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CCP, how about some numbers

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Author
Jonah Gravenstein
Machiavellian Space Bastards
#181 - 2013-03-08 22:31:32 UTC
Takseen wrote:
As an interesting thought experiment, do you think much more industry would be conducted in null if it was somehow 100% absolutely safe to mine and transport materials there? If the answer is no, then nullsec industry is certainly too weak.

Whereas my understanding is that excluding safety issues, nullsec ratting is superior to highsec level 4s. As is PI, exploration, Incursions, and almost all other pve activities. As it should be.


Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.

In the beginning there was nothing, which exploded.

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LHA Tarawa
Pator Tech School
Minmatar Republic
#182 - 2013-03-08 22:35:06 UTC
Jonah Gravenstein wrote:

Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.


I find that one hard to believe.
Malcanis
Vanishing Point.
The Initiative.
#183 - 2013-03-08 22:40:59 UTC
LHA Tarawa wrote:
Jonah Gravenstein wrote:

Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.


I find that one hard to believe.


So run the maths. You have the information you need.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Alavaria Fera
GoonWaffe
#184 - 2013-03-09 00:26:09 UTC
Malcanis wrote:
LHA Tarawa wrote:
Jonah Gravenstein wrote:

Someone earlier in the thread said that all of nulls industry slots couldn't fuel their ammo consumption, that's before you take into account the tritanium bottleneck.

I find that one hard to believe.

So run the maths. You have the information you need.

CCP is trying to help you guys by keeping off the pressure to nerf highsec/buff null.

Let's not ask for numbers that might lead to reasons to do things we don't actually want to do.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

HollyShocker 2inthestink
HOW to PEG SAFETY
#185 - 2013-03-16 14:04:00 UTC  |  Edited by: E-2C Hawkeye
Jenn aSide wrote:
HollyShocker 2inthestink wrote:


Not being educated in another area doesn’t make that persons argument less valid. There are lots of things many of us are ignorant about in game as well as real life.


That doesn't make any sense. You basically just said "a guy not knowing anything about the subject being discussed doesn't make his opinion of the subject being discussed less valid" LOL.

I'm sorry, but yes it does. You don't see me telling wormhole people nothing, because I know very little about wormholes. But I live in null and high sec, so I talk about that.

--
In my experience with these null sec vs high sec discussion, it usually comes from the pro-High Sec types whose opinions are based on supposition and superstition.

I'm serious about that, if you look at these discussions you will see verifiable facts, figures and links from people supporting a pro-null sec position. All you ever get from high sec people are "no, you just want me to play your way". And yet the high sec people think they are making some kind of valid point.

Stepping away from the game, the forums and simply speaking as a grown man, that's just NUTS and I find it scary that people, real flesh and blood human being actually think like this, like the actual insanity we see coming from high sec posters. Can self interest be so powerful as to destroy all reason?


I can see how lack of reading comprehension may have caused your misunderstanding here. I said that lack of knowledge or education in one area or subject does not invalidate that persons argument in another completely different area.

Just because you are uneducated or ignorant in lets say nuclear physics doesn’t mean your opinion can be dismissed in other areas.

Hope this helped you.
Domina Trix
McKNOBBLER DRINKING CLAN
#186 - 2013-03-16 15:25:08 UTC  |  Edited by: Domina Trix
Spetznak Sokarad wrote:
noob here ... so keep bashing to minimum.

been reading alot of these threads lately on null vs high industry stuff....

the more i read, the less interested i am becoming in continuing this game in its current state of affairs. im all for nerfing high sec (even though, thats where i spend most of my time, for now). i thought i was getting into a game that was supposed to be harsh and cruel, not some carebear land. isnt highsec supposed to be for "beginners" to get their feet under them? as far as im concerned, high sec should be where you stay if you are satisfied with making minimum wage. not somewhere you can flourish and get in game rich at pretty much NO risk.

anyways, why dont the nullsec alliances leaders just come to an agreement to boycott highsec? ......this would crush highsec economy, would it not?

highsec rely's on nullsec



Why nerf hi-sec? double the refining amount and amount of raw ore 'roids have in null sec and make ice fields only spawn there and you have increased how attractive the area is to hi-sec players and at the same time introduced a reason for Hi-sec corporations to trade with low sec: POS fuel.

Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them.

Celly Smunt
Neutin Local LLC
#187 - 2013-03-17 08:56:04 UTC
Kane Alvo wrote:
I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.

Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.


I had such a nice reply written, but one version sounded snotty, the other made me sound like a bragger, the third one made me sound as though I knew it all when the reality is, I most certainly don't, so I'll just say.


+1


o/
Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Looking for Trouble
#188 - 2013-03-17 09:07:55 UTC
if you cant make 500m-1b isk or more in a day in null your doing it wrong.
baltec1
Bat Country
Pandemic Horde
#189 - 2013-03-17 11:01:07 UTC
Celly Smunt wrote:
Kane Alvo wrote:
I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.

Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.


I had such a nice reply written, but one version sounded snotty, the other made me sound like a bragger, the third one made me sound as though I knew it all when the reality is, I most certainly don't, so I'll just say.


+1


o/
Celly


Inviting more industrial corps into null will not make it better for industry.
Frying Doom
#190 - 2013-03-17 13:21:06 UTC
destiny2 wrote:
if you cant make 500m-1b isk or more in a day in null your doing it wrong.

With Industry?

Yes there is money in PI, but what are you doing with Industry to get 500m-1 bill a day, excluding PI?

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#191 - 2013-03-17 13:21:52 UTC
baltec1 wrote:
Celly Smunt wrote:
Kane Alvo wrote:
I'm not an expert on anything, and I don't claim to be. I'm sure there is some merit to the null sec complaints, and it's no secret that POS's need to be improved. But making null more like high sec or nerfing high sec isn't the answer. Again, I would argue that null is designed to be the final frontier and completely player-driven. It's the players who should address the problem, not demand more NPC interaction.

Actively absorb high sec indy corps if you need more slots in your alliance. Set up trade agreements, or even trade hubs.


I had such a nice reply written, but one version sounded snotty, the other made me sound like a bragger, the third one made me sound as though I knew it all when the reality is, I most certainly don't, so I'll just say.


+1


o/
Celly


Inviting more industrial corps into null will not make it better for industry.

Yes it will


More people will know how broken it isLol

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

baltec1
Bat Country
Pandemic Horde
#192 - 2013-03-17 13:30:59 UTC
Frying Doom wrote:

Yes it will


More people will know how broken it isLol


Oh youRollLol
Hecate Shaw
United Freemerchants Society
#193 - 2013-03-17 15:56:23 UTC  |  Edited by: Hecate Shaw
I have a couple of questions for Malcanis et al; I am trying to understand the null side of the argument, and am coming up short.

1) Are the industrial slots you're looking for to be in NPC stations those with Sov have no control over? I'm asking because my understanding is that if they are in any other situation, ongoing wars will destroy or disable them enough to drive industrialists away. Having your production run half finished when the station changes hands and you lose access isn't something many industrialists want to risk, either (hence the lack of production in Delve). It sounds very much like the very wars that characterize null are also working to keep industry out. How would this be overcome even if player-built infrastructure suddenly allowed 100x the current number of industry slots?

2) I tried a year and more back to find a good null corp for a mining alt; I wound up keeping her in high, instead. Not one null corp that I talked to said that miners and industrialists were exempted from CTA's, meaning my miner would have had to first train for combat ships and then continually drop everything to go PvP. I mention this because people have asserted several times that there is no bias against miners/industrialists in null, yet I've heard them called useless several times even in this thread because they wished to be exempt from CTA's. What are your plans for changing this general attitude, or do you still deny it exists at all? Do you think miners and industrialists SHOULD be exempt from CTA's because they are meant to support the alliance in other ways, or do you think the lack of an exemption is correct? I realize you don't control policies for all the alliances in null, I'm just looking for your opinion, and want to know if you would recommend such a thing to the various alliance leaders.

3) Granted my experience in null is limited, but that experience taught me that there is no such thing as a 'safe' system in null. I got caught in gate camps several times well within my alliance's borders, and we had to safe up to avoid reds constantly even while ratting/running anoms. No miner is going to be able to produce much under those circumstances, and most PvP'ers would scream at the idea of scouting gates for or guarding mining ops. Given the active hostility of the mechanics of null itself toward ships with no real defenses of their own, how do you expect to draw miners even if there were industrialists actively seeking the minerals?

4) Do you think that nerfing high sec is really a solution to the problems of null? Given the thousands of empty production slots all over high, it would take a serious nerf to have any real impact; aren't you at all concerned that such a massive hit will drive people out of the game, rather than out of high into null? What exact nerfs would you be in favor of, and how do you think they will really benefit null without dictating to industrialists how they play? I know you all hate that concept, but you don't/wouldn't want to be forced into high sec, so you have to ride the line between making the style of play you want viable and not dictating someone else's unfairly.

Please don't assume I have an agenda behind these questions; I am all in favor of a null sec industry buff, as it does seem a bit unbalanced. However, I'm also wondering if there aren't other problems with moving industry to null that are built in to the game mechanics and player attitudes, neither of which would be solved by adding industry slots and low ores to null.
Dave Stark
#194 - 2013-03-17 16:08:39 UTC
Hecate Shaw wrote:
However, I'm also wondering if there aren't other problems with moving industry to null that are built in to the game mechanics and player attitudes, neither of which would be solved by adding industry slots and low ores to null.


you just found a **** 0.0 corp. to be blunt.
Hecate Shaw
United Freemerchants Society
#195 - 2013-03-17 16:24:24 UTC
Dave Stark wrote:
Hecate Shaw wrote:
However, I'm also wondering if there aren't other problems with moving industry to null that are built in to the game mechanics and player attitudes, neither of which would be solved by adding industry slots and low ores to null.


you just found a **** 0.0 corp. to be blunt.


Neither here nor there - you only addressed one of my questions, and arguably the least important one. I admit I only have the one experience to draw in regarding that point, but I wouldn't have termed the alliance **** in any way, other than a few of their allies' FC's.
Dave Stark
#196 - 2013-03-17 16:28:17 UTC
that's because i'm a miner, not a real industrialist.

however in answer to 3; nothing is going to draw miners to 0.0 anyway since the isk/hour is lower in null sec before any other considerations.
Hecate Shaw
United Freemerchants Society
#197 - 2013-03-17 16:57:06 UTC
Dave Stark wrote:
that's because i'm a miner, not a real industrialist.

however in answer to 3; nothing is going to draw miners to 0.0 anyway since the isk/hour is lower in null sec before any other considerations.


So say the isk/hour increase you're seeking goes through; do you honestly think any non-game-breaking increase in rewards is going to be enough to overcome the risks and constant interruptions from passing reds and AFK cloaks? I'd say the isk/hour would have to be jumped quite high, possibly higher than the overall economy could tolerate, before you'd draw enough miners to make null industry even mostly independent of high-sec miners.

Frankly I'm not sure that creating a completely independent null is something CCP wants or should want, any more than high-sec miners should be able to exist without the mineral demands of low and null. I have to wonder if asking CCP would get an answer of "working as intended". I know comparisons to real life are often suspect, but if the economy is to work anything like a real one, trade between regions/nations is desirable, not something to be gotten rid of.
Dave Stark
#198 - 2013-03-17 17:29:18 UTC
everyone has their price. for some an extra 5m isk/hour will be sufficient, for others it won't be. however, the fact remains high sec providing the highest isk/hour between the two areas of the game is completely backwards.

at the end of the day, there are players who would rather quit than live in null sec. i, on the other hand, would rather live in null sec but see no reason to do so because it's less isk/hour, more hassle, and generally a stupid ******* idea with the current state of mining.

as it stands, the current isk/m3 of things like hed, hemo, and ark are fine. the problem is the isk/m3 values of gneiss, spod, etc dragging the average isk/m3 of a grav site to below that of high sec ores like scordite. if the worthless ores were given more low ends then that would go a long way to solving many issues.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#199 - 2013-03-17 17:37:24 UTC
Hecate Shaw wrote:
Frankly I'm not sure that creating a completely independent null is something CCP wants or should want, any more than high-sec miners should be able to exist without the mineral demands of low and null. I have to wonder if asking CCP would get an answer of "working as intended". I know comparisons to real life are often suspect, but if the economy is to work anything like a real one, trade between regions/nations is desirable, not something to be gotten rid of.

I remember CCP's nullsec whiteboard had "99% self-sufficient by volume" on it under 'industry'. We can use that to determine intention, I think :D I'm guessing volume doesn't really refer to an ingame metric but it's certainly seperate from ISK value

http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg
Dave Stark
#200 - 2013-03-17 17:40:12 UTC
Benny Ohu wrote:
http://cdn1.eveonline.com/community/devblog/2011/nullsec-board-for-blog.jpg


"mining
- lucrative"

oh god, my sides, they hurt.
make it stop, the pain.