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Noctis fit

Author
Ersahi Kir
Brutor Tribe
Minmatar Republic
#1 - 2013-03-19 17:56:49 UTC
So I've been playing with a noctis fit and I was wondering if anyone had an opinion.

The base fit is this
3x salvage tackle rigs
5x tractor beams
3x salvagers
1x sebo w/resolution script

The two options for the rest of the fit I'm looking at are these:
10 MN MWD
DC
2x reinforced bulkhead

~24k EHP
~650 m/s

or

10 MN Afterburner
DC
800 plate
EANM

~28k EHP
~300 m/s

Anyone have a preference between these two? Or have another fit that they think is better? I was just looking to throw a little buffer on my salvage ship while still keeping it focused on doing it's job.
Kodama Ikari
Thragon
#2 - 2013-03-19 18:26:57 UTC
If you want a little more EHP on it then just go with a 10mn afterburner, damage control, and large shield extender.

I think mine is, 5x expanders, 10mn mwd, 5 tractors, 3 salvagers, 2 salvage rigs, 1 empty or whatever rig, salvage drones. I use an eccm in my spare mid b/c im in null and it'll make me slightly harder to probe down if i go afk for a minute. You can also go with a sebo and fit a wcs maybe. If i ever took it anywhere dangerous i'd put a cloak on.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#3 - 2013-03-19 18:41:41 UTC
Kodama Ikari wrote:
If you want a little more EHP on it then just go with a 10mn afterburner, damage control, and large shield extender.

I think mine is, 5x expanders, 10mn mwd, 5 tractors, 3 salvagers, 2 salvage rigs, 1 empty or whatever rig, salvage drones. I use an eccm in my spare mid b/c im in null and it'll make me slightly harder to probe down if i go afk for a minute. You can also go with a sebo and fit a wcs maybe. If i ever took it anywhere dangerous i'd put a cloak on.


Definitely agree with the cloak, but I'm usually using this is high sec so it's less of an issue (and actually the reason why I'd like a bit more buffer to survive even a casual gank attempt). I'm assuming you mean 3 expanders in the lows and not 5x expanders, just so I'm clear on what you're saying. I'm not sure what wcs is though.

I'm just really paranoid of the 3 cargo expanders in the lows because it negates so much structure ehp and the "lolgank everything" attitude that seems to be common in high sec anymore. I don't really mind losing my ship, but I don't want to lose a ship to a casual lolgank attempt. I want them to have to jump on me with both feet.
Tasiv Deka
Royal Amarr Institute
Amarr Empire
#4 - 2013-03-19 18:52:01 UTC
Ersahi Kir wrote:
Kodama Ikari wrote:
If you want a little more EHP on it then just go with a 10mn afterburner, damage control, and large shield extender.

I think mine is, 5x expanders, 10mn mwd, 5 tractors, 3 salvagers, 2 salvage rigs, 1 empty or whatever rig, salvage drones. I use an eccm in my spare mid b/c im in null and it'll make me slightly harder to probe down if i go afk for a minute. You can also go with a sebo and fit a wcs maybe. If i ever took it anywhere dangerous i'd put a cloak on.


Definitely agree with the cloak, but I'm usually using this is high sec so it's less of an issue (and actually the reason why I'd like a bit more buffer to survive even a casual gank attempt). I'm assuming you mean 3 expanders in the lows and not 5x expanders, just so I'm clear on what you're saying. I'm not sure what wcs is though.

I'm just really paranoid of the 3 cargo expanders in the lows because it negates so much structure ehp and the "lolgank everything" attitude that seems to be common in high sec anymore. I don't really mind losing my ship, but I don't want to lose a ship to a casual lolgank attempt. I want them to have to jump on me with both feet.


eh if you are in high i wouldnt bother with too much tank maybe just the damage control then besides if anyone pops into your mission site just warp off yea you lose some salvage but you dont lose a ship.

Oh, Do go on... no seriously ive got nothing better to do then listen to all the petty arguments and feeble trolling attempts... 

The sad thing is i'm not sure if i'm telling the truth.

Kodama Ikari
Thragon
#5 - 2013-03-19 19:00:06 UTC  |  Edited by: Kodama Ikari
wcs is warp core stab, which you wont need. Yeah i forgot my noctis only has 3 lows. And if you don't need the expanders, by all means don't fit them. If you do need them, then don't go without them just because of the random chance someone may decide to toss away two tornados or whatever to kill your ~100m isk ship with ~20m of salvage in it.

You can go with a damage control and a signal amplifier and an inertial stabilizer or nanofiber or whatever if you don't need extra cargo.
Rall Mekin
End-of-Line
#6 - 2013-03-19 19:18:32 UTC  |  Edited by: Rall Mekin
A noctis cannot tank generally. If someone wants it ganked, they will gank it quite easily. Its not that expensive of a ship. I generally pull out a noctis' value in mission loot every 2-3 sites not counting bounties.

Honestly, my wormhole noctis is pretty nice. I'm going to rebuild the fit from memory, but here it goes:

Highs: your choice. I shouldn't have to tell you what to go here :P In a wormhole, a cloak/scan probe launcher is common for me in addition to the usual fair.

Mids: MWD and Invuln field (yes, I shield tank my noctis, you will see why below)

Lows: Nanofiber Internal Structure II x2 and Inertial Stab II

Rigs: Salvage tackle rigs will slow you down, as they are armor rigs. Its not too terrible if you have good nav skills and rigging skills, though. It *still* has decent cargo space for missions, and it gets off grid much faster than the average ganker would expect.

I tended to use it in a WH with a dedicated alt/friend scanning with probes and combat probes for ships/sigs/movement in general and kept it on the move while salvaging (MWDing around). You will be surprised how quickly it can get off field or just disappear (warping off first is always better).

I should note:

- In high sec you have the space POPO. In wormholes, a caught noctis is a dead noctis 99% of the time, hence why I go for speed out there. In high sec, you just have to hope you tank long enough for Concord to arrive and commence with police brutality.

-You aren't likely to get killed on a gate in high sec if its empty or full of random, non-valuable crap, especially if it doesn't sit around long.

-If your salvaging skill is 5 and you have tech II salvagers, I don't think you need the salvage rigs. I would go wth shield tank, tbh, to keep in line with fit. In wh, even for the advanced wrecks, you want the rigs, however.

So, based on the above, why do I keep my noctis the same?

-Mainly: Because I'm a cheap, lazy, wormhole/nullsec bittervet and I have better things to do than refit throaway industrials like troll the EVE forums with Tasiv Deka.

-Anyway, I would rather not hang around long, and use speed to get away from hostiles than try to out tank them. If you are getting ganked in high sec, most people do their homework and bring extra firepower for little to no price increase (Catalysts FTW) to ensure you die on time. If the gank is well setup and they mean you to die, your only hope is to GTFO before they gank you. The best way not to die is to not hang around long enough to draw attention and be deemed an easy target.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#7 - 2013-03-19 19:42:15 UTC  |  Edited by: Ersahi Kir
Those are actually some pretty interesting thoughts. I've done the wormhole salvage thing too, but I didn't have to worry much about gankers. We would do sites in PvP ships just because we were looking for a fight anyway. It was more of a 'oh darn no one is here so lets scoop up all this space gold and be on our way.'

But those are definitely some good thoughts about just gtfo fitting the noctis instead of tanking it. The three rigs are already set, as are the highs, so no worries there. So I think I'll try out the two inertial stabilizers and one nano fiber and see how it feels. With all that extra powergrid I may do the mwd, although I'll have to feel it out between the shield/sebo/hardener and find what I like.

Thanks everyone for your input.
Inkarr Hashur
Skyline Federation
#8 - 2013-03-19 19:45:28 UTC
Rall Mekin wrote:
A noctis cannot tank generally. If someone wants it ganked, they will gank it quite easily. Its not that expensive of a ship. I generally pull out a noctis' value in mission loot every 2-3 sites not counting bounties.

Honestly, my wormhole noctis is pretty nice. I'm going to rebuild the fit from memory, but here it goes:

Highs: your choice. I shouldn't have to tell you what to go here :P In a wormhole, a cloak/scan probe launcher is common for me in addition to the usual fair.

Mids: MWD and Invuln field (yes, I shield tank my noctis, you will see why below)

Lows: Nanofiber Internal Structure II x2 and Inertial Stab II

Rigs: Salvage tackle rigs will slow you down, as they are armor rigs. Its not too terrible if you have good nav skills and rigging skills, though. It *still* has decent cargo space for missions, and it gets off grid much faster than the average ganker would expect.

I tended to use it in a WH with a dedicated alt/friend scanning with probes and combat probes for ships/sigs/movement in general and kept it on the move while salvaging (MWDing around). You will be surprised how quickly it can get off field or just disappear (warping off first is always better).

I should note:

- In high sec you have the space POPO. In wormholes, a caught noctis is a dead noctis 99% of the time, hence why I go for speed out there. In high sec, you just have to hope you tank long enough for Concord to arrive and commence with police brutality.

-You aren't likely to get killed on a gate in high sec if its empty or full of random, non-valuable crap, especially if it doesn't sit around long.

-If your salvaging skill is 5 and you have tech II salvagers, I don't think you need the salvage rigs. I would go wth shield tank, tbh, to keep in line with fit. In wh, even for the advanced wrecks, you want the rigs, however.

So, based on the above, why do I keep my noctis the same?

-Mainly: Because I'm a cheap, lazy, wormhole/nullsec bittervet and I have better things to do than refit throaway industrials like troll the EVE forums with Tasiv Deka.

-Anyway, I would rather not hang around long, and use speed to get away from hostiles than try to out tank them. If you are getting ganked in high sec, most people do their homework and bring extra firepower for little to no price increase (Catalysts FTW) to ensure you die on time. If the gank is well setup and they mean you to die, your only hope is to GTFO before they gank you. The best way not to die is to not hang around long enough to draw attention and be deemed an easy target.


If a caught noctis is a dead noctis then why not boost the sensor strength? Even a slight addition in the time to probe it down should be helpful.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#9 - 2013-03-19 19:55:59 UTC
The difference between 10/250 and 20/250 isn't going to make much of a difference when being scanned. Once you d-scan combat scanner probes in a wormhole you better be cloaked or gtfo.

/hated people who didn't indicate they were dropping probes
Mike Whiite
Deep Core Mining Inc.
Caldari State
#10 - 2013-03-20 10:51:29 UTC
High sec Noctis.

high (Tractor beams and salvagers how every you like 4-4 3-5 ect)

sensor booster and a AB

low 3 cargo extenders

rigs 3 salvage tackle.

2 of the better lvl 4 missions and you already making a profit


if they want to gank you they will no one resistance mod or armor mod is going to stop that. Better invest in space ship command, slavage skills and navigation skills, to loot the site as ast as possible and to get out as fast as possible when someone comes in