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At all the nullbears out there is there any reason to keep local chat in null?

Author
Mirima Thurander
#21 - 2011-10-30 01:28:00 UTC
Brooks Puuntai wrote:


It is a bad thing. If you think null is bad now as a hunter imagine when people have very little in the way of defense and intel. There would be a mass exodus from null since its not worth the risk.

The old saying. Be careful what you wish for.




if you don't have the man power to defend your null systems from randoms


A - you have to many systems

B - your just bad at EvE

C - your renters that cant defend yourself's.

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Mohr Cowbell
KarmaFleet University
#22 - 2011-10-30 01:31:44 UTC  |  Edited by: Mohr Cowbell
IS THIS A JOAK POAST
Mirima Thurander
#23 - 2011-10-30 01:33:09 UTC
Mohr Cowbell wrote:
IS THIS A JOAK POAST




how so?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Demon View
Doomheim
#24 - 2011-10-30 01:45:32 UTC
Mirima Thurander wrote:
i lived in WH space for 7 months and never used d scan,


"I was in my own private Eve server for 7 months and I didn't get ganked once!"

W-space is desolate and unpopulated, its systems found by sand-combing randomness rather than by someone looking at a map and deciding to organize an attack on Mirima Thurander, specifically; the SB gangs that might stalk you can't cyno reinforcements in to deal with anyone reasonably organized.

Mirima Thurander wrote:
Demon View wrote:


What active intel? Cloaked ships don't show up on d-scan. The intel will be "hey I just died.", with nothing it to follow it except maybe some angry chest-beating in local by the victims.



gate camps, unknown gate flare no ship seen be on lookout for hostiles.
[/quote]

Oh, "be on the lookout for hostiles", what good advice. Yes, you lived in your private Eve server for seven months all right.

Suppose that they see gate activations, and then they're all hyper-alert as you expect them to be, and then nothing happens? Is 24/7 "being on the lookout" OK with you? If so, what's the point of this great active intel? Or suppose there's a gate activation and then a little later a covert cyno gets popped. How many ships should they be "on the lookout for" in this case?

Here are the two kinds of future battles:

1. Guy goes out to take a ****, takes a large military escort with him because he's "on the lookout for hostiles" because a gate activation happened or may have happened at any time in the past. While he's pissing, a gang large enough to take them out uncloaks and takes them all out. Helpful active intel goes out: "some people just died. Be on the lookout for hostiles!"

2. Same as #1, only the guy who needs to take a **** has more than an expected number of cloaky escorts. Some kind of fight ensues.

There's no way in advance for either party to have any idea which of the two cases it'll be.
Mirima Thurander
#25 - 2011-10-30 01:56:02 UTC
Demon View wrote:



eves not safe SAY WHAT?

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Elise DarkStar
Garoun Investment Bank
Gallente Federation
#26 - 2011-10-30 01:57:31 UTC  |  Edited by: Elise DarkStar
Same local as WHs so you can still shittalk. That's pretty much the only reason I pvp, so I can smack before, after, and during.
XIRUSPHERE
In Bacon We Trust
#27 - 2011-10-30 02:06:57 UTC
It would be an awesome boost to napsec! No more hand wringing and anxiety at the cold hands of the cloaky afk alt, you might actually have to work with your blues and be ready to defend yourself rather than farm all day with 10+ jump notification of neuts or reds. People might have to do something as audacious as scout gates and report real time physical intel.

The great bot swarms would come to a grinding halt as they are unable to instantly warp to pos or log off as soon as a new local enters system. People might have to earn what they have rather than simply aquire it. More free bandwidth for real people trying to do their best working together. Small fleets able to penetrate deeply into hostile space to execute raids and melt away back into the ether.


The advantage of a bad memory is that one can enjoy the same good things for the first time several times.

One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear.

Demon View
Doomheim
#28 - 2011-10-30 02:07:09 UTC
Mirima Thurander wrote:
Demon View wrote:



eves not safe SAY WHAT?


Uh huh. You were safer in your wormhole without local than anyone in nullsec is with local. Talk **** after you wrap your head around why this is the case.

Here, I have a brainless suggestion: let's have special nullsec super-CONCORD-level alien drones that spawn in random systems and destroy absolutely every player in the system. It'll work out that for any given nullsec system, there's a 50% chance that alien drone armageddon will happen sometime during the day. Is that too high? No, because "eves not safe SAY WHAT?" Do any of the consequences of that matter? No, because "eves not safe SAY WHAT?" Even if the space simply becomes not worth living in or doing anything in, and consequently that nobody lives or does anything there? No, because "eves not safe SAY WHAT?" Damn, what an awesome comeback. That answers everything! You're hardcore.
FeralShadow
Tribal Liberation Force
Minmatar Republic
#29 - 2011-10-30 02:12:37 UTC
So how it works is that the empires maintain the FTL communications in the Stargates. That's why you can communicate to people. It would make perfect logical sense that in null sec, there would be nobody maintaining the FTL communications. However, if your alliance holds the space, you should be able to install an upgrade that allows Local in your area. So in essence I think it'd be great if null sec by default has no local, but the alliances can have their area with Local if they get the upgrade to their space.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Pr1ncess Alia
Doomheim
#30 - 2011-10-30 02:14:02 UTC  |  Edited by: Pr1ncess Alia
local for anyone in low/null is an intel tool above all else.

I like a lot of the the ideas out there for changing local. The best I think would just be for delayed local in low/null (2 minutes? maybe variable depending on lowsec status/null sec).

I like my ideas too:

-make local outside of high-sec require a module. As it's a tool, it should require a slot.
To keep racial complaints (not a mid i'm amarr, not a low i'm caldari) make it a module that can be placed in any slot

(I wonder if it would be cool if you only see other people using the module? Probably no, as no one would use it then)

-along those lines, local everywhere but nullsec, make a communications probe that when launched provides local for pilot and his gang

-replace what is now local with constellation chat



Then again, maybe the system is perfect the way it is?
Demon View
Doomheim
#31 - 2011-10-30 02:21:47 UTC
FeralShadow wrote:
So how it works is that the empires maintain the FTL communications in the Stargates. That's why you can communicate to people. It would make perfect logical sense that in null sec, there would be nobody maintaining the FTL communications. However, if your alliance holds the space, you should be able to install an upgrade that allows Local in your area. So in essence I think it'd be great if null sec by default has no local, but the alliances can have their area with Local if they get the upgrade to their space.


Yeah, a current member of the CSM likes this idea, too: http://seleenes-sandbox.blogspot.com/2011/03/destructable-outposts-local-chat.html
Hecatonis
Imperial Shipment
Amarr Empire
#32 - 2011-10-30 02:31:50 UTC
Morganta wrote:
the OP should be castrated with a plastic fork



buhahahahaha really?

Morganta wrote:
because you can't expect the game to protect you

linky
Reislier
#33 - 2011-10-30 02:45:27 UTC
Without local.. how will I hear insults?

Be nice. If nice not work, be civil. If civil not work, beat with iron pipe till bloody and still.

Morganta
The Greater Goon
#34 - 2011-10-30 02:52:38 UTC
Hecatonis wrote:
Morganta wrote:
the OP should be castrated with a plastic fork



buhahahahaha really?

Morganta wrote:
because you can't expect the game to protect you

linky


bad argument is horrible

local is not protection for anyone, its situational awareness and communications for all.
and the demands for the removal of local is mostly a lot of noise from a small group of mission runners who also advocate the removal of afk cloakers.

its a BS demand, like so many of the rest of the demands on the boards lately.

god first barbie in space and now goddamn minecraft in space
Nimrod Nemesis
Doomheim
#35 - 2011-10-30 03:22:24 UTC
Large Collidable Object wrote:
It also gives you Carpal tunnel syndrome - CCP should introduce a proper radar (like in the earths late 1940's) and get rid of local...


QFT
Jenshae Chiroptera
#36 - 2011-10-30 04:02:27 UTC  |  Edited by: Jenshae Chiroptera
Demon View wrote:

W-space is desolate and unpopulated, its systems found by sand-combing randomness rather than by someone looking at a map and deciding to organize an attack on Mirima Thurander, specifically; the SB gangs that might stalk you can't cyno reinforcements in to deal with anyone reasonably organized.


Actually, from a kill board you can see if a corp or alliance has a presence in a worm hole. Then you can use locator agents and neutrals to find the route that they are using on a given day to access it or come out for supplies. Once you have a few scanners in there it is child's play to scan your own routes through and bring more and more people in. So, you can make some very specific and rather devastating attacks.

Those SB gangs just wait for you to go to bed. They can sit cloaked right outside your POS and see when activity drops then let their grinning buddies in.

Sentient Blade wrote:
Because hitting the dscan button every 30 seconds is tedious in the extreme. Forcing constant manual scanning would harm game enjoyment.

Not to mention completely unrealistic as-is because even now, x-thousand years before EvE, you don't have people sitting on warships pushing a button to make the radar go around once every while.


Following on to a change like this is the automatic D-scan, which is like active tanking, you need to remember to turn it on for each system that you move into.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#37 - 2011-10-30 04:13:11 UTC
I am carebear and what is dscan does it mine for me?

You choke behind a smile a fake behind the fear

Because >>I is too hard

JitaJane
Science and Trade Institute
Caldari State
#38 - 2011-10-30 04:58:09 UTC
Mirima Thurander wrote:
Brooks Puuntai wrote:
As much as I would like to see local removed. Just removing local would be bad. Until they redo D-scan and add in some defensive scanning ability I don't see local being removed. It would be a hunters paradise and a preys worst nightmare.





Is that a bad thing?

why not make people have to actively watch there systems they live in rather than have a instant Intel tool tell them there's a neutral/red in system

What I am hearing here is "why won't CCP force other people to play the game the way I enjoy rather than the way they enjoy" Does that cover it pretty much?

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Teamosil
Good Time Family Band Solution
#39 - 2011-10-30 05:32:06 UTC
This topic and the afk cloaky topic are always pretty funny. The nullbears that are constantly yammering about how everybody outside of 0.0 needs to toughen up and how even in hi sec you're supposed to be mashing dscan and everybody else just needs to fly their ships properly and blah blah blah. But then they demand that the space they live in be 100% safe. They need to know to an absolute certainty that there is nobody in the entire system that could possibly harm them because otherwise they're afraid to undock...

You guys realize that the rest of us constantly live in unsafe space, right? In low sec there is pretty much always at least one person you don't know and at most a dozen people you know are trying to kill you in local. In wspace there is no local. Even in hi sec you have no way to know whether one of the 50 other people in the system is about to gank you. The security of knowing, without taking any steps to protect yourself, that you cannot be attacked is a luxury only sov null sec has. That is indefensible in and of itself given that it is the most rewarding space, but especially giving the rage nullbears throw at hi sec people constantly. The hypocrisy is too much.
Hrald
Dreddit
Test Alliance Please Ignore
#40 - 2011-10-30 05:35:44 UTC
1.) Spamming.

/endthread