These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Paladin question.

Author
OMGxxxOMG
Shadow Legion X
Seriously Suspicious
#1 - 2013-03-04 13:33:08 UTC
Hi!

I am finnaly gettin into a pally and I have some questions about it. The main thing that I am wondering is if it is possible to kill frigates with mega pulses if you use 2 of those sexy 90% webs. Also are you able to run sansha missions since their TD is supposed to be absurd atm? I was flying missile boats for pve till now so I would be happy to get some insight on this.

GL
Arcosian
Arcosian Heavy Industries Corp Holding
#2 - 2013-03-04 14:31:54 UTC
You don't need pulses as tachs work just fine in missions. Split your guns into 2 groups and you can 1 shot frigs and cruisers no problem and a full volley (4 guns) will take out most BC. You will kill stuff so fast most everything will die well before it gets within 30km.

For the most part mission sansha aren't too bad with TD since the change but I would avoid L4 sansha blockade in any turret ship unless you are ok with having a 7km optimal. The first room of Sansha Vengeance is another one that can be a pain but if you know how to run it it's not so bad.
Sturmwolke
#3 - 2013-03-04 19:41:44 UTC
One web is enough, two means you'll have no space for cap mod after 2 TCs (minimum).
Some Sansha cruisers and elite frigates orbit outside std Fed Navy web range however. Your web won't reach them without fleet boosts.

Too much headache to be worthwhile for standard missions, imo.
For incursions however, Paladins are great for armor fleets. Can't get enough of them.
Sarmatiko
#4 - 2013-03-04 21:21:58 UTC
OMGxxxOMG wrote:
Hi!
I am finnaly gettin into a pally and I have some questions about it. The main thing that I am wondering is if it is possible to kill frigates with mega pulses if you use 2 of those sexy 90% webs. Also are you able to run sansha missions since their TD is supposed to be absurd atm? I was flying missile boats for pve till now so I would be happy to get some insight on this.
GL

Pulses with Scorch + 2 x Tracking Computers with script work better than webs. On most missions you will kill frigates first, before they even reach your optimal range) In cases like WC - your drones will do the work.
Webs on Paladin in 4 lvl missions - useless med slots, because your working optimal is more than 50 km.

Sansha TD bug currently being fixed on Singularity so you can wait until then. Alternative solution - fit LMJD and tachyons and pop TD npc's before they get into EWAR range.
Zhilia Mann
Tide Way Out Productions
#5 - 2013-03-04 22:24:23 UTC
Sturmwolke wrote:
One web is enough, two means you'll have no space for cap mod after 2 TCs (minimum).
Some Sansha cruisers and elite frigates orbit outside std Fed Navy web range however. Your web won't reach them without fleet boosts.

Too much headache to be worthwhile for standard missions, imo.
For incursions however, Paladins are great for armor fleets. Can't get enough of them.


Nothing you say here is wrong per se, but I'd highly suggest you try overheating those webs once in awhile. It can do wonders.
sabre906
The Scope
Gallente Federation
#6 - 2013-03-04 23:47:01 UTC
There's no reason to not one shot frig rats on approach like normal ppl do.

Sacrifice 2 slots for webs, just to let them into orbit range so you can then wait for a minute for webs to slow them down enough to shoot them, is just r3tarded.

If you're drunk and let frig rats into orbit, there are always drones to take care of them. Paladin has 4 mids. You'll need 3 for TCs, and last for prop or cap booster. There aren't any spare slots for 2 webs.
Sturmwolke
#7 - 2013-03-05 04:15:16 UTC
Zhilia Mann wrote:
Nothing you say here is wrong per se, but I'd highly suggest you try overheating those webs once in awhile. It can do wonders.

Overheating constitutes one of those headaches.
OMGxxxOMG
Shadow Legion X
Seriously Suspicious
#8 - 2013-03-05 06:51:49 UTC
Thanks for all the answers so far. Another thing that i was considering is cap booster in the mids. Is that worth it since Ive heard rats dont drop the necessary consumables anymore?
sabre906
The Scope
Gallente Federation
#9 - 2013-03-05 12:20:29 UTC
OMGxxxOMG wrote:
Thanks for all the answers so far. Another thing that i was considering is cap booster in the mids. Is that worth it since Ive heard rats dont drop the necessary consumables anymore?


What do you mean? Cap charges are dirt cheap.
Arcosian
Arcosian Heavy Industries Corp Holding
#10 - 2013-03-05 14:50:40 UTC
Cap boosters are unnecessary on a paladin and you will run into fitting issues (at least with tachs). I've posted a number of paladin fits before that plow through missions with ease just search my posts for them.
Rexxorr
Perkone
Caldari State
#11 - 2013-03-06 22:34:40 UTC
Started running a Paladin recently, have tried tachs and pulses, pulses work better for solo missions imo mainly due to the better tracking they have. I also fit a cap booster.

The purpose of the Paladin is to loot an salvage on the move, that means a strong tank and pulses.

PavlikX
Scan Stakan
HOLD MY PROBS
#12 - 2013-03-09 09:52:05 UTC  |  Edited by: PavlikX
Since implementation of Noctis salvaging and looting capabltlies of marauders are useless imo.
I've leave my paladin since new tracking disruption "feauture", but still, this is a great ship.
What canons can be used and wich are better? Well, Tachs give more range, meantime Pulses has better tracking.
On the other hand beams don't need T2 crystals. Ordinary faction leanses enough, meantime scorches are main ammo for pulse lasers.
One thing - if you prefer cap stab ship, then you have much more chanses to do so with pulse lasers.

PS. I've heard about fix of TD, now tested in singularity. When it will be on main server?
Crash Lander
Imperial Academy
Amarr Empire
#13 - 2013-03-09 16:35:06 UTC
PavlikX wrote:
Since implementation of Noctis salvaging and looting capabltlies of marauders are useless imo.
I've leave my paladin since new tracking disruption "feauture", but still, this is a great ship.
What canons can be used and wich are better? Well, Tachs give more range, meantime Pulses has better tracking.
On the other hand beams don't need T2 crystals. Ordinary faction leanses enough, meantime scorches are main ammo for pulse lasers.
One thing - if you prefer cap stab ship, then you have much more chanses to do so with pulse lasers.

PS. I've heard about fix of TD, now tested in singularity. When it will be on main server?


+1. Noctis has made the Paladin obsolete. Ignoring current TD screwup:
As a pulse platform Napoc has better damage projection and buffer.
As a tach platform nightmare hits harder and isn't armor tanked(so it doesn't move like a brick).