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Fixing warp travel.

First post
Author
Abrazzar
Vardaugas Family
#21 - 2013-02-23 15:55:11 UTC
Only way I could imagine free warp could work would be with a special probe you move around on the map and you can then warp to it. Warp speed of the probe, distance between probe and ship and size of the probe would be all tech/skill dependent. Also would need restrictions on placing the probe beyond regular bookmark boundaries.

With these restrictions, lore would be intact as you get a target transmitted for the warp by the probe and you would still have to align, allowing tackling and stuff during combat.
Sentinel zx
#22 - 2013-03-12 22:59:37 UTC  |  Edited by: Sentinel zx
Joran Dravius wrote:
Ken 1138 wrote:
Why can't we manually warp in any direction?

We used to be able to, but they removed it.


that is sad, free warp travel in any direction would be really cool
Cypherous
Liberty Rogues
Aprilon Dynasty
#23 - 2013-03-13 01:00:05 UTC
Arronicus wrote:
Ken 1138 wrote:
Arronicus wrote:
Your post topic is flawed, in that it implies there is something broken, that requires fixing. This is absolutely NOT the case.

However.
You cannot simply warp in a single direction, due to the requirement of warp drives requiring pre-determined coordinates to warp to them.

Now, SHOULD this sort of change happen, where you could simply "Warp" in any direction, this would be a massive, massive setback to pvp. No longer will you have to be aligned to warp off and escape. No longer will you have to break out of a tacklers point range while facing an orbital (Of course, you have to get out of point range, but as it is now, you have to get out of point range, then realign and warp to something, before they get point back on you. This would eliminate that need). No longer will you have to keep aligned while ratting when hostiles show up. Just go into warp!

Terrible terrible idea. This would be SO many kinds of terrible for eve.


Well i state in my post that you need to be minimum distance from objects even other ships. My solution was an intercept warp with the normal warp drive and probe scanning, d-scan. So you can knock someone out of this mode. It's why i call it a cruise warp speed. If you can warp out at top speed like normal when why would anyone warp off in my "cruise warp" idea that can be intercepted? Hell they do something like that in tons of episodes of star trek.

You can fly ships in EVE worth hundreds of millions which are supposed to be at the top of their league in the EVE universe they can travel at hundreds of times the speed of light. And i can't warp anywhere i want? What's next no cup holders?

And doesn't the idea of high speed pvp combat sound interesting?


Suppose for a moment, that they did make this change, and you cannot enter warp within a certain distance of other ships and objects, what would be the point of doing a slow (cruise) warp? I don't see any, other than 'for the sake of it.' Unfortunately, for the sake of it, doesn't work as a very compelling argument in a game where there are many much needed changes, that this would take away resources from.

However, in regards to your question on distance in a system in Eve, the distance out you can go, to the best of my knowledge, is infinite. A long time ago, with the old scan probes, you could drop a long range probe, and with very poor probing skills, in a very bad ship for probing, you could run a scan, get a hit on a signature with such a bad accuracy, that you could warp to the spot, and be 50+ AU from the nearest object in the solar system. As a result of many of these bookmarks being in existance (super deep-safes), and CCP not wanting people using them, sitting their capitals in them, etc, they moved all the safes to within I believe 15AU of the nearest orbital. HOWEVER, I don't ever remember reading about them putting a hard limit on how far out you could go, just on moving bookmarks.


Oh there was a much easier way to do this, at one point you could bookmark a system from the map, the bookmark it generated had no proper co-ordinates so it would just warp you in a set direction for an infinite period, you literally warped as far as you had cap for, i remember doing one such warp in a pod and having to disconnect from the server because my ETA to exit warp was something like several hours away :P

Oh the joys of ye olde bugs ^_^
Wodensun
Caldari Provisions
Caldari State
#24 - 2013-03-13 13:08:57 UTC
Space is NOT infinite.

Do not give me likes them 101 likes arent a accident...

Tippia
Sunshine and Lollipops
#25 - 2013-03-13 13:17:59 UTC
The only thing about warp travel that needs fixing is the acceleration/deceleration and the value of warp speed so that having twice the warp speed over some other ship actually means arriving twice as fast rather than spend 90% of the time trying to get up to speed (and then brake again).

The problem is that no-one understands the code that regulates these things, so it'll probably break if they try anything… P
Caitlyn Tufy
Perkone
Caldari State
#26 - 2013-03-13 13:23:20 UTC  |  Edited by: Caitlyn Tufy
Akirei Scytale wrote:
2) EVE space has drag. Real space does not.


Technically, that's not true, it's just that the real space drag is tiny ;)

Ken 1138 wrote:
Space is infinite


Also not true. It is limited and expanding.
Mr Kidd
Center for Advanced Studies
Gallente Federation
#27 - 2013-03-13 13:29:32 UTC
Micro warp drive.

Don't ban me, bro!

De'Veldrin
Republic University
Minmatar Republic
#28 - 2013-03-13 13:52:48 UTC
Caitlyn Tufy wrote:

Ken 1138 wrote:
Space is infinite


Also not true. It is limited and expanding.


Actually there's some debate about that. We're not really sure if space is infinite or not because we can only see the parts we can see. It is possible there are parts out past our observable horizon - the only way to find out would be invent FTL travel ourselves. For our intents and purposes we can treat space as if it is limited and expanding, but that may not be exactly the case.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Sarah Schneider
Native Freshfood
Minmatar Republic
#29 - 2013-03-13 14:20:10 UTC
You're confusing game with RL m8.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Wodensun
Caldari Provisions
Caldari State
#30 - 2013-03-13 14:35:01 UTC  |  Edited by: Wodensun
We cant see past the big bang envolope which looks like this

Big bang background radiation

We have no clue what lies beyond that but current maths implicate that the universe is not as "infinite" as we like to think and that a multiverse seems more logical.

Think of it as a piece of bubble wrap where each bubble is a universe what seperates or lies inbetween is unknown since we cant look past the big bang background radiation but even there, theres things sugesting a multiverse like cold spots that should not be there. and then there is dark flow which is another sugestion pointing at the possibility of a multiverse

Do not give me likes them 101 likes arent a accident...

Cebraio
State War Academy
Caldari State
#31 - 2013-03-13 14:43:01 UTC  |  Edited by: Cebraio
1. Op, there is nothing that needs fixing in regards of warp travel.
2. Read this dev blog about why systems in EVE were actually shrinked and deep safe spots were removed. There are also fun statistics at the end, including the furthest BM.

Edit: It's actually this dev blog, that explains why. The other is for fun statistics.
Noriko Satomi
Center for Advanced Studies
Gallente Federation
#32 - 2013-03-13 15:13:02 UTC
Wodensun wrote:
We cant see past the big bang envolope which looks like this

Big bang background radiation

We have no clue what lies beyond that but current maths implicate that the universe is not as "infinite" as we like to think and that a multiverse seems more logical.

Think of it as a piece of bubble wrap where each bubble is a universe what seperates or lies inbetween is unknown since we cant look past the big bang background radiation but even there, theres things sugesting a multiverse like cold spots that should not be there. and then there is dark flow which is another sugestion pointing at the possibility of a multiverse

Actually the most recent surveys of the cosmic microwave background reveal spacetime to be flat, implying that the universe is actually infinite. Which means, statistically, there's another Earth somewhere out there that is pretty much exactly like this one only on that Earth, Eve Online has 11 million players and WoW has only 300,000.
Wodensun
Caldari Provisions
Caldari State
#33 - 2013-03-13 16:14:17 UTC  |  Edited by: Wodensun
Noriko Satomi wrote:
Wodensun wrote:
We cant see past the big bang envolope which looks like this

Big bang background radiation

We have no clue what lies beyond that but current maths implicate that the universe is not as "infinite" as we like to think and that a multiverse seems more logical.

Think of it as a piece of bubble wrap where each bubble is a universe what seperates or lies inbetween is unknown since we cant look past the big bang background radiation but even there, theres things sugesting a multiverse like cold spots that should not be there. and then there is dark flow which is another sugestion pointing at the possibility of a multiverse

Actually the most recent surveys of the cosmic microwave background reveal spacetime to be flat, implying that the universe is actually infinite. Which means, statistically, there's another Earth somewhere out there that is pretty much exactly like this one only on that Earth, Eve Online has 11 million players and WoW has only 300,000.


Uhm.. no. Space time is not flat. I dont know what your source is but it isnt acurate. Especially not if they used microwave background radiation to come to that conclusion.

As for the statistical probability that there is another earth like planet.. yeah deffo cant do anything els then agree with you there.

Do not give me likes them 101 likes arent a accident...

Noriko Satomi
Center for Advanced Studies
Gallente Federation
#34 - 2013-03-13 17:00:37 UTC
Wodensun wrote:
Noriko Satomi wrote:
Wodensun wrote:
We cant see past the big bang envolope which looks like this

Big bang background radiation

We have no clue what lies beyond that but current maths implicate that the universe is not as "infinite" as we like to think and that a multiverse seems more logical.

Think of it as a piece of bubble wrap where each bubble is a universe what seperates or lies inbetween is unknown since we cant look past the big bang background radiation but even there, theres things sugesting a multiverse like cold spots that should not be there. and then there is dark flow which is another sugestion pointing at the possibility of a multiverse

Actually the most recent surveys of the cosmic microwave background reveal spacetime to be flat, implying that the universe is actually infinite. Which means, statistically, there's another Earth somewhere out there that is pretty much exactly like this one only on that Earth, Eve Online has 11 million players and WoW has only 300,000.


Uhm.. no. Space time is not flat. I dont know what your source is but it isnt acurate. Especially not if they used microwave background radiation to come to that conclusion.

As for the statistical probability that there is another earth like planet.. yeah deffo cant do anything els then agree with you there.

http://www.learner.org/courses/physics/unit/text.html?unit=11&secNum=5 (regarding using CMB to determine the geometry of spacetime) The recent finding was on the Science channel.
Caitlyn Tufy
Perkone
Caldari State
#35 - 2013-03-13 21:21:01 UTC
Noriko Satomi wrote:

http://www.learner.org/courses/physics/unit/text.html?unit=11&secNum=5 (regarding using CMB to determine the geometry of spacetime) The recent finding was on the Science channel.


Confirming the information to be accurate, there was some discussion about it on NASA as well. However, two details matter here:

1. Flatness doesn't necessarily mean euclidian universe
2. According to Einstein, all interacting matter is limited to speed of light. If that's the case, then anything existing outside of our observable bubble is effectively nonexistant, as it can never affect us in any way.
Ranger 1
Ranger Corp
Vae. Victis.
#36 - 2013-03-13 21:39:29 UTC
Quote:
This begs the question, how far out of a system can you go in EVE?


Only as far as the edge of the galaxy, where space/time cascades into nothingness like water over a waterfall... while the ravens Huginn and Muninn watch and whisper of your journey to Hel in Odins ear.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ken 1138
State War Academy
Caldari State
#37 - 2013-03-15 12:58:38 UTC
Tippia wrote:
The only thing about warp travel that needs fixing is the acceleration/deceleration and the value of warp speed so that having twice the warp speed over some other ship actually means arriving twice as fast rather than spend 90% of the time trying to get up to speed (and then brake again).

The problem is that no-one understands the code that regulates these things, so it'll probably break if they try anything… P


That's not a bad idea actually. Why not do it ala Star Trek/Star Wars. Once at 3/4 speed, time to full warp should be almost instant. Decel should be the same.
Primary This Rifter
Mutual Fund of the Something
#38 - 2013-03-15 12:59:39 UTC
Sentinel zx wrote:
Joran Dravius wrote:
Ken 1138 wrote:
Why can't we manually warp in any direction?

We used to be able to, but they removed it.


that is sad, free warp travel in any direction would be really cool

It would also be really gamebreaking.
No.
Caitlyn Tufy
Perkone
Caldari State
#39 - 2013-03-15 13:28:05 UTC  |  Edited by: Caitlyn Tufy
Ken 1138 wrote:
That's not a bad idea actually. Why not do it ala Star Trek/Star Wars. Once at 3/4 speed, time to full warp should be almost instant. Decel should be the same.


Warp in Star Trek isn't instant, a number of episodes show gradual increase to target warp factor (technically not an acceleration, as it's the space around the ship that's warped, the ship itself is never moving ftl).
Ager Agemo
Rainbow Ponies Incorporated
#40 - 2013-03-15 16:41:03 UTC
imagine this game if it had all the features that have been disabled before...
Line of sight.
collisions...
real warp...
Interstellar highways...

ultimate SCI FI simulator would not cut it, add to it, intra warp scanning and interception and it would be perfect, something like.


Local:
person 1: hey guys I m seeing a battleship at 10 LYs without escort.
Person 2: cool lets kill it.
Person 3 on interceptor: I tracked it, doing interception warp.
30 seconds later the interceptor warping at some really high warp factor intercepts the battleship in middle warp and tackles it.
Person 3: guys got it, warp to me.
would be pretty cool and very star trek like... basically high warp speed ships would be desirable due to being able to outrun or trap slower ships.

too bad server wise it would kill the nodes that have more than 100 people, maybe in a few years when we get true quantum computers we can make such a simulator.
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