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New Weapons? not being redone but new....

First post
Author
BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#1 - 2013-03-10 21:44:29 UTC  |  Edited by: BEPOHNKA
The game is getting older every year and much more fun is being added all the time? But what new weapon types would you like to see or future tech you see all the time in the movies.

What types of tech would you like to see, I would like to see something new not redone to do something different.


Myself I would like to see a recon ship could over heat all your modular on your ship with like a lighting type of weapon. With past aboard on your ship you could repair over time but could you keep up with the repairs?
iskflakes
#2 - 2013-03-10 21:46:14 UTC
A revamp of drones would be better than new unbalanced weapons.

-

Vaju Enki
Secular Wisdom
#3 - 2013-03-10 21:47:45 UTC
No thanks, what EvE needs is iteration.

The Tears Must Flow

BEPOHNKA
Ner Vod Fleet Systems
Goonswarm Federation
#4 - 2013-03-10 21:48:23 UTC
I do agree we need balances before we add new stuff but hear me out would you agree would you like to see new weapons?
Vera Algaert
Republic University
Minmatar Republic
#5 - 2013-03-10 21:52:34 UTC
BEPOHNKA wrote:
I do agree we need balances before we add new stuff but hear me out would you agree would you like to see new weapons?

no

.

Skorpynekomimi
#6 - 2013-03-10 22:01:12 UTC
Not so much new weapons, as new other things.

- Modular industrials. Like T3, only more industrial. Add modules for cargo, or warp strength, or tank, or cloaky, or speed.
- Tugs, able to haul containers around with tractor beams. Small hulls, maybe an ORE design, focused around tractoring and hauling rather than salvage. Maybe a modded Venture? Definitely something for managing crap in a PoS.
- Go-faster stripes.
- Titan-killer subcaps. (BS hull, XL weapons, siege mode of some kind?)
- Drone fix.

Economic PVP

Abrazzar
Vardaugas Family
#7 - 2013-03-10 22:02:40 UTC
I'd make capital weapons new weapons that can shoot up to 0.25 AU instead of 250km, including the few minutes travel time, which need targeting by fleet mates in sub-capital ships on the enemy capital grid and cannot hit any sub-capital ships. Also capital sized POS guns will be able to shoot similar with a POS gunner and POSes may even cover each other around the planet.

And now Ladies and Gentlemen, if you excuse me, I need to get to a safespot and cloak up. Bear
iskflakes
#8 - 2013-03-10 22:08:42 UTC
Skorpynekomimi wrote:
- Titan-killer subcaps. (BS hull, XL weapons, siege mode of some kind?)


Subcaps can already kill titans very easily, and titans already have two specific ship types that counter them. Instead of more titan counters the game needs more blob counters.

-

JD No7
Coreli Corporation
Pandemic Legion
#9 - 2013-03-10 22:20:24 UTC
iskflakes wrote:
Skorpynekomimi wrote:
- Titan-killer subcaps. (BS hull, XL weapons, siege mode of some kind?)


Subcaps can already kill titans very easily, and titans already have two specific ship types that counter them. Instead of more titan counters the game needs more blob counters.


Stealth bombers already in game.
Beekeeper Bob
Beekeepers Anonymous
#10 - 2013-03-10 22:22:04 UTC  |  Edited by: Beekeeper Bob
BEPOHNKA wrote:
The game is getting older every year and much more fun is being added all the time? But what new weapon types would you like to see or future tech you see all the time in the movies.

What types of tech would you like to see, I would like to see something new not redone to do something different.


Myself I would like to see a recon ship could over heat all your modular on your ship with like a lighting type of weapon. With past aboard on your ship you could repair over time but could you keep up with the repairs?



I wish to be able to find asteroids, and mount rudimentary propulsion systems on them. and then allow me to use it for the ultimate kinetic weapon! Pos's, Stations, Poco's, Dust mites....
The targets would be up to your imagination.....

However, due to the mass and size of your object, it will take hours to make it's landing, and provide plenty of time for someone to alter it's trajectory. So you'd have to defend it on it's journey. Altering it into a guided missile also lights it up like a beacon, so everyone in system sees something going on, but it might take awhile to figure out where it's going.


In Highsec, Concord gives warning to the intended target.
In Lowsec, well you might want to pay attention....
In 0.0, you are on your own....If you want to defend your territory, you better have people around....Lol

Signature removed - CCP Eterne

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#11 - 2013-03-10 22:26:38 UTC
I wish for space whales and a new harpoon weapon to mine them with Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

stoicfaux
#12 - 2013-03-10 22:39:56 UTC
New weapons, not really.

Being able to tweak your weapon, such as reducing range by 10% to get a 5% boost to damage would be peachy, IMO.

Better damage modeling would be better as well, since under the current system your ship functions at 100% ability right up until the last hull point is lost.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Nariya Kentaya
Ministry of War
Amarr Empire
#13 - 2013-03-10 23:14:18 UTC
stoicfaux wrote:
New weapons, not really.

Being able to tweak your weapon, such as reducing range by 10% to get a 5% boost to damage would be peachy, IMO.

Better damage modeling would be better as well, since under the current system your ship functions at 100% ability right up until the last hull point is lost.


No you dont, because that will end only one of three ridiculously pointless ways.

scenario 1, you start taking hits and once you reach armor it starts reducing your efectiveness, turning armor tanking into the biggest NO you have ever seen, screwing roughly half the ship lineup.

scenario 2, to make it more balanced compared to 1, you lose performace points evenly between shield and armor, but this still emans armor will always fight at below 100% effectiveness (in fact, always at 50%) again nerfing it into nonexistence

scenario 3, you only take performance hits in structure... well this si pointless since once your in structure youll be dead before you see a difference



face it, this kind of mechanic only works in games where shield is ALWAYS your first defence, ARMOR is panic defence, and there is no true "hull hp" (like STO style healthbars). it wouldnt work in eve without removing all armor ships and rebalancing them around identical universal tanking styles that will all come back to being centered around never losing your shield.
Ckra Trald
Absolute Order XVI
Absolute Honor
#14 - 2013-03-10 23:31:34 UTC
we need walk in station and get into bar fights

http://www.rusemen.com/ Join Tengoo xd

NeoShocker
The Dark Space Initiative
Scary Wormhole People
#15 - 2013-03-10 23:33:55 UTC
Photon/quantum torpedoes, with the ptew ptew sounds from star trek. :)
Alara IonStorm
#16 - 2013-03-10 23:55:18 UTC
Ammo stats redone entirely would be better.

There is a lot of underused ammo like short range guns using mostly -50%.

Reduce unneeded ammo while making all ranges useful in all guns would be nice.
Ken 1138
State War Academy
Caldari State
#17 - 2013-03-11 03:08:20 UTC
Alara IonStorm wrote:
Ammo stats redone entirely would be better.

There is a lot of underused ammo like short range guns using mostly -50%.

Reduce unneeded ammo while making all ranges useful in all guns would be nice.


That's actually a good idea, reduce ammo types for T1 and faction to about 4 of each.
Galenwade
Aliastra
Gallente Federation
#18 - 2013-03-11 03:11:39 UTC
Nariya Kentaya wrote:
[quote=stoicfaux]New weapons, not really.


scenario 3, you only take performance hits in structure... well this si pointless since once your in structure youll be dead before you see a difference





The amount of fights i have had where i have 30% hull left , sitting there look at the ship and thanking heaven you fit a DCU .



It would be neat to be able to change how the weapons work ie,

Autocannons, Give them a burst fire( what they have now) and automatic fire . automatic fire is way less reliable but halves your cycle time ( or something like that )

Where as

Artillery gets a burst fire , 2 or 3 shots ... but once again good luck hitting anything that isn't a station What?


Lasers could get Short and long Burns for increases damage but more power or less damage for less cap use .



^ all i can think of atm :)



Quintessen
The Scope
Gallente Federation
#19 - 2013-03-11 04:38:39 UTC
New weapons require new design space and something that would differentiate them from everything else. I do like how different the different weapon systems in EVE are, even though some systems (lasers and rail/blaster) are more similar than I'd like.

Ultimately it's not enough to just have a new weapon system. It has to be worth it, but not reign in on other weapon systems too much.

What kind of weapon system did you have in mind? And how would it be different?
Stan'din
Pandemic Alpha
#20 - 2013-03-11 05:33:17 UTC
Ckra Trald wrote:
we need walk in station and get into bar fights




This, Punching the front teeth out of some pompous Gallentian would be oh so much fun.

Your about as much use as a condom dispenser in the Vatican.

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