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Artctura for CSM 8

First post
Author
Serah Lightning
Pator Tech School
Minmatar Republic
#21 - 2013-03-13 19:34:06 UTC
Sounds like a great candidate. Getting my vote.
Kalenn Istarion
The Scope
Gallente Federation
#22 - 2013-03-13 19:39:35 UTC
My vote as well.

Try Harder.

Artctura
SUNDERING
Goonswarm Federation
#23 - 2013-03-13 20:52:48 UTC  |  Edited by: Artctura
Temmu Guerra wrote:
Movement Runner wrote:
When people talk about sets of philosophies I don't buy it either. Sounds like politics "say whatever people want to hear & then do the opposite". What people want to see is concrete plans. "I plan on working together with CCP & the community on point A by proposing x, y z changes, vote if you are with me". It's like what is this guy's agenda???? Too obscure

-1


You guys ***** when people are playing Junior developer and ***** when they say they are not going to but are willing to help CCP and guide them.
Make up your dam minds

+1


In a simple statement, concrete plans from your CSM candidates are pointless. You want to know my philosophy because that is what I will be basing decisions on. What if CCP never decides to approach the points you ran on? What if your the only one on the CSM that feels that way? Are you going to simply not be involved because they aren't doing anything you campaigned for? If you are you shouldn't be on the CSM.

The simple fact is, my philosophy will drive my decisions in every circumstance and in every case. When CCP wants my opinion, it's my philosophy that will drive my decisions. No candidate can possibly touch on every possible thing that will be brought before the CSM. So given a short period to distinguish myself, I'd prefer that you have some idea on what I'd do in any situation versus a solid idea on what I'd do on only a limited few.

If you have a specific question you'd like me to address directly, I'm more than open to answering it. I don't fear the hard question. But don't be annoyed when I take my time to research it and investigate it and might take some time to get back to you. That's what I'd want from a CSM candidate, and that is what you should expect. The person who simply spouts out "I'd make POS's movable, warpable objects if elected" isn't giving you a clue as to what they'd do if asked about a rebalance of super capitals. By giving you my philosophy, you might not know exactly what I'd do, but you would have a strong idea.
Artctura
SUNDERING
Goonswarm Federation
#24 - 2013-03-13 20:54:06 UTC
Sergant Cornhole
Imperial Shipment
Amarr Empire
#25 - 2013-03-13 22:51:56 UTC
This guy has some good ideas and a solid approach to player representation.

He has my vote.
Nuvista
Saberick Interest and Development
#26 - 2013-03-14 02:52:48 UTC
Took me a while to put aside the jaded-colored glasses and see that this approach truly is a refreshing change from this past joke of a CSM.

Best of luck Artctura, you got my like.
Notaji Taalt
Caldari Provisions
Caldari State
#27 - 2013-03-14 18:46:25 UTC
+1 For you.

For the benefit of voters, could you take one of the current hot-button issues and demonstrate how your philosophy of thoughtful incremental change would apply to it (for example, sov mechanics)?
ChaeDoc II
Garoun Investment Bank
Gallente Federation
#28 - 2013-03-14 19:01:25 UTC  |  Edited by: ChaeDoc II
Before I can signify my intention to vote for this candidate I need to know how he plans to address the lack of market regulatory functions available to null security alliances for items such as skillbooks.
Artctura
SUNDERING
Goonswarm Federation
#29 - 2013-03-14 21:27:55 UTC
Notaji Taalt wrote:
+1 For you.

For the benefit of voters, could you take one of the current hot-button issues and demonstrate how your philosophy of thoughtful incremental change would apply to it (for example, sov mechanics)?


Sure. I'm in a bit of a time crunch now, so I'm going to use a past example (if you'll forgive me), and I'll post a current hot button issue example later this evening.

Let's assume that CCP wanted to implement the dominion sovereignty system today. For those who don't know, this meant we went to a TCU/IHUB system to from one of "Most POSes wins".

Step 1 would be to implement the TCU. You would place the TCU in the system on planet 1 and assign it to the alliance controlling the system. The TCU would be invulnerable until another alliance reached the 50+1 threshold to take over the system.

Step 2 would be to implement the infrastructure hubs. At this point, the TCU would become vulnerable when the infrastructure hub was destroyed, just as it is today.

Step 3 would be to add the station timers to the system bringing us to the system we have today.

In 3 steps you go between the two sov systems without anything being a radical change, while the overall change is radical. You could slow it further by doing station and infrastructure hubs as single timers initially before adding the second timer.

I will get a more relevant to today's issues post up later but I want you to understand now what I mean by radical change in non-radical steps.

Also, be sure to check out my latest blog post. The link is in my signature.
Artctura
SUNDERING
Goonswarm Federation
#30 - 2013-03-15 01:00:12 UTC
For a more current example. Let's say that CCP changes the game to progressively change the risk factor in high sec. There have been a lot of rumblings about how people are either too safe or not safe enough in high sec, and I think that revisiting the way security status works across the board, but particularly in high sec, is a good idea. So, lets look at the hypothetically.

Today: There is essentially no difference between 0.5 and 1.0 systems.

Goal: Make security progressive. Allow war declarations to be progressive costing more for the higher security of the system. Reduce the strength and response time of concord in 0.5 systems while increasing protections in 1.0 systems. Increase the rewards of 0.5 space while decreasing it in 1.0. Effectively, the end goal is to make security in high sec mean something.

Over the course of a year, steps to implement this would include, in my proposed order.

1. A reorganization of high sec security status, reducing the security level drop across systems to no more than 0.1 every 3 to 4 systems (as much as possible).

2. Realignment of the system rewards. Higher level missions will require trips to 0.5 or 0.6 space. Better mining will take place in 0.5 or 0.6 and reduce mining profit in 0.9 and 1.0. Ratting, industry, mining and POS's can all gain advantage by being in 0.5 or 0.6 space.

3. War declaration costs become tied to the maximum security you can engage in.

4. Concord responses are readjusted making the possibility of killing stronger ships in groups a real threat in 0.5 and 0.6 space, while making it harder for all but the most coordinated attacks to succeed in 0.9 or 1.0. (Note: I'm not saying to remove the fact that you will get concorded, just adjusting how quickly it happens and how strongly it happens).

I'm not going to sit here and tell you this is what will happen because I'm not a developer. I want to be the person representing the customer in the development cycle. I think it would help improve the game, ease the transition into low/null for players wanting to go that way and make security status of a system more meaningful. There are numerous other things that need to get tweaked along the way (such as route settings) that I haven't expounded on in this post.

Now, help the developers plan these changes for each of the next four quarters, and explain the benefits of this to them when given the opportunity. This means that on June 1st the first change happens. Then July and August can be spent adjusting to the things that got missed that would have to happen. On September 1st, make the next change, and so on. No step in the chain is a radical departure from the state preceding it, but at the end of the day we end up with a radical change. We allow time for each of the steps to have its consequences evaluated and adjusted to ensure everything is as it should be. I think this type of approach is far less chaotic to the player base the

EVE has been around now for 10 years. There is no reason to believe it won't be around in another 5. It's time to look at where the game will be in 1, 3 and 5 years and have CCP developers and the CSM publish that vision and work towards making it happen. Steps toward that vision can be filled in by the developers and designers as they see fit, with the CSM helping them to understand where the player base feels the limits of a "non-radical" change are.
Notaji Taalt
Caldari Provisions
Caldari State
#31 - 2013-03-15 01:29:24 UTC
Great responses. Thank you.
Nokkan Soth
Pantheon Technologies
#32 - 2013-03-16 00:18:26 UTC
+1
Zagdul
Federal Navy Academy
Gallente Federation
#33 - 2013-03-16 04:07:26 UTC
You'll have at the least one of my votes.

Dual Pane idea: Click!

CCP Please Implement

Alekseyev Karrde
Noir.
Shadow Cartel
#34 - 2013-03-16 10:04:34 UTC
CSM needs adults in the process. I'll be watching this thread :)

Alek the Kidnapper, Hero of the CSM

Trebor Daehdoow
The Scope
Gallente Federation
#35 - 2013-03-16 11:29:02 UTC
Alekseyev Karrde wrote:
CSM needs adults in the process. I'll be watching this thread :)

Ditto

Private Citizen • CSM in recovery

Artctura
SUNDERING
Goonswarm Federation
#36 - 2013-03-16 12:43:08 UTC
Alekseyev Karrde wrote:
CSM needs adults in the process. I'll be watching this thread :)


From my blog


Quote:

I’ve worked in the IT industry for 20 years doing everything from help desk support to systems architecture. Experience like this allows me to communicate technically with others in a way that not everyone can. Allowing me to understand the technical complexities of the development and design teams issue may mean that a different approach from what the CSM proposes as an idea could become necessary. Without this knowledge, we’d simply think that the developers were being stubborn or ignoring the customer. With this experience we can find alternative solutions together to our problems.

I won’t sit here and tell you to look for this type of experience from every CSM member, but you definitely want it from at least one. Knowledgeable customers are a software company’s best friend, if only for their ability to clearly transfer technical details from end user to development. The CSM is your interface to CCP and not having someone like me on the CSM would be a detriment to how well the body itself could perform its tasks.


There will be a post a little later in the campaign about how "entitled" customers are a software company's worst friend and the implications of an entitled CSM that believes CCP answers to them can kill the entire process. Knowing where your expertise lies so you can take lead on a situation and when to let others take the spotlight are two things that only come with experience.
Artctura
SUNDERING
Goonswarm Federation
#37 - 2013-03-17 01:16:33 UTC
Everyone wants it easier.

My latest blog post is up. Please take a moment to hop over to my site and read it.
valerydarcy
Doomheim
#38 - 2013-03-17 14:29:12 UTC
+1

Post with your main™

Fade Azura
Weaponized Autists Cartel
#39 - 2013-03-17 14:31:03 UTC
good candidate +1
ORJI
Clan Shadow Wolf
Tactical Narcotics Team
#40 - 2013-03-17 16:59:08 UTC
Notaji Taalt wrote:
Great responses. Thank you.


Agreed.... Succinct responses...

+1 from me.