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EvE Online: Odyssey!!!

First post
Author
Keno Skir
#221 - 2013-03-24 12:15:28 UTC
POS fixes are enough to get me wet.
Alara IonStorm
#222 - 2013-03-24 12:22:44 UTC
Keno Skir wrote:
POS fixes are enough to get me wet.

Just to be clear about that statement so it isn't misconstrued, the new Starbases will have indoor swimming pools.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#223 - 2013-03-24 12:22:57 UTC
Keno Skir wrote:
POS fixes are enough to get me wet.



CCP: We've improved POS utilization. Instead of configuring roles we've simplified management by giving starbase config to every player that has access to a POS. No longer will corp leadership be required configure each player. Now they just set access and forget it.

Don't ban me, bro!

Kaivar Lancer
Doomheim
#224 - 2013-03-24 12:23:43 UTC
NPC loot is getting nerfed?
Keno Skir
#225 - 2013-03-24 12:24:12 UTC  |  Edited by: Keno Skir
Mr Kidd wrote:
CCP: We've improved POS utilization. Instead of configuring roles we've simplified management by giving starbase config to every player that has access to a POS. No longer will corp leadership be required configure each player. Now they just set access and forget it.


Please god no..

Kaivar Lancer wrote:
NPC loot is getting nerfed?


Only in HISEC and that's a good thing :)
Mr Kidd
Center for Advanced Studies
Gallente Federation
#226 - 2013-03-24 12:37:34 UTC
Roime wrote:
Stray Bullets wrote:
Roime wrote:
Sounds interesting and I really like the theme.

However if I'd have to pick either drone UI or scanner UI from the two of my most used specific UIs, I'd choose drone UI for revamping.


If they're revamping the Scanner UI as a first step to move away from local as a source of intel, then I'd prefer they go with that route first. Drone UI needs some serious love but if the scanner UI can replace local in any practical form, it's priority in my book.


If that would indeed be the case then yes, local fix/removal is more important. I just don't see any hints pointing to any local changes in this expansion and I highly doubt we'll ever see any changes to how local works.

D-Scan is a cool mechanic, but has a bad UI. Maybe this new scanner fixes that?

Anyway, drone UI is horrible, and it's been on top of most wanted lists for years.

Probe scanning interface and mechanics on the other hand are pretty much awesome, benefit from player skills and even look nice.




Except for the fact that one must manually launch & configure probes everytime they scan. In w-space, you know Roime, that is a real PITA. It's not complexity. It's tedium. Would be nice if probe launchers automatically launched the number of probes you selected and set them to pre-defined configurations.

Don't ban me, bro!

Dave Stark
#227 - 2013-03-24 12:46:43 UTC
Mr Kidd wrote:
Would be nice if probe launchers automatically launched the number of probes you selected and set them to pre-defined configurations.


this would be so nice, removing pointless tedium.
Terrorfrodo
Interbus Universal
#228 - 2013-03-24 12:50:59 UTC
But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.

I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system...

.

Dave Stark
#229 - 2013-03-24 12:54:25 UTC
Terrorfrodo wrote:
But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.

I'm surprised and pleased that CCP has chosen exploration as the theme, but of course also wary about whether they will improve it or ruin it *g* I think the current scanning system is about the best-working feature in this game, so it's hard to see how a completely new system will be better. I hope they only improve the current system...


simple, increase the cycle time of the probe launcher proportionate to the number of probes being dropped.

nothing changes except you don't have to sit there spamming the f1 key.
Demica Diaz
SE-1
#230 - 2013-03-24 12:59:16 UTC
Excelent, thank you. I was hoping some space exploration theme expansion and this one sounds like one. I am even getting my Proteus in few hours. So much to learn so much to do. Cool
Benny Ohu
Royal Amarr Institute
Amarr Empire
#231 - 2013-03-24 13:04:12 UTC
Jelani Akinyemi Affonso wrote:
some video of the Pax event

http://www.youtube.com/watch?v=vo0vbusruT0&list=HL1364111344

theme is exploration..

around 2:00 Goodbye Passive income

ShockedCoolLolLol

directed at CFC & HBC I guess?

Some cool words 5:20 minutes - 6:00 minutes. "[Players] do want a tough game which we doubt people who don't want meaning, who don't want player interaction, who don't want loss. We want those hardcore players and we won't go away from that"

eehhh mebbe imma mishearing or the sentence just doesn't make sense

but i think the gist is there
Krixtal Icefluxor
INLAND EMPIRE Galactic
#232 - 2013-03-24 13:31:44 UTC
Terrorfrodo wrote:
But it would also remove the opportunity to see on d-scan which ship it is that is scanning while it is dropping probes, or even the chance to lock and kill the scanner if he's lazy enough to not go to a safespot before dropping probes.





And just exactly how does it determine what is a 'safe spot'.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Roime
Mea Culpa.
Shadow Cartel
#233 - 2013-03-24 13:38:30 UTC
Drainor septum wrote:
I saw this on youtube, presentation about Odyssey: http://www.youtube.com/watch?v=vo0vbusruT0


Watching that makes me more excited.

I got too stuck on the scanning interface part, when there's actually a great-looking balance of fixing, balancing and new stuff.

New ships, POS fixes and quality of life improvements, nuff said.

Looking forward to more stuff revealed at Fanfest.

.

Ultim8Evil
Exit-Strategy
Minmatar Fleet Alliance
#234 - 2013-03-24 13:56:06 UTC
Beekeeper Bob wrote:
People are excited about them fixing crappy interfaces that have been that way for years? Oops

Fixing broken legacy code is not an expansion....
Neither is another NERF....(Rebalancing) Lol



Heart says ignore this guy... head says agree with him...

Follow me on Twitter for literally no good reason @TheUltim8Evil

Seven Koskanaiken
Shadow Legions.
Insidious.
#235 - 2013-03-24 14:07:40 UTC
hope they do walk in stations this time
honestly, we can put a man on the moon but i can't send my guy out the door in a pretend space station, ridiculous
Lady Zarrina
New Eden Browncoats
#236 - 2013-03-24 14:35:18 UTC
yeah I have nothing against the current scanning system, but I do remember when I was living in a WH they should somehow change the need to be a compulsive obsessive pathological D-scan clicker. Maybe an updated system can help with that a bit?

Don't get me wrong I do not want null-sec local in WH's. But if you do the work, for a short period of time, you should be able to be notified if an uncloaked ship enters a reasonable sized region of space. I mean come on, there must be a few free computer cycles in my ship to automate that process a tad.

EVE: All about Flying Frisky and Making Iskie

Bloody Wench
#237 - 2013-03-24 14:35:47 UTC
Rebecha Pucontis wrote:
Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.


Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious.



4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Pelea Ming
Royal Amarr Institute
Amarr Empire
#238 - 2013-03-24 14:51:35 UTC
From the minimal detail given us on that 'broadsheet' about Odessy, it definitely looks to have potential, but...

1)we've been LONG needing something done about POSes, I just hope that they can walk that fine line between making them better without getting rid of the shield,

2) new ships means new toys, always fun,

3) easier scanning? I rather like that it takes half a brain to be able to do it as is, from my perceptions, eve players have always rather enjoyed that the game mechanics drive the uninvolved/stupid people away from the game,

4) rebalancing? overall, I have been rather impressed with what's been done so far, the only major thing I've seen yet has been that rather annoying is this insistance on both Gallente BCs having armor rep boosts (
A) I don't even fly Gallente, but...
B) it seems wrong to me that the dps hull has tank boosts when none of the other races do
) and I have actually been looking forward to both what might be done with the Battleships as well as the T2 hulls in the game.

5) something I'd personally like to see would be a reintroduction of carriers and dreadnaughts to high sec, I think it might give the game a whole new twist that way.

So, CCP, lets see some Dev Blogs that give us some actual details to chew over instead of all this idle speculation we've got to vent nothing but alot of hot air over!
Pelea Ming
Royal Amarr Institute
Amarr Empire
#239 - 2013-03-24 14:53:21 UTC
Bloody Wench wrote:
Rebecha Pucontis wrote:
Dave Stark wrote:
why? i fail to see how training more skills to make it easier strengthens my point of; scanning is already easy.


Exactly, you fail to see. Your astro is only at II, and you have barely scratched the surface with scanning. Some of the advanced techniques can only be done with 8 probes, and 7 is minimum for anyone serious.



4 is the minimum sweetheart, 6 is overkill and any more than that and you clearly have NFI what you're doing.


Actually, try scanning down a c1 wh signature while in a c6 space, you will never find it with only 4 probes out unless you have maxed skills and a Tech 3 cruiser built specifically for scanning.
Bagrat Skalski
Koinuun Kotei
#240 - 2013-03-24 14:54:51 UTC
Alara IonStorm wrote:
Keno Skir wrote:
POS fixes are enough to get me wet.

Just to be clear about that statement so it isn't misconstrued, the new Starbases will have indoor swimming pools.


As expected.

( see below \/ )