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Game question - rant...

Author
Imawuss
The Scope
Gallente Federation
#21 - 2011-10-28 20:49:41 UTC
Is this a real thread? Is everyone here trolling? Or is everyone posting about how they cant put 5 MWD's or 200 small turrets on their battleship, actually believe what they say? Then to say EVE is not a sandbox because you cant put all that crap on your ship? that is ********.
I dont know of ANY sandbox descent game that lets its characters fire 10 pistols at 1 time, or upgrade their car to have a 4 jet engines, or upgrade their ship so it ******* owns everything and is unkillable, 5 MWD's really dude? Your a moron.
Good troll thread, im astonished at the amount of retardation going on here.

If EVE is not a sandbox game then there are no sandbox games.
Petrus Blackshell
Rifterlings
#22 - 2011-10-28 20:53:53 UTC
Imawuss wrote:
Is this a real thread? Is everyone here trolling? Or is everyone posting about how they cant put 5 MWD's or 200 small turrets on their battleship, actually believe what they say? Then to say EVE is not a sandbox because you cant put all that crap on your ship? that is ********.
I dont know of ANY sandbox descent game that lets its characters fire 10 pistols at 1 time, or upgrade their car to have a 4 jet engines, or upgrade their ship so it ******* owns everything and is unkillable, 5 MWD's really dude? Your a moron.
Good troll thread, im astonished at the amount of retardation going on here.

If EVE is not a sandbox game then there are no sandbox games.


I think they might be thinking "sandbox" as in the mass of horrible user-created content called Second Life.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Baaldor
School of Applied Knowledge
Caldari State
#23 - 2011-10-28 20:58:24 UTC
Imawuss wrote:
Is this a real thread?


No this is not real, we should just back away and just let it die.
Vol Arm'OOO
Central Co-Prosperity Union
#24 - 2011-10-28 21:00:19 UTC
Well ... I would like to see more customization options for ship design. IMO it would be sweet if there were a class of ships where you got a hull and a set number of slots and then you got to pick how many of them would go to high, medium or low. Of course there would have to be some sort of trade offs, maybe cpu and power grid or something or other -- but more flexibility in design would open things up somewhat and make for more unpredictable fights.

I don't play, I just fourm warrior.

Petrus Blackshell
Rifterlings
#25 - 2011-10-28 21:02:49 UTC
Vol Arm'OOO wrote:
Well ... I would like to see more customization options for ship design. IMO it would be sweet if there were a class of ships where you got a hull and a set number of slots and then you got to pick how many of them would go to high, medium or low. Of course there would have to be some sort of trade offs, maybe cpu and power grid or something or other -- but more flexibility in design would open things up somewhat and make for more unpredictable fights.


http://wiki.eveonline.com/en/wiki/Strategic_Cruisers

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Muad 'dib
State War Academy
Caldari State
#26 - 2011-10-28 21:21:15 UTC
its called a sand box because its upto you to do what you will in the sand. Of course theres restraints to it, in sand you can make the sand look like what ever you want but you cant build a rocket to go to the moon from it.

everyone arguing about the specific nature of an unlimited universe compared to a box of sand, well thats just sad.

When it all comes down to it: you either like sand, like to crap in the sand to ruin other people fun, or you can go play on the junglegym instead, byeeeee.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Vol Arm'OOO
Central Co-Prosperity Union
#27 - 2011-10-28 21:26:51 UTC
Petrus Blackshell wrote:
Vol Arm'OOO wrote:
Well ... I would like to see more customization options for ship design. IMO it would be sweet if there were a class of ships where you got a hull and a set number of slots and then you got to pick how many of them would go to high, medium or low. Of course there would have to be some sort of trade offs, maybe cpu and power grid or something or other -- but more flexibility in design would open things up somewhat and make for more unpredictable fights.


http://wiki.eveonline.com/en/wiki/Strategic_Cruisers


i dont know much about the sc ships -- but they seem to be more restrictive then what im talking about. I would like freedom -- just give me a total number of slots and let me decide where they go -- not just an extra one here or there because i get to add some subsystem.

I don't play, I just fourm warrior.

Ranger 1
Ranger Corp
Vae. Victis.
#28 - 2011-10-28 21:37:48 UTC
Vol Arm'OOO wrote:
Petrus Blackshell wrote:
Vol Arm'OOO wrote:
Well ... I would like to see more customization options for ship design. IMO it would be sweet if there were a class of ships where you got a hull and a set number of slots and then you got to pick how many of them would go to high, medium or low. Of course there would have to be some sort of trade offs, maybe cpu and power grid or something or other -- but more flexibility in design would open things up somewhat and make for more unpredictable fights.


http://wiki.eveonline.com/en/wiki/Strategic_Cruisers


i dont know much about the sc ships -- but they seem to be more restrictive then what im talking about. I would like freedom -- just give me a total number of slots and let me decide where they go -- not just an extra one here or there because i get to add some subsystem.


Part of the charm of the game is that it gives some illusion of reality (yeah, I know).

Technology has limitations, it always will. The trick is how to portray that truth in a way that is both fun and simulates what could realistically (lol) be done. They have to provide for at least a modicum of "suspension of disbelief" for a player to feel invested in the game, and limitations provide challenges (within reason).

A game where you could walk in and design the most formidable star ship ever created directly after character creation would hold the interest of most people for about 5 minutes.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#29 - 2011-10-28 22:02:02 UTC
Igualmentedos wrote:
Gronn wrote:
I started thinking about this a while back when I remember the features that the old game ‘Privateer’ had… this game is supposed to be ‘sandbox’ game but we are limited to the confines of what CCP perceive as balanced when it comes to the role of the ships we fly. Yes, I can put mining lasers on my Tempest or my Probe but I can’t put a strip miner on either. If I want to be a drone pilot, then I better be using a Gallente ship or I won’t get a bonus or may not even have a drone bay, if I want to use projectile weapons, then I have to be flying a Minmatar ship to get a bonus. God forbid if I wanted a mining ship with more armor, better drone capacity and the ability to travel faster… Why don’t we have the ability to construct our ships in such a fashion that conforms to our play style? Who wouldn’t put a cruse launcher on a frigate? Who wouldn’t at least add armor to their mining barge? Who wouldn’t add some kind of assist boosters or larger rockets to their freighters without the loss of cargo space?

It’s a ‘sandbox’ as long as you conform to their preset standards…


Why is everyone so stuck on the sandbox thing? Eve isn't a sandbox. I'm sorry but CCP dictates what the **** you do. That's it, sorry. Want to put 5 MWD on your scorpion and use them all at once? You can't. Want to put a station inside your station? You can't. Want to blow up concord? You can't. Do you want to put 10 thousand little jet cans around a gate? You can't.

Eve is not a sandbox. It's certainly open-ended, but please stop calling it a sandbox.

I've never researched what it means to be a true "sandbox" game, so maybe reality doesn't apply, but what some people are calling a sandbox seems to be more of a world without limits.
A real sandbox has boundaries - It's not an infinite space
It has limitations as far as what you can do with the sand - You can't violate the rules of physics or reality
What you can do is dictated by the tools you are given - A bare sandbox is actually pretty limited in that if you can't make it with your bare hands, you can't make it at all unless someone gives you tools

CCP doesn't dictate what you do, but what the limits are and the tools you have, and besides, if there are no limits then the choices you make are meaningless and trivial.
Gronn
Sebiestor Tribe
Minmatar Republic
#30 - 2011-10-29 00:30:30 UTC
T' Elk wrote:
Gronn wrote:
Mehrdad Kor-Azor wrote:
So using a shovel to build a sand castle is bad, and you want to use a rake instead, and have it be just as effective?


Really? So use a pickup truck as a race car or a Mac truck as a dragster doesn't happen?

Pickups and larger trucks have the mechanical capability to be used in racing, but a rake simply physically cannot do what a shovel does.


I guess you prove my point. Being mechanically inclined, I'd adapt something to make the rake work as a shovel if I need or wanted it to or if there wasn't a better solution available.

No, I'm not trolling, I'd like to see more flexability on ship customization; like teh ability to add a drone bay to a ship, or using more than 5 drones if I didn't feel like having guns on a smaller ship.

Velicitia
XS Tech
#31 - 2011-10-29 00:55:27 UTC
Gronn wrote:
T' Elk wrote:
Gronn wrote:
Mehrdad Kor-Azor wrote:
So using a shovel to build a sand castle is bad, and you want to use a rake instead, and have it be just as effective?


Really? So use a pickup truck as a race car or a Mac truck as a dragster doesn't happen?

Pickups and larger trucks have the mechanical capability to be used in racing, but a rake simply physically cannot do what a shovel does.


I guess you prove my point. Being mechanically inclined, I'd adapt something to make the rake work as a shovel if I need or wanted it to or if there wasn't a better solution available.

No, I'm not trolling, I'd like to see more flexability on ship customization; like teh ability to add a drone bay to a ship, or using more than 5 drones if I didn't feel like having guns on a smaller ship.



but the thing is, by turning the rake into a shovel, you've changed the inherent properties of the tool.

Yeah, CCP limits us from doing this ... but so what?

we have our toys/tools (ships)
we have our sandbox (space)

let's go have fun.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#32 - 2011-10-29 01:03:19 UTC
Gronn wrote:
T' Elk wrote:
Gronn wrote:
Mehrdad Kor-Azor wrote:
So using a shovel to build a sand castle is bad, and you want to use a rake instead, and have it be just as effective?


Really? So use a pickup truck as a race car or a Mac truck as a dragster doesn't happen?

Pickups and larger trucks have the mechanical capability to be used in racing, but a rake simply physically cannot do what a shovel does.


I guess you prove my point. Being mechanically inclined, I'd adapt something to make the rake work as a shovel if I need or wanted it to or if there wasn't a better solution available.

No, I'm not trolling, I'd like to see more flexability on ship customization; like teh ability to add a drone bay to a ship, or using more than 5 drones if I didn't feel like having guns on a smaller ship.


This one is not too far fetched compared to some of the statements in the thread. Infact, I'd give a highslot or 2 for +25 drone band on the myrm. Balanced right fitting wise I don't see how it would hurt. Another frig sized mod for +5 band as well maybe?
Nova Fox
Novafox Shipyards
#33 - 2011-10-29 03:41:08 UTC
Well new modules could help solve the issues perscribed here but that just even more limitations.

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