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SP game breaking for new players. Please take your time to read this CCP.

First post First post
Author
Juone Bang
KarmaFleet
Goonswarm Federation
#401 - 2013-03-21 23:14:06 UTC
IIshira wrote:
Antillie Sa'Kan wrote:
Juone Bang wrote:
What I would like to see thought about is making Engineering IV the requirement for Thermodynamics I. It's a huge 4 day wall if a new player wants to pvp right away.


I have it on good authority that a great many people PvP without having ever trained Thermodynamics at all. Silly I know, but they seem to do fine none the less.


Yea most of the people I know started to PVP long before they got Thermodynamics. It helps but so does every other skill in the game. The biggest problem with new players starting PVP in Eve is they try to do it solo. You can solo but with the support and knowledge of other players your experience will be much better.



The life cycle of many new Eve players...

Downloads game and starts playing. After a day or so buys the most expensive ship that they can get into but don't have skills to fly. Fits it with random modules. Jumps into lowsec... Wait... What's going on?? What does "Clone Activated" mean? How did i die so fast??? My ship had Hull, Armor, and Shield tank! This game is so unfair! Rage quits and goes back to WoW!... Smiles thinking "I may die but I rez in the graveyard and I still has my stuff!"


Sorry, but I really doubt this actually happens. I'm one month old, but I had a basic concept of high, low and null sec before the download was even finished. Every 5 hour old toon is capable of googling a fitting for a ship and also googling what is a good ship for a beginner. It's not like EVE is the only game that needs some theorycrafting, any (competitive) gamer will easily adapt.

You're right of course in terms of solo pvp, that is something that is really hard to get into (what makes eve great, I agree, but to many I guess it hasn't got the same appeal), you just can't 1v1 anything if you are a low SP player. I am over a month old now, I can confidently fly into every Level 3 Mission in a Drake and come out alive, no problem, but I will not win a frig duel, even if I hold optimal range and kite like a baws vs an older player with Tech 2 Guns and Thermodynamics. That's not skill, it will just take me about 3 weeks (I guess) to start winning in THAT frig, with THAT kind of guns.

The amount of specialization needed to be competitive in PvP is very harsh on new players, but I am not saying it should change. You just get free cookies if you stay long enough and then spot a new born on grid.
Orlacc
#402 - 2013-03-21 23:15:32 UTC
It's a game for grownups. Deal with it.

"Measure Twice, Cut Once."

RavenPaine
RaVeN Alliance
#403 - 2013-03-22 00:03:40 UTC


I am going straight to my local auto dealer and demand a new Shelby Mustang, because, you know, a Focus is just not fair!

I will then drive to my local bank, and demand a new 4000 sqare foot home. (with a pool!) because renting this tiny apartment is just bull****.

Chi'Nane T'Kal
Interminatus
#404 - 2013-03-22 08:50:08 UTC
Namdor wrote:
Chi'Nane T'Kal wrote:
Namdor wrote:

Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?


Weird again.

Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.




Nope, pretty sure it's the whiny gits decrying having to play by the same rules as everyone else as "unfair".


Yeah, I thought you would. That's why i placed a restriction on my statement.
Signal11th
#405 - 2013-03-22 09:06:14 UTC
Chi'Nane T'Kal wrote:
Namdor wrote:

Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?


Weird again.

Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.




Why is it unfair?? I have invested lets say for argument sake 4 more years playing and training than you have...hum I'd expect to be able to kill you (note I really don't think skill-points have anything to do with pvp it's more a mindset)

You wouldn't expect to kill a soldier trained in hand to hand combat in your first day of hand to hand combat training would you?

If anything I think the longer you train for in EVE the less relevance it actually has on your ability to kill stuff. I was crap at pvp when I started and now I have all subcap skills pretty much to lvl 5 I'm still crap at pvp.

All skill-points really do is allow you to do stuff but not really do it any better maybe apart from speed.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Allister Reed
State War Academy
Caldari State
#406 - 2013-03-22 09:30:45 UTC  |  Edited by: Allister Reed
I'm also new, I don't mind the SP wall, but the ISK wall.

First character I had - I thought I need ISK, so I trained as a miner and got a Retriever, I can make 4-5 million ISK an hour afk mining in high sec. Compared to doing T1 missions, I'm rich.
But I am not interested in mining. So, now I started to train a PVP pilot, but also need a mining alt to buy the ships. And I don't have time to play one, then another, so I started this character as a mining/trading/making ISK alt. Don't know if it will pay off, or I'm better with one account.

Maybe the T4 missions I heard about will allow my PVP pilot to get more ISK, so I won't need an alt.

It's easy to say "fit a Rifter and have fun". Without my Retriever alt, can't really buy so many Rifters. Maybe I'm too noob and don't know how to make ISK :)

I understand why I can't train 2 pilots on the same account, it's too useful, new players would feel obliged to do it. And this is a problem. I suggest - allow training 2 pilots on the same account after 1 year of play?
Chi'Nane T'Kal
Interminatus
#407 - 2013-03-22 10:41:58 UTC
Signal11th wrote:
Chi'Nane T'Kal wrote:
Namdor wrote:

Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?


Weird again.

Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.



Why is it unfair??


The thing is: I never said it's unfair, i said it's keeping a lot of potential players - especially potentially decent PvPers or min/max PVEers, i.e. the very crowd EVE would be the perfect game for - from playing the game. It's just plain bad for business.

Fair/unfair in the large picture is a lot less relevant than fair/unfair in the small picture, i.e. that 1v1 the aspiring PvPer might be theorycrafting and realizing it would be hopelessly imbalanced. Unrealistic as the scenario might be to someone with 5 years experience under his belt.

(For the context: 1v1 is the BENCHMARK for balance in almost every game out there - even in WoW most complaints stem from a 1v1 imbalance that might be largely irrelevant as - opposed to EVE - 1v1 is a concept WoW does not even include in competitive PvP)

Allister Reed wrote:
I'm also new, I don't mind the SP wall, but the ISK wall.


The difference is, that the speed that ISK wall can be overcome depends on the player's ability.
Velicitia
XS Tech
#408 - 2013-03-22 11:37:04 UTC
Allister Reed wrote:
I'm also new, I don't mind the SP wall, but the ISK wall.

First character I had - I thought I need ISK, so I trained as a miner and got a Retriever, I can make 4-5 million ISK an hour afk mining in high sec. Compared to doing T1 missions, I'm rich.
But I am not interested in mining. So, now I started to train a PVP pilot, but also need a mining alt to buy the ships. And I don't have time to play one, then another, so I started this character as a mining/trading/making ISK alt. Don't know if it will pay off, or I'm better with one account.

Maybe the T4 missions I heard about will allow my PVP pilot to get more ISK, so I won't need an alt.

It's easy to say "fit a Rifter and have fun". Without my Retriever alt, can't really buy so many Rifters. Maybe I'm too noob and don't know how to make ISK :)


Getting into a PVP corp might help here -- lotsa times there will be free replacement stuff you lose on roams. Alternatively, if they're not big on the "free stuff" paradigm (because they're newbies too, or still a space-poor corp), you can tag along with the missioners to their L2/3/4 missions and share in the rewards.

The ISK will be "slowish" still -- but the real benefit on tagging along is that with a handful of L3/4 missions, you can usually get enough standings to run your own L2/3 missions. The "Connections" skill really helps here (IIRC, if you have it to L3, you need only run a few missions* for a corp to jump to L2 missions)

*I don't know the exact number, maybe one set of 16.

Allister Reed wrote:
I understand why I can't train 2 pilots on the same account, it's too useful, new players would feel obliged to do it. And this is a problem. I suggest - allow training 2 pilots on the same account after 1 year of play?


This will just get abused.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Signal11th
#409 - 2013-03-22 12:13:39 UTC  |  Edited by: Signal11th
Chi'Nane T'Kal wrote:
Signal11th wrote:
Chi'Nane T'Kal wrote:
Namdor wrote:

Plus, it totally makes sense to devalue the time-investment of every Eve player to date just to accommodate a few whiny gits with an inferiority complex. I mean, what could possibly go wrong, there?


Weird again.

Any sane person would think that the party defending a status quo that gives them a major advantage even though they additionally have a massive experience advantage is the one with an inferiority complex.



Why is it unfair??


The thing is: I never said it's unfair, i said it's keeping a lot of potential players - especially potentially decent PvPers or min/max PVEers, i.e. the very crowd EVE would be the perfect game for - from playing the game. It's just plain bad for business.

Fair/unfair in the large picture is a lot less relevant than fair/unfair in the small picture, i.e. that 1v1 the aspiring PvPer might be theorycrafting and realizing it would be hopelessly imbalanced. Unrealistic as the scenario might be to someone with 5 years experience under his belt.

(For the context: 1v1 is the BENCHMARK for balance in almost every game out there - even in WoW most complaints stem from a 1v1 imbalance that might be largely irrelevant as - opposed to EVE - 1v1 is a concept WoW does not even include in competitive PvP)

Allister Reed wrote:
I'm also new, I don't mind the SP wall, but the ISK wall.


The difference is, that the speed that ISK wall can be overcome depends on the player's ability.



Again that's what I mentioned previously, skillpoints really don't have much to do with "decent pvp'ers" I have all the skillpoints under the sun and I'm still shite at pvp, decent pvp'ers will be decent no matter how little skillpoints they have.

Most people who leave this game being new are usually:

a: stupid
b: have no or little patience
c: getting laid.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Leetha Layne
#410 - 2013-03-22 14:51:24 UTC
I'll take "A" Alex!
Haulie Berry
#411 - 2013-03-22 15:19:32 UTC
Chi'Nane T'Kal wrote:
High volume ship-toasting



...yeah, let's tank the entire Eve economy just so some idiot who has never done any quantity of PvP doesn't have to suffer through the erroneous perception that someone else has a significant advantage over her.

That's sure to do wonders to the sub numbers.
Kodama Ikari
Thragon
#412 - 2013-03-22 20:30:56 UTC  |  Edited by: Kodama Ikari
Chi'Nane T'Kal wrote:
Not mkay?

As long as we're talking about reasonable weekly limits spending time logged in is called 'playing'. Combined with some skill requirement it's called 'effort' and everyone so far agreed that effort should be rewarded. Weirdly the defensive faction confused 'effort' with 'subscription time' despite the clear difference in spelling..

Also the only effect on your 14+ hour people would be that their alts have slightly more SP


Ok, so it would be exactly like the WoW gear/reputation/daily-quest grind, except for new players only. Brilliant. Roll Seriously though, there's enough forces and people on new players telling them the best this and the most efficient that. Telling them they'll actually lose out on skillpoints by not engaging in certain activities is absurd.

Can't we just be happy that there's no more learning skills AND we have a skill queue? Besides, the new players I talk to make more isk in their first two weeks that I ever did in my first 6 months, the ships they have access to have a stronger place in the metagame than ever before, the skill requirements for many t2 modules as well as things like cloaking, overheating, and t2 ships have been reduced/will be reduced, the tutorials are better than ever and provide everything a new player needs to get off the ground. Plus they have SP accelerators for new accounts, right? A new player can't outspecialize a veteran character or beat them 1v1 via superior sp. This does not mean sp is gamebreaking, because eve is not a zero-sum game.

In terms of individual ship performance I do believe that the diminishing returns of lvl 5 support skills are an important factor. It varies ship to ship, but once the rookie can use the same t2 fit and has his appropriate lvl 4 skills, the performance difference between him and teh veteran does shrink considerably. Besides, its these skills, the surgical strike 5's and AWU 5's and drone interfacing 5's that make the difference, not basic stuff like electronics 5.

These suggestions for CCP to break one of the foundational rules of the game are less than worthless. You're suggesting gimmicky, abusable exceptions to the design philosophy to address the stated problem. CCP acknowledges the problem and have chosen to address it through multiple avenues that do not require SP giveaways or hoops to jump through.
Leetha Layne
#413 - 2013-03-22 21:16:28 UTC
Enough with the elf role playing clerk at Best Buy/Verizon business plans.....SP ARE EVE.

I could be rude and say GTFO but I won't. Sheesh already.
Templar Dane
Amarrian Vengeance
Ragequit Cancel Sub
#414 - 2013-03-23 12:34:41 UTC
I had more fun as a noob than I do now. Once you get all the isk and all the skills, there's nothing fresh left except new content or ingame hobbies [I heart you comedy killmails]

Was I jealous of the pros back when I was a noob? Yeah.

But what I lacked in skillpoints I made up in ambition.
Makavelia
National Industries
#415 - 2013-03-23 15:50:11 UTC
My advice to any new eve player:

AFK farm LP in faction war.

Meanwhile, train for T3

Once in T3, take your pick:

Incursion drone bunny
High sec ded exploration
Wormhole corp


I can't realy give advice on what you spend your billions of fortune on. But send some my way if you like.



NEONOVUS
Mindstar Technology
Goonswarm Federation
#416 - 2013-03-25 14:58:31 UTC
Personally I think the better plan would be to hand them a free clone's worth of unallocated sp and let them obtain skills that way.
This being that a free clone either grants you basic everything so you can try it all or grants you a minor proficiency in one area.
The whole sp buys wins is mostly untrue, while the sp isnt everything crowd needs to look up the reqs on ships and mods.
It takes me 2 weeks to cruiserize an alt to just usable levels, and a month to get it to battle ready status (ie not popping when sneezed at)

The idea should be that meta 0 access should be pratically rained upon your character as a right, while increasing meta value is an earned privilege you work for.
Dust has the right idea with their militia variants being abundant free and usable with practice.
Govind
Parity Labs
#417 - 2013-03-26 00:09:07 UTC
Chi'Nane T'Kal wrote:
The thing is: I never said it's unfair, i said it's keeping a lot of potential players - especially potentially decent PvPers or min/max PVEers, i.e. the very crowd EVE would be the perfect game for - from playing the game. It's just plain bad for business.


I'll be worried about the players it's keeping away when I can consistently do business in Jita in the evening without it being at player cap. Subscriptions continue to increase so I expect that keeping up with the technological challenges of supporting that many players will be a bigger challenge than attracting new blood. CCP is doing well, and would be foolish to drastically disturb key elements of their successful model.

Anyhow, CCP has already made several changes in the past to ease skill training woes for new players. They removed the learning skills which essentially were a prerequisite for anyone who intended to efficiently train skills long-term. They added the ability to re-map player attributes. Recent and upcoming changes to ship roles and training requirements will ultimately have the effect of getting players into a ship for their desired role sooner. A new player, for instance, can mine effectively far more quickly than they could when I first started playing.

You can keep asking for more minor perks to make things smoother or easier on new players, and CCP will likely continue to strive towards this (even as critics ignore their windfalls and ask for more.) That said, there is a line to be drawn. The responses on this thread should make it clear that any plan to significantly bridge the difference in SP between new and veteran players is NOT going to fly. At the end of the day, some people will enjoy that about EvE and some will not.
Sebastion Heorod
Hellion Support Services
#418 - 2013-03-26 03:38:52 UTC  |  Edited by: Sebastion Heorod
Who remembers 10 Learning Skills
I remember 10 Learning Skills
I remember having to train up all 5 attributes
I remember having to train up to the current starting attributes
I remember partially training up to millions of skill points
I remember training for 1.5 months
I remember training just so my character would train as fast as a current starting character

The answer op is nothing
It has already been addressed
It was addressed with the Incursion patch
This happened at the beginning of 2011
Your main problem is that you don't understand the game
Signal11th
#419 - 2013-03-26 08:30:46 UTC
Sebastion Heorod wrote:
Who remembers 10 Learning Skills
I remember 10 Learning Skills
I remember having to train up all 5 attributes
I remember having to train up to the current starting attributes
I remember partially training up to millions of skill points
I remember training for 1.5 months
I remember training just so my character would train as fast as a current starting character

The answer op is nothing
It has already been addressed
It was addressed with the Incursion patch
This happened at the beginning of 2011
Your main problem is that you don't understand the game



Yep this, I remember also having to train for over a month just to get the SP speed training you get from day one.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Arthur Zolo
Zolo Ltd
#420 - 2013-03-26 12:04:50 UTC
I personally like and support the "skill wall"

This cleans and purifies the EVE environement in a Darwinist way

Please CCP focus in the areas that needs work...no need to break what is a distinctive characteristic of EVE

Yours

Z