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CCP is there a change coming to command Mods?

Author
Kalot Sakaar
CragCO
#1 - 2011-10-29 01:17:20 UTC
I heard some rumors mentioned in some of the other posts about changes to command mods. Is this true? And if so what are you all considering. If so, please let us know if your going to nerf yet another aspect of this game. I'll stop training them.
Captain Alcatraz
Did he say Jump
Dock Workers
#2 - 2011-10-29 01:21:17 UTC
Kalot Sakaar wrote:
I heard some rumors mentioned in some of the other posts about changes to command mods. Is this true? And if so what are you all considering. If so, please let us know if your going to nerf yet another aspect of this game. I'll stop training them.


From what we've seen they're adding T2 command links in all flavor, no nerf quite the opposite

The'll use a bit more CPU and PG and require lvl 5 specialisation skills to use

My alt with over 10mil SP in leadership is happy
Kalot Sakaar
CragCO
#3 - 2011-10-29 02:27:38 UTC
Thanks! That's great news!..... I have to admit CCP seems to be really stepping up to the plate.
Amro One
One.
#4 - 2011-10-29 04:09:54 UTC
Its not stepping up to the plate.

More like common sense, making T2 version of all mods in game.
Kinda stupid to have t1 for some stuff and t2 for other.

All we need is T2 Capital ship guns now.
Kye Do'lan
The Whitesands Consortium
#5 - 2011-10-29 04:14:36 UTC
Captain Alcatraz wrote:


From what we've seen they're adding T2 command links in all flavor, no nerf quite the opposite

The'll use a bit more CPU and PG and require lvl 5 specialisation skills to use

My alt with over 10mil SP in leadership is happy



I'm happoy too with maxed out leadership skills

http://eveboard.com/pilot/Kye_Do%27lan

Little Delicious
Deep Core Mining Inc.
Caldari State
#6 - 2011-10-29 07:01:14 UTC
you should probably just stop training for them, i mean, if that's the initial response your stupid little head came up with to a rumor why don't you just run with it?
Rhinanna
Brutor Tribe
Minmatar Republic
#7 - 2011-10-29 10:44:48 UTC
Maxed out leadership skills here too (Well FC only at 4.... 2 months traning for 5, meh will do later ;) )
Happy days!

-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more) 

El'Niaga
Republic Military School
Minmatar Republic
#8 - 2011-10-29 10:47:51 UTC
Amro One wrote:
Its not stepping up to the plate.

More like common sense, making T2 version of all mods in game.
Kinda stupid to have t1 for some stuff and t2 for other.

All we need is T2 Capital ship guns now.



T2 Triage and Siege coming, guns maybe the next expansion it wasn't on the list I saw.
Dorian Wylde
Imperial Academy
Amarr Empire
#9 - 2011-10-29 11:58:18 UTC
Kalot Sakaar wrote:
I heard some rumors mentioned in some of the other posts about changes to command mods. Is this true? And if so what are you all considering. If so, please let us know if your going to nerf yet another aspect of this game. I'll stop training them.



First off, if you're going to be this cynical, just quit playing right now. Seriously.

Second, they'll release info in a dev blog when they get to it. There's a lot of stuff happening in the expansion, and they're giving info on a regular basis already. Anything anyone tries to tell you otherwise is only coming from the datamining, which is subject to change, and interpretation as to what the code means.
Hirana Yoshida
Behavioral Affront
#10 - 2011-10-29 12:40:06 UTC
They are adding more crap but the basic mechanic will remain just as broken as ever, so have no fear.

Eventually it will have to be changed though, regardless of how much the twitch-kiddies (aka. leet solo-PvP'ers who use 1-3 alts) ***** and moan .. just as ECM and its platforms was eventually changed as the mechanic abuse reached critical.
Chribba
Otherworld Enterprises
Otherworld Empire
#11 - 2011-10-29 14:14:44 UTC
TECH2 ftw...

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