets just aren't sitting around defending moon goo. They're doing other things so there is multiplicity of use you have to consider. Because of that, not just moon goo needs to be considered, since these same fleets will also be generating income from mining, ratting, pewing, defending other infrastructure etc, etc, etc. It would be a rather complex analysis to accurately compare it to a simple activity such as ice mining in HS which is why it is not comparable, imo.

So until someone has that data, I don't, my 83.33mil/min to 166k/min comparison of moon and ice mining, respectively, is at least more valid than your 250 man hours since noone knows where this 250hrs comes from.

But I think I've already stated this, just in another manner so I would gather you're not really following the thread.


It comes from 1 full defense/repair fleet for one hour per month. 250 people (or characters, multiboxing doesn't matter) is a full fleet, and Tech moon defense/repair isn't going to take less than that or less than one hour (It's generally going to take quite a lot more, but lowballing simply strengthens my argument). I chose 1 per month because for all the whining about Tech, surely some of the people whining should be disrupting it at at least that rate (if the attackers aren't pulling their weight, that's not the defender's fault). And of course, this is ignoring the lost income from the time the POS spends RFed.

The fleets will not be mining, ratting, pewing, or defending other structures (Ok, I could see there being some other structure timer happening in the same system, at the same time, but it's so vanishingly unlikely that the timers would match up within the same hour, that I feel confidant in discounting it, as I've never seen a combo POS/other structure defense/repair fleet) during a POS defense op. So the income they produce at other times is not relevant.

Anyway, all of this has nothing to do with the discussion at hand. Frying claimed that Tech moon income could not be competed with by anyone. Not only is he proven wrong by history (the fall of the NC orchestrated by the non-Tech holding DRF), but he's proven wrong by the fact that each Tech moon requires less than 24 man hours of AFK Ice mining per day to produce a competitive income source. The fact that one may be more or less labor intensive (or the fact that one is far less capital or organizationally intensive) is not relevant to the fact that they are competitive.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

DarthNefarius
Minmatar Heavy Industries
#324 - 2013-03-24 20:45:30 UTC  |  Edited by: DarthNefarius
Will be interesting if Odyssey's resource redistribution will redistribute TECH moons along with HI SEC's lo end minerals to NULL
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
baltec1
Bat Country
Pandemic Horde
#325 - 2013-03-24 20:50:16 UTC
DarthNefarius wrote:
Will be interesting if Odessy's resource redistribution will redistribute TECH moons along with HI SEC's lo end minerals to NULL


We can but hope.
DarthNefarius
Minmatar Heavy Industries
#326 - 2013-03-24 20:53:00 UTC
Katran Luftschreck wrote:


I tried to feel sorry for Goons once, but then I remembered that I have a soul.


I tried to feel sorry for the Goons the other day but couldn't because I put up my soul as collateral, in lieu of the 500 million desposit to join them, & lost it Lol
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dave Stark
#327 - 2013-03-24 20:58:04 UTC
DarthNefarius wrote:
Katran Luftschreck wrote:


I tried to feel sorry for Goons once, but then I remembered that I have a soul.


I tried to feel sorry for the Goons the other day but couldn't because I put up my soul as collateral, in lieu of the 500 million desposit to join them, & lost it Lol


i'm not sure what's more likely to be true, the fact that you had a soul, or that goons would do that.
Markus Reese
Deep Core Mining Inc.
Caldari State
#328 - 2013-03-24 21:41:14 UTC
Balthisus Filtch wrote:
So here is the problem with fixing moon goo.

New player base comes from 2 main places.

1 - random people pulled in by marketing, PR and advertising

2. - the 2 big nullsec blocks which feed players into the game from the IRL websites they are linked to

The majority of people want to play games casually (if you don't believe that then just look at the dumbing down of any major franchise). Unsurprisingly then a significant portion of new players that arrive in EVE also want to play casually. If developers don't cater to them then the game suffers significantly financially.

The random ppl joining in hi-sec get relative safety and a mission system/ship progression to suit their needs.

Those joining major power block get free ships and modules paid for by Moon goo. Their game consists of no hassle /hard work major fleet fights.

Turn off the moon goo and free stuff alliance programs and you might just turn off a significant route by which new players are attracted into and retained in the game. Clearly Moon Goo is totally game unbalancing and totally unfair..... BUT having implemented it, how do they get themselves out of it without damaging themselves financially.

IMO this is why the most obvious fix in the game hasn't appeared to gather any momentum to being fixed. CCP aren't stupid, they see the problem - but there is no win win solution right now.

Final killer - its the new players that pay for subscriptions - the older player base are in the main buying plex from new players - so financially new players are the lifeblood of the game. So that moon goo led gameplay driven by the IRL websites is really key to CCP, that constant stream of new players joining and leaving is good for them.


The flipside is that more player will move into null security because they won't need to train and be required to fly manditory Tier 3 BS with full T2 fits and other half billion ships. Remove the wealth and make major combat more battlecruiser centric with battleship supports, etc. Quite frankly, I know for myself as a non alt using player who just wants to enjoy the character, the cost of fights and constant CTA makes it near impossible for me to be able to consistently keep with doctrine and reimbursement quite often can be sketchy/limited.

I will not offer any solution, because I do not have the time at the moment to give it long and considered thought. But I think something important is if we can get combat low cost again.

Also, a personal opinion, the way players focus on killboards, killmails and efficiency I personally think is the biggest detriment to pvp. Efficiency also seems loaded as well. I never really see people below like 70%. The only measure of success should be tangible in game.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Andski
Science and Trade Institute
Caldari State
#329 - 2013-03-24 23:27:33 UTC
let's make 0.0 combat more battlecruiser-centric while battlecruisers get nerfed into the ground

great plan

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Mr Kidd
Center for Advanced Studies
Gallente Federation
#330 - 2013-03-25 00:37:34 UTC  |  Edited by: Mr Kidd
RubyPorto wrote:
It comes from 1 full defense/repair fleet for one hour per month. 250 people (or characters, multiboxing doesn't matter) is a full fleet, and Tech moon defense/repair isn't going to take less than that or less than one hour (It's generally going to take quite a lot more, but lowballing simply strengthens my argument). I chose 1 per month because for all the whining about Tech, surely some of the people whining should be disrupting it at at least that rate (if the attackers aren't pulling their weight, that's not the defender's fault). And of course, this is ignoring the lost income from the time the POS spends RFed.

The fleets will not be mining, ratting, pewing, or defending other structures (Ok, I could see there being some other structure timer happening in the same system, at the same time, but it's so vanishingly unlikely that the timers would match up within the same hour, that I feel confidant in discounting it, as I've never seen a combo POS/other structure defense/repair fleet) during a POS defense op. So the income they produce at other times is not relevant.

Anyway, all of this has nothing to do with the discussion at hand. Frying claimed that Tech moon income could not be competed with by anyone. Not only is he proven wrong by history (the fall of the NC orchestrated by the non-Tech holding DRF), but he's proven wrong by the fact that each Tech moon requires less than 24 man hours of AFK Ice mining per day to produce a competitive income source. The fact that one may be more or less labor intensive (or the fact that one is far less capital or organizationally intensive) is not relevant to the fact that they are competitive.



Ice mining is not competitive with moon mining. Two completely different markets.

As to the 250 man fleet protecting the pos for one hour....of sure. But you're going to have to quantify a ton of other variables. See, to compare moon mining to ice mining in hs you're going to have to quantify not just the moon goo, the poor sap that has to maintain it and the defense fleet. You're going to have to quantify all of it....all of the moon mining....how many times each moon mining pos was attacked in a given time....all the income generated by the alliance in the same time frame by all activities even at the player level since it's assumed they pay up to their corps who then pay up to the alliance. Then we're going to have to calculate "effort" for all this including for moon mining, boil it all down to comparative data. You can't just say a fleet of 250 people shows up for 1 hour and that's comparative effort.....it means squat because that ice miner has to spend the entirety of his time mining to mine his ice. That defense fleet who benefits from that moon goo doesn't. They can go off and do other things to make isk while their moon-goo is extracted and that needs to be considered too!

Don't ban me, bro!

Primary This Rifter
Mutual Fund of the Something
#331 - 2013-03-25 00:42:18 UTC
No, the ice miner just has to press F1 and occasionally empty his ore hold into an Orca. That's it. Stop pretending there's more effort involved than that.
DarthNefarius
Minmatar Heavy Industries
#332 - 2013-03-25 00:45:45 UTC
Primary This Rifter wrote:
No, the ice miner just has to press F1 and occasionally empty his ore hold into an Orca. That's it. Stop pretending there's more effort involved than that.


Well when you can gank a moon mining operation with 2-3 catlysts then we'll start seriously comparing ice mining & Moons goo extraction Straight
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Mr Kidd
Center for Advanced Studies
Gallente Federation
#333 - 2013-03-25 00:55:40 UTC  |  Edited by: Mr Kidd
Primary This Rifter wrote:
No, the ice miner just has to press F1 and occasionally empty his ore hold into an Orca. That's it. Stop pretending there's more effort involved than that.


I'm trying to seriously compare the two. As I've stated for the umpteenth time, they've not directly comparable. But, that doesn't seem to stop the proponents of moon-goo from pointing out that an ice miner can make more than a moon-goo pos. A serious comparison of two forms of income that in no way have anything to do with the other requires that facts are quantified, income considered in comparison of effort and then all the extraneous data peeled away until you're left with moon-goo income/hour of effort as to compare it directly compare it to ice mining income/hour of effort. So far, the proponents are coming up short...

Want to say a fleet of 250 people defend a moon-pos for 1 hour...fine....I need to know what they're doing to make isk the other 719hours in a month, plex purchase with rl income included. That ice miner can't do anything but mine to make isk from ice. That 250 man fleet can. That income must be considered.

Don't ban me, bro!

Tippia
Sunshine and Lollipops
#334 - 2013-03-25 00:57:10 UTC  |  Edited by: Tippia
Mr Kidd wrote:
Ice mining is not competitive with moon mining.
Yes it is.
7M ISK/h is 7M ISK/h. Earning it one way means that activity is competitive with earning it another way.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#335 - 2013-03-25 01:01:21 UTC  |  Edited by: Mr Kidd
Tippia wrote:
Mr Kidd wrote:
Ice mining is not competitive with moon mining.
Yes it is.
7M ISK/h is 7M ISK/h. Earning it one way means that activity is competitive with earning it another way.


If you make 7m isk/hour mining the entire hour as a single player and I, as a single player, make 7m isk/hour having a moon goo pos that leaves me free to mine along side of you for an additional 7mi/hour....who makes more isk?

Don't ban me, bro!

Tippia
Sunshine and Lollipops
#336 - 2013-03-25 01:02:56 UTC  |  Edited by: Tippia
Mr Kidd wrote:
If you make 7m isk/hour mining the entire hour and I make 7m isk/hour having a bot do it for me leaving me free to invest my time in other incoming generating effort, who makes more isk/hour?
Irrelevant to the question of whether it's competitive or not.
7M/h = 7M/h. There's no two ways about it.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#337 - 2013-03-25 01:04:36 UTC
Tippia wrote:
Mr Kidd wrote:
If you make 7m isk/hour mining the entire hour and I make 7m isk/hour having a bot do it for me leaving me free to invest my time in other incoming generating effort, who makes more isk/hour?
Irrelevant to the question of whether it's competitive or not.


Sure it's relevant. In a market the two do not compete. In active versus passive income the two do not compete.

Spin it how you want Tippia.

Don't ban me, bro!

Tippia
Sunshine and Lollipops
#338 - 2013-03-25 01:06:20 UTC  |  Edited by: Tippia
Mr Kidd wrote:
Sure it's relevant. In a market the two do not compete.
Wrong “competitive”.

7M/h is 7M/h. Unless one of those 7M somehow buys more than the other, they are fully competitive with each other. The rest is just noise.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#339 - 2013-03-25 01:22:10 UTC
Tippia wrote:
Mr Kidd wrote:
Sure it's relevant. In a market the two do not compete.
Wrong “competitive”.

7M/h is 7M/h. Unless one of those 7M somehow buys more than the other, they are fully competitive with each other. The rest is just noise.


You expect me to believe you don't consider opportunity cost? 7m is 7m. The fact that a moon mining pos will hypothetically generate 7mil per hour for it's owner gives that person the opportunity to do something else, make isk, pew, have fun, all three while the single ice miner must sacrifice his ability to do anything else but mine for that hour......they are not equal, not similar activities. One can be directly quantified isk/hour for a single player. The other cannot. Trying to convince anyone with an understanding of the two that they are directly comparable is laughable.

Don't ban me, bro!

Ander Fred
Aliastra
Gallente Federation
#340 - 2013-03-25 01:31:07 UTC
--Note: TLDR at bottom. Yet another 'save the universe' post.

Time for something constructive: The problem is not the moon mining. The problem is the composition of modules and ships. Tech is not the bottleneck because of production, it's because of consumption. The solution is a dreadful rework of blueprints. On that note:

75% of the drake and abaddon (and mael) is trit. 18% is py. Both minerals are far more likely to be mined in HS, since the volumes required far outstrip the ability of 'byproduce' minerals from higher end ores. This makes HS the engine to drive war in null, which I'm pretty sure you'll agree is the wrong way of doing things. Solutions:

Run HS industry into the ground. I'm serious.

Right now, you wanna get a new abaddon? Chances are it came from Jita. You want to get some more drones? They came from Jita. Chances are even higher than it was produced in HS, in a HS station. Compare the number of production, research etc slots in HS stations to that in null. HS has far far more potential than Null. What's that I hear you cry? "Put up a POS ***!" Well sure, but what about the running cost? It's still higher than HS, and HS can put up quite a lot of safer POSs. So that's not a solution.

So we have a situation where:
The majority of minerals for popular doctrine ships are sourced in HS
The majority of production capacity is in HS
There is no incentive to move production out to the 'empires' it fuels

So what to do?
Well, a blueprint rework is a giant pain. So let's try something else. Something like running HS industry into the ground by removing 90% of production capacity from HS, and tripling the production capacity of a Null station (even more for the 'factory' version maybe, someone go run me some numbers). You can still produce in HS, but you have to run a POS to do so. This puts up your production cost, but doesn't eliminate you from competing if you want (ok, it will on some items, so sue me). In contrast, the bulk of production is now in nullsec. Would you rather a) mine in HS and ship it all out, uncompressed or b) mine in Null and move it into the factory station?

What would this do?
• For starters, it'd give HS industry a massive blow to the face and then a backslap for good measure.
• Would it do much to bots? Mmmmm maybe. At least in Null they'd have to content with the 'ever AFK cloaker', and computers are bad at risk calculations (yeh, I know, someone will figure it out, but that's reality).
• Next, it'd promote the industrialisation of nullsec, something that is missing. Empires are not empires, they are gangs that go to the local superweapon store and pick up a bunch of stuff then fight with it.
• On to the Farms & Fields dead horse: What's the point of a farm and field if there are not farmers to farm it? In order for space to hold a value it must be used. Right now, space is of a value by itself, even unused. If a greater emphasis can be placed on the value of using it, it will prompt the larger blocs to encourage smaller entities to move into it. Sure you'll still have the blobs, but smaller entities will war amongst themselves and in general provide a bit of diversity. So make your field, and then promote farmers to come farm it. If the guy next door wants your farm, he'll have to fight for it.
• Logistics. Not the ship, the space empire fuelling variety. If production can be moved out to the empires, then the logistics change dramatically. No longer about shipping from Jita, you'd have to manage your space to be able to fuel your war machine. Wanna expand? You don't have the income from the farms to do so. You have to go to war. That in turn will stimulate the economy of the local area, so prices will have a greater local effect.

So to conclude: EVE is a game about fighting. Be it in the production of materials for fights or the actual fighting, it's still fighting. Currently, the production for those fights is easier, safer and cheaper in HS than it is in Null, so the people fighting source their superweapons from the giant supermarket in space that is Jita. This makes space seem 'small', as it's just a short trip to the market to get new stuff. Smack HS production in the jewels and shift it out to Null. This makes 'bloc' market fluctuations (unless you're dumb and, and change is a) good and b) makes the world look larger. Uniformity is what kills EVE, it's why ships are changed, modules added etc. Time to do it for the industrial side.

TLDR: Really long post about how to influence production in HS and Null, enhance the worth of space, improve the 'this is my empire' feeling and save the universe from entropy*

*maybe