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CCP - How To Turn Off Engine 'Flames'?

First post
Author
Stan'din
Pandemic Alpha
#21 - 2013-03-08 22:51:45 UTC  |  Edited by: Stan'din
Awesome sauce





But how does it work on the scorpion ? because that is the one of a few ships where the engine flame is not overwhelming

Your about as much use as a condom dispenser in the Vatican.

Maceross
Sekura-Corporation
#22 - 2013-03-08 22:59:56 UTC
or reserve flame effects for when propulsion mods are activated with different ones for different prop mods and warp, with shimmer being for normal transit.

Down with NeX!

CCP BlueScreen
C C P
C C P Alliance
#23 - 2013-03-08 23:03:29 UTC
How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue Blink

But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system.
Stan'din
Pandemic Alpha
#24 - 2013-03-08 23:05:58 UTC
CCP BlueScreen wrote:
How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue Blink

But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system.




Think we need to get the Blasphemers off Windows XP first before you guys start making any real headway in the eye candy department

Your about as much use as a condom dispenser in the Vatican.

CCP BlueScreen
C C P
C C P Alliance
#25 - 2013-03-08 23:08:28 UTC
Maceross wrote:
or reserve flame effects for when propulsion mods are activated with different ones for different prop mods and warp, with shimmer being for normal transit.


Even though i like the engine shimmer, I do however also personally believe that the engine flares and trails are too cool to be left only to prop mods use and warp.
CCP BlueScreen
C C P
C C P Alliance
#26 - 2013-03-08 23:17:06 UTC  |  Edited by: CCP BlueScreen
Stan'din wrote:
CCP BlueScreen wrote:
How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue Blink

But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system.




Think we need to get the Blasphemers off Windows XP first before you guys start making any real headway in the eye candy department


Rest assured, we have our 'little' list building up, of stuff we want to do once DX11 comes along.
But I should damn well hope we will be able to provide you guys with some eye candy before that time comes.
That's my 'job', and I don't have a year of vacation coming upBlink
Stan'din
Pandemic Alpha
#27 - 2013-03-08 23:18:40 UTC
CCP BlueScreen wrote:
Stan'din wrote:
CCP BlueScreen wrote:
How it WOULD work I cannot say for sure, I am merely agreeing with a point made by the OP. and offering ONE possible future design to resolve the issue Blink

But my guess is that it would work just fine for the Scorpion as well, as I am not suggesting scaling down the engine flares when you are actively engaging your ships propulsion system.




Think we need to get the Blasphemers off Windows XP first before you guys start making any real headway in the eye candy department


Rest assured, we have our 'little' list building up, of stuff we want to do once DX11 comes along.
But I should damn well hope we will be able to provide you guys with some eye candy before that time comes. That's my job and I don't have a year of vacation coming upBlink




Looking forward to it Lol EVE has such potential

Your about as much use as a condom dispenser in the Vatican.

Remiel Pollard
Aliastra
Gallente Federation
#28 - 2013-03-08 23:26:07 UTC
Jensaro Koraka wrote:
The flame is unrealistically tiny, actually.

http://www.youtube.com/watch?v=OnoNITE-CLc


Welcome to space, where you don't need as much thrust to get moving as you would for a vertical launch against the forces of planetary gravity.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#29 - 2013-03-08 23:40:04 UTC
CCP BlueScreen wrote:
OK, fair enough, time to answer the OP.

As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).

The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately.
There are no immediate plans to change this setup, however ...

I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.

When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.

Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion).
In this scenario, the engines would then only be completely turned off when you are docked.


Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.

I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped?

Katrina Oniseki

Bienator II
madmen of the skies
#30 - 2013-03-08 23:57:57 UTC
engine flames only if you accelerate or change direction. please

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

CCP BlueScreen
C C P
C C P Alliance
#31 - 2013-03-09 00:02:17 UTC  |  Edited by: CCP BlueScreen
Katrina Oniseki wrote:
CCP BlueScreen wrote:
OK, fair enough, time to answer the OP.

As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).

The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately.
There are no immediate plans to change this setup, however ...

I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.

When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.

Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion).
In this scenario, the engines would then only be completely turned off when you are docked.


Thank you for the response, BlueScreen! This is exactly the sort of reply I was looking for, and I greatly appreciate you taking the time to check this thread out.

I noticed for the Incarna login screen, the Sacrilige had a brand new form of engine flame particles that really showed off the shimmer. Was that a prototype for new engine flames that got scrapped?


No, what you see there on the Sacrilege is simply the engine shimmer as it exists today,
Only, on this login screen, someone apparently agreed with you and used his or hers (in this case I actually know it to be a he) unlimited DEV powers, to turn off the exhaust flame.
Felicity Love
Doomheim
#32 - 2013-03-09 00:56:06 UTC
Why the HELL would you want to turn "off" something so awesooomly cool ? Shake your head. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

CCP Complex
C C P
C C P Alliance
#33 - 2013-03-09 01:29:50 UTC
As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.

Sorry to get your hopes up!

CCP Complex ||  EVE Marketing Team || Capture Artist **|| **@CCP_Complex

Oberine Noriepa
#34 - 2013-03-09 01:39:08 UTC  |  Edited by: Oberine Noriepa
I like the thruster glow effect and the flame graphic in their current form, but they could always be improved. Before Crucible released, a new flame graphic was being tested. It looked better than what we currently have in some ways, but it had some texture bugs and was eventually scrapped. Now we just have slightly different flame colors for each race, which isn't bad, but it would be nice if the effect was given a little more pizazz.

Engine trails could use some improvement, too. In the devblog Re-Inventing the Trails, CCP Mankiller expressed some interest in future improvements. Maybe it's finally time to give those improvements the greenlight?

Quote from that devblog:

CCP Mankiller wrote:
Future Improvements

Of course there is always more. Some animation on the trails, adding light absorption, refraction, etc. I would like to spend more time on the trails, so if you guys appreciate the new trails I might get the time I need to do all of this…

Quintessen
The Scope
Gallente Federation
#35 - 2013-03-09 02:14:41 UTC
Anyone know why thrusters increase during warp? Is there some reason engines used for sub-light speed are used for light speed? Just wondering what that is about?
Hiram Alexander
State Reprisal
#36 - 2013-03-09 02:25:11 UTC
CCP Complex wrote:
As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.

Sorry to get your hopes up!

Like the OP, I'd love this to be made available in the future. I guess it's down to personal tastes, but I don't find the flames we've always had to be 'realistic', as such, and I always switch off the trails - but having just the 'glow' would be a real winner - for me...
Stan'din
Pandemic Alpha
#37 - 2013-03-09 03:26:29 UTC  |  Edited by: Stan'din
CCP Complex wrote:
As the creator of the image in the OP, I plead guilty to a little booster-fakery with artistic license. Unfortunately this isn't currently possible in-game (as CCP BlueScreen already noted) and doesn't look very realistic when the ship is supposed to be moving.

Sorry to get your hopes up!



well actually the closest thing we have these days to the engines in eve are Ion Drives , if we went of realism then my Zealot or Navy Scorp would be as fast as an intecepter. and ships would be able to pivot on there own axis whilst moving forward and retain there previous heading.

The scorpion has no engine flare at all and it looks magnificent and you can clearly see the shimmering



a little engine flare is really nice but take a look at the rifter for example too much to the point you can't even see it from behind.
( insert joke about matari ships )


but i guess we shall see where you guys feel like taking this, Big smile keep up the good work gents

Your about as much use as a condom dispenser in the Vatican.

Jake Warbird
Republic Military School
Minmatar Republic
#38 - 2013-03-09 03:39:27 UTC
Stan'din
Pandemic Alpha
#39 - 2013-03-09 04:16:46 UTC  |  Edited by: Stan'din
Jake Warbird wrote:
Nerds... Nerds everywhere!


are the big words making you feel insecureBlink

Your about as much use as a condom dispenser in the Vatican.

Alexa Coates
Center for Advanced Studies
Gallente Federation
#40 - 2013-03-09 04:44:20 UTC
CCP BlueScreen wrote:
OK, fair enough, time to answer the OP.

As the booster system currently works, it is possible to either turn of the engine trails separately or to turn of the engine exhaust all together (including the engine shimmer).

The engine exhaust flame and shimmer scales together based on speed and cannot be turned on/off separately.
There are no immediate plans to change this setup, however ...

I do agree that the engine shimmer itself looks very cool, but unfortunately, because it scales 1:1 with the exhaust flame, it is almost always completely hidden by the flame itself.

When we get around to looking at, and hopefully redoing, the different racial exhaust effects (something that is definitely on our to do list), looking at this scaling relationship between the exhaust flame and shimmer is something that is on the table.

Something along the lines of having the exhaust flame fade completely out as soon as you set your speed to 0, but never having the actual engine shimmer going completely out (as in the engines are not actually turned off, just not currently providing any propulsion).
In this scenario, the engines would then only be completely turned off when you are docked.

just the thought of that is incredibly sexy. Can they make a low humming noise too?

That's a Templar, an Amarr fighter used by carriers.

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