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Cheap Amarr PVP

Ministry of War
Amarr Empire
#1 - 2013-03-08 17:07:29 UTC
Ive been looking for some small gang setups for PVP using Amarr ships, but I'm struggling to find them. The Resource the devs posted seems wildly out of date. All the setups there are from RMR it looks like.

Basically there are just three of us. One of us is capable of using ships very well (26m sp) the other two are essentially brand new. We are looking for some fun, effective ways of engaging people in low sec areas surrounding high sec.

Eventually we will all be using Mallers, so we'd love a setup for that. Currently though we are looking for cheap frigates (punishers, executioners, even destroyers) that we can fly in tandem together.

Is that too general? I hope not.

Summary: We are all amarr and want to shoot things on the cheap with little skills. We expect to die though, we're good with that.

Drake Doe
88Th Tax Haven
#2 - 2013-03-08 17:14:12 UTC  |  Edited by: Drake Doe
I Dont fly amarr but I know you should round of ypur group with at least 1/4 people in an inquisitor with a logi setup

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Bridgette d'Iberville
Better Killing Through Chemistry
#3 - 2013-03-08 17:34:29 UTC
If the high SP guy has decent drone skills, might want to try something like 2 Tormentors for the low skill guys and a Neut Dragoon with a mix of combat and logi drones for the high SP guy. If you don't mind dying, that could potentially be fun. Would work better if you could find one more person to fly an Inquisitor (as there's a good chance the Dragoon would be primaried).

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

Fret Thiesant
The Scope
Gallente Federation
#4 - 2013-03-08 18:09:24 UTC
One guy in a venture.

High skill guy in bc of his choice.

Last guy in a tackling frig.
Ministry of War
Amarr Empire
#5 - 2013-03-08 18:34:21 UTC
Thanks for the thoughts, it's giving us some good ideas. The high skill guy doesn't have great drone skills, mostly Pulse laser spec'd, so maybe a Harbinger or something simlar for him?

So in reality the two new guys will basically end up being tacklers for the higher SP guy, correct?
Blue Republic
RvB - BLUE Republic
#6 - 2013-03-08 19:34:42 UTC
Use frigs, go to FW sistems kill people

Tormentor is good (good damage projection good tank)

imperial navy slicer is also good as a kiter and very fast (you need t2 wepons to be efectiv with it),

COERCER is the best imo as it can be very efectiv eve with t1 guns(guns,10mn ab , poit, damage control 2 heat sinks and rigs you can get huge dps in it, over 300 dps with t1 guns with t2 eve more (500)overheat of course)

T2 frigs SENTINEL - neuts mwd long point drones cap boosters, can kill solo any frig desy and some t1 cruisers

AMAR AF - both are good

AMAR ceptor ->malediction

for more info google "eve online altruist"

And like this post i want HUGS!!

"Oh, you think nullsec is your ally. But you merely adopted nullsec; I was born in it, moulded by it. I didn't see the light until I was already a man, by then it was nothing to me but BLINDING!"

my eve youtube channelĀ

Local Is Primary
#7 - 2013-03-08 19:53:15 UTC
Hey just get EFT out and have a play. Here's a cheap Tormentor I give out to FW noobs that might be short on ships fleeting up. It's 2.5mil isk, pvp doesn't get much cheaper and its better than staying docked.

[Tormentor, fw cheapy]
Extruded Heat Sink I
F85 Peripheral Damage System I
200mm Reinforced Rolled Tungsten Plates I
Small 'Accommodation' Vestment Reconstructer I

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I

Dual Anode Pulse Particle Stream I, Multifrequency S
Dual Anode Pulse Particle Stream I, Multifrequency S
Dual Anode Pulse Particle Stream I, Multifrequency S

Small Energy Collision Accelerator I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Hobgoblin I x2

Yes, we're going to die, but you're coming with us!

Taoist Dragon
#8 - 2013-03-08 20:09:03 UTC  |  Edited by: Taoist Dragon
For low SP guys use the punisher, executioner, coercer and inquisitor as logi back up

These are 'straight forward' amarr fighters and require far less SP to fly effectively. The tormentor, dragoon are excellent ships but require more sp to be put into drones to make them effective.

If you have a character that trains a little ewar (TD) then a crucifier can be added for more utility.

That is the Way, the Tao.

Balance is everything.

notha atfast
Brave Newbies Inc.
Brave Collective
#9 - 2013-03-08 21:26:16 UTC
After the cruiser rebalance go with a Maller. It's got pretty good Gank(With Pulses) and can be plated for Decent Tank...Frigs for Ewar and Logi...Cheap with a little punch added.
Zimmy Zeta
Caldari State
#10 - 2013-03-08 22:41:29 UTC
For 1v1 you could go for the Crucifier:
2x Dual light pulse Laser II w/ Scorch
Langour Drive Disruptor
Warp Scrambler II
Tracking Disruptor (t2 or meta), Optimal Range Script
1 MN Afterburner II
Heat Sink II

Small Energy Metastasis
Small Energy Collision
Small trimark

3x Hobgoblin II

You can orbit most frigates (especially blaster and AC fits) @ 8 km, keep them at range with web + scram while your tracking disruptor keeps you out of their weapon range. This ship is so good that it feels like an exploit...
oh..117 dps, 2923 EHP.

Or the classical Punisher fit:
3x Dual LIght Pulse Laser II, Scorch


Heat Sink II
400mm RRT plate

small Energy Collision
2x trimark.

Has some ridiculous 9465 EHP and 108 dps with Scorch @ 10 +1,9 or 135 dps with Faction MF @ 3,4 +1,9

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Liang Nuren
No Salvation
Top Belt for Fun
#11 - 2013-03-08 22:57:12 UTC
There are so many good combinations. I'd probably try to roll with 2 Slicers and a Malediction. Inty/Bomber fleets are just plain boss if you've got the SP to do it.


I'm an idiot, don't mind me.

Ares Desideratus
#12 - 2013-03-09 21:38:28 UTC  |  Edited by: Ares Desideratus
I don't know much about gang compositions and whatnot, but I can heartily recommend using the Executioner, as well as forgetting all about the Punisher.

To put it simply, the Executioner is an amazing ship for destroying things, I mean annihilating other ships in seconds. The Punisher can be okay, if you manage the circumstances well enough so that you're in a situation where the enemy can't break your tank or escape and they die a slow painful death. Today, however, that just does not realistically happen most of the time. It's a much worse ship, straight up, than the Executioner.

Here is my Executioner fit.

Small Focused Pulse Laser II x3

Warp Scrambler
Stasis Webifier

Heatsink II x2
Small Armor Repairer

Edit! 1x burst rig, 1x collision rig

This beast puts out 177 dps overheated with Scorch. You just melt frigs at range. Some times you go up close against certain ships with Multifrequency dealing 222 dps overheated. I keep a Nos offlines in the last highslot; you can deactivate one gun and use the Nos to keep your cap up against certain ships, i. e. Sentinel. It still does halfway decent damage with only two guns.

I've used it in low-sec, null-sec, and high-sec. It's pretty standard and effective. You can swap a heatsink for a damage control if you're a pussy.

I've flown in RvB before and it makes a decent tackler for small scale ****, people don't expect an Executioner to be putting out that kind of death.
Taoist Dragon
#13 - 2013-03-09 22:33:19 UTC
What rigs do you fit to the dual HS executioner?

I've flown them and enjoy them a lot however I would happily take my rifter against them as the only real advantage that the executioner has is speed and in a brawl v rifter that doesn't translate given the limited damage type and the bad tracking of the Focused small lasers.

The executioner really shines nicely as a TD inty trainer though. And never rule out the punisher as that thing is nasty ship to fight as it can hit anywhere in scram range and tanks like a boss in a frig fight. The on paper dps isn't that brilliant but it can apply it very well. The Tormetor is an excellent counter point to the punisher being more ganky/utility but less tanky brawler.

All in all giving the amarr a pretty balanced line up of combat focussed frigs tbh.

That is the Way, the Tao.

Balance is everything.

Ares Desideratus
#14 - 2013-03-10 09:58:15 UTC  |  Edited by: Ares Desideratus
Taoist Dragon wrote:
What rigs do you fit to the dual HS executioner?

I've flown them and enjoy them a lot however I would happily take my rifter against them as the only real advantage that the executioner has is speed and in a brawl v rifter that doesn't translate given the limited damage type and the bad tracking of the Focused small lasers.

I just use laser turret rigs. Forgot to put those in my post.

Also about what you just said. "Executioner's only advantage is speed and in a brawl v rifter..."

Personally, I like to use my speed advantages :p
For example, an autocannon Rifter blows up about 10km away from me 10/10 times. Keep at range, minimize tracking issues, and do damage.

About the Punisher, well I just disagree with you. I had lots of problems applying damage with lasers on it, sure it has a decent 10km range, but the tracking is absolute crap, and other frigates can really take advantage of that since Punisher can't fit a web / scram / ab. Basically the problems of having low damage and not the greatest application are exacerbated by being a slow lumbering heavyweight of a frigate with only two mid-slots.

But like I've said it's got a nice tank and you can make it work in the right situations. I just don't think it's a very good ship. It might have a better place in frigate gang type situations where it can receive reps from an inquisitor or something.

Edit: I know I sound like a Punisher hater, but this is coming from someone who used to rock that **** all day before I started using the Executioner. I'd even say i'm one of the best Punisher pilots there are these days, I know that's not saying much but I think I did pretty good with it when I used it.

Oh and,

Taoist Dragon wrote:
All in all giving the amarr a pretty balanced line up of combat focussed frigs tbh.

Totally agree. They've got a great variety going on right now, a good riddum

(idunno ive edited this thing like 6 times already, last time I promise)
Taoist Dragon
#15 - 2013-03-10 11:06:34 UTC  |  Edited by: Taoist Dragon
I know where you are coming from with the issues around the punisher. I still like it though. Shocked I have even been know to swap the scram for a web as most people just don't think about retreating from a punisher. They seem to think 'it only has two mids so I can disengage at will' then they die. However when in a small gang of frig going after cruisers I LOVE it.

The main thing I find with the brawling executioner is the tracking of the focused smalls with scorch. having said that I too like the scram kite combat it offers and was really happy to see the revamped version.

TBH I do fly it more now than the punisher now......

Each to their own I suppose. I'm glad amarr are in a much better position now than before with their line up tho'

As for my comment on rifter v executioner take it with a pinch of salt as there isn't much I won't take my rifters up against tbh. I'm crazy like that Lol

That is the Way, the Tao.

Balance is everything.

Iria Ahrens
Space Perverts and Forum Pirates
#16 - 2013-03-10 13:07:53 UTC  |  Edited by: Iria Ahrens
tech 1 frigates with meta3 or less modules. Cheap and effective. Stick with the frigates with 3 medium slots. Point, AB/MWD and everyone has a different ew mod. Nothing is funnier than making a 50m SP player shoot no better than a 60k sp player with a 10k isk mod.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Bienator II
madmen of the skies
#17 - 2013-03-10 16:02:07 UTC
three coercers can cause a lot damage

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Cage Man
Comms Black
The Commonwealth.
#18 - 2013-03-10 19:04:59 UTC
Tormentors are fun to fly. I prefer them to the punisher. Little less tank but its nice to be able to fit a point and web. At work at the moment and can't remember my fit.. but drop me a mail and i'll send it to you. Also check the Amarr faction warfare and RVB losses on the KB to get some ideas about fits and ships.