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C5-6 Site Running: Like a Baws

Author
Infinite Force
#61 - 2013-02-25 21:13:33 UTC
Rroff wrote:
Fred Ono wrote:
Jack Miton wrote:

did you actually read the guide?


Yes I did... hence why my list was exactly what you typed minus the link pilot and asking if the second carrier was worth it.

I was just asking for tips/advice on doing it solo, no need to be aggressive about it.


Don't think he was being agressive as such - Jack has pretty much cut it back to the barebones so what he lists is basically the minimum to make it worthwhile and efficient - sure you may be able to come up with some variations on the theme with experience but thats another matter.

Agreed, Jack wasn't being aggressive.

Fred -- You asked a question and implied a question with your "minimum" group you listed --

1. Is the extra (spike) carrier worth it?
  • Yes, it is.
  • Is it a necessity, no. You just lose out on those 8 extra bs's.

2. Is the Loki (booster) needed? I say it this way because you left it off your original list, Fred.
  • Jack pointed out else where that you could get away without one -- but only if your Archon pilot has mad skills (e.g. at 5 across the board) , and only if you don't have too many sleepers on grid with you at the same time.
  • Personally, if you have access to a booster, use it. It will help in so many ways.


Hope that helps.

+1 to Jack for a well written guide.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Jack Miton
School of Applied Knowledge
Caldari State
#62 - 2013-02-25 21:17:43 UTC
Infinite Force wrote:
2. Is the Loki (booster) needed? I say it this way because you left it off your original list, Fred.
[list]
  • Jack pointed out else where that you could get away without one -- but only if your Archon pilot has mad skills (e.g. at 5 across the board) , and only if you don't have too many sleepers on grid with you at the same time.

  • if youre running with BSs for DPS you don't need the booster if your triage pilot is sh*t hot.
    if youre doing dread + loki + carrier you need the web range one at the very least since the loki is extremely likely to be webbed and won't be moving into web range anywhere near quickly enough.

    There is no Bob.

    Stuck In Here With Me:  http://sihwm.blogspot.com.au/

    Down the Pipe:  http://feeds.feedburner.com/CloakyScout

    Harcus Mall
    Ministry of War
    Amarr Empire
    #63 - 2013-02-25 22:14:20 UTC
    I would be interested to know what your pc set up is running 5 accounts at once.
    Angsty Teenager
    Broski North
    #64 - 2013-02-25 23:04:46 UTC
    Eh, I'm of the opinion that it's perfectly fine to do with 4 pilots.

    1 Moros
    1 Archon (doesn't need triage, I ran without triage for a while until my character trained it)
    1 Loki who can also fly a noctis
    1 Legion w/ all 3 legion links and the web distance skirmish link.

    Makes you between 1.5-2bil per hour (at least when i was doing it, i dunno what nanoribbon prices are now, but it shouldn't change that much). It was taking me about 11 minutes per site, (from warp in to warp in on the next site, including salvage etc...).

    Having two dreads is more efficient with respect to extracting isk from the wormhole, but I didn't have two dread characters at the time and my computer can't run 5 clients nicely.
    Jack Miton
    School of Applied Knowledge
    Caldari State
    #65 - 2013-02-25 23:25:15 UTC
    Harcus Mall wrote:
    I would be interested to know what your pc set up is running 5 accounts at once.

    the only resource EVE uses heavily is RAM. i needed to up my RAM from 6gb to 12gb to do it stably but that's a very cheap upgrade.
    my PC is 3+ years old, my settings are maxed. runs fine.

    There is no Bob.

    Stuck In Here With Me:  http://sihwm.blogspot.com.au/

    Down the Pipe:  http://feeds.feedburner.com/CloakyScout

    TunaKross
    Brutor Tribe
    Minmatar Republic
    #66 - 2013-02-26 00:24:49 UTC
    I want to thank you Jack for making this guide.

    This guide probably pushed some people over the edge to start doing cap esco's. And if we can catch just one of those people when they are doing sites it is all worth it Twisted
    Fred Ono
    Imperial Shipment
    Amarr Empire
    #67 - 2013-02-26 08:06:26 UTC  |  Edited by: Fred Ono
    Thanks for the answers and clearing up a few things.
    You topic is pretty much the single most informative source on the subject.
    Serendipity Lost
    Repo Industries
    #68 - 2013-02-26 08:53:24 UTC
    For the 'non archon' club - yeah imma livin in a pulsar.

    We use 2 chimera and 2 dread and1 or 2 huggins.

    1 chimera needs to be triage fitted.
    2 huggins are better than one for webbing painting.
    rev or moros - it truly doesn't matter. Any combination of the 2 types and you always finish the site before the second siege cycle is up. I tend to warp them in at the same time, but some guys stagger them. They are shield tanked in the pulsar, so the damage they toss out might make you armor guys kind of jealous.

    What I've gotten away with: 3 guys. 1 guy dual boxes the dreads, 1 guy runs the huggin, 1 guy dual boxes the carriers. DPS is always easy so dualing the dreads is kinda busy, but not a big deal. We keep the logi guy logi only and the webby/painty guy just to that. Funny thing is, with this minimum staffing the reps get easy so we more or less warp the whole fleet in at once and it's not that big of a deal. We lag the huggin just a bit to allow the carrier to triage and get set up before the huggin is on grid.

    We use huggins because our newer guys trained in that direction vice the loki direction. We have a few loki pilots that do the loki thing instead of the huggin thing, so I'm not saying you NEED a huggin - that's just how it evolved for us.

    Drugs - I like them, but other guys don't bother. They are nice if you only have one webber and lose value as the fleet size (webbing and painting) increases. It's pretty easy math.

    Site completion time. We finish them before the second siege cycle is up. I really don't see a need to get it all done in one siege cycle so we rate our efficiency based on how long we have to wait to come out of siege.

    Jack's setups are good and proven over time. (no offense intended here Jack) I just worry that guys take them as mandatory. There are a lot of ways to burn through anoms. For smaller corps dual archons or dual moros may not be an option. Don't feel you have to train for a moros - the rev has to wait for its siege cycle to end just like the moros does.

    I look at the real efficiency on the dreads by number of siegs cycles (cuz you can't do half a cycle). If you get it done in one cycle I'd say there are too many guys living in your wh. If it takes you 3 you have some room to get better.

    Don't get hung up on the fits, the numbers or the split hairs when getting your fleet together. I don't even use faction ammo for sleepers. I'm too lazy (yeah I know - it's that bad) to resupply so I just use the t1 stuff. (I keep a set of faction crystals in a special box labelled "I'm gonna kick your *** Cipreh" in the back of the cargo bay).

    Fit what you can fit and work to get 'good enough for sleeper work' then move on funner things!!
    Joan Greywind
    The Lazy Crabs
    #69 - 2013-03-07 06:21:46 UTC
    Just a question about never running in a cataclysmic variable wh. Couldn't you just add 1 or 2 more local reppers instead of the cap rechargers to negate the 50% penalty? You will have 100% cap capacity and recharge bonus so you should be good on cap. And don't forget since you have 100% increase in rr you should be able to complete the site with using only 1 rr module which free up more cap.


    Btw thanks for the great guide.
    Incindir Mauser
    Caldari Provisions
    Caldari State
    #70 - 2013-03-07 23:25:44 UTC


    Not a bad base to start with.

    Got your basics there. A good place to build on.

    Although I do have to say that since they changed the way missile rigs work, they now work with Citadel torps, Phoenix dreads can 2 shot escalation sleepers and they don't even need to be webbed down fully.

    Granted Phoenix won't be as fast as Moros or Rev's, but it can be hilarious amounts of fun to watch two Phoenix one-shot Sleepers off the field.

    Asplosions always makes Bob happy.
    Incindir Mauser
    Caldari Provisions
    Caldari State
    #71 - 2013-03-07 23:29:15 UTC
    Serendipity Lost wrote:

    We use huggins because our newer guys trained in that direction vice the loki direction. We have a few loki pilots that do the loki thing instead of the huggin thing, so I'm not saying you NEED a huggin - that's just how it evolved for us.


    Quick question.

    I'm guessing those are dual 1600 II plate Huginns?


    Angsty Teenager
    Broski North
    #72 - 2013-03-08 00:02:56 UTC
    He's using chimeras, so it's a shield setup.

    Can't see pheonixes actually being good still though, they can't even apply half of their theoretical dps to a fully webbed and TP'd sleepless guardian unless I'm missing something.
    Incindir Mauser
    Caldari Provisions
    Caldari State
    #73 - 2013-03-08 00:19:40 UTC
    Angsty Teenager wrote:
    He's using chimeras, so it's a shield setup.

    Can't see pheonixes actually being good still though, they can't even apply half of their theoretical dps to a fully webbed and TP'd sleepless guardian unless I'm missing something.


    That's the problem I have with theoretical DPS.

    We've run them in sites, singly and in pairs and Sleepers melt. Not as fast as Moros or Revs mind you, but they do blow **** up really good. If you're gonna PvE may as well have fun with it once in a while. Right?

    Nag's are under-rated as well.
    Jack Miton
    School of Applied Knowledge
    Caldari State
    #74 - 2013-03-08 01:28:54 UTC
    Serendipity Lost wrote:
    They are shield tanked in the pulsar, so the damage they toss out might make you armor guys kind of jealous.

    Considering I live in a C6 Magnetar and run 3 damage mods on the first dread and 4 on the second, I kinda doubt it ;)

    ADHOC guy, I really hope you're trolling about the Phoenixes and Nags...

    There is no Bob.

    Stuck In Here With Me:  http://sihwm.blogspot.com.au/

    Down the Pipe:  http://feeds.feedburner.com/CloakyScout

    Celeste Starwind
    Space Crabs Corporation
    #75 - 2013-03-10 23:48:11 UTC
    There is one thing bothering me. Are you saying to refit sieged dred? Is it even possible?
    And did anyone tried a rapier in place of loki?
    Rroff
    Antagonistic Tendencies
    #76 - 2013-03-10 23:55:17 UTC  |  Edited by: Rroff
    Celeste Starwind wrote:
    There is one thing bothering me. Are you saying to refit sieged dred? Is it even possible?
    And did anyone tried a rapier in place of loki?


    Any ship can be refit including sieged/triaged if they are within refitting range of a carrier or orca - probably not a good idea to bring an orca in site tho :P

    Rapiers can be used but they are quite thin on tank compared to a loki - if your just doing 1 escalation wave or 1 wave with 2-3 BS left from a previous wave they are probaly ok but one that gets webbed down with 2-3 waves on grid will likely be alpha'd through.


    Angsty Teenager wrote:
    He's using chimeras, so it's a shield setup.

    Can't see pheonixes actually being good still though, they can't even apply half of their theoretical dps to a fully webbed and TP'd sleepless guardian unless I'm missing something.


    Applying citadel missile DPS from a Phoenix on sleepless guardians is extremely hard - we tried it once tho not with any real scientific studying of it in our old pulsar and with something like 1 target painter and 2 webs on a guardian the applied dps was in the region of 700-750...


    EDIT: Just been looking at it with the rig changes and infact you can now get about 3K dps out of a phoenix applied to sleepless guardians using T2 rigors, missile implants and 2x TP, 2x web. Thats still pretty low compared to any other dread but the alpha from 2 of them would still be pretty brutal.
    Angsty Teenager
    Broski North
    #77 - 2013-03-11 00:13:14 UTC
    Serendipity Lost wrote:
    For the 'non archon' club - yeah imma livin in a pulsar.




    Should have asked this earlier, but w/e. I'm curious how you manage to keep your dreads alive and capped long enough with 28 sleepless guardians on you. Even in a pulsar, this seems pretty sketch.
    Rroff
    Antagonistic Tendencies
    #78 - 2013-03-11 01:17:00 UTC  |  Edited by: Rroff
    They won't be pulling all 4 waves at once - any more than about 2 escalation waves tops and they will be alphaing through the huginn.

    What we used to do in a C5 pulsar is drop a rorqual in with the dreads (to keep the webbing ships alive) to get things started and bring the carriers in later.
    Angsty Teenager
    Broski North
    #79 - 2013-03-11 04:42:52 UTC
    He literally says they bring the whole fleet in at once (huginn after) though....

    Quote:
    Funny thing is, with this minimum staffing the reps get easy so we more or less warp the whole fleet in at once and it's not that big of a deal.


    I would tend to agree with what you said, that's why I ask.
    Rroff
    Antagonistic Tendencies
    #80 - 2013-03-11 16:31:30 UTC  |  Edited by: Rroff
    Ah missed that bit.

    Individual sleeper groups don't tend to focus fire with other groups and if you drop the huginns in last and keep them the opposite side of the capitals to the sleepers they will hardly get shot at due to sleepers using preferred sig radius based targetting priorities. But if one does get webbed down and shot at by 2 or more groups theres a high chance it will pop.