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Moon mining in a WH?

First post
Author
Nariya Kentaya
Ministry of War
Amarr Empire
#21 - 2013-03-13 02:55:40 UTC
Commander Ted wrote:
sabre906 wrote:


Of course some of them would have to be Tech, only then will price be balanced.

Price of moon goo would balance by itself. What's worth the logistics of a large POS hauling through multiple holes will determine prices, not some artificial CCP sponsored monopoly.


The prices wouldn't really balance, moon mining is so easy the prices would just drop.

Their isn't anything wrong in theory of having only a few limited sources of tech, I mean the same thing happens in the real world with oil and diamonds.


Although in the real world that does cause bullshit to so maybe having our video game be somewhat more utopia like wouldn't be that bad.

In a utopia everyone is equal and happy, there is no pverty, crime, or starvation. everyone only does good and the government never abuses its powers.

EVE is a dystopia, a cyberpunk one at that, one on the level of which warhammer and soilent green can hardly compare. it is the antithesis of everything a utopia stands for. there is no equality or opportunity, happiness is crushed and splintered and made into bathroom frescoe. all but the few lucky and privileged are above poverty. thousands starve as those more powerful suck away the lifeblood of the universe. the government claims utopia as it slowly grinds the humanity from the meatbags of citizens it claims as soldiers.

and im pretty sure we all prefer it that way.
Seranova Farreach
Biomass Negative
#22 - 2013-03-13 12:02:03 UTC
this is eve, where its customary to greet some one with a punch in the gut.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#23 - 2013-03-13 12:04:05 UTC
Nariya Kentaya wrote:
Commander Ted wrote:
sabre906 wrote:


Of course some of them would have to be Tech, only then will price be balanced.

Price of moon goo would balance by itself. What's worth the logistics of a large POS hauling through multiple holes will determine prices, not some artificial CCP sponsored monopoly.


The prices wouldn't really balance, moon mining is so easy the prices would just drop.

Their isn't anything wrong in theory of having only a few limited sources of tech, I mean the same thing happens in the real world with oil and diamonds.


Although in the real world that does cause bullshit to so maybe having our video game be somewhat more utopia like wouldn't be that bad.

In a utopia everyone is equal and happy, there is no pverty, crime, or starvation. everyone only does good and the government never abuses its powers.

EVE is a dystopia, a cyberpunk one at that, one on the level of which warhammer and soilent green can hardly compare. it is the antithesis of everything a utopia stands for. there is no equality or opportunity, happiness is crushed and splintered and made into bathroom frescoe. all but the few lucky and privileged are above poverty. thousands starve as those more powerful suck away the lifeblood of the universe. the government claims utopia as it slowly grinds the humanity from the meatbags of citizens it claims as soldiers.

and im pretty sure we all prefer it that way.


i disagree only on 1 part, that is opportunity there is always opportunity to take advantage of the stupid and make isk.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Olivia Moist
let's get weird
#24 - 2013-03-14 11:47:37 UTC
If you're not making enough isk out your WH, regardless of class, you are doing it wrong. Moon Mining belongs to nullsec not to WHs which are already a good source of income of T3 production as it is.
Syrias Bizniz
some random local shitlords
#25 - 2013-03-14 12:27:23 UTC  |  Edited by: Syrias Bizniz
There've actually been ideas of making moon-minerals a depleteable ressource, and you'd have to relocate your towers and probe moons again and again because maybe there might spawn some fancy stuff. If this was introduced, i'd see no problem of moon-goo in wh's, too, just maybe a distribution of r64 only in c5 & c6, 32 only from c3 and above.



Edit:


And IF so, maybe introduce a new moonharvesting array for wormholes that can only be onlined at a new faction control tower so people will automatically see in a wh whether or not a shiny moon-goo tower was setup.
Osant
Monks of War
#26 - 2013-03-14 13:05:03 UTC
Syrias Bizniz wrote:
There've actually been ideas of making moon-minerals a depleteable ressource, and you'd have to relocate your towers and probe moons again and again because maybe there might spawn some fancy stuff. If this was introduced, i'd see no problem of moon-goo in wh's, too, just maybe a distribution of r64 only in c5 & c6, 32 only from c3 and above.


It's really interesting idea to make moon resources depletable and introduce dynamic allocation for them. But on the other side this is too easy ISK for players (big profit & small risks). Who decide to attack your POS at moon with r64 resources if it lives only several days or even weeks?
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