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EvE Online: Odyssey!!!

First post
Author
Dave stark
#261 - 2013-03-24 18:30:58 UTC
Pelea Ming wrote:
Dave Stark wrote:
Rebecha Pucontis wrote:
As has been explained to you many times in this thread, the probing mechanics are more complex than simply dragging cubes as you keep repeating.


except, that simply isn't true.



Seriously, how about you two stop taking up needless space on this thread with what is a pointless argument and just go shoot each other in the game?


how is it needless? people say they don't want scanning dumbed down, or made easier, i'm pointing out that it's kinda hard to make easier since it's already fairly simple.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#262 - 2013-03-24 18:31:08 UTC
Dave Stark wrote:
Rebecha Pucontis wrote:
Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it.

haven't said that once.


The same goes for you, Rebeca's failings or lack there of have no bearing upon any proposed upcoming changes to the mechanics, how about you take this argument of yours someplace else?
Rebecha Pucontis
Doomheim
#263 - 2013-03-24 18:33:14 UTC
Who made you the forum police? You just ruined the fun I was having.
Dave stark
#264 - 2013-03-24 18:35:12 UTC
Rebecha Pucontis wrote:
You just ruined the fun I was having.

i concur.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#265 - 2013-03-24 18:35:33 UTC
Rebecha Pucontis wrote:
Who made you the forum police? You just ruined the fun I was having.


because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through.
Dave stark
#266 - 2013-03-24 18:35:41 UTC
Pelea Ming wrote:
Dave Stark wrote:
Rebecha Pucontis wrote:
Although Dave in all his wisdom and with his Astrometrics skill at level II is telling everyone who trained up to IV and V that they have wasted their time and that there is really nothing to it.

haven't said that once.


The same goes for you, Rebeca's failings or lack there of have no bearing upon any proposed upcoming changes to the mechanics, how about you take this argument of yours someplace else?


how about you read what we're talking about? this is the exact place for this discussion.
Dave stark
#267 - 2013-03-24 18:36:10 UTC
Pelea Ming wrote:
Rebecha Pucontis wrote:
Who made you the forum police? You just ruined the fun I was having.


because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through.


then click the link in the op. congratulations, you've read all the current information on odessy.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#268 - 2013-03-24 18:36:31 UTC
Dave Stark wrote:
Rebecha Pucontis wrote:
You just ruined the fun I was having.

i concur.


No one says you can't have fun, obviously your both currently online, go in game and go at it head to head :P
Pelea Ming
Royal Amarr Institute
Amarr Empire
#269 - 2013-03-24 18:39:58 UTC
Dave Stark wrote:
Pelea Ming wrote:
Rebecha Pucontis wrote:
Who made you the forum police? You just ruined the fun I was having.


because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through.


then click the link in the op. congratulations, you've read all the current information on odessy.


There is also the point of commentary that may be useful to the Devs, suggestions about the content by players, and them having to sort through all of this other crap simply means it's less likely they will recieve that.
Dave stark
#270 - 2013-03-24 18:44:08 UTC
Pelea Ming wrote:
Dave Stark wrote:
Pelea Ming wrote:
Rebecha Pucontis wrote:
Who made you the forum police? You just ruined the fun I was having.


because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through.


then click the link in the op. congratulations, you've read all the current information on odessy.


There is also the point of commentary that may be useful to the Devs, suggestions about the content by players, and them having to sort through all of this other crap simply means it's less likely they will recieve that.


and the discussion we were having about dumbing down scanning isn't relevant or useful to the devs?
Pelea Ming
Royal Amarr Institute
Amarr Empire
#271 - 2013-03-24 18:46:32 UTC
Dave Stark wrote:
Pelea Ming wrote:
Dave Stark wrote:
Pelea Ming wrote:
Rebecha Pucontis wrote:
Who made you the forum police? You just ruined the fun I was having.


because I want to actually read stuff about Odessy that's actually relevant, and filling the thread up with all this simply means there is that much more trash to sort through.


then click the link in the op. congratulations, you've read all the current information on odessy.


There is also the point of commentary that may be useful to the Devs, suggestions about the content by players, and them having to sort through all of this other crap simply means it's less likely they will recieve that.


and the discussion we were having about dumbing down scanning isn't relevant or useful to the devs?


the 2 of you had rather ceased to discuss that and were simply going back to what was obviously an old long standing argument between the two of you. And at this point I am going to cease replying to your attempts to instead move on to an argument with me about it as I am not trying to fill this thread up with irrelevancies either.
Ranger 1
Ranger Corp
Vae. Victis.
#272 - 2013-03-24 19:14:49 UTC
The whole issue of scanning covers a lot of ground, and frankly changes ARE needed. I don't know too many people that don't think that scanning currently is an extremely tedious task, with little (if any) fun or excitement involved.

Frankly, some scanning should be automatic. Within a certain range of your ship your sensors should pick up other ships or anomalies without clicking continuously on D Scan. It is also a first step in giving a workable solution to the problem of local being an intelligence tool to determine the presence in system of someone who chooses not to broadcast their location via coms chatter.

Other forms of scanning should require some basic level of voluntary interaction, such as scanning for a particular type of thing in a system or scanning for things outside the broad blanket your normal sensor range.

Only the most difficult to find, or purposefully concealed objects should require the use of powerful scanning probes to be deployed around a system. I personally am more a fan of sending out a single probe to a grid (or parsec if you will) of space and the probe moves around that area automatically to gain triangulation (but the process takes longer than it currently does)... and sending out multiple probes allows you to search more area's of space simultaneously. The current speed of probing has removed the viability of long range sniper engagements, and that's a shame.

I don't believe the final system should do away with the need for a certain level of personal skill to be involved for the most difficult tasks, but I do believe the system should be considerably slower when looking for ships or the more difficult signatures while being very easy or automatic for other things. In other words my basic ships sensors should tell me when an enemy fleet is within a couple of light years of warping to my location (I should get a blip), but if that fleet is hiding beside a moon or beside a difficult to find wormhole I need to specifically go looking for them (and it should take a while to get a fix on them).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#273 - 2013-03-24 19:18:16 UTC
Well.

Since no one has mentioned it, I'll just say I'm blown away by the Odyssey promo image.

I know I've never seen that monolithic stone formation anywhere before.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Arduemont
Rotten Legion
#274 - 2013-03-24 19:21:00 UTC  |  Edited by: Arduemont
Pelea Ming wrote:
Arduemont wrote:
Don't get me wrong, I will be happy with whatever I get, because I love the work CCP does... but ... I am disappointed. No mention of a POS rework, and no mention of any Avatar content. The two things two things the community have been asking for most.

Quote:
So, listening to the feedback from our players — listening to what they're telling us — we've started reintroducing these concepts now


Obviously, they haven't been listening.


or you weren't paying attention? POS means Player Owned Stations, which is specifically mentioned on that Odessy site.


You are quite correct. I wasn't paying attention. Huzzah for POS reworks. Shame about there being no mention of avatar stuff.

Krixtal Icefluxor wrote:

I know I've never seen that monolithic stone formation anywhere before.


I'm afraid it is in-game at the moment. I am pretty sure I have seen it in a mission or two.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Shadow Lord77
Shadow Industries I
#275 - 2013-03-24 19:21:36 UTC
I like the name it's got a nice ring to it.... "Odyssey".... Odyssey... yeah...
Terranid Meester
Tactical Assault and Recon Unit
#276 - 2013-03-24 19:25:43 UTC  |  Edited by: Terranid Meester
Gerard Panala wrote:
CCP hasn't done a decent expansion since Apocrypha, why would you think this time will be any different ...



Because they did Apocrypha.

Vaju Enki wrote:


Crucible, Inferno and Retribution where amazing expansions.


I think Crucible was alright but Inferno + Retribution were fairly mediocre.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#277 - 2013-03-24 19:32:06 UTC
Ranger 1 wrote:
The whole issue of scanning covers a lot of ground, and frankly changes ARE needed. I don't know too many people that don't think that scanning currently is an extremely tedious task, with little (if any) fun or excitement involved.

Frankly, some scanning should be automatic. Within a certain range of your ship your sensors should pick up other ships or anomalies without clicking continuously on D Scan. It is also a first step in giving a workable solution to the problem of local being an intelligence tool to determine the presence in system of someone who chooses not to broadcast their location via coms chatter.

Other forms of scanning should require some basic level of voluntary interaction, such as scanning for a particular type of thing in a system or scanning for things outside the broad blanket your normal sensor range.


I like the gist of what your saying, though I don't know that an entire fleet should be all that difficult to pin down a location on.
Ranger 1 wrote:
Only the most difficult to find, or purposefully concealed objects should require the use of powerful scanning probes to be deployed around a system. I personally am more a fan of sending out a single probe to a grid (or parsec if you will) of space and the probe moves around that area automatically to gain triangulation (but the process takes longer than it currently does)... and sending out multiple probes allows you to search more area's of space simultaneously. The current speed of probing has removed the viability of long range sniper engagements, and that's a shame.


I do like the idea of large enough celestial objects causing interference is rather a cool thought :)

Ranger 1 wrote:
I don't believe the final system should do away with the need for a certain level of personal skill to be involved for the most difficult tasks, but I do believe the system should be considerably slower when looking for ships or the more difficult signatures while being very easy or automatic for other things. In other words my basic ships sensors should tell me when an enemy fleet is within a couple of light years of warping to my location (I should get a blip), but if that fleet is hiding beside a moon or beside a difficult to find wormhole I need to specifically go looking for them (and it should take a while to get a fix on them).


within certain limitations, I like this too, though part of the reason for individual ships to be scanned down of course is to be able to get to them in time to 'pounce' on them... something of a fine line to walk with this one, once you start thinking of the various reasons TO be scanning a target ship down.
Pelea Ming
Royal Amarr Institute
Amarr Empire
#278 - 2013-03-24 19:33:27 UTC
Terranid Meester wrote:
Gerard Panala wrote:
CCP hasn't done a decent expansion since Apocrypha, why would you think this time will be any different ...



Because they did Apocrypha.

Vaju Enki wrote:


Crucible, Inferno and Retribution where amazing expansions.


I think Crucible was alright but Inferno + Retribution were fairly mediocre.


meh, this all dissolves down to varying personal opinions, but here's to hoping everyone gets at least something they can particularly enjoy out of the upcoming expansion :)
Rebecha Pucontis
Doomheim
#279 - 2013-03-24 19:43:05 UTC
Ranger 1 wrote:
The whole issue of scanning covers a lot of ground, and frankly changes ARE needed. I don't know too many people that don't think that scanning currently is an extremely tedious task, with little (if any) fun or excitement involved.


I agree with quite a lot in your post there. But just to pick up on this point, scanning at the basic level is quite boring so I agree with that. But once your skill and knowledge has increased so that you can scan down sites in very little time, picking up a sig becomes akin to getting a head shot in other games in that you get some satisfaction for each one you get. And each one can yield a profitable site which adds the the addictiveness of scanning them down. Personally I find scanning quite relaxing and enjoyable, although maybe I am in the minority here.

Also there are methods which allow you to scan down an entire system of 40 or 50 signatures in under 10 minutes. Mastering these techniques brings even more enjoyment to the system. Also if you have the knowledge you can at a glance recognise what a particular site is likely to be by picking up on the initial signal strength adding a whole new aspect to the system which have been wonderfully covered by some of the great eve explorers.

So saying scanning is boring in a blanket statement, is similar to saying mission running is boring based on running only a level 1 mission.

As for the whole combat probing mechanics, it all adds another dimension in my opinion, and combat probes should be an effective counter to sniper fleets, although maybe at the moment they could tone down the effectiveness.

I just hope CCP are not going to destroy the system they currently have, it is one of the things which actually works really well at the moment.

Adding new and more interesting sites to explore on the other hand, that is certainly something I am in favour of.
Rebecha Pucontis
Doomheim
#280 - 2013-03-24 19:56:25 UTC
On a more important note, did anyone else have a wtf moment when a medieval armoured knight walked past as CCP were giving the Oddysy presentation. :)